WillWright

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  • 'SimCity' creator Will Wright launches social networking app

    by 
    Roberto Baldwin
    Roberto Baldwin
    05.07.2015

    Will Wright, creator of the incredibly popular SimCity, Sims and the slightly less popular Spore franchises, is back with something new and completely different, a social networking app. The Thred app for iOS is a slideshow builder with options to add stickers, filters, words and even external links to images. The finished "threds" can be shared in-app and to Facebook, Twitter and Tumblr. If you're in need of additional images, you can search for images in-app to add to your visual story.

  • The Sims surpasses 100 million units sold worldwide

    by 
    Jason Dobson
    Jason Dobson
    04.16.2008

    The top-selling video game of all time has just surpassed another milestone, as EA announced that The Sims, which has been released in more than 20 different languages, has now sold 100 million copies the world over since it sprang from the mind of super-developer Will Wright in 2000. The first game's expansion-laden release was followed by The Sims 2 in the fall of 2004, while the recently announced The Sims 3 will drop sometime in 2009, for the first time letting sims venture beyond their front doors and into the neighborhood. The idea of 100 million of anything is difficult for us to wrap our brains around, so we cornered Rod Humble, the brand's studio head, to pick his noodle on The Sims, particularly with regards to the franchise's expansion-heavy history. So, with pets, night-life, and even magic tricks to pick from, what add-ons do players continue to ask for that's not yet available? Says Humble, "Right now our players are keen to playing an expansion pack that focuses on living in a big city...other ideas I've seen in the community include a rave/party pack and science fiction pack." Little green sims? We can support that.Look for the complete interview with the EA exec on The Sims franchise, expansions, and where it goes from here later today.

  • Spend a virtual evening with Will Wright

    by 
    Justin McElroy
    Justin McElroy
    03.11.2008

    Do you love Will Wright? Like, really love Will Wright? Do you love Will Wright so much that you could listen to him talk for a half hour about things that are only tangentially video game related? It's for the special fan like you that we present "An Evening With Will Wright," a talk held at an off-site bar during last month's Game Developers Conference in San Fransisco.We were there, so here are some simple instructions if you want the full virtual experience: get yourself some mini hot dogs and french fries (the victuals at the event) and some free booze. You'll probably find yourself irritated at the people talking over Will Wright and wanting nothing more than to have fists so large that you could simultaneously punch all of them in the face. Trust us, that's part of the experience too. Part 2 is right after the break.

  • A peek into Will Wright's office

    by 
    Zack Stern
    Zack Stern
    02.13.2008

    var digg_url = 'http://digg.com/pc_games/Will_Wright_s_office_It_s_not_a_bug_it_s_a_feature'; While wandering through EA's Maxis office for a recent Spore demo or two (or three), we snapped a few pictures of building art and Will Wright's office. (We've grown unexpectedly fascinated with people's desks.) "It's not a bug, it's a feature" never gets old. And it's a veritable game of spot-the-technology-that-shouldn't-be-here inside Wright's workspace. Well, "shouldn't" for game developers who aren't trying to launch the SimEverything genre. Somehow, we think Wright needs everything in the photo.%Gallery-15885% Check out all our extensive coverage of Will Wright's Spore!

  • Will Wright reckons Wii is the only 'next-gen' system

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.26.2007

    And before you get all uppity and start hurling stacks of duct-taped Gamecubes at the poor man, consider that his opinion isn't based entirely on console innards. In an interview with Guardian Unlimited, Will Wright gives us some insight into what goes on beneath the television in his living room. While the renowned designer confesses a love for Guitar Hero (Wright is a human: confirmed), he notes that the Xbox 360 is left to gather dust while the Wii and PC keep him occupied.Wright believes the Wii is worthy of the "next-gen" moniker because it's, well, getting another generation to play games. "The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement," says Wright. "But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic." We know Peter Molyneux thinks differently, but we'll leave them be until we've recreated them in Spore and set them at each other's throats. Wright goes on to reiterate that Wii owners will be able to tinker with everything sim Spore, presumably after work on the PC and DS versions has been completed (sometime in the next 6 months, as Wright stated elsewhere). Click the "Read" link to learn more about Wright's stance on education in games, society's blame game and "direct neural connections."

  • Will Wright says Spore around six months out

    by 
    Justin McElroy
    Justin McElroy
    10.24.2007

    We're still not getting our hopes up too high, but we thought that you should know that Will Wright told the BBC's Radio 5 Live that Spore was fully playable, in final testing and was "roughly" six months away from release. Considering that we already knew the game wasn't due until at least April of 2008, this news doesn't come as a huge surprise, signs have been pointing to Spring of 2008 for quite some time.But who knows what could go wrong between now and then, right? It's a simulation of everything that's ever happened, for crying out loud. Your entire life story is contained within, as well as the life story and memories of everyone you've ever known. Forget about looking forward to playing it, we're just hoping Wright finishes it before it becomes sentient and kills us all.

  • Will Wright honored with BAFTA Fellowship

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.15.2007

    The man behind the iron mask is Will Wright, the first of his kind to be awarded a British Academy of Film and Television Arts Fellowship (known colloquially as the 'BAFTA award'). This year's ceremony will be held on October 23rd, marking the first time the Academy has honored a figure from the games industry, despite a refusal to stretch out its acronym. (What's wrong with BAFTVGA?). Wright's fellowship "recognizes the massive impact of video games on popular culture and their huge contribution to the whole art form of the moving image," said the BAFTA mouthpiece.Will Wright is the 'Sim' genre. The decorated designer is currently on the verge of (we hope) releasing his most ambitious project to date, Spore. Much props to you, Mr. Wright -- now get back to work!

  • Wright rocks the Enterprise in Spore video

    by 
    Justin McElroy
    Justin McElroy
    10.15.2007

    We don't know if we're alone in this, but Spore videos have ceased to be game previews to us. They're more like transmissions from some sort of alternate dimension where the word "game" has taken on a whole other meaning. It's a world where arguments of a game's superiority are less about polygon counts than how many millions of different species are available at retail. Rather than debate weapon strength, they debate the aesthetic values of entire species.Unfortunately, it also seems to be a world where development cycles aren't spoken of in terms of months but rather in decades. This new video, which shows Will Wright creating a non-flying bird and zipping around in what appears to be the U.S.S. Enterprise, certainly doesn't help make waiting any easier. Luckily, if human evolution has taught us anything, it's that we're good at waiting.[Via GameStooge]

  • Will Wright's Spore to be playable at Leipzig

    by 
    Ross Miller
    Ross Miller
    08.07.2007

    Though absent at this year's E3 media summit, Spore is still reportedly on track for a 2008 release. According to GameSpot, Will Wright's simulation of Life, the Universe and Everything will be shown behind closed doors at this years Games Convention in Leipzig, Germany.How far along will the game be? Will we get to try all of it or just select portions? We'll find out soon enough; the Leipzig Games Convention takes place August 23 to 26.[Via Evil Avatar; thanks, Sam]

  • EA bigwigs playing Spore, sticking with '08 release

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.02.2007

    EA CEO John Riccitiello and EA Games president Frank Gibeau not only are sticking to the fiscal 2009 release date for Spore (meaning April '08 to Mar. '09), but they even rubbed it in that they're actually playing it and "enjoying it a great deal." Well, at least somebody is playing the next Will Wright game.Guess this means Soren Johnson, lead designer of Civilization IV, who left Firaxis to go work on Spore works really quick. From starting at the company in April to getting it into EA bigwig hands in three months. That's impressive. We really have no idea what's going on with Spore. For the first time in years it wasn't at E3, but we'll continue to hope that sometime in 2008 we'll actually get to play it. And hope, and hope.

  • Today's most delayed-and-ambitious video: TED Spore demo

    by 
    Zack Stern
    Zack Stern
    07.22.2007

    Video of Will Wright's TED Spore presentation from March has recently appeared online. Wright expands on prior Spore demos, giving an overview of the game and explaining parts of his design process. The information-packed 17-minute video keeps us interested in the total life simulation -- from origins to galactic colonization -- but reconfirms how wildly ambitious the project has been. We've been trying to play over/under on the projected ship date window of April, 2008 and March, 2009, but nobody wants "under." But whenever Spore finally arrives, we hope Wright and the other designers can deliver on the unique concept. [Thanks, Guillaume and Kevin]

  • Spore, uh, still delayed until fiscal year 2009 [update]

    by 
    Ross Miller
    Ross Miller
    06.20.2007

    The last we heard from Will Wright's ambitious Spore, it was conspicuously absent from Electronic Arts' fiscal year 2008 plans, which put the release sometime past March 2008. The latest issue of Game Informer (via CVG), which seems to have a wealth of exclusive news lately, has also mentioned that the game has been pushed back into fiscal year 2009, which starts April 2009 2008. [update: fixed a 365-day typo]We aren't sure if the magazine writers are using the same EA fiscal report or if they have different contacts, but the wording implies this is confirmation that the Sim Everything title will be a ways off. We already knew that, but we hate hearing it again.

  • Joystiq impressions: SimCity DS

    by 
    Zack Stern
    Zack Stern
    05.15.2007

    While SimCity DS was already released for -- having been developed by -- Japanese gamers, the simulation hasn't gotten much coverage for is upcoming American release. At a recent EA event, it was apparent that the title should get the recognition it deserves soon enough, with its June release.Based approximately on SimCity 3000, SimCity DS seemed about as complicated as the most recent versions of the title. While the graphics represent a throwback to earlier SimCity games, the core gameplay is current. The title looks like it'll be a great match for portable simulation fans because of the touchscreen interface.%Gallery-3128%

  • Remember Spore? It's not coming in 2007 anymore, we're afraid

    by 
    Nick Doerr
    Nick Doerr
    05.09.2007

    If the incredibly ambitious title Spore, from the creators of SimCity, SimWhatever, and SimSimulation, is slated for a 2008 release just for the PC now, when will it appear on consoles? After some earnings reports were issued, Electronic Arts went ahead and said that Spore was removed from their fiscal year calendar (it goes until March 31, 2008) and are expecting a release in late '08.Recently re-appointed CEO John Riccitiello had a few things to say about the project and its progress slash delay. We say slash because putting a slash is just plain foolishness. "Spore is a title we have enormous confidence in. I've had the chance to review the title three times in my short return to the EA, and it looks fantastic. I will also tell you that its release will be right up [to] the bubble in Q4 [of fiscal '08], if not sometime in early fiscal '09, so we don't feel comfortable in forecasting it." But why the delay? QC -- quality control. We want this game to rock, so let's give Will Wright and his team as much time as they need to make this game the best it can be.

  • SXSW: Joystiq live at the Will Wright keynote [Update 1]

    by 
    Kevin Kelly
    Kevin Kelly
    03.13.2007

    We're live in Austin, front and center for the Will Wright keynote speech, where the attendees seem a lot more excited for this one than they did for the Dan Rather speech yesterday. I guess that might change if Dan Rather was actually working on a groundbreaking new game that has almost as much buzz around it as the Apple iPhone.Will Wright is wandering around visiting with peeps, and he his arm in a sling for some reason. As we find out, we'll let you know. Maybe he's been spending too much time Spore-ing.1:56pm: They've started playing celestial new-agey Yanni-type music and showing slides of the solar system. Maybe Will Wright has decided to become the new Carl Sagan. Now the music sounds like a twangy version of the Firefly theme song. Browncoats, FTW! The slides keep pulling farther back and showing beelyuns and beelyuns of galaxies and stars.2:06pm: Will Wright is sitting right in front of us and talking with a Tucker Carlson lookalike, complete with floppy hair and bow-tie. Wright is wearing a sort of muscle-shirt combo with the sling. It's very steampunk and aggro. We snuck a look at his XPS laptop on the stage .... no screensaver.%Gallery-2103%

  • Spore's power struggle: freedom vs. beauty

    by 
    Ross Miller
    Ross Miller
    03.12.2007

    What is a magic crayon? If you're envisioning Harold and his purple outlet of creativity, you wouldn't be far off from the intended metaphor. Chaim Gingold, design lead for Spore's editors and cell game, described the magic crayon as a toy that is simple to use and yet gives the user enough power to create something they'll appreciate. Gingold kicked off his presentation, one of the last after a marathon of lectures and roundtables at this year's Game Developers Conference, by defining a magic crayon through example. Photoshop is not a good magic crayon, for example, because it is very hard for most people to use. Neither is Super Mario Bros., since you are not changing anything in the world. Kid Pix fits the schema for a magic crayon, as does the Mii creator, which is an "absolutely beautiful, wonderful magic crayon," he said.

  • Popular Science picks at the brain behind Spore, Will Wright

    by 
    Jared Rea
    Jared Rea
    02.12.2007

    In a massive eight page interview, game industry legend Will Wright talks about everything from the sociology of online gaming, his aspirations growing up and perhaps most importantly, his upcoming title, Spore.While the whole interview demands a read from those interested in anything Wright related, combing through it reveals a few tidbits regarding the looming project. Wright is still aiming for a Fall, 2007 release and while he doesn't go into the specifics of other consoles (Spore is, after all, a PC title), he does mention how the game is agnostic enough to go from the PC, to the Wii and even a cell phone. While it's nothing terribly new to us, he does go more in-depth as to the argument for each platform.The majority of the article revolves around Spore and the incredibly complex nature of its design. So grab a drink, relax and wrap your head around one of this year's biggest titles.[Thanks to everyone who sent this in!]

  • Wright lets dev team talk Spore

    by 
    Ross Miller
    Ross Miller
    02.09.2007

    Given the conference's acronym, it only seems fit that Will Wright's ambitious Spore have a presentation at this year's Design, Innovate, Create and Entertain (D.I.C.E.) Summit. However, in an atypical move for the Sims mastermind, Wright asked four members of his development team to do most of the talking. Ocean Quigley, Chaim Gingold, Jenna Chalmers and Alex Hutchinson discussed their roles in the development cycle and explained the hardship of trying to make the game not only work, but work efficiently and with as simple amount of input possible from the player: Quigley focused on the challenges of letting players create their own species and objects while avoiding any potential problems associated with said freedom. Gingold discussed making object editors simple and powerful, expressing his mantra that "if [the game testers] don't notice that it sucks, then it must be good." Chalmers' presentation outlined all their ideas for the space travel missions, and how she hopes the final game will be able to create new, entertaining missions on the fly. Though she noted that many ideas will not make it to publication, one mission that gave us a chuckle was having to drop a T. Rex onto an unsuspecting planet. Hutchinson's speech covered his role as the overall gameplay designer, and lauds Spore for its ability to splice genres. Wright's example of "an interstellar war between the Care Bears and the Klingons" keeps us intrigued on the title, so long in development already. However, even though Wright has a great track record with delivering on promised goods, we can't help but worry Spore won't live up to the enormous hype that follows it around. We'll find out later this year when Spore spawns on the PC and, eventually, every platform known to the human race.See Also: Joystiq Video: Wired Spore Event, featuring Will Wright and Robin Williams

  • Eno to generate Spore soundtrack

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.16.2007

    That's Brian Eno, mind you, not Japanese musician and bonkers Enemy Zero designer, Kenji Eno. For those still scratching their noggins for reasons other than unexpected flea infestation, Brian Eno is recognized for his unusual, sometimes "unclassifiable" ambient music. The artist, professor and thinker (it says here on his website) has confirmed his invovement with upcoming everything sim, Spore. In a very interesting WMMNA article detailing one of Eno's recent lectures, it is noted that Will Wright and co. "wanted sound that is just as procedural as the game itself," preferring to avoid any looping tunes that change with each level. Eno is already working on a program called "The Shuffer," which will use sampled bits and pieces to craft Spore's soundtrack, without ever creating "the same composition twice within a lifetime." Meanwhile, in an alternate universe, Kenji Eno actually does get the job -- too bad the other Spore is a survival-horror game set in an underwater laboratory. [Via Eurogamer]

  • Will Wright, Stephen Colbert, and N'Gai Croal

    by 
    Ross Miller
    Ross Miller
    12.05.2006

    Legendary game designer Will Wright visited The Colbert Report last night. Surrounded by a nativity scene and lacking his standard comfort mustache, Wright and Stephen Colbert philosophized on why anyone would want to, as Colbert put it, "go into another world to live a life that is just as mundane." About four minutes into the interview, the discussion transitions into Spore, which Wright describes as a "spreadsheet for God." This brings up a debate on Evolution versus Intelligent Design, which should not come as a surprise for anyone familiar with the show. Wright notes that it is a hybrid between the two theories, though "the designers aren't necessarily that intelligent." The evolution aspect, Wright explains, comes with the online world where your creations are pitted against everyone else's -- it's like "competing gods on the playing field of the world," they conclude. Watch near the end where Wright almost gets Colbert to break character by "confessing" he is almost fluent in Sim-lish, the language of The Sims. Newsweek's N'Gai Croal, who described the designer as polymathic (that means he's edumucated), followed Wright to the set to get some behind-the-scenes perspective of the interview and reveals some insight into Wright's gaming habits, like that he doesn't like MMOs because of the "rote treadmill" of leveling characters. Spore, according to Wright, is on track for a release the second half of 2007 and is currently in Pre-Alpha Five phase, which means five months until alpha phase, which means there are some lucky EA employees playing the full version of Spore right now. The full Colbert Report interview is embedded after the break.