WilliamOertel

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  • Silent Hill interview confirms development troubles

    by 
    Andrew Yoon
    Andrew Yoon
    05.02.2007

    In a recent interview with Eurogamer, Silent Hill: Origins producer William Oertel confirmed previous rumors that the game met serious problems during its production. The solution, it appears, was to switch development teams altogether. "Game development isn't an exact science, and sometimes you need to go back and adjust some things. In this case, it has been for the best. It was decided that moving development to Climax's Portsmouth office would be best for the game, and that introduced delays."As evidenced by the most recent video footage, the game has certainly come a long way, and we're excited to find out more. It's clear that Origins is in good hands, with the producers understanding what makes a Silent Hill game so unique. "As I'm fond of saying, Silent Hill is an exercise in subtlety, and therefore the changes seen in this game, compared to previous games, reflect that."[Via PSP GadgetZ]

  • IGN interviews the Silent Hill team

    by 
    Andrew Yoon
    Andrew Yoon
    04.24.2007

    Ever since Silent Hills: Origins came back from its months-long silence, people have been talking about the game's incredible production values. IGN spoke with the game's producer, William Oertel, who spoke a little bit about creating the title: "When first conceiving the idea of Silent Hill on the PSP, the recurrent thought was to do a remake of the original Silent Hill. While some fans would have loved to have seen this, we decided it was better to take the opportunity to build on the rich story encompassed by the series. Doing a prequel (of sorts) allowed us to also touch on some of the moments in the original Silent Hill and present them in a new and different way. The story behind the town is really a story of the characters we've seen in past games. So, the game reveals part of their history, such as Alessa, Dr. Kaufmann and Dahlia, as well as adding a new character, Travis."It's great to see Konami offer yet another high profile, original game for the platform. With Metal Gear Solid: Portable Ops and an upcoming Castlevania game, it seems like Konami is quickly becoming one of PSP's elite publishers.Read more at IGN. Insiders will be able to see the game's entire intro sequence.

  • Silent Hill Origins - Comic-Con interview

    by 
    Andrew Yoon
    Andrew Yoon
    07.25.2006

    The exclusives keep on hitting the PSP. Konami showcased Silent Hill Origins for the PSP and GTtv caught up with Producer William Oertel to find out more about the game. You can just watch the video embedded above, but here are some of the more interesting details he points out: It's a prequel to the original Silent Hill, not a remake. "[The main character] is an interesting character... he's a little bit more physical... he's not too emo." "It's going to be a much more personal experience than playing on the console." The barricade system modifies controls so that it changes constantly, making it much more interesting and dynamic. "It's a huge game." It seems like Konami's placing a lot of effort into their PSP efforts, and they have to be commended for that. This game, along with Metal Gear Solid: Portable Ops, show that the company knows what it's doing.