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  • Revisiting PvP in Age of Conan

    by 
    Brendan Drain
    Brendan Drain
    08.03.2009

    Fantasy MMO Age of Conan launched to one of the most successful MMO sales sprees in recent memory. People were hungry for a new MMO to deliver something different and Age of Conan seemed to offer just that. After record pre-orders, huge launch sales and a month or two of what seemed like solid performance, the game suddenly took a turn for the worse. Players left the game in droves and reports of the game's quality turned into poor reviews and negative blog posts. What happened was simple - the game wasn't finished. It was released too early and once most players left the polished and irrefutably high-quality starting area of Tortage, their game experiences were usually ruined.Back when AoC launched, I got a good taste of its PvP and wrote an in-depth article comparing its PvP system to EVE Online's. It's now been over a year since AoC was launched and with talk of huge new developments in the game, some of us at Massively have decided to avail of their free two-week re-trial offer. With a year of post-release development under the belt, what's changed in Age of Conan's PVP and what is it still doing wrong? Join me for this hands-on opinion piece where I examine Age of Conan's PvP system, how it's changed in the past year, what it does right and what it still fails at.