wes-platt

Latest

  • The Game Archaeologist plays with MUDs: Your journeys, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2011

    What a long, strange trip it's been back through the heyday of multi-user dungeons and the many, many spin-offs and variations thereof. We've looked at the history, talked with Richard Bartle, and promoted a few of the best titles out there -- but we're not done yet! The Game Archaeologist will not hang up his hat and call it a day well-lived until your stories are entered into the history books. Throughout this month, MUD and MU* players have deluged the inbox of the Game Archaeologist Institute for Text-Based Virtual Worlds, impressing us with hefty paragraphs of passionate experiences. These stories are so good, in fact, that we have little desire to choose between them, which is why we're going to annex the first week of May so that we can share all of them. May won't mind -- May's cool like that. So hit the jump and read the testimonies of the word warriors who were there on the front line of parser combat and grammatically correct roleplaying. These are their stories. This is your lunch break.

  • Fallen Earth takes part in NaNoWriMo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.28.2010

    November, for those of you unfamiliar with the concept, is National Novel Writing Month and host to an annual challenge -- write a 50,000 word novel in 30 days. It's a tall order that not everyone can manage, but the Fallen Earth development team contains at least one hopeful. Director of Content Development Wes Platt is working on his novel, and he's looking to the game's players to help make it a collaborative effort every step of the way. With an official thread on the forums, Platt is both posting his progress as he goes and taking suggestions from players as to where the story should head next. He also has posted his NaNoWriMo profile page so that players also taking part in the contest can track his progress and cheer him along. Fallen Earth fans would do well to take part in the crafting of the story -- it's not just the first novel for the game, but a novel written in a month's time.

  • Fallen Earth devs answer radioactive questions in Stratics chat

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2010

    It's always nice when developers let their hair down, shaking out their majestic manes in slow-motion glory while their eyes sparkle with a thousand points of... I'm sorry, where was I? Anyway, part of the powerhouse Fallen Earth team recently sat down with Stratics' House of Commons to answer community questions about the game in a free-form chat, which was recorded and posted on Globaltech ATLAS. Icarus devs present were Tiggs (Community Director), Chris Deavellar (Art Director), Cory Farris (Senior Environment Artist) and Wes Platt (Director of Content Development). Topics included new Blood Sports maps, the day/night cycle, supercross, pop culture references and questions about the art and graphics of the game. One of the questions wondered why they couldn't add more body types into the game, which earned a revealing answer: "If we do implement new chracter [sic] types, it will require new rigging, new animation (about 1000 of them), and new boltons just for one new toon. You'll notice that games like Gears of War and Halo only have men? That's because they couldn't even afford to spend time doing a female toon. It's a LOT, LOT, LOT of work." Globaltech ATLAS has the full transcript, so feel free to pour over the entire conversation, including a few "after hours" questions!

  • Massively's interview with the new Fallen Earth lead developers

    by 
    Rubi Bayer
    Rubi Bayer
    04.29.2010

    There have been some big changes in the wasteland lately: Fallen Earth has gotten some exciting new content, with even more on the way in the form of Blood Sports. The changes aren't just in game, though. While the departure of Lee Hammock left some sad faces behind, the current Fallen Earth team is more than enough to inspire confidence in the future of the game. The majority of the player focus at the moment is on patches 1.4 and 1.5. The addition of both new PvE and PvP content -- along with changes to game mechanics -- is keeping everyone busy checking things out and wondering what's to come. With that in mind, Massively has some answers for you. We recently spent some time talking with two of the new Fallen Earth leads -- Director of Content Development Wes Platt and Senior Game Designer Marie Croall -- about what's in store for the game. Follow along after the jump to see what they had to say.

  • Fallen Earth promotes new leads to fill Hammock's shoes

    by 
    Jef Reahard
    Jef Reahard
    04.23.2010

    With the recent departure of lead designer Lee Hammock, Icarus Studios' Fallen Earth was left with some big shoes to fill. The company announced yesterday that four veterans of the post-apocalyptic MMORPG have been promoted. Wes Platt steps into the Director of Content Development role, Marie Croall takes over as Senior Game Designer, Greg Roth is the new Senior Systems Designer, and Josh Peery steps to the plate as the Content Team Lead. Icarus also wants Fallen Earth players to interact with the developers, and will be highlighting questions and answers on the forums beginning on Monday April 26. Finally, both Wes and Marie will be featured on the team's Twitter dev chat next Thursday, April 29. Check out @FallenEarth for the details.

  • Designing the apocalypse: behind the scenes of Fallen Earth

    by 
    Rubi Bayer
    Rubi Bayer
    02.01.2010

    We know that the development teams at our favorite MMOs work hard at game creation, but we're equally aware of how much they love their jobs. It's a dream job, and while development of a new game can be tough and stressful, more often than not it's lots of fun. Have you ever wondered what goes on behind the scenes in the studio? What mishaps do the developers run across during the process, and what great ideas never make it to launch day? We talked to the team at Fallen Earth, and they generously shared some of their greatest bloopers and favorite ideas. Read along after the cut, and enjoy!

  • Wes Platt sheds some light on Fallen Earth

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.14.2009

    Recently we found out that the team at Fallen Earth LLC have decided to push the game's release date back to the 22nd to allow for a bit more polishing before the final launch. Currently, those who pre-ordered through Direct2Drive or the Fallen Earth website are enjoying a headstart in the strangely altered lands around the Grand Canyon. Still others are biding their time, seeing just how the game develops after release and keeping an eye out for news from this small independent studio. Werit had a chance to sit down with Wes Platt, Content Design Team Lead for Fallen Earth and ask some questions about a few different aspects of the game, as well as where Wes thinks the team will be in a few years. If you're interested in this crafting-heavy story-driven sci-fi MMO, then you'll definitely want to head over there and give the interview a read. Personally, we can't wait until we can build a muscle car that's bristling with weaponry and drive it around with our friends, hopefully. That sounds like an apocalypse we can get into!

  • Fallen Earth Developer Diary: Exploring Hoffa Bunker

    by 
    Shawn Schuster
    Shawn Schuster
    05.28.2009

    Massively is proud to host a brand new five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This second one takes us through Hoffa Bunker, and was written by Wes Platt, Content Team Lead for Fallen Earth. In the rugged hills of Toro Bend, far north in the Plateau region of the Grand Canyon Province, slouches a fenced town called Trailer Park. It's comprised of big-rig trailers and cargo containers left over from before the Fall. The inhabitants are mostly castoffs who can't fit in anywhere else – and in a mad world after the apocalypse, that's saying a lot.Billy Bob Swayhill, a shopkeeper in town, talks a great deal. However, not much of it makes much sense. Beyond preaching the glory of soup, Swayhill mostly rants about the treasures waiting to be found in the Hoffa Bunker. He claims that's the final resting place of the treasures owned by Jimmy Hoffa, an assassinated President of the United States, who managed to get his hands on Al Capone's cash, the gold from Fort Knox, and Andy Warhol's soup supply.

  • Fallen Earth dev diary focuses on introducing new players to PvP

    by 
    James Egan
    James Egan
    04.07.2009

    Fallen Earth is one of three post-apocalyptic massively muliplayer online games currently in development that are a far cry from the fantasy titles which have proven most popular in the MMO world. IGN scored an exclusive two part developer diary from Fallen Earth writer and content developer Wes Platt who discusses creating the PvP starter town of Terance. Namely, he explains how and why the Fallen Earth team has been putting so much work into Terance and the challenges and pitfalls faced in differentiating the PvP-centric area from other more standard towns in the game. The first part is "Building the Town of Terance". It paints a picture of a post-apocalyptic aftermath setting where a psychotic artificial intelligence, long since sealed away underground by its corporate progenitors and forced into a century of dormancy, is woken with dire consequences. Now powered up, the AI -- TETRAX -- prepares once again to work towards the extermination all human beings in its vicinity. Human beings in Terance may find themselves on the run, hunted by AI-directed zombies called Diggers, as well as mutants and vermin.

  • Fallen Earth interview drops info on factions and storyline

    by 
    James Egan
    James Egan
    03.08.2009

    As Fallen Earth gets closer to being released, that previously hazy image of what the game will be like sharpens. The latest bit of info we've come across is an interview with Fallen Earth writer and designer Wes Platt conducted by MMO Gamer's Nate James. In a market rather saturated with fantasy titles, Platt discusses what Fallen Earth brings to the table and how the game will be differentiated from its competitors. The interview also touches upon the background of the six playable factions in the game and their motivations, as well as the storyline element of the Shiva plague. Have a look at MMO Gamer's interview with Wes Platt for more on Fallen Earth's approach to a post-apocalyptic MMO title.[Via WarCry]