warioware-diy

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  • Best of the Rest: JC's picks of 2010

    by 
    JC Fletcher
    JC Fletcher
    12.31.2010

    Dragon Quest IX DQIX is secretly two games: when you're playing through the main quest, it's a traditional JRPG with a light but interesting story populated by unexpectedly engaging characters and perfectly brisk pacing; then as you approach the end, it becomes a dungeon crawler driven by a dungeon map trading mechanic using the passive communication of the DS. How compelling is that "tag mode" mechanic? I can't think of any other game for which I would go hang out at a GameStop and then a Best Buy, but that's exactly what I did when Nintendo held DQIX events this summer. I needed those maps. That's how I know this is my favorite game of 2010.

  • WarioWare D.I.Y. games cover 2010 news

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.22.2010

    British mag NGamer put together a clever 2010 "year in review" of mainstream news using WarioWare DIY. Some of the referenced incidents may be obvious internationally, while others are quite UK specific, so we made a list of the minigames and what they represent. Actor Mel Gibson's colorful exchange with his ex [NSFW]. "Car Splatter" -- Britain's Prince Charles and Camilla's car attacked by student protesters over tuition fee hike. "Unmask" -- Top Gear driver revealed. "Flush it" -- Politician reneges on UK tuition hike promise. "Engage" -- Prince William of England proposes to girlfriend. "Cap the Leak" -- BP oil spill. "Rescue" -- Chilean miners "Goal Get" -- Controversial goal. "Here Kitty" -- Cat bin lady. FIFA decision to go with Russia over England for World Cup 2018. Check out the full DIY video after the break.

  • Super Meat Boy WarioWare D.I.Y. microgame is an exercise in futility

    by 
    JC Fletcher
    JC Fletcher
    04.26.2010

    Super Meat Boy creator Edmund McMillen is among the game designers asked to create a WarioWare D.I.Y. microgame for the "Big Name Games" series. Like the others who have contributed, McMillen has put his own characters into a five-second adventure -- but unlike the others, this tiny story does not have a happy ending. If you win, Meat Boy fails, and if you lose, he still fails. See the game in action after the break. Should you like to play McMillen's micro-Meat-game, you can download it through WarioWare D.I.Y. on DS or WarioWare D.I.Y. Showcase on Wii. [Via Nintendaan]

  • This Week on the Nintendo Channel: Monster Hunter Tri developer's voice

    by 
    David Hinkle
    David Hinkle
    04.12.2010

    We thought it prudent to take a break from the WarioWare D.I.Y. highlighting of the last few weeks even though there's a new video in the ongoing series this week, with Alex Neuse from Gaijiin Games. See, this week some of the developers from Capcom show off a great deal of Monster Hunter Tri, documenting some of the weaponry, multiplayer features and, of course, the monsters in the series' latest. It's an enlightening few minutes of footage, so check it out above. When you're done, head past the break for the full list of this week's Nintendo Channel content. %Gallery-86439%

  • This Week on the Nintendo Channel: Ron Carmel sucks goo in WarioWare D.I.Y.

    by 
    David Hinkle
    David Hinkle
    04.05.2010

    This week's Nintendo Channel update features one half of 2D Boy, the indie developer responsible for the very fun World of Goo. Using WarioWare D.I.Y., he makes a neat goo-inspired mini-game. The difference between his video and Sakurai's and Sakamoto's is that Carmel makes it look way easier. Good job, Ron! Head past the break for the full list of this week's content.

  • NintendoWare Weekly: Mr. Driller, Game and Watch, Fishie Fishie

    by 
    JC Fletcher
    JC Fletcher
    04.05.2010

    This week marks the one-year anniversary of the DSiWare service launch, and Nintendo is observing the occasion by putting interesting content on the service! Every week should be some kind of milestone. And speaking of annual observances, there's a Neo Geo game on Virtual Console. %Gallery-89767%

  • This Week on the Nintendo Channel: Sakamoto's D.I.Y. and Metroid: Other M

    by 
    David Hinkle
    David Hinkle
    03.29.2010

    With the release of WarioWare D.I.Y. Showcase this week, Nintendo is still in hype mode for its mini-game generation suite. This week's Nintendo Channel highlight video features longtime Nintendo developer Yoshio Sakamoto, a guy with impressive resume bullet points like Rhythm Heaven, several WarioWare titles, and he was also the game designer of Balloon Fight. Impressive! So be sure to soak in the new video above, then head past the break for some new DS demos and the rest of this week's video content.

  • NintendoWare Weekly: WarioWare D.I.Y. Showcase, Ogre Battle 64, Metronome

    by 
    JC Fletcher
    JC Fletcher
    03.29.2010

    WarioWare D.I.Y. isn't the only new WarioWare out this week. Well, it sort of is, because WarioWare D.I.Y. Showcase is basically an extension of the DS game, but Showcase also has a load of new microgames on its own. Joining Showcase on the Wii is, believe it or not, a Nintendo 64 game on Virtual Console! And on DSiWare ... a metronome and an instrument tuner? See the full list after the break. %Gallery-86452%

  • Review: WarioWare D.I.Y.

    by 
    JC Fletcher
    JC Fletcher
    03.24.2010

    Do you want a new WarioWare game, with the same kind of rapid-fire microgame play you've come to love since the first game? WarioWare D.I.Y. is that. If you want the world's easiest game design utility, WarioWare D.I.Y. is that. If you want the long-awaited Mario Paint sequel, WarioWare D.I.Y. is, surprisingly, pretty close. If you want a game about shaking up a bottle of root beer and using it as a firehose to extinguish a fire ... you'll have to make that one yourself. WarioWare D.I.Y. does for making games what the original WarioWare did for playing them. The series has always been about distilling the act of gameplay down to its simplest elements, so that a game can be learned and completed in five seconds or less. In this case, a simple, menu-driven interface, combined with the harsh time restrictions of the games, allows you to go from idea to full (but tiny) game in just minutes. %Gallery-83841%

  • WarioWare D.I.Y. intermediate tutorials: a micro-class on microgames

    by 
    JC Fletcher
    JC Fletcher
    03.23.2010

    While you wait for the release of WarioWare D.I.Y., why not get your learn on? Following the beginner-level tutorials released last week, Nintendo has put together a series of intermediate guides to the microgame creation process. Study these and you should be able to hit the ground running, translating your ridiculous ideas to ridiculous games in no time. Actually, F.Y.I., D.I.Y. forces you through a tutorial when you first begin the game, so you'll be familiar with this material no matter what. But you might as well learn how it works now and start planning your game designs in advance!

  • This Week on the Nintendo Channel: Sakurai does D.I.Y.

    by 
    David Hinkle
    David Hinkle
    03.23.2010

    The Nintendo Channel is celebrating WarioWare D.I.Y. this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a brief yet inspired look at how anyone can create a game in Nintendo's unique new entry in the WarioWare series. Check out the full clip above, then be sure to head past the break for the rest of this week's Nintendo Channel content.

  • Renowned devs creating 'Big Name Games' for free WarioWare D.I.Y. DLC

    by 
    JC Fletcher
    JC Fletcher
    03.22.2010

    Playing your own microgames in WarioWare D.I.Y. is great and all, but what if you could play 5-second microgames designed by your favorite developers, like 5TH Cell, Gaijin Games, and even Cave Story creator Daisuke "Pixel" Amaya? In the weeks following the release of the microgame creation suite, you'll be able to do just that. Every Monday from March 29 through July 26, Nintendo will make new microgames in its "Big Name Games" series available for free download through WarioWare D.I.Y. The first offerings will include the game Yoshio Sakamoto showed off at his GDC presentation, as well as a game from Super Smash Bros. creator Masahiro Sakurai. Team Meat and WayForward are also contributing games.

  • WarioWare D.I.Y. videos show you how to ... D.I.Y.

    by 
    Randy Nelson
    Randy Nelson
    03.17.2010

    So you want to make a video game. Most folks would tell you, "Start simple." Well, it doesn't get much simpler than the "microgames" of the WarioWare series, which are about as long as ... that pause right there. WarioWare D.I.Y. is all about building your own teeny-tiny titles -- as talked about in our recent preview of the game app game-app -- and Nintendo's attempting to show how easy it can be with a series of brief tutorial videos. We've plugged in the one above, as well as another after the break for your educational needs. You'll notice that the guy in the videos is using a DSi XL -- we can tell you that, after seeing the hardware running D.I.Y. in person, the hefty handheld's humongous screens really are great for editing sprites and other details, as is the pen-sized stylus. Either that, or our eyesight really is getting worse.

  • WarioWare DIY was in planning since the DS was called 'Iris'

    by 
    JC Fletcher
    JC Fletcher
    03.01.2010

    In an Iwata Asks interview about the upcoming WarioWare DIY, Nintendo president and expert interviewer Satoru Iwata revealed a previously unknown codename for the system that would become the Nintendo DS: Iris. "Iris was the codename of a next-generation device we were exploring to succeed the Game Boy Advance-in other words, before development of the Nintendo DS," Iwata explained. "Eventually, it became a two-screen device with the codename Nitro, which went out into the world as the Nintendo DS. So, broadly speaking, Iris was the foundation for the Nintendo DS." And surprisingly, Software Planning Development's Gorou Abe had been thinking about a WarioWare microgame creator since the DS was called Iris. WarioWare DIY has been a long time coming. Elsewhere in the (fascinating) interview, it's revealed that some of the included microgames were made by debuggers during the QA process, who made microgames as part of testing. [Via Siliconera]

  • Nintendo: WarioWare D.I.Y. getting two DLC microgames weekly, famous devs contributing

    by 
    Randy Nelson
    Randy Nelson
    02.25.2010

    Meeting with Nintendo reps yesterday to check out the interoperability between WarioWare D.I.Y. for DS and WarioWare D.I.Y. Showcase for WiiWare, we were informed that the publisher itself will be making two original games available for download each week after the titles launch at the end of March. Not only that, but there are plans to distribute D.I.Y. microgames created by "famous" game developers in the future -- which, of course, you'll be able to study the inner-workings of in detail using the DS version of the latest WarioWare. Think you should be both "famous" and a "game developer?" The trio of tidbits we jotted down is rounded out by word of contests Nintendo is planning to hold, in which specific microgame themes will be presented to the D.I.Y. community, it'll take submissions (for, say, a game based on your favorite food) and the best of the best will then be chosen and distributed by the Big N. Got that notebook full of (tiny) game ideas handy? %Gallery-86452%

  • Impressions: WarioWare D.I.Y.

    by 
    Andrew Yoon
    Andrew Yoon
    02.24.2010

    Nintendo certainly knows no end on iterating on its franchises. Yet, we can't help but think that WarioWare D.I.Y. will be the last game of the microgame franchise. Don't think of that as a bad thing. Nintendo's Intelligent Systems has truly outdone themselves with D.I.Y., mixing a full-fledged sequel with a creation tool that's, quite frankly, much too comprehensive. Players that lack the creative drive to make their own levels will still appreciate what D.I.Y. has to offer: More than 90 pre-made games are included on the cartridge, and WarioWare vets will find themselves in rather familiar territory. The seconds-long micro-games stream in quick succession, giving players mere moments to respond to the one-to-three word directives. Progression is reminiscent of previous games in the franchise, with new collections of games unlocking after "boss" rounds. Of course, what makes D.I.Y. the potential end-all for the WarioWare franchise is the ability to download new user-created levels into the cartridge. Potentially, you'll be able to download an infinite number of games, provided they fit into the cartridge's allocated memory. (You'll be able to keep 90 additional games at one time.) You'll be able to download new levels wirelessly, but there is a caveat: only Nintendo-approved "best submissions" will be available for download freely over a Wi-Fi connection. Otherwise, you'll be relegated to trading with friends via a local wireless connection or ... the Nintendo Wi-Fi Friend Code system.%Gallery-83841%

  • WiiWare screens and trailers from Nintendo Media Summit

    by 
    JC Fletcher
    JC Fletcher
    02.24.2010

    Nintendo had a few awesome new WiiWare announcements at its Nintendo Media Summit, most notably, Cave Story! Most notably in the field of games we didn't know about, new Art Style games! The series hasn't been on Wii since the DSi came out, but now we've got Light Trax (a Wii version of the original bit Generations game Dotstream) and Rotozoa (a game about multi-tentacled organisms absorbing creatures of the same color) to look forward to this spring. Check out the trailer for Light Trax above, and see a trailer for Rotozoa, as well as screens of Max and the Magic Marker, WiiWare's WarioWare: D.I.Y. Showcase, Rage of the Gladiator, And Yet It Moves, Super Meat Boy, and Cave Story after the break. Oh, man, Cave Story!

  • WarioWare DIY screens show how it's done

    by 
    JC Fletcher
    JC Fletcher
    01.25.2010

    WarioWare DIY's simplified game design interface, used to create five-second microgames in the style of previous WarioWares, seems a lot simpler in these screenshots, mostly because it's now in English and we can read it. Quite helpful, that. And now that we can see it, it looks like an extremely user-friendly, but still complicated, programming language presented as if it's plain English. The game guides you through the creation of animation and sound, and then the development of the in-game actions and conditions. And with those tools, you can create the five-second DS microgame of your dreams! %Gallery-83841%

  • FYI: WarioWare DIY does it on DS in March

    by 
    JC Fletcher
    JC Fletcher
    12.14.2009

    One of Nintendo's most exciting announcements from E3 was the localization of WarioWare DIY, a DS app that lets players create their own WarioWare games, with custom graphics, sound, and gameplay. Nintendo didn't happen to offer a date during the thrilling E3 presentation, and it's said nothing at all about what should be a major part of the publisher's DS lineup -- until today. In its Q1 schedule, Nintendo provided a date of March 28. You're not buying anything in March, right? The company also offered a Q1 date for WarioWare DIY Showcase, the WiiWare game through which WarioWare DIY games can be uploaded and played on a big screen.

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    E3 2009 highlights: The Nintendo roundup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.12.2009

    Nintendo E3 2009 checklist: Mario? *check* Zelda? *check* Metroid? *check* Are we missing something? Head past the break to find out!