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  • The Road to Mordor: Making music together

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2012

    I sat on the pebbly ground of Amon Sul, occasionally panning my camera around to drink in the sight of hundreds of players gathered in an impossibly small area. While the game chugged to support all of the bodies, we passed the time with chatter until the event began. It was, of course, Weatherstock IV, and I had a front-row seat for the show. Weatherstock is probably the most famous of Lord of the Rings Online's many, many player events. The four-year-running concert gathers together some of the game's best bands for hours of music as they compete for top prizes. In between the sets, the concert's sponsors occasionally blast the theme song (Weatherstock Forever) and encourage folks to vote for their favorites. For an event that had me doing little more than sitting still and turning up the speakers, it was incredibly involving. A thought kept bouncing around in my head: Why don't more games let players do this? The richness of LotRO's music system belays any claim that it's just frills and fluffery. Player music is part of what gives this game life instead of just actions. When we make music together, we take ownership of the virtual world we inhabit.