wagner-james-au

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  • The Virtual Whirl: The meaning of life

    by 
    Tateru Nino
    Tateru Nino
    01.30.2010

    "Get a life", "Get a first life", and so on, and so forth. If you're involved in virtual environments, you've probably heard this phrase a lot. Wagner James Au of New World Notes suggests that people who use those phrases are among the least likely to 'have a life' themselves. Well, we'd say he's half right. It's more that the people you hear it from don't really have much of an idea of what life is all about and how it works. It's not an uncommon theme. Botgirl Questi points out that in order to see something more clearly, sometimes you have to look at it from a very different perspective. This week, in The Virtual Whirl, we're going to take a couple perspectives for a spin, and talk about the meaning of life actually is, insofar as the phrase "get a life" is concerned.

  • Exclusive interview with Linden Lab CEO Mark Kingdon

    by 
    Tateru Nino
    Tateru Nino
    11.05.2009

    Mark Kingdon, Linden Lab's CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction. We were very pleased, therefore, when he took the time to sit down with us and answer a whole grab-bag of questions, about himself, about Linden Lab, and – of course – about Second Life. Bear with us, because we've got a lot of ground to cover.

  • Second Life pwns Gordon Freeman, Warhammer Online, others

    by 
    Tateru Nino
    Tateru Nino
    05.07.2009

    Wagner James Au at New World Notes is carrying some surprising data from ratings giant, Nielsen Media Research. From actual measurements of usage across over 180,000 homes in the USA, Linden Lab's Second Life (paradoxically measured under the 'PC games' category) rates the number two most played title, just behind World of Warcraft. Forget Warhammer Online, or EVE Online, they don't even make the top ten. World of Warcraft and Second Life beat out Gordon Freeman (Half Life 2), Civilization IV and StarCraft. As for actual weekly usage, Second Life is top of the pops at an average of 760 minutes per user per week. World of Warcraft earns the top spot with 653 minutes per user per week, but has a whole lot more users. How about Google's YouTube, the 800 pound gorilla and market leader of online video? Just 47 minutes per week (figure from C|net). Facebook? 84 minutes per week. Myspace, just 10.5 minutes per week (figures from ITProPortal). This data is measured from actual homes, as we mentioned. Almost 200,000 of them, so it isn't just data that's centric to the hardcore gamer. This is a random sampling of ordinary people. Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

  • Infringers of Dune: Dune role-players shut down by Herbert Estate. Spice keeps flowing

    by 
    Tateru Nino
    Tateru Nino
    04.09.2009

    Among the various business, educational and social uses to which Second Life is put, Role-Playing gamers have quite a number of thriving communities. If you want to role-play in the world of Joss Whedon's Firefly, or Straczynski's Babylon 5, Lucas' Star Wars universe(s), Tolkien's Middle Earth, John Norman's Gor, Frank Herbert's Dune, Roddenberry's Star Trek, or the settings of Doctor Who, Torchwood, Battlestar Galactica, Harry Potter, Final Fantasy VII or CCP/White Wolf's World of Darkness, Second Life is home to all of these and more. Well, until this week anyway. According to Wagner James Au, Trident Media Group, a literary agent "designed for the twenty first century",which maintains the Herbert Estate sent cease-and-desist notices via Linden Lab requiring one non-profit role-playing community to remove Dune-related names and objects from the virtual environment within two days.

  • Linden Lab says figures "misleading"

    by 
    Tateru Nino
    Tateru Nino
    01.07.2009

    Starting late last month, the published statistic that showed an unprecedented ongoing reduction in Second Life land area was disabled (perhaps permanently, the Lab hints). The raw data is still available, however, and the decline continues. We've had no luck in obtaining response or comment from Linden Lab about any of this, but Wagner James Au at New World Notes has fared rather better. However the statements from the lab are fairly tangled and unclear. The Lab claims that the figures misreport, which is technically true. All of the statistical systems give incorrect information at least several times each month, but according to Jack Linden, the numbers are actually sort of correct, and indeed even skewed slightly in the Lab's favor (the reported losses have been far smaller than expected) -- but just misunderstood.

  • Obama's FCC transition team includes MMO gamer, virtual world resident

    by 
    James Egan
    James Egan
    11.19.2008

    Among the people President-elect Barack Obama has appointed to his FCC agency review transition team are Net Neutrality advocates Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford from the University of Michigan, who teaches communications and internet law. Werbach, as it turns out, is a World of Warcraft player, according to Wagner James Au at GigaOM.Werbach has written about MMOs on his blog (back in 2006), that games "provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think MMOGs will be, at minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things." Werbach plays in two WoW guilds, one started by a friend, and the other is comprised of academics whose interests or work focus on virtual worlds. While Werbach is more of a traditional MMO gamer, Crawford is a fan of Second Life, judging by what she's written on the virtual world in the past on her blog. At the very least, it's a positive sign that individuals connected with the FCC and its policies really understand how people are using technology to socialize, collaborate, and play.

  • The revolution in the news

    by 
    Tateru Nino
    Tateru Nino
    11.02.2008

    Unlike Second Life's 2003 Tax Revolt, which (at the time) went unnoticed by the mainstream media, the current revolt over void/openspace simulator server pricing is drawing attention in places where a lot of potential customers are being exposed to it -- and it's early yet. More words are doubtless being drafted over the weekend to run on mainstream Web-sites and newspapers. By mainstream (a word that has an awfully slippery definition), we mean widespread. There are at least three other effective and correct definitions of the word at least one of which conflicts with that, but let's just go with what we have and leave those other definitions for another time. You know what we mean.

  • Linden Lab CEO on openspace/void price increases

    by 
    Tateru Nino
    Tateru Nino
    10.31.2008

    Mark Kingdon, Linden Lab's shiny new CEO, made a statement to Wagner James Au at GigaOm about the announced openspace/void simulator price rises that have so many Second Life users up in arms, 'this price adjustment affects only a portion of land in Second Life; it does not apply to private islands or regular mainland property. We made this change to ensure an optimal Second Life experience for all Residents.' We're not sure if this gets points for being intentionally misleading, or unintentionally misleading. Either way, it scores a lot of points. Lets break it down a piece at a time.

  • Copybot: the self replicating meme

    by 
    Tateru Nino
    Tateru Nino
    03.20.2008

    Ever since the original panic over Copybot (a Second Life bot that was trivially equipped to duplicate geometry or avatars) there's been a recurring series of rumors about Copybot 2.0, starting from about a week or two after the original fuss. Every month we get Instant Messages or emails about Copybot 2.0. We also get the occasional message that Elvis Presley has a Second Life avatar, and that someone is spreading a virus around in a Second Life object or texture that will delete our files, kill our housepets and burn our homes down.

  • Cinemassively: The Making of Second Life

    by 
    Moo Money
    Moo Money
    03.18.2008

    Newer Second Life residents may associate the popular blog, New World Notes, with Hamlet Au. The oldbies, however, know him as the former Hamlet Linden. He was hired five years ago by Linden Lab to be an embedded reporter in-world. He left a couple of years ago to write a novel about his experiences.Now he's telling those stories in his new book, The Making of Second Life. In this machinima, by Lainy Voom, a female narrates several storylines that are illustrated for the viewers. Presented comic book style, some of the topics covered are cheating lovers, activists, and adult entrepreneurs. The book went on sale in February.

  • Cinemassively: GigaOm interviews Philip Rosedale

    by 
    Moo Money
    Moo Money
    03.17.2008

    (Disclosure: Some of the raw footage in the background was commissioned by Linden Lab for news agencies. I was the machinimatographer on the project.)Before Philip Rosedale announced his intention to resign as CEO of Linden Lab, he sat down with Chris Albrecht, of the GigaOM Show. Chris starts off with other news, so to tune in to Hamlet Au and Philip Linden, skip ahead to about 2:45. The duo discuss what SL was like back in the day, how large it has grown, and whether there's a backlash.Proving that you can't believe everything you read on the internet, the show reports that, according to Wikipedia, Second Life has over 20 million accounts. However, if you check out the economic statistics page on the official site, SL is at just under 13 million. Again, they mention transparency. That word is starting to sound like fingernails on a chalkboard.[Thanks, Melissa!]

  • Cinemassively: Sand, Episode 1

    by 
    Moo Money
    Moo Money
    01.16.2008

    If you're just tuning in, we've been following the storyline of Scion City in Second Life. So far, they've discovered a vehicle that allowed them to uncover a transmission device. A mysterious woman transmits a message to them, but it is not yet clear what she wants ...Episode 1, directed by Michael Verdi, sees one of the explorers doubting that any life could exist below the sand. The transmission device begins playing the commercial for Scion City, which gives them the idea that if they unearth the structure, they'll have enough power to save their colony. After a bit of digging, they find a vehicle with a skeleton in it, and a hatch that leads to something. When they struggle to open it, an explorer decides to use the vehicle they found in Episode 0 to help. Did they survive the crash? What's inside the hatch? Tune in tomorrow for more of the story!Read on for more trivia about the films ...

  • Why virtual thefts matter

    by 
    Tateru Nino
    Tateru Nino
    11.19.2007

    Real thefts occur in the real world all the time - we know that, and our respective justice systems have long since evolved to deal with them. When it comes down to virtual theft (characters, gold, or items) whether actually taken from an account or replicated by use of an exploit - most people don't really think it matters. It's not happening in the physical world, right? So it shouldn't, right? Well, it does, and here's why.