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  • DayZ mod is going for the hobo appeal

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2012

    For all DayZ fans who feel that the inclusion of powerful weapons and relatively plentiful supply caches don't accurately portray their personal vision for a horrible post-apocalyptic zombie world, then a new mod in the making might do the trick. Called DayZ 2017, the mod seeks to progress the game world forward five years to a time when everything's a lot harder to come by. Modder Luke Hinds explained his reasoning on the DayZ 2017 website: "I now want to go back to basics and really focus on what made Rocket's mod really tick with players, and that was scarcity and threat. The main changes will be taking out most loot and making what's left very rare." Hinds cites films such as The Book of Eli and The Road as inspiration. He created "hobo-like" characters who look far more worn-down and a combat that slants more toward melee than ranged. DayZ 2017 hopefully will arrive by the end of the year. Recently, the makers of DayZ cracked down on a different mod that sought to monetize the game through a bounty system.

  • DayZ cracks down on 'Bounty' mod

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2012

    You'd be hard-pressed to find a dedicated DayZ player who doesn't think the game's already exciting enough. Even so, there is a trio of gamers who have decided that the hardcore zombie survival mod needs some spicing up. Hence, the creation of a real-money version of the game called DayZ Bounty. DayZ Bounty requires players to pay per life but offers income in return if the gamer is good enough to take out NPCs and other humans. Co-creator James Ortiz said that it made the game far more interesting: "We figured that if people had a value on their life... there'd be something to fear besides the zombies." Unfortunately for the Bounty team, DayZ's creators are calling for an end to the mod. A spokeperson for the development team said that Bounty "undermined" the title, and asked for a cessation of the project. "It changes the focus of DayZ from being a creative, enjoyable, gritty gaming experience to a game that is based almost solely on financial gain," the spokesperson explained, "and that is not something we want to be associated with."

  • DayZ development screenshots released

    by 
    Elisabeth
    Elisabeth
    10.15.2012

    The development as DayZ as a standalone title is rolling ever forward. To give fans a hint of the sort of progress being made, the development team shared a few work in progress screenshots of some interiors in the game. The art team's recent focus (as you might've guessed from the content of the screenshots) has been on going through and giving each building an interior. Moving forward, the developers will be working on balancing complexity within cities and an interest in scavenging opportunities with a need for greatly increased performance.%Gallery-168382%

  • Captain's Log: Missed dev transmissions

    by 
    Brandon Felczer
    Brandon Felczer
    06.09.2011

    Captain's Log, Stardate 64940.2... Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews. While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you. Ensign, warp 10! You might want to grab a towel to wipe up your mouth...