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  • The Perfect Ten: MMOs that died in development hell

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2013

    If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs. You see, for every game that actually makes it to launch, there are several that die gasping and alone in the bowels of development hell. Sure, many of these are pathetic creatures that didn't really stand a chance anyway, but there are some that could have made an impact on the industry if they had reached release and been halfway decent. We'll never know what a world would look like with these games in them, but we can always muse, "What if?" Continuing Perfect Ten's recent dark streak, here are 10 MMOs that died in development hell; it's to our eternal loss that we'll never get to play them.

  • Rubin: THQ could have survived, but made 'massive mistakes'

    by 
    Richard Mitchell
    Richard Mitchell
    02.01.2013

    We know pretty much all there is to know about the dissolution of THQ, how its valuable studios and properties were sold off, while others were left to fend for themselves. We're pretty well versed on why it all happened. Now, former THQ president Jason Rubin has given MCV his opinion on why the publisher went south.Rubin refuted the notion that THQ was simply a victim of a changing industry, that it was unable to keep up with bigger publishers. "THQ had every chance to survive," he said, "had it not made massive mistakes." Said mistakes – things like bungling uDraw, the Warhammer 40K MMO and Homefront – didn't happen on Rubin's watch, however, as he was only appointed in May of 2012. Ultimately, there was "too much negative hanging on [THQ's] books," he said.THQ's failure didn't boil down to bad luck either. "Could Homefront have caught a nerve and sold 10m copies? It's possible I guess, but probably not without better production," he said, adding that luck certainly wasn't a factor in THQ's decision to cancel Warhammer 40K: Dark Millennium Online. "That was simply a bad decision in a sea of bad decisions."

  • THQ executive explains WAR40K's new non-MMO direction

    by 
    Jef Reahard
    Jef Reahard
    04.11.2012

    For those curious about the fate of Warhammer 40K: Dark Millennium Online, Ripten recently interviewed THQ executive Danny Bilson regarding the game's future. You'll recall that late last month, THQ announced that DMO would shed its MMO skin and reinvent itself as a single-player title. Bilson says that much of what makes the game unique will remain intact, and most importantly, WAR40K "is still sitting with the people who invented it five years ago, and honestly, they are incredibly excited about the new direction." While you wouldn't expect anything less than positive spin from a bigwig whose company has seen better days, the interview still manages to make the new title sound pretty intriguing. "If you liked Space Marine, you're gonna love this thing. It's much deeper. Space Marine was designed as a console experience. This one has tremendous multiplayer gameplay, and there is a lot going on in this game that's spectacular," Bilson says.

  • The MMO Report: Shut up about Mass Effect edition

    by 
    Bree Royce
    Bree Royce
    04.05.2012

    This week on The MMO Report, Casey tells everyone to stop whining about Mass Effect 3's ending, laments the loss of the "online" part of Warhammer 40K: Dark Millennium Online, touches on the World of Darkness keynote, and outlines The Secret World's preorder plans. He also reveals the identity of one of TERA's key voice actors: Michael Hogan (of Battlestar Galactica fame), who will play Samael in the final game. Finally, he pulls one measly letter from the mailbag and debates which class he represents in TERA. Enjoy the full MMO Report after the cut!

  • WAR40K devs laid off, game will no longer be an MMO

    by 
    Jef Reahard
    Jef Reahard
    03.29.2012

    The on-again off-again saga of Warhammer 40K is apparently off again, at least in regard to the title's future as an MMORPG. In early February we reported on some rumored THQ financial trouble, but the company later pooh-poohed the concerns and said that WAR40K was still on track. Today, though, our sister site reports that Dark Millennium Online will axe the online portion of its lengthy moniker and the company will be producing the title as a single-player game going forward. A substantial number of jobs have also been cut, with 79 Vigil Games employees and 39 Relic Entertainment employees receiving pink slips.

  • Warhammer 40,000: Dark Millennium MMO now single-player game, 118 laid off

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.29.2012

    Troubled publisher THQ announced today that Warhammer 40K: Dark Millennium Online will drop the "online" portion of its name and become a solo experience -- with multiplayer aspects. Actual product details will be made later."As previously announced, we have been actively looking for a business partner for the game as an MMO. However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features," THQ CEO Brian Farrell wrote in a statement.As a result of this change, THQ raises the body count of its collapse, with 79 full-time employees let go at Vigil Games in Austin and another 39 employees at Relic Entertainment.

  • THQ 'actively seeking a partner' for Warhammer Dark Millennium Online

    by 
    JC Fletcher
    JC Fletcher
    02.02.2012

    Good news! THQ is back to "making decisions regarding the planned MMO" -- like, for example, the decision to look for help. During the Q&A portion of its investor conference call, THQ CEO Brian Farrell revealed that THQ is looking for a partner for the development of the expensive Dark Millennium Online."While the game in development promises to be a high-quality consumer offering," Farrell said, "because of the large financial commitment and associated risks, we are being realistic about our resources and we are actively seeking a partner for this compelling MMO."It would seem that the publisher is trying its best not to cancel the MMO, despite being short of resources.

  • THQ lists Warhammer MMO for fiscal 2014, has multiple unannounced games ahead

    by 
    JC Fletcher
    JC Fletcher
    02.02.2012

    Recent rumors held that THQ had canceled its whole 2014 lineup, including Warhammer 40K: Dark Millennium Online. THQ responded shortly after with the cryptic announcement that it "has not made any decisions regarding the planned MMO."According to a release calendar in today's earnings report, DMO is still on. The title is listed in the "Fiscal 2014 and beyond" category (Fiscal 2014 begins in April of 2013, just after the original release date), alongside other games THQ claims are still in the works: Turtle Rock Studio's unnamed FPS; Volition's inSane; Homefront 2; and the "Patrice Désilets Original Title." Additionally, THQ has "four unannounced core titles" for fiscal 2014 and beyond, indicating an intention to remain in business beyond fiscal 2014.Somewhat closer to home, THQ also has two "unannounced core titles" for fiscal 2013 (this year through March 2013). That's in addition to UFC Undisputed 3, Darksiders 2, South Park, a new WWE release, Metro: Last Light, and Devil's Third.

  • Report: THQ VP of Tech Mark DeLoura out, alongside 174 others

    by 
    Ben Gilbert
    Ben Gilbert
    02.01.2012

    When THQ announced plans for layoffs that didn't affect its five main internal studios, we didn't think folks like VP of tech Mark DeLoura would end up getting cut. But that's what an automated response from his email address confirmed to us last night. The response outright states, "Mark DeLoura is no longer with THQ." According to DeLoura's LinkedIn page, he was "responsible for technology strategy, the online game and MMO operations teams, the centralized online technology group, and relationships with platform and technology manufacturers."More specifically, we're told that DeLoura was leading up management on the upcoming Warhammer 40K MMO -- the same MMO that's rumored to be canceled. At the time, THQ responded to allegations that the MMO was canned with a nebulous statement: "[THQ] has not made any decisions regarding the planned MMO."Additionally, IGDA Mobile SIG chair Kevin Dent alleges that during the recent round of THQ restructuring, 174 employees were let go -- Dent was the origin of the aforementioned cancelation rumors (he isn't related to Harvey Dent, we're told). The company is also facing potential delisting on the NASDAQ stock exchange. THQ declined to offer comment regarding this report, and once more directed us to this Thursday's investor call.

  • THQ denies rumors about cancellation of its 2014 lineup

    by 
    JC Fletcher
    JC Fletcher
    01.16.2012

    Yesterday, a series of tweets by IGDA Mobile SIG chair Kevin Dent alleged that THQ was in financial trouble, and that it was canceling its 2014 game lineup (most notably Warhammer 40k: Dark Millenium Online) and shopping itself out to potential buyers.This evening, THQ's Australian PR department issued a statement to the contrary, as posted by VG247. "THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO," THQ said. According to the statement, the only reduction to THQ's lineup has been to move focus away from the "kids' boxed games sector" following poor performance of the most recent version of the uDraw. " Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business," the statement said. "We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry."Note that THQ said it "has not made any decisions" about Warhammer 40k: DMO -- that's hardly a statement of unwavering support. Regardless, the statement is clear about the rest of the 2014 lineup.

  • Warhammer 40K planning multiple payment options

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    Despite being one of THQ's biggest projects, the upcoming Warhammer 40,000: Dark Millennium Online won't be hemmed in with a single subscription option. Instead, the company said that it is investigating a wide range of possible payment options to be as flexible as possible for players all over the world. Speaking at a recent earnings call, CEO Brian Farrell addressed what model WAR40K would adopt. "What we've done is make the business model within Dark Millennium Online flexible so we can use different business models in different territories and exploit the game on a worldwide basis," he said. "We will have not just one business model, like subscriptions. There will be other monetisation mechanisms in the game... The team there is being very thoughtful about how we maximise monetisation in this game." Seeing as how WAR40K is costing the company over $50 million to create, it seems wise to offer multiple options in order to draw in the largest amount of players possible. The title is being developed by Vigil Games and is slated to release in 2013.

  • Dark Millennium Online has conflict of interest with potential Space Marine sequel

    by 
    Brendan Drain
    Brendan Drain
    10.13.2011

    If you've been waiting for the upcoming Warhammer 40k MMO Dark Millennium Online, you may have checked out recent single-player title Warhammer 40,000: Space Marine. In an interview on the two games with Shacknews last night, THQ's VP of Core Games Danny Bilson described a potential conflict of interest between the upcoming MMO and any potential Space Marine sequel. When asked whether the single-player title deserved a sequel, Bilson described an interesting creative overlap between the game and its upcoming MMO counterpart. Revealing that the MMO would contain more action-based gameplay than the MMO norm, Bilson painted a picture of Dark Millennium Online as an online spiritual successor to Space Marine but with the other 40k factions similarly explored. "It may be that the next iteration of Space Marine is a much bigger universe, where if you love Space Marines you can play that way," he told Shacknews, adding that "there was a creative overlap going on with Dark Millennium Online's development" and "there's not room in the world for that overlap."

  • Warhammer 40K: Dark Millennium MMO coming March 13 ... 2013

    by 
    Mike Schramm
    Mike Schramm
    10.13.2011

    THQ has officially announced a date for the long-awaited Warhammer 40K MMO, subtitled Dark Millennium. Don't get too excited, because it isn't due until March 13, 2013. Given all of the games we have yet to see this year, not to mention next year, this Warhammer seems especially distant in the future. Our friends at Massively have a ton of info if you need something to tide you over. At least THQ is staking an early claim on that "3/13/13" date. May we recommend the picturesque Hinesville, GA -- home of not one, not two, but three signers of the Declaration of Independence -- as a place on which to center the midnight launch proceedings? You'll really like the zip code tie-in. Update: THQ sends a note that it has not yet officially announced a date for the title, and there is no more mention of 2013 on the official websites for THQ or the game itself. Unmark that calendar, we guess.

  • Warhammer 40K Dark Millennium Online launch date revealed

    by 
    Matt Daniel
    Matt Daniel
    10.12.2011

    Purge the heretics! Warhammer 40,000 Dark Millennium Online has received a launch date. The game's page on THQ's official site marks the game down for release on March 31st, 2013. That's all the news we've got for now, but keep your eye out for more information in the (grim darkness of the) future! [Thanks to Andru for the tip!]

  • Dark Millennium Online to be playable at E3 2012

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    While last week's E3 is still fresh in our minds and hearts, THQ is giving us a great reason to look forward to next year's expo: the chance to get our hands on Warhammer 40,000: Dark Millennium Online. Eurogamer reports that THQ is committing to this time frame. Danny Bilson says that WAR40K will be the highlight of the company's display: "Next year, I promise you, next E3. I've already got plans for what the booth is like. The centrepiece of the booth will be that MMO." We caught only a glimpse of a teaser trailer for the game at this year's E3. Vigil Games is hard at work on the $50+ million project, and Bilson says that it's looking good and on track for a launch between April 2012 and March 2013. "It looks fabulous. I like it. I can't speak to it now, or people will kill me. But, I'll tell you what, it plays differently. A little bit... This thing is gonna be special," he said. "We're going to come out when we come out in a big way. I feel like we're fully competitive with the other guys. It'll be seven years in the making when it comes out. We're competing with the best games in the world. You can't mess around with this thing."

  • THQ: Warhammer MMO will cost $50 million, uDraw still making bank

    by 
    Justin McElroy
    Justin McElroy
    03.11.2011

    See, this is how you can tell you can tell we're dummies about business. If someone asked us how much we'd spend on a Warhammer MMO in a world where World of Warcraft still reigns and Blizzard has another online game in the pipeline, our answer would be "not much." But THQ's answer, when posed the same question about the upcoming Dark Millennium? Around $50 million, according to CFO Paul Pucino, speaking on a recent conference call. Just when we're about to get snide about our business savvy, Pucino reveals that the company expects to sell 1.7 million uDraw tablets (remember the uDraw?), up from a 1.3-million-unit prediction in December of last year. 1.7 million. uDraws. Like we said: Dummies.

  • WAR40K throws down the gauntlet

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2010

    Other MMOs are predictable, lazy and lack the real "feel" of combat -- or so says Vigil Games' founder Dave Adams. In a recent PC Gamer article, Adams and Creative Director Mike Maza share their vision for Warhammer 40,000: Dark Millennium Online -- and it's all about bucking the industry standard. Adams had a few strong words for Vigil's competition: "A lot of developers see that as an opportunity to cut that corner because there's so much to do on an MMO. They think people care about X, Y and Z. They don't really care about the feeling of the combat... Our goal is when some guy's walking past DMO they won't instantly know it's an MMO. That depends on a minimal interface: it's not a full FPS but it looks more 'actiony'." The devs confirmed that there would be a wide range of combat features in this action-based title, including fierce melee brawls, intense ranged firefights -- and no action bar icons of which to speak. The team is working hard to recreate the tabletop's iconic world into a virtual one, designing guns (stubber and bolter firearms) and player-controlled vehicles (Titan mechs and Predator tanks) to look deadly, used and WAR40Kish. The game will kick players into the fight almost immediately. "There's scenarios that introduce you to your character class. We'll throw you into your very first instance, to get a feel for a very player directed experience. Then you'll go to your trainers and merchants, then drop down onto the over-world from orbit," Maza said. You can read the full article at PC Gamer.

  • Warhammer 40K Dark Millennium Online trailer gives taste of the far future

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.24.2010

    The Warhammer 40K MMO, Dark Millennium, may still be another two years away, but the trailer after the break gives us a small glimpse of the in-development title's graphics and user interface. Of course, being two years away, almost all of that can (and likely will) change.