weekend-events

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  • ArenaNet ceases Guild Wars 1 live development, automates game

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2013

    Guild Wars 1 has seen the end of an era of live development today, as ArenaNet stated that it is switching the game over to automation. The studio said that players should not expect any further content other than the systems being put into place to keep the game running on auto-pilot for the foreseeable future. "Over time, our focus has shifted to updates that not only help maintain Guild Wars but help the game maintain itself," ArenaNet posted. "With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for Guild Wars -- it's the game that made us what we are today -- and we want to continue sharing it with everyone!" Tournaments, events, and birthday prizes will be moved over to automation during this transition. The studio said that automating the game will keep it running longer and that it will keep a live team on Guild Wars to handle critical fixes and troubleshooting.

  • TERA's staff planning on more events and more content updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2012

    TERA has consolidated to three servers today, but the latest dispatch from producer Chris Hager doesn't dwell on that. No, this dispatch is all about what the game has in the pipeline, starting with more events for players to enjoy. Hager lays out plans the team has made for the fall, like new small-scale events run by the staff on a more regular basis alongside weekend events targeting larger groups of players. The update doesn't mention dates, but it does give several ideas of event types (random races or scavenger hunts as flash events, increased dungeon rewards for weekend events). Hager also stresses that the game is rolling out further content updates starting with the return of crafting quests and a large-scale Berserker update. There's another large patch due out this fall as well as significant changes to Enchanting, and there are undisclosed further projects being developed jointly by En Masse Entertainment and Bluehole Studios. Players looking for more details can glean a few from the official letter.

  • Sony working to bring Mass Effect 3 multiplayer events to PS3

    by 
    David Hinkle
    David Hinkle
    04.19.2012

    Previously exclusive to the Xbox 360 and PC, BioWare's weekend promotions for Mass Effect 3 multiplayer could be coming to PS3. Sony, EA and BioWare are currently working toward a resolution."We are currently working together with EA and BioWare on an implementation to bring Mass Effect 3 multiplayer weekends to PS3," a Sony spokesperson told Shacknews. When the free Resurgence Pack DLC launched last week, BioWare held a weekend promotion, but said arrangements to bring it to PS3 had not been completed with Sony. It sounds like that may change soon enough, though exactly how the PS3 will make up for its lost promotions isn't known.

  • The Daily Grind: Are beta weekends a good timeframe for testing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2011

    The big problem of betas, of course, is that they aren't launched games. That means that every quest you complete, every enemy you kill, and every level you gain is just going to have to be re-done at launch. For some people, however, the testing environment before launch is something they want to take part in, even knowing that they won't be able to take it with them once the game goes live. Prior to launch, RIFT used a series of beta weekends to give players a chance to test, and Star Wars: The Old Republic has been following the same footsteps. On the one hand, this is enough time to get a feel for the game and test it out without letting you get too invested in your accomplishments. On the other hand, it also means that it's hard for players to really level past a certain point, thus leaving the higher levels more difficult to test -- if not impossible. So what do you think? Are beta weekends a good trend, or is it too little time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Beta test weekends are set for Star Wars: The Old Republic in September

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2011

    If you're one of the many eager players of Star Wars: The Old Republic jumping all over this morning's pre-order, there's more good news on the way. According to TOROcast, an investor report from Electronic Arts shows that the game will be opening up special "beta weekend" events for players to get a glimpse of the game starting in September. This looks like the perfect opportunity for players to start jumping in and playing in advance of the launch date (which presumably would not be until at least a little after September, naturally). While the report doesn't say if these tests will be open or closed, they certainly bring to mind the beta weekends that RIFT popularized, with a limited number of players, but a great deal of freedom in access. Seeing as how these will be tests, however, it's unlikely that this will constitute the early access set forth in the pre-order bonuses -- so if you're looking forward to the game, ordering now is still advisable.