wander-game

Latest

  • PAX Prime 2014: I wonder as I Wander

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    We've been keeping our eyes on Wander for a year now, and during PAX Prime I caught up with Lead Developer Loki Davison to see how this collaborative exploration title's been going. For someone who only now got a first look at this game, it was a jarring shift from the adrenaline-fueled rides in booths all around. Instead, Wander is something akin to an interactive nature screensaver. You slowly move through the beautiful tropical setting to poke around looking for secrets and more scraps of the overarching story. There is no death. There are no other creatures, except for fellow players. And your top speed is capped at something like two miles per hour. Davison said that this style of game is meant to be both relaxing and rewarding to the inquisitive mind. Discovery and sharing those findings with other players to figure out the larger secrets is the driving force here, but if you simply want to walk around as a giant tree with hands or flutter about as a butterfly, nobody is going to stop you.

  • Combatless MMO Wander releases Gamescom trailer

    by 
    Bree Royce
    Bree Royce
    07.30.2014

    We last looked at Wander in detail at PAX Prime 2013, but the indie "collaborative exploration" MMO has been hard at work on its cross-platform, VR-friendly, combat-free experience since then. Today, the game's creator, Loki Davison, has released a brief trailer ahead of Gamescom, where Wander will be one of a very few MMOs featured at the Indie MEGABOOTH. Enjoy the video below.

  • Wander winds its way to the PS4

    by 
    MJ Guthrie
    MJ Guthrie
    09.19.2013

    At PAX Prime, players who yearned for more to a game than just combat were treated to a glimpse of a game that doesn't even have combat. Aptly named Wander, this game's focus is on collaborative exploration and discovery. Currently the game runs on Linux, PC, and OS X, but today Creative Director Loki Davison announced that the Oculus Rift-supporting title will be available on the PlayStation 4. What can players expect when wandering in Wander? Explorable land totals 64 square kilometres so far and players will start off as a giant tree exploring a rainforest. Throughout their journeys, they can morph into a total of five different forms: Ent, Polynesian Elf Girl, Griffon, Azertash (sea creature), and Thylacine (Tasmanian Tiger). You can get a taste of the world in the gallery below. [Source: Wander Game press release]

  • PAX Prime 2013: Exploring Wander with creator Loki Davison

    by 
    Mike Foster
    Mike Foster
    09.01.2013

    Wander is an MMO that eschews the primary mechanics of traditional titles and instead relies on what creator Loki Davison refers to as "collaborative exploration." Designed to recreate the feeling you get when you discover something beautiful in real life and rush home to tell your friends, Wander has no maps, checkpoints, or objectives. The only ways to uncover the game's secrets are to discover them yourself or have another player show you the way. Our own Jasmine Hrushcak snagged some time with Wander and its creator at PAX Prime 2013 and managed to ask a few questions in between acrophobic Oculus Rift-induced panic attacks.