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  • Know Your Lore: The Watchers of the kaldorei

    by 
    Anne Stickney
    Anne Stickney
    06.22.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Kaldorei society and rank has always been complex. Queen Azshara had her court, the Highborne represented the upper reaches of society, and those chosen Highborne were magic users of particular skill and prowess. On the other end of the spectrum were the Sisters of Elune, kaldorei priestesses who were dedicated to the worship of the moon goddess Elune. And somewhere in between were the druids, primarily male kaldorei who followed Malfurion Stormrage after the War of the Ancients and Sundering were over, eventually founding the Cenarion Circle. In between them all were the Watchers, a group established after the War of the Ancients that survives to this day. Not only has it survived, it's apparently thriving enough that some of these Watchers will be making an appearance in Warlords of Draenor. While the depth of their appearance and how much they will be contributing to the new expansion's story remains to be seen, it's worth it to take a look at this organization, how it came to be, and perhaps the most notorious Watcher of them all -- Maiev Shadowsong.

  • The Daily Grind: Which class is the best healer?

    by 
    Justin Olivetti
    Justin Olivetti
    08.25.2013

    I don't always play a healer, but when I do, I must have the best. And when I consider the best, it's a healer that can spit out heal-over-times with machine gun-like speed. That's why I particularly loved the Druid in World of Warcraft and the Warden in RIFT. It's so dang satisfying to stack up HoTs and see my healing outpace the incoming damage. Of course, my tastes in healing aren't everyone's tastes, and I'm no expert raid healer or anything. For those who love to play combat medic, which class do you think is the best healer? Or, barring "best," which one do you simply prefer? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • LotRO's Wardens get grace period to adjust to stat changes

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2013

    Lord of the Rings Online's Wardens are understandably nervous about the big stat changes coming to the class in Update 10. To help clear up any confusion, Turbine's posted a dev diary crunching the numbers and outlining how the change will roll out. The big change is that the Warden's primary stat will switch from might to agility, and the class' primary form of avoidance will switch from blocking to evading (although the Warden's shield will still provide plenty of the former). As a result, one block-based trait is being reworked to feature evading, and the devs are looking for ways to beef up Wardens' mitigations now that might is no longer a primary stat. Because the change will impact Wardens who have stocked up on plenty of might gear, Turbine is offering a lengthy grace period to allow the class' players to start switching over to agility gear while keeping both might and agility as primary stats. The grace period is said to last the full length of Update 10 and perhaps longer.

  • LotRO's Wardens to get much-needed streamlining

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2012

    Just in case any of you Wardens in Lord of the Rings Online have actually got a handle on the class after the previous 1,437 iterations, Turbine's throwing a few more monkeys in the gambits for you. The studio posted the changes that Wardens will be seeing with this October's Riders of Rohan and admits that the class needed more streamlining. With the expansion, Wardens will get a pair of new gambits and an improved root at high levels as well as a couple of travel skills. There are plenty of other changes and quality of life improvements that are probably gobbledygook to anyone other than practiced Wardens. Long story short, the team's hoping to clarify several skills, condense others, and create more synergy between the buffs.

  • Alganon delays expansion, plans double-XP weekend

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2012

    Citing "unforseen circumstances," the team at QOL has announced that Alganon's Rise of the Ourobani expansion will be delayed until the fourth quarter of this year. "After evaluation of the project, it was decided that more time was needed in order to do some critical bug fixes as well as to spend more time on certain areas and features of the expansion in order to do the best work possible," the devs wrote in the April newsletter. Rise of the Ourobani will feature the playable titular race, a brand-new continent to explore, a Warden combat companion, PvP, and flying mounts. To soften the blow of the expansion's delay, QOL has released several sneak peek pictures and videos. Even though the expansion is a ways away, players have a reason to log in now, as Alganon is preparing a double-XP weekend from April 20 through the 23rd. You can watch Rise of the Ourobani flying mounts in action after the break.

  • LotRO's Great River update flows today, patch notes released [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2012

    Strike the tents and put out the campfires, Middle-earth adventurers; it's time to move on... north? That's right, Lord of the Rings Online is taking players on a journey back to an old familiar location -- Lothlorien forest -- as it releases Update 6: Shores of the Great River today. It's an absolutely massive content update for the game meant to span the gap between the Rise of Isengard and Riders of Rohan expansions. While players patch up and wait for the servers to come back online, there are patch notes and then some to be read. If you lack the hour or so it might take to really get into the notes, just know that the update's highlights include a brand-new high-level zone (The Great River), the next book of the epic story, the addition of Landscape Soldiers and a fleshed-out barter wallet, several major class updates (such as the Warden and Rune-keeper), an improved Instance Finder tool, and plenty of PvP improvements. Massively recently sat down with the developers to tour through the new content in Update 6. [Update: Added the trailer for the update after the jump!] %Gallery-149032%

  • LotRO cleans up the Warden's act

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2012

    If you're a Lord of the Rings Online Warden, then your world is about to change. Update 6 will reshape this advanced class to strengthen the Warden as a tank, offer a better DPS role, and fashion a ranged fighting trait line. The latter will also be DPS, although it will also offer some measure of support for groups. The latest dev diary by Turbine walks us through these changes as the team works to clearly define the three styles of play. One of the big changes is the addition of a brand-new gambit builder, which comes from javelin throws when players are fighting in the new ranged (Assailment) stance. This gambit builder will replace the spear thrusts in the stance, as it's somewhat difficult to jab someone from 40 meters away with a stick. Another significant change is the addition to what Turbine calls "flavoring" for gambits. These are bonus effects that change depending on the Warden's stance to strengthen tanking, melee DPS, or ranged DPS. Other fun tweaks to the class include allowing Wardens to prep a gambit ahead of a battle and a huge overhaul to the three trait lines.

  • The Road to Mordor: Resolutions, Baggins and Took-style

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2012

    Mmm... smell that? It's the smell of a fresh new year, that is! Rolled right off the factory floor with no dings, the warranty still intact, and a tank full of gas and dreams. Makes one want to abandon the routine and head out onto the open road, does it not? I'm one of those old fuddy-duddys who actually does New Year's resolutions, whether or not I'm actually capable of keeping them. I think it's important to try to better oneself and keep reaching for higher goals and standards, and if a new year is a convenient excuse to get my butt in gear, then I'm not complaining. So right now I'm staring at a field of endless potential for Lord of the Rings Online in 2012. I've actually been giving it a lot of thought -- what do I want out of this year? As LotRO heads toward its fifth anniversary, is there really anything new left that I haven't experienced? And what the heck am I going to write about for 52 more weeks? Never fear because the more I pondered, the more I realized that there's plenty of content yet to plunder (plus, of course, whatever Turbine has up its sleeves for the year). So for today's column, I sat down and drew up a list of resolutions in two parts: "Bagginsish" resolutions that are all about fluff and creature comforts and "Tookish" resolutions that are more concerned with high adventure.

  • EverQuest II invites you backstage with a pair of Age of Discovery videos

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2011

    Ignore the man behind the curtain! Bow before the great and powerful Smokejumper! Oh... what? It's OK if they see behind the curtain? Come on in, folks -- SOE's totally fine with you seeing what's going on backstage during the development of EverQuest II's Age of Discovery and has a couple videos to prove it. The first video is narrated by EQII Lead Game Designer Akil Hooper, who takes us on a lightning tour of the new Beastlords and their animal Warders. Hooper shows off the new additions to the UI that make viewing, customizing, and switching between the Warders possible. Flipping over to Age of Discovery's mercenaries feature, Game Designer Carlos Mora demonstrates how the system works. Players can hire one of 10 mercenary NPCs to form a temporary party, and Mercenaries have both a hiring fee and a salary that is withdrawn from your account every 30 minutes. Mora says that a couple of the mercs are more difficult to find -- and more unique -- but are worth the search. You can watch both of the behind-the-scenes videos after the jump!

  • The Lawbringer: Glider's story ends

    by 
    Mathew McCurley
    Mathew McCurley
    10.07.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Deathwing isn't the only great beast to be impaled to death in an End Time this year, it seems. The tale of Glider, one of the biggest and most famous automation bot software packages for World of Warcraft, is effectively over. Based on reading various blog links (sent by a reader, thank you much) and a hefty amount of Internet Wayback Machine research, it appears that the lawsuit was settled and Glider is no more. What were the terms of the settlement, and why did Glider settle after the news back in 2010? When I last updated you all about the Glider case back in December 2010, the courts reversed much of the decision in regards to the EULA copyright infringement claims but not with respect to violations of the Digital Millenium Copyright Act, as Glider circumvented the Warden software to essentially hack Blizzard's software. MDY Glider was not victorious per se, but it was definitely in a better position than it would have been had the copyright infringement stuff stood.

  • New LotRO dev diary addresses upcoming Warden changes

    by 
    Matt Daniel
    Matt Daniel
    09.22.2011

    Lord of the Rings Online: Rise of Isengard is only five days away now, but Turbine still isn't quite done with its pre-Isengard dev diary series. Today's entry focuses on the Warden class, which -- as Allan Maki puts it -- "is in a good spot, not a great one, but not really needing a complete revision or reimagining." Instead, the team is taking a look at some of the class' shortcomings to see where improvements can be made. For instance, Wardens are quite underpowered when it comes to filling a DPS role in a group, and their rotation for doing so isn't exactly exciting. As a result, the spear skills Mighty Blow and Unerring Strike have been modified to provide the Warden with more DPS utility while also giving the class a more exciting rotation. Next up is a matter of building, dumping, and maintaining threat. Three new skills have been added to the Warden's gambit system, and each of them fixes one of these problems. Deflection will rapidly drop threat on the Warden, Aggression allows Wardens to quickly absorb threat from nearby Fellowship members, and Never Surrender allows Wardens a five-minute window wherein they cannot be defeated, and if their morale drops below 5%, they will be healed to 75% health and 50% power. The Warden's lack of any sort of stun immunity is the third issue to be looked at. To remedy this situation, at level 74, Turbine is granting Wardens the ability Shield Tactics, which is a new gambit that provides the Warden with stun immunity for 10 seconds. The team is also introducing a new feature called Potency to the class. Potency is a combat state that has a chance to be activated whenever a simple gambit (Goad, Deft Strike, and Defensive Strike) is used. Once a Warden has entered the Potency state, he can then commit one of his gambits to Battle Memory, which will allow him to use that gambit on command throughout the battle, though at the cost of Morale rather than Power. For the full, intricate details on the changes coming to the Warden class, head on over to the dev diary and give it a read-through.

  • Know Your Lore: The Watchers and Shadow Wardens

    by 
    Matthew Rossi
    Matthew Rossi
    09.21.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoilers for Wolfheart in the post below. The Wardens, watchers, jailers, guardians of Night Elf society for 10,000 years, have been through much in the past decade. From once-trusted former members of the Temple of Elune, they took up the supposedly eternal duty of guarding their race's greatest traitor, only to be killed by their own leader for performing the duty appointed to them. The survivors of Tyrande's attack then found themselves buried alive in the crumbling remains of Suramar as it was collapsed by Illidan, their former captive and target of their manhunt. When Maiev Shadowsong returned from her captivity in Outland as a prisoner of the same Betrayer she and her Wardens had spent millennia holding themselves, she rebuilt the order. This renaissance for the Wardens was short-lived; Maiev's new Watchers were loyal to Maiev first. Despite the results of Maiev's actions and her abrupt departure from Night Elf society, there was still a need for Wardens when the forces of Ragnaros the Firelord made war on Mount Hyjal. Now the Shadow Wardens, led by Saynna Stormrunner, attempt to make up for Maiev's betrayal and help lead the defense of Hyjal by taking part in the counteroffensive that brings the war to the Firelands' Molten Front. For an organization with so long a history, to be nearly wiped out twice and find your loyalties cast into question rankles. Yet the Wardens endure for one reason: Someone has to be the dagger in the shadows.

  • The Road to Mordor: Class graduation

    by 
    Justin Olivetti
    Justin Olivetti
    06.24.2011

    Amid all of the hubbabaloo of E3, Rise of Isengard reveals, and pre-order madness, something equally as significant has been taking place on the Lord of the Rings Online scene: proposed class changes. Turbine's been fairly good giving each of the classes a pass over this last year, but it looks as though something even more significant is in the offering when the expansion hits this fall. As we all know, the level cap is going up to 75, virtues will increase to a new cap of 12, and stats will be expanded in several ways. But there's even more on top of that: Orion and Zombie Columbus have been posting a steady stream of proposed class changes on the forums. These aren't all tiny tuning measures, either. In many cases, weak elements of classes and class builds will be radically revamped, and how you play these classes will change forever. As with any prospect of change, these proposed notes are both exciting and scary to behold. I felt it was high past time we at least chew on the reveals thus far and see how our classes will be graduating to the next level when Isengard arrives. Of course, these are all proposed and highly subject to change between now and whenever they're implemented. As Orion said, "Blogs are coming out before the major changes so that we can get your feedback early, often and when we are still agile enough to respond to the valid reasoning behind concerns or true issues that are found." Read with a grain of salt (if you like, perch the salt on your shoulder so it can view the screen better).

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • The Road to Mordor: Community check-up

    by 
    Justin Olivetti
    Justin Olivetti
    11.26.2010

    It's a quiet week around these here parts, what with the Thanksgiving holiday in NA and the lull before the November Update hits on the 29th. As such, I thought it'd be a great time to catch up on the current state of the community, especially as we've seen so many new bloggers and sites and podcasts arrive on the scene in the past year. I've always said that Lord of the Rings Online is truly blessed with not just a stellar community but an active one as well. Some MMOs see very little in the way of fan-created sites, keeping most of the community action centered on official forums and the like. However, when it comes to LotRO, we have not only the MyLotro.com blogs set up by Turbine, but a cornucopia of web delights fashioned by hard-working players. So to say "Thanks!" to this wonderful community, today I want to highlight some of the best LotRO resource websites, blogs and podcasts that consistently go above and beyond in making our slice of the MMO landscape a delight to visit.

  • Hands-on with Rift: Planes of Telara at Gamer Day II

    by 
    Bree Royce
    Bree Royce
    11.16.2010

    As part of its recent Gamer Day event, Trion Worlds invited Massively back to its studio for another look at Rift: Planes of Telara. Having now been to two of these Gamer Day events, I can say without a doubt that last week's was the more festive -- the player-community leaders and swarm of devs certainly made the whole experience much more wild than the first and reminded me that I was supposed to be having fun (not just studiously taking notes for you lovely readers, although I did that too!). Since this was my second day-long hands-on with the game (the first being last summer when I got to check out Rift's dynamic content), I thought it best to focus on two areas: improvements to systems I'd seen before, and totally new elements I hadn't seen at all (like the Guardian starting zone, PvP, UI enhancements, Deepstrike Mines, and several new souls including Riftblades, Bards, and Wardens!). Follow along after the break for my second impressions of this MMO that continues to surprise me with its glittering shine of polish.%Gallery-101448%

  • LotRO Veteran's Day sale slashes expansion costs in half

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2010

    Tomorrow is Veteran's Day, and you know what that means: Incredible savings on MMO expansions! Well, that and honoring the brave soldiers that fought in wars. But also the expansion thing. For 11/11, Turbine is offering a few great deals for Lord of the Rings Online players. First up is a new exchange rate of $11.11 for a 1111 Turbine Point bundle (locking in a decent 1:1 TP-to-penny ratio) for the LotRO store. For any players lacking one of the expansions, both Mines of Moria and Siege of Mirkwood are half-off at 1248 TP and 998 TP, respectively. Shrewd shoppers can also pick up a Moria-capable goat mount, the Valour virtue, two fun emotes and XP boosts for 50% off the normal price. Mines of Moria unlocks all of the quests and deeds for this level 50-60 zone, as well as the Rune-keeper and Warden classes, while Siege of Mirkwood opens up the titular area and increases the level cap to 65. This sale ends at midnight EST on November 11th, so move quickly if you want to take advantage of this offer!

  • The Road to Mordor: Horton hears a patch

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    Few things get me more excited than the promise of a big steak dinner and a big, beefy patch. Both get the mouth watering, the senses tingling, and the anticipation racing. However, the former comes and goes within minutes, while the latter is here to stay. I love devouring a good set of patch notes, chewing every morsel of information as my mind tries to picture it in action. Mental note -- I should not be writing columns when I'm hungry. I trust you were as pleased as I was when you woke up to the Lord of the Rings Online November update patch notes this past week (Standard Disclaimer: These are for the test server and are subject to change, void in Nevada). We knew that Turbine had a few substantial projects in the works for November, but this is far beyond what I'd speculated. It's one of those "There's something for everyone -- well, almost everyone" updates that has a little of everything, a buffet of sumptuous delights. Sure, it's not going to please folks looking for new dungeons, the promised LI and housing revamps, or the continuation of the epic storyline. That said, Turbine's first post-F2P patch is considerably bigger than anticipated, and if this is any indication of the course the company is setting with releases, I'm happy to be on board. Let's break down this LotRO update after the jump, and see just who this patch is for and what it has to offer, shall we?

  • The Road to Mordor: Putting the "lass" back in "class"

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2010

    With the not-so-recent NDA lift on the beta, LotRO players are fast at work discussing, analyzing, dissecting and pouring over all of the information coming from testers. Like a double Shire rainbow, the main question on everyone's lips is, "What does it mean?" We want to know how this is going to impact us, our future, and our gameplay, and the massive scope of this change is both unsettling and heady. Last week we sifted through the LotRO forums for testimonies about several aspects of the beta, which was treated with a stony silence from the lot of you. Oh, I kid! Nothing gets the tongues wagging around here like a good mouthful of free-to-play, although I've been informed by the leaders of the Global Conspiracy Against Gamers Having Fun that this topic has three days left on the clock until it's locked away in a vault forever. So even though I tried to touch on the relevant points of the beta last week, there's simply so much of it out there that I had to leave some behind. It's easy to forget that this fall's update contains more than the LotRO store, like a whole barrel of additions and fixes to the game -- including class tweaks. Grab my hobbity hand, and we will venture into the land of the unknown... the land of class changes.