war-steed

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  • The Daily Grind: Should mounts do something other than transport?

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2013

    While I'm totally rocking the minivan these days (no, I was never cool), I actually love my car. It's not just an object that transports me from point A to B; it's a mobile base of operation. It has hookups for my gadgets, diaper bags, DVD players, and so on. It's home away from home, as it should be. What about our mounts in MMOs? Most of them do nothing other than give us a nice increase in speed, with a select few granting us a pilot's license and clearing us for flight. But do they have functions other than just transporting us? Once in a while I read about a mount that allows you to pick up passengers, or one that offers a vending service, or even one that fights alongside of you. What do you think? Should mounts do something other than just transport, and if so, what? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Road to Mordor: The mounted combat verdict

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2013

    It's been months since Riders of Rohan greatly expanded Lord of the Rings Online in several ways, and I have yet to touch on its most central feature. I've been putting off having "the talk" about mounted combat due to wanting to spend enough time with it. Every week I thought about putting down my opinion, and then I'd be like, "No, I should give it some more time. More time." Mounted combat is a tricky system to judge, I'm finding. It's so incredibly central to the newest expansion, and it's clear that Turbine has big plans to expand upon this system for the future. It certainly was a gutsy risk to introduce a new mode of fighting into the game at this juncture (because we all know how much people like change), and I've seen people all over the spectrum on it. Some love it, some loathe it, some resent it, and some gamely accept it. I think I've clocked enough time on horseback at this point to deliver my own verdict on mounted combat. Well, a partial verdict at least. It's never a good thing to settle on a final opinion on something that's constantly growing and changing, right?

  • LotRO explains history of mounted combat

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2012

    As the core feature for Lord of the Rings Online's upcoming Riders of Rohan expansion, mounted combat is understandably the focus of many player concerns and questions. To hopefully answer a few, Turbine's unleashed a horse-sized developer diary about how mounted combat came to be and how it functions in the game right now. The diary begins by recalling the history of mounts in the game, back to the very earliest days when they were barely implemented in time for launch. The notion of mounted combat went from insurmountable to a strict on-rails system to a much more free-form system. It also dropped several ideas along the way, such as momentum, horse attacks, and purely generic combat skills. War-steeds will take some getting used to, according to the devs: "Probably the very first thing you notice when you ride your War-steed for the first time is that it moves completely differently than your standard horse or goat. The War-steed is a large creature and its part of a much larger system, one that requires some skill, time, and practice to master."

  • LotRO hands over war-steed reins in dev diary

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2012

    The Lord of the Rings Online team is hard at work putting the final touches on next month's Riders of Rohan, and a new dev diary shines a spotlight on the expansion's star attraction: trainable war-steeds. The article gives a brief overview of the types of mounts -- light, medium, and heavy -- as well as the trait trees that accompany them. According to the devs, each war-steed will have 32 potential traits to unlock. The good news, they say, is that retraiting a mount is easily accomplished on the fly for the cost of a few coins. The devs round out the post by sharing a few of their favorite traits and skills that war-steeds boast. These include feigning injury to dump threat, trampling enemies, giving additional damage to attacking from behind, and boosting crit chance by a whopping 25%.

  • The Road to Mordor: Hands-on with Riders of Rohan's mounted combat

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2012

    I remember the very first thought I had when Turbine announced Lord of the Rings Online: Riders of Rohan: If the mounted combat isn't very, very good, this expansion's going to be a big dud. I don't think we've ever had an expansion that leaned so heavily on a core system for not only the bulk of its gameplay but also its style. Crude my thought may have been, it felt like the truth. I don't know any other successful MMO that utilized mounted combat as anything but a sideshow curiosity. The LotRO team was putting too much emphasis on mounted combat for it to fizzle. I think I can breathe easier now that I've had a chance to spend an hour fiddling with mounted combat while talking to Senior Producer Aaron Campbell. What I saw was an alpha build of the expansion (the beta is scheduled to start soon, perhaps as soon as next week), but once I got used to careening over the plains at 88 miles per hour, it felt just right. It felt like LotRO.

  • LotRO devs show off its mounted combat system

    by 
    Justin Olivetti
    Justin Olivetti
    07.03.2012

    While the upcoming Riders of Rohan expansion for Lord of the Rings Online promises a great wealth of content for players, undoubtedly its keystone feature is mounted combat. This system became the centerpiece of a filmed discussion between CM Rick Heaton and Producer Aaron Campbell. One of the concerns that Heaton addresses is how player classes will translate once on horseback. Campbell says that the team has created ways for those roles to continue, albeit in a slightly different form. One example given was how Guardians can taunt, except that on horseback, it means that the enemy will then start riding alongside of you. "You can bring them in and control the battlefield," Campbell says. Other points of discussion include how Fellowships work while mounted, the different stances (aggressive, utility, and defensive), the speed of combat, and situational awareness. The pair also gives us a first glimpse of mounted combat in action. You can watch the full dev video after the jump!

  • The Road to Mordor: Ride to ruin and the world's ending!

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2012

    Mounted combat's been on my mind a lot lately, particularly when I was galloping around Dunland and various clansmen knocked me off my horse. It was then that I wished I had a skill called "Trample to a Bloody Pulp -- For Rohan!" and that Turbine would finally earn that AO rating it's always craved. Barring that skill, I would just love a massive war horse that would send enemies fleeing from me instead of making a beeline for my knees (which are a prime target for arrows). I'm both excited and nervous about the mounted combat system coming in Riders of Rohan. I'm excited that it will open up a new style of gameplay in this five-year-old game and nervous that it'll drag Lord of the Rings Online down if it's not done right. Whatever type of horseback combat we might envision will surely be different than the final product, and that uncertainty leaves me feeling in limbo. More than anything else, Riders of Rohan is about mounted combat. Turbine's centering the expansion around it, dedicating an entire zone to it, and developing loads of assets and skills for it, and the company will undoubtedly be hyping it strongly over the course of the summer. It's a bold step to take but a necessary one as well, as the IP and nation of Rohan are steeped in mounted combat, and it's been a little weird that we've had to dismount to swing a sword ever since leaving the shire. So will mounted combat prevail, fail, or muddle in the middle?