weaponry

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  • Ministry of Defense. Crown copyright.

    The UK's high-energy lasers could zap drones and missiles out of the sky

    by 
    Christine Fisher
    Christine Fisher
    07.09.2019

    The UK wants to take down enemy drones and missiles with high-energy light beams. The Ministry of Defense (MOD) announced that it's developing laser and radio frequency weapons. Referred to collectively as Direct Energy Weapons (DEW), they're powered by electricity, operate without ammunition and are fueled by a vehicle's engine or a generator.

  • Respawn

    ‘Apex Legends’ is making its worst guns more powerful

    by 
    Christine Fisher
    Christine Fisher
    06.18.2019

    Apex Legends' second season debuts July 2nd, and we already knew it would include plenty of exciting changes -- like Wattson, an engineer character who thrives on defensive play. Today, Respawn shed more light on what we can expect to see in terms of weaponry. While we knew this season would bring back L-STAR, the high-power rifle from Titanfall 2, Respawn says it will also give some of the game's weaker weapons a boost with new hop ups.

  • Kalashnikov

    AK-47 maker Kalashnikov has built a retro-styled EV

    by 
    Rachel England
    Rachel England
    08.24.2018

    Russian weapons manufacturer Kalashnikov may be best known for making the AK-47 machine gun, but it's also got serious aspirations in the electric vehicle field, too. This week it unveiled a fleet of electric and hybrid cars, buggies and bikes in a move it believes will give Tesla a run for its money.

  • Breakfast Topic: What new class of weapons would you add to WoW?

    by 
    Lisa Poisso
    Lisa Poisso
    09.15.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. As an enhancement shaman, my main character has lost many a roll over the years to players rolling on weapons for which their class probably shouldn't even have been rolling in the first place. We enhancement folk are pretty picky about which weapons we'll use; slow one-handers with agility are the only ones that pique our interest (blasphemers who use spellpower weapons are dead to me), and only those of the mace, axe, or fist families. Back in Naxx, I lost out on Calamity's Grasp to a rogue who wasn't even specced into a fist weapon build. Hunters rolled on one-handed axes like Touch of Madness -- as if they couldn't use nearly every other kind of weapon! Even dual-wielding DKs tried to get their cold, dead hands on one-handers like the Lion's Maw. If it were up to me, I would remedy this problem by creating a whole new weapon class: flails. Flails would only be usable by shaman (and maybe druids, because kitties are cute). Variations could include the medieval-esque spiked ball(s) chained to a short pole handle, or even the nunchaku style of two sticks chained together. The swiftly spinning ball and chain of death would fit well with the enhancement shaman's Windfury Weapon imbue as well. If you could, what new type of weapon would you add to WoW? Which classes would be able to use the new weapon, and why?

  • Wasteland Diaries: Apocalypse DIY

    by 
    Edward Marshall
    Edward Marshall
    05.27.2011

    A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In Fallen Earth, if you put in the time, you can make everything. If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.

  • New laser sighting system enlists electronic sensors to make sure snipers hit their marks

    by 
    Christopher Trout
    Christopher Trout
    04.20.2011

    Anyone who's ever picked a flea off a dog's back with an automatic weapon knows there's a fine line between a crushed bug and a bloody mutt. Fortunately for flea-bitten K9s, a team of researchers are working on a laser-packing fiber-optic sensor system to guarantee that your rifle's crosshairs are always dead on. Known simply as the Reticle Compensating Rifle Barrel Reference Sensor, the setup enlists the exterior grooves, or flutes, on a typical rifle as a receptacle for glass optical fibers. These fibers direct beams of light along the top and side of the weapon to precisely measure just how far off the gun's sights are from the barrel's actual position. A set of algorithms and sensor inputs are then employed to adjust for distance and other factors that affect a bullet's trajectory, providing the shooter with crosshairs that adjust to environmental changes in real time. Unsurprisingly, the system is being targeted at military and law enforcement, which means it probably won't make it into the hands of anyone who uses firearms as an alternative to Advantage. Sorry, Rover. Full PR after the break.

  • Future Navy lasers will 'burn incoming missiles,' blast through ominous vessels

    by 
    Darren Murph
    Darren Murph
    03.29.2011

    The United States Navy has been working on next-gen weaponry ever since the last-gen was present-gen, and if the next next-gen ever actually arrives, well... we don't stand a chance at lasting very long. According to Wired, the Navy's Office of Naval Research is expecting laser technology (as it relates to weaponry) to mature in the next score, and if all goes well, a free-electron laser could be mounted on a ship during the 2020s. As of now, FELs produce a 14-kilowatt beam, but that figure needs to hit 100+ in order to seriously defend a ship; unfortunately for those who adore peace, it seems we're well on our way to having just that. When it's complete, these outrageous pieces of artillery will be capable of "burning incoming missiles out of the sky [and] zapping through an enemy vessel's hull." Something tells us that whole "You Sunk My Battleship" meme is just years from reappearing in grand fashion.

  • US Army to deploy Individual Gunshot Detector, essentially a radar for bullets

    by 
    Vlad Savov
    Vlad Savov
    03.17.2011

    Latest in our series of "when video games turn real," here's the US Army's newest addition to the wargadget arsenal. The Individual Gunshot Detector, produced by QinetiQ, is an acoustic monitor attuned to tracking down the source of gunshots just by their sound. It has four sensors to pick up the noise of incoming fire, and its analysis of those sound waves produces a readout on a small display that lets the soldier know where the deadly projectiles originated from. The entire system weighs just under two pounds, and while it may not be much help in an actual firefight -- there's no way to distinguish between friendly and hostile fire -- we imagine it'll be a pretty handy tool to have if assaulted by well hidden enemies. 13,000 IGD units are being shipped out to Afghanistan later this month, with a view to deploying 1,500 each month going forward and an ultimate ambition of networking their data so that when one soldier's detector picks up a gunfire source, his nearby colleagues can be informed as well.

  • Wasteland Diaries: Choose your weapon

    by 
    Edward Marshall
    Edward Marshall
    01.07.2011

    The new Fallen Earth combat system is sweet. I really don't have much to complain about. But there is a serious lack of balance between the weapon types (I almost said classes). I like the fact that when I shoot someone in the head with a shotgun, I see results -- not the kind you'd expect to see in an ultra-realistic tactical FPS, but very tangible results for an RPG. The focus on weapon damage (aka white damage) has made the combat system more intuitive and user-friendly. But it has also (despite a decent increase in everyone's health) made combat much more decisive. Making a shooter with firearms and melee weapons is a daunting balancing act. If you make the firearms too powerful, nobody will use the melee weapons. There will always be those who use the under-powered weapons, but in the competitive world of PvP, most PvPers will opt with the most powerful ones. The pendulum of balance has been swinging since Fallen Earth launched in September 2009, but more often than not, one weapon type has come out on top every time. In fact, one weapon is very popular and has been since launch. Oddly enough, that weapon isn't even a 180 weapon; it's a 164. That's right, you can be dual-wielding the most deadly weapons in the game at level 45. Most of you seasoned vets know what weapon I'm talking about, and after the cut I'll confirm your suspicions. If you are a new player, you should also read on.

  • Striker integrated display helmet has something to tell you about that old saying 'if looks could kill'...

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.06.2011

    We've been told in the past that our mean, hate-filled looks could kill, but we never took that literally. Now, if Britain's BAE Systems has its way, that phrase could seriously have a whole new meaning. The company has developed an RAF helmet that will allow pilots to deploy and steer their weapons by turning their heads. It all sounds incredibly horrifying and futuristic, of course, but the technology which enables the new gadget is pretty intense, as well. The helmet is fitted with an optical head tracker, with targets popping up in the visor, which provides a supposedly highly accurate missile fire with low latency, at any altitude. The system has been extensively tested on the Eurofighter Typhoon, but is modular in styling so that it can be fitted to many systems. There's no word on when this tech will see actual action, but we have our reservations about it, so we hope they take their time.

  • Northrop Grumman's 100 kilowatt laser fired for six hours (update: ten minutes straight)

    by 
    Sean Hollister
    Sean Hollister
    12.12.2010

    100 kilowatts of piercing light isn't something to sneeze at, even fired for just a few seconds, but Northrup Grumman's long-awaited weapons-grade laser recently ran for a full six hours. That milestone is the feather in the company's cap as it prepares to ship the hulking machine to the White Sands Missile Range in New Mexico, where it will presumably begin doing what it does best -- turning things into crispier, more exploded versions of themselves in no time flat. PR after the break. Update: Though we originally read this to mean that the potent ray fired for six hours straight, Northrup Grumman has since informed us that's not quite the case. "The correct info is that the 100kw solid-state laser has operated for a total of 60 minutes over a period of months as we continued refining it and preparing it for relocation to White Sands Missile Range," said a company rep, who promised to explain the nuances of military-grade lasing on Monday. We'll let you know what we hear. Update 2: Okay, we recently finished speaking to Northrup Grumman, and here's the final word: the longest period the laser ever ran without stopping was ten minutes straight. Six hours is the total amount of time the laser has operated at 100 kilowatts, period, since the first time the firm turned it on in March of last year, and "60 minutes" is the made-up amount of time that inadvertently skipped into Northrup Grumman's email to us when it was originally trying to correct our mistake.

  • The Daily Grind: What's your preferred weapon type?

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2010

    Until the day that we can conquer our virtual enemies with hugging and snuggling, it will always be necessary to arm ourselves for battle with the gruesome tools of the trade. MMOs typically start you out on your career with rusty butter knives and wiffle bats, but before long you have the choice of thousands of types and varieties of weapons. So what's your preferred weapon to kill those 10 rats? Do you like doing your damage up close with dual daggers? Perhaps it's a hefty sword that commands respect as you lop off heads. Or do you spend your time turning living objects into pincushions with your lightning-fast bow and arrow? Maybe your tastes run to the more exotic? Myself, I'm partial to either quarterstaffs (level softly and carry a big stick, is what I say) and any fully automatic assault rifle that I can get my hands on. I know some players who just can't stand to play any class that can't use a big honking two-handed sword. What about you?

  • Tear through mobs galore in Dynasty Warriors Online

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.23.2010

    Had a frustrating day? Just in the mood to feel obscenely powerful? Like lots of hack-and-slash? If you answered yes to any of those questions, then we've got an MMO you'll want to keep an eye on. The newest update from Dynasty Warriors Online features a preview video chock-full of crazy fighting action. We're not just talking interesting moves, here -- we mean these weapons seem to cut through mobs like a freakin' lawnmower. Dynasty Warriors Online from Tecmo Koei and Aeria Games offers lots of old-school weapons like nun-chucks and staves, as well as more imaginative weapons like the Beast Gauntlets. Giant swords, maces, and axes feature in the action too, if you prefer something a bit larger-than-life. Sound like your kind of stress-release game? After you've checked out the screenshots below and the video behind the break, head on over to the shiny new Dynasty Warriors site to sign up for beta. Gratuitous slaughter awaits! %Gallery-99390%

  • Earthrise offers new insights into weaponry

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    Weapons are useful. Nearly any MMO player will be happy to expound on the virtues of them, and so it's no surprise that Earthrise will be featuring its own selection. The development team recently released information and a few renders of the weapons that will be coming out for the post-apocalyptic game, detailing shotguns, assault rifles, and precision rifles. the forum post also details that each skill line is tied to a specific item -- meaning that shotguns don't simply encompass firing shells, but an entire suite of abilities based around using a shotgun. Assault rifles are flexible, with both burst fire and sustained fire possible, as well as grenade launchers to give them area-of-effect attacks. Shotguns, meanwhile, specialize in close-range brutality, allowing for crowd control and quick dispatching of targets. Precision rifles take the "sniper" role, allowing players to hit single targets with extreme force over long distances. The full rundown can be found on the post on the official forums, which should be welcome news for players eager to hear more on the slightly-delayed science fiction MMO.

  • Iron Man fanatic crafts his own repulsor, shows you how to do likewise (video)

    by 
    Darren Murph
    Darren Murph
    07.19.2010

    It's certainly not the first homegrown Iron Man repulsor to surface, but it's definitely one of the best. And frankly, we're fond of any mod where the modder details the build process to the rest of the peons in attendance (us included). Granted, this still pales in comparison to the one on Tony's own arm, and never mind that the LEDs won't actually level anyone on command. Truth is, you're still going to have a peek at the video just below, and you're going to love it.

  • Students accelerate cubicle arms race with PlayStation Eye-tracked, iPhone-guided coilgun (video)

    by 
    Sean Hollister
    Sean Hollister
    05.19.2010

    DIY weaponry gets more lethal with each passing year; where once we were content with a simple foam missile launcher, technology has progressed such that our automated turrets now spew screwdriver bits, airsoft and paintballs. As progress forges ahead, two engineering students at the University of Arkansas have added injury to insult with this four-stage DIY coilgun. Using an Arduino microcontroller to actuate the firing mechanism and steer the monstrous wooden frame, they nimbly control the badass kit with an iDevice over WiFi, and line up targets using a repurposed PlayStation Eye webcam. While we'd of course prefer to have our phone SSH into the gun over 3G, we're not going to argue with success. We'd like to keep our lungs un-perforated, thank you very much. See it in action after the break.

  • Northrop Grumman creates 100 kilowatt laser, could usher in World War III

    by 
    Darren Murph
    Darren Murph
    03.23.2009

    Northrop Grumman's been plugging along on this little project for years now, and at long last, the company has surpassed the milestone that it's been striving for. According to a new release that's just beaming with pride, the defense company has reportedly achieved 100 kilowatts from a solid-state laser. For those unfamiliar with the back story, 100 kilowatts is the level needed to create a laser gun that could actually do more than cause temporary blindness on the battlefield. Sadly, it seems that lethal laser pointers are still a good ways away, with Dan Wildt, vice president of Northrop's directed energy systems program, noting that "it is still a little heavy and a little big." It's all good, Northrop -- we're down with backpack weapons, too.[Via CNET]

  • MEMS-based smart fuses could guarantee desired explosions

    by 
    Darren Murph
    Darren Murph
    12.23.2007

    While we certainly hope the average (read: not GI) jane / joe isn't overly concerned about the rate at which homegrown explosions detonate as desired, we understand the Army's need to have more faith in their own munitions. Reportedly, a new "smart fuse" conjured up at Georgia Tech could soon prevent bombs from experiencing fuse failure by using "semiconductor fabrication equipment to make hundreds of ultra-high precision detonators on a wafer at the same time." In addition to cutting down on the use of toxic heavy metals and increasing the safety of weapon production, the intelligent MEMS fuse will supposedly "incorporate built-in arm and fail-safe mechanisms that virtually guarantee that munitions go off when they should, every time." Weapons that fire when needed -- now there's a concept. [Image courtesy of Rich's Incredible Pyro]

  • Automated paintball gun keeps the residence secure

    by 
    Darren Murph
    Darren Murph
    11.26.2007

    Nah, it's not like tagging an intruder with shades of neon green, yellow and orange will do much to disable him / her, but it would probably make 'em think twice before going any further. 'Course, we're sure one could think of other uses for an automated paintball gun, and for those creative enough to agree, Team Cynergy has put together a videotaped how-to guide for building a laser-based motion detector and connecting it to your gun. We'll save the technicalities for those who dare to check out the near-10 minute clip posted after the break, but the long and short of it involves a Parralax BASIC Stamp 2 microcontroller, a red laser pointer, a servo and a good bit of tinkering (among other things). Besides, this is a lot less dangerous than that motion-activated BB rifle and laser-guided turret you built earlier this year, so why not flex some DIY muscle and give this endeavor a go?[Via HackedGadgets]

  • Armed cops burst into home to neutralize... Lara Croft mannequin?

    by 
    Darren Murph
    Darren Murph
    05.16.2007

    Considering just how chaotic a police scanner can become when the crime lords decide to hit the streets, we can't fault the boys in blue for showing up at the wrong address or completely missing a shoplifter with a projector in his shorts, but this one's just absurd. Apparently, a Manchester man had his home invaded by squads of armed police after a pistol-wielding Lara Croft mannequin served as cause for concern. The officials mistook the ominous silhouette for an actual gunman, and took it upon themselves to rush in and attempt to save the day. Interestingly, the homeowner was actually arrested for "suspected firearms offense," but he's currently speaking to lawyers about "a possible claim for wrongful arrest." Man, publicly humiliating yourself and begging for a lawsuit -- now that's a full day's work.[Thanks, Dan G.]