warfront

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  • RIFT adds warfront modes on a daddy's day off

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2013

    While most fathers were enjoying brand-new ties and meals out on the town this past Sunday, RIFT Lead Game Designer Bill Fisher decided that he'd be a papa to the PvP game community and take care of their needs. Fisher went into the office on his day off, asked players what they wanted added, and whipped up two new game modes for warfronts. The Black Garden warfront got a domination mode added, which allows players to wrest for the control of two key points. Also sporting a new domination mode is the Karthan Ridge warfront, although this one is a little more complex. Players in Karthan Ridge have to fight over five control points; the control points on the enemy's side of the map award more score points than do those on the on the home team side. The hotfix also reinstated the second dimension option to players which had been disabled after the 2.3 patch.

  • Leaderboard: Open world vs. instanced PvP

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2012

    In the great coliseum where PvP warriors go to clash metal and drench the sand with blood, there are two doors. One leads to a place where open world PvP is embraced; the other leads to instanced PvP. Each warrior must make his or her choice which door to step through, and once that decision is made, there is no going back. Except there totally is. Open world PvP has the allure of PvP happening anytime, anywhere. Theoretically, players can vie for control of towns and regions, amassing in large armies to sweep the land of unclean filth. Or they can just zerg a spot and be zerged in return. Instanced PvP is attractive for its tightly controlled setting. The teams are usually evenly matched in numbers, and clear objectives for winning are given. So out of the two flavors of MMO PvP, which is the superior one? Vote after the jump and then back up your decision in the comments!

  • New End of Nations Warfront episode looks back at E3, forward to release

    by 
    Jef Reahard
    Jef Reahard
    06.15.2012

    If you missed E3 last week, then you also missed Trion's spectacular End of Nations booth on the show floor. Fortunately the firm has released a new episode of its Warfront series. The clip runs for about five minutes, which is plenty of time to take in the E3 sights, sounds, and a few brief interviews with Petroglyph devs who are hard at work on End of Nations. You should also check out Massively's EoN impressions if you haven't already, and stay tuned for further updates from Trion's foray into the MMORTS space.

  • End of Nations Warfront 03: Interrogation edition

    by 
    Matt Daniel
    Matt Daniel
    12.15.2011

    It's time for another episode of End of Nations Warfront, and this week, Cole Marshall takes players' questions from last week's warfront and interrogates Community Manager Myll_Erik, also known as Lance James. James answers players' questions as best as he can, speaking on PvP tournaments, tutorial videos, and life at the Trion Worlds offices. He also discusses the challenges of being a CM and details how the forums will be handled when the trash talk begins. For the full video, just click on past the cut and have a look for yourself.

  • End of Nations' Warfront 02 details large-scale battles, new comic

    by 
    Matt Daniel
    Matt Daniel
    12.08.2011

    In this week's End of Nations Warfront, Cole Marshall takes a close look End of Nations' massive scale and the new End of Nations comics from DC. It even gives the community an opportunity to interrogate Community Manager Myll_Erik. Players are given a glimpse at the large-scale battles of End of Nations as Marshall talks about massive, planet-wide battles. He then announces the release of End of Nations #1 from DC Comics. The issue can be bought in stores or online at Comixology, and readers can pick up a small teaser issue, End of Nations #0, for free online. To top it off, the community is given the opportunity to "interrogate" Community Manager Myll_Erik. So head on over to the game's official Facebook page and interrogate away, but first, click on past the cut for the full video.

  • End of Nations kicks off the Warfront series with beta signups

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.01.2011

    Trion Worlds is currently known first and foremost for RIFT, but that's not the only game the studio is working at. End of Nations, the upcoming MMORTS, has been quiet for a while, but the development team is kicking things back into motion with the launch of the "Warfront" webcast, designed to highlight news and updates about the game. And it kicks off with an appropriately exciting piece of news for fans of the game -- beta signups are now available. Fans will need to sign up for the End of Nations newsletter before being eligible to sign up for beta testing, but that likely won't deter anyone who's followed the game this far. There's also an announcement of new previews to be found on the game's official Facebook page, with the usual social media request that you head over and throw out a "Like." While the video is fairly short, most fans have probably absconded as soon as they heard they could sign up for beta -- but if you'd like to see the full webcast first, jump on past the break. [Source: Trion Worlds press release]

  • RIFT's Ashes of History update goes live

    by 
    Justin Olivetti
    Justin Olivetti
    09.28.2011

    RIFT players, clear your calendars -- you've got a new content patch to explore! Today, RIFT's update 1.5, Ashes of History, is live across all servers. Trion Worlds' latest update for RIFT includes a number of features geared toward players of all types: soloers (the Chronicles dungeon system), level 50s (planar attunement), danger junkies (master mode dungeons), and PvPers (a brand-new warfront). A fresh and exciting world event is also on the way following the patch's release, although Trion has yet to specify a date for the event's start. You can catch up on all of Massively's coverage of Ashes of History by watching the launch trailer, reading up on the features list, and learning about the veteran rewards for loyal players. Trion also posted the full patch notes on the site for your perusal.

  • Enter at Your Own Rift: Finally 50

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2011

    As an MMO player, I'm generally behind the curve when it comes to leveling and cutting-edge content exploration. Pushing myself to level quickly is far less fun to me than taking my time and exploring all the nooks and crannies, and my available playtime is far less than it used to be. Ergo, while many of have been at the level cap for months and are either elite PvPers or Raiders of the Lost Hammerknell, I've just hit 50 this past week for the first time in RIFT. In a way, being behind the curve is a blessing because others have gone before you and forged a path so that coming from behind is much easier. That said, I still felt overwhelmed when the final ding happened because my previously clear goals evaporated in a second. What do I do now? How do I gear up? What does one do at level 50, anyway? Fortunately, I'm part of a guild that's full of seasoned 50s, not to mention that I'm friends with plenty of bloggers who were 50 when I was still in diapers. Metaphorically speaking, of course. Ahem. So for this week's Enter at Your Own Rift, I posited them this question: What do you and should you do when you hit 50 in the game? They came back to me with excellent responses that I'm now going to share with you. PREPARE YOURSELF FOR IMMINENT KNOWLEDGE!

  • Enter at Your Own Rift: One-point-four

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2011

    Last week, Karen provided an excellent analysis on Trion Worlds' broad, eight-page State of the Game address as the company outlined its plans for the game's long-term future. This week, we're still going to cast our eyes to the present. As we wrap up the final phase of RIFT's Waves of Madness (how much fun is water bladder throwing, huh?) and raid guilds bang their way through Hammerknell, it's the time to revel in a brand-new content update: patch 1.4. Yes, another patch. I think people are still in disbelief that Trion is able to pump out updates as rapidly as it has, and the current naysayer theory is that the company is merely polishing up content it wanted to get for launch but had to hold back for whatever reason. There's probably a kernel of truth to that, but it doesn't hold up from what we know. We know that Trion has parallel teams -- up to six of them -- working on live development, which includes world events and content updates. We know that some of the features we've seen in previous patches were a direct result of post-launch player feedback, so it can't all be capping off unfinished projects. Say what you will, but from where I'm standing, Trion's putting its actions where its mouth is by continuing a hot-and-heavy updating streak without showing any signs of slowing down. It's smart, too; by providing faster updates than most MMOs on the market and giving players incentive to stay, return, and try the game for the first time, Trion's firming up its position as an MMO that's here to stay -- not one that's going to fold up shop when future titles hit. So let's take a peek through the highlights of patch 1.4 as I offer my award-winning commentary on each of the points!

  • RIFT patch 1.4 arriving on test servers tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2011

    "The seas have not calmed here at Trion as we continue to bring you more to enjoy with each update," Trion Worlds' James Nichols writes. Why doth the seas continue to roil? Because RIFT's patch 1.4 is landing on test servers tomorrow, July 14th, at 6:00 p.m. EDT. Patch 1.4 follows 1.3's Waves of Madness world event, Hammerknell raid and guild banks with even more high-profile goodies. Probably one of the most-requested features, the ability to look for groups across servers, will be part of the update. This will allow the LFG tool to draw from a wider range of potential dungeon runners. Also included in the testing process is an alternative gameplay mode for the Whitefall Steppes PvP warfront. Players will have to collect and hold Sourcestone at their base to activate powerful rune cannons to obliterate the enemy. Instructions on how to participate in RIFT's public test server can be found over at the site.

  • Enter at Your Own Rift: The no-quest challenge

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2011

    OK, I know you all probably want to talk about the news that addons are coming to RIFT, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to mere statistics in the eyes of others (GearScore) or are absolutely necessary to tackle the game's content. So if you feel passionate about this topic, I give you leave to vent more about it in the comments below, but as for me and mine, we're going to look at quests today. More specifically, not doing them. Now, I generally like quests. They give me a feeling of accomplishment (as I am fond of checking off items from my to-do lists in real life), the stories are occasionally interesting, and they give nice boosts to leveling. But I've come to realize something interesting about RIFT that might run under the radar of most: Quests are superfluous to the game. Well, at the very least, they're optional and not the mandatory tasks that most modern MMOs make them out to be. So I had a thought. What about playing RIFT without questing at all -- taking on a "no-quest challenge" of sorts? Is it not only possible but fun too? Hit the jump and we'll examine this from all the angles.

  • A world torn asunder: RIFT's Mathosian Civil War revealed

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2011

    Brother vs. brother, elf vs. elf: This is the sad state of Telara that led to the Mathosian Civil War. While RIFT players may find themselves drawn to the planar invasions as the key conflict of the world, the truth is that plenty of events and key figures have played a part in shaping the land up to this point. Today Trion Worlds released the backstory of both the Mathosian Civil War and Shyla Starhearth, the leader of the High Elves. Both Aedraxis Mathos and Shyla find themselves at odds over the conflict and the future of the world. It's interesting to note that the civil war began at the city of Port Scion, which will be both a PvP warfront at launch and a proper zone sometime thereafter. Hit the jump to bone up on your RIFT lore as two mighty forces come to a head!

  • RIFT developers explore the dynamics of PvP!

    by 
    Larry Everett
    Larry Everett
    01.21.2011

    Trion Worlds treated us today with a video montage of the exciting PvP in RIFT. This is the moment many players have been waiting for! What is in store for the gamer exploring this dynamic world? Executive Producer Scott Hartsman and his crew have pieced together this exhilarating video to outline each part of RIFT's PvP. The journey for conquest begins with the zone-scale invasions. Members of opposing factions can cross enemy lines and assault the enemy adventurers while they are out questing. Next, Warfronts are cross-server instances that allow players to battle each other while completing specific PvE objectives. The Battle of Port Scion, for example, is the conquest instance that allows players to build an invasion force while the opposite faction attempts to stop them at every turn. PvP starts at level 10, at which point the players begin to gain Favor, the PvP currency. Prestige, the PvP ranking system, begins at level 50 and determines the type of armor and the number of points you can spend in your PvP Soul. But really, that's enough words from me. Check out the trailer after the break!

  • Next RIFT beta event begins January 25th

    by 
    Jef Reahard
    Jef Reahard
    01.12.2011

    The dust is still settling from last week's "Warfronts" beta event, but Trion Worlds is already gearing up for the next RIFT-related shindig. The latest round of testing will commence on Tuesday, January 25th at 10:00 a.m. PST, with a wrap date of Friday, January 28th (also at 10:00 a.m. PST). For those keeping score, this marks the fifth RIFT beta preview to date, and the new event (titled "Battle of the Ascended") brings several additional features to the world of Telara. Among them will be a raised level cap (30), the Scarlet Gorge zone, and a new dungeon called Foul Cascade. Trion is also trumpeting the fact that beta players logged over a million hours of playtime during last week's "Warfronts" event, and today's press release also mentions that the Codex PvP warfronts will continue to be available in the next round.

  • The Codex added to RIFT's PvP weekend

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2011

    Looking forward to RIFT's upcoming PvP beta weekend? You're in good company -- a lot of people are, which is part of the reason Trion Worlds has made the event even sweeter. Aside from the already-announced Black Garden warfront, players in the 20-29 level range will be able to take part in the Codex battle. It's a chance for Defiants and Guardians to cross swords for control of the eponymous artifact with unknown purpose. In terms of gameplay, the Codex will be a domination-style map, with players seizing control points around the artifact and attempting to control the Codex itself. Players can also earn points by defeating enemy players as well, helping to put the game on a faster clock when players interact with one another. RIFT fans can test out the warfronts this weekend, starting at 1 p.m. EST tomorrow and running until the same time on Monday, January 10th.

  • Trion announces next RIFT beta event, showcasing warfronts

    by 
    Karen Bryan
    Karen Bryan
    01.03.2011

    Hot on the heels of its year-end beta event, Trion has announced the dates for the next round of beta for RIFT. From Friday, January 7th, at 10 a.m. PST until Monday, January 10th, at 10 a.m. PST, players invited to beta can participate in the next event, which features PvP Warfronts. In addition, players can now explore content from levels 1-25, which means an extra five levels and more points to spend on the soul trees. Players who participate in a Warfront are also eligible to win an NVIDIA GeForce GTX 460 video card. Visit the official RIFT website for details on the event as well as information on Warfronts.

  • Hands-on with Rift: Planes of Telara at Gamer Day II

    by 
    Bree Royce
    Bree Royce
    11.16.2010

    As part of its recent Gamer Day event, Trion Worlds invited Massively back to its studio for another look at Rift: Planes of Telara. Having now been to two of these Gamer Day events, I can say without a doubt that last week's was the more festive -- the player-community leaders and swarm of devs certainly made the whole experience much more wild than the first and reminded me that I was supposed to be having fun (not just studiously taking notes for you lovely readers, although I did that too!). Since this was my second day-long hands-on with the game (the first being last summer when I got to check out Rift's dynamic content), I thought it best to focus on two areas: improvements to systems I'd seen before, and totally new elements I hadn't seen at all (like the Guardian starting zone, PvP, UI enhancements, Deepstrike Mines, and several new souls including Riftblades, Bards, and Wardens!). Follow along after the break for my second impressions of this MMO that continues to surprise me with its glittering shine of polish.%Gallery-101448%

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.