warlord

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  • The Master Chief Collection getting Halo 2's 'Warlock' map

    by 
    Mike Suszek
    Mike Suszek
    10.08.2014

    The final Halo 2 map being remade for the Halo: The Master Chief Collection is Warlock, Microsoft announced today. The multiplayer map was itself a remake of the Wizard map from Halo: Combat Evolved. Warlock, now known as "Warlord," joins five other multiplayer maps from Halo 2 that will return in the The Master Chief Collection: Ascension, Coagulation, Lockout, Sanctuary and Zanzibar. The map will include "additional cover, new skill jumps, and a new weapon in the center," according to Certain Affinity President Max Hoberman, former multiplayer lead designer for the original version of Halo 2. Microsoft first revealed the collection during its E3 2014 press event in June following rumors of the bundle's existence in May. Halo: The Master Chief Collection packs together Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4, and is Xbox One exclusive. It will also include formerly PC-exclusive maps from the first two games. The collection will launch on November 11. [Image: Microsoft]

  • Meet The Warlord in this lengthy Age of Wonders 3 walkthrough

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.28.2014

    In lieu of yet another typically brief trailer for Age of Wonders 3, the latest glimpse at the high-fantasy, turn-based strategy game is a nearly 20-minute long primer on the Warlord Leader Class. [Image: Triumph Studios]

  • Funcom reveals The Secret World skill deck templates

    by 
    Jef Reahard
    Jef Reahard
    02.09.2012

    Funcom has penned a new dev diary at MMORPG.com, and the piece reveals three new skill decks from the firm's The Secret World title. What's a skill deck? It's The Secret World's answer to the how-do-you-make-a-level-free-MMORPG question, and it allows players to select from 500 abilities to create "exactly the type of character they want." Funcom thinks the system will seem daunting to players used to simpler class-based mechanics in competing MMOs, and as such the firm is adding a few deck templates to offer players a helping hand. Three of these are profiled in the new diary, including one from each of the game's factions. The Witch Hunter focuses on big damage spikes and represents the Templars, the Warlord is your basic swordfighter from the Dragon faction, and the Thaumaturgist is the Illuminati's answer to the gunmage archetype. [Thanks to fallwind for the tip!]

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • Trion profiles RIFT's Endless Court

    by 
    Jef Reahard
    Jef Reahard
    03.09.2011

    Launch day has come and gone for the juggernaut that is RIFT, but thankfully, that hasn't stopped Trion Worlds from pumping out nifty lore-centric PR pieces. The latest installment covers the sordid history of the Endless Court, a cabal of cultists that "trade flesh and breath for the hollow promise of power over the dead." The Endless Court was born of the dark designs of a fallen mage (Alekor Devishnille) and a corrupt warlord (Mahr Rilthain), the former of whom slaughtered whole villages to obtain ritualistic components and the latter of whom sacrificed his own children to prove his loyalty to Regulos. There's more darkness, despair, and danger in the lore excerpt after the cut, so don't say we didn't warn you.

  • So a Warlord, a Stormcaller and a Justicar walked into a Rift...

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2010

    OK, so the title above isn't so much a setup for a hilarious joke as a ham-handed introduction to three recently revealed souls -- specialty subclasses -- from Rift: Planes of Telara. MMORPG.com unveiled these never-before-seen souls over the past week. The Warlord is a melee soul that focuses more on controlling the tide of battle by buffing allies and debuffing the enemy, but can get in over her head quickly if separated from the pack. If you've always been partial to battle clerics, then the Justicar is right up your alley -- he is a powerful front-line fighter who builds up healing power through fighting, which can then be used to restore others. Finally, the Stormcaller is a mage specialty who uses a potent mix of air and water magic to call down the thunder on her foes. Continuing with Trion Worlds' worldwide promotional tour for Rift, Eurogamer wrote up a spiffy hands-on piece while Germany's Gameswelt.TV interviewed design producer Hal Hanlin. You can watch the latter after the jump!