wizardry-online

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  • Working As Intended: The MMOs we lost in 2014

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then. Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

  • Suba Games is interested in resurrecting Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    01.07.2015

    Could Wizardry Online make a comeback in North America and Europe after being shut down by SOE last year? It's an outlying possibility, as a fan push and a positive response by publisher Suba Games have indicated interest in such a move. Fans struck up a player petition to revive Wizardry Online in the West, prompting Suba to affirm that it is interested as well. "It's always great to see people passionate enough to pool together and try to have their voices heard," Suba CM Xjmas posted on the studio's forums. "In this case, I want to let you know you all have been heard and Suba is interested in reviving this game. They have actually made contact with the developer but have yet to conclude an outcome with them yet." Such a resurrection is familiar territory to Suba; the publisher recently spearheaded an effort to bring Dream of Mirror Online back to life following that game's sunset. You can watch the Wizardry Online player petition video after the break.

  • Perfect Ten: Looking back at the biggest MMO news of 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2014

    Well, my chums, here we are at the tail-end of 2014, having achieved all of our goals and new year's resolutions. Even better, we've survived what's turned out to be one of the wildest, rockiest, and most exciting years of MMO news in recent memory. This was the year of high-profile game launches, even more popular expansions, layoffs, and some epic-level studio face-palming decisions. It's easy to sit here and say that we predicted everything that was going to happen this year, but c'mon, you have to admit that you were surprised by at least one or two events in this industry. It's incredibly difficult to sum up the biggest news of the year without coming to grips with the fact that many stories aren't one-and-done; a lot of what I'm going to be talking about in this list happened over the course of weeks or months and still may not be fully over. That's how news stories are sometimes!

  • The Game Archaeologist: Ironman modes and elective permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home. With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get. This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

  • Last Week on Massively: Hello to Firefall and Swordsman; goodbye to Vanguard and Wizardry Online

    by 
    Alex Ziebart
    Alex Ziebart
    08.04.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. The MMO world said goodbye to Vanguard and Wizardry Online this week and learned of the impending closure of heavily criticized mobile MMO Ultima Forever. Bringing balance to the universe were shiny new MMOs Swordsman and Firefall, both of which formally launched. Read on for a look at the rest of this week's top MMO stories.

  • Wizardry Online is now... Wizardry Offline

    by 
    Bree Royce
    Bree Royce
    08.01.2014

    The MMO world mourned Vanguard's sunset yesterday, but as The Ancient Gaming Noob reminded us, Vanguard wasn't the only MMO SOE shuttered in July. Wizardry Online also closed its doors permanently last night, bringing to a end one of the stranger games SOE has published in its long career. Over on the official forums, where players have been posting their goodbyes, a player named Dremlock published a video of the game's last moments. We've included it below (start at about 1:29:00 to see the final curtain call).

  • Perfect Ten: Game franchises that became MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2014

    Popular franchises have been known to jump between various entertainment media, from games to television to movies to comic books and even to pogs. We should not gasp in utter amazement that this is also the case with many of our beloved MMOs; we should nod sagely and accept the terrible truth. There are several video game franchises that have culminated in -- or at least have taken a detour through -- the land of MMOs. For gamers who wanted more and especially did not want to see their journey end, an MMO continuation is a welcome answer that's usually hiding its own problems. But nevermind that; let's march down the halls of history and see the yearbook photos of these franchises when they were young!

  • The Daily Grind: Which of the recent SOE shutdowns will prove the most influential?

    by 
    Jef Reahard
    Jef Reahard
    01.30.2014

    SOE is putting down four of its MMOs this year, and while this has been discussed to death here and elsewhere over the past few days, one thing I haven't seen is any chatter about the legacies -- good or bad -- of Vanguard, Free Realms, Star Wars: The Clone Wars, and Wizardry Online. So, let's talk about that now. Which of these four games do you think will prove the most influential in the long run? Why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free for All: Thoughts on SOE's mass MMO sunset

    by 
    Beau Hindman
    Beau Hindman
    01.29.2014

    Sony Online Entertainment recently announced the upcoming closure of not one or two but four of its titles. Those titles are Free Realms, Clone Wars Adventures, Vanguard: Saga of Heroes, and Wizardry Online. The announcement hit most of us pretty hard, even those who weren't active or interested players. Four titles just feels much more like a move of desperation than one or even two games. And for players like yours truly, MMOs like Free Realms and especially Vanguard hold a very special place in our hearts. Having said that, I will never wager solely on perception. It's my guess that SOE does indeed know what it is doing and that some of this is due to licensing issues, new games from similar developers, or an attempt to streamline an already fat lineup in order to get ready for one or two massive new titles. In other words, there is no conspiracy. It's most likely that this decision was due to boring old business. I decided to break down what each game meant to me in the hopes that the confessional will get me ready for the upcoming sunsets. Here's to hoping.

  • SOE shuttering Vanguard, Clone Wars, Free Realms, and Wizardry [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    SOE is closing down four of its MMOs. Star Wars: Clone Wars Adventures and Free Realms will close on March 31st. Vanguard and Wizardry Online will bow out on July 31st. "At Sony Online Entertainment, we are always evaluating our portfolio to ensure we're providing players with the best gameplay experiences," the company said via press release. "At times, as part of this commitment, we have to make the difficult decision to sunset a game so we can refocus our resources on other areas in the best interest of our company and player community." SOE CEO John Smedley will be fielding questions on Reddit at 6:00 p.m. EST. We'll update you with the link when it's live. [Update]: Smedley's Reddit AMA

  • The Game Archaeologist: A brief history of roguelikes

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2014

    As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO. Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences. I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

  • SOE considering an one-subscription-covers-all plan for $14.99 a month

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    SOE President John Smedley took to Reddit today to address the "fear, uncertainty, and doubt" that's been swirling about regarding the subscription changes made to its games, most notably PlanetSide 2 and EverQuest II. While he lists several reasons why the studio is doing this, the main reason is a big change in the works: SOE is considering implementing a one-subscription-covers-all plan moving forward. "We are considering (and are likely going to move forward with) a plan that means if you subscribe to one of our games you are a subscriber to all our games (this applies to PC titles only, by the way) all for the current $14.99 a month," Smedley wrote. "That's a benefit most companies simply can't offer because they don't have our portfolio of games. The goal would be to let you pick an item in each game you play." He implied that this plan will also cover EverQuest Next Landmark and EverQuest Next. Other reasons for the subscription change include helping players buy larger items on the marketplace, internal issues regarding people stockpiling Station Cash, and disparity between computer and console promotions. For a more in-depth look at the subscription plan changes, read our recent Norrathian Notebook column.

  • Wizardry Online hit by duping and hacking, bans issued

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.03.2013

    Some things never presage good news. Case in point: Wizardry Online has been hit with what appears to be a round of hacking and item duping, leading to hyperinflation and a great deal of player outrage on the forums. Exact figures about how much gold was dumped into the economy are hard to come by, but most players seem to agree that it's a matter of several million gold sometimes foisted on unwitting victims. After claiming that the matter was being investigated, Sony Online Entertainment representatives locked some of the threads related to the topic while simply stating that suspensions had been issued and further discussion did not help the community. No statements have yet been issued regarding permanent bans or any potential rollbacks to the environment. What long-term effects this will have on the game's viability remain unclear, although several players are protesting SOE's apparent lack of action quite vigorously.

  • Wizardry Online prepping for 'major code update'

    by 
    Jef Reahard
    Jef Reahard
    05.18.2013

    SOE's Wizardry Online website has updated with a post outlining an upcoming "major code update." The patch will bring the western client "one step closer to all the advanced features of the Japanese version of Wizardry Online," the company says. Advanced forging and the game's socketing system take up most of the space in this particular blog entry, but there's also a mention of new skills for each class as well as a skill reset NPC.

  • SOE Live registrations open, offer early bird specials

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2013

    Thinking about heading to SOE Live this August? Then it's time to get your pass to the event! SOE has opened up registrations to the convention today and has a few special deals for folks who book in the next couple of weeks. Event attendees can purchase single-day passes, evening passes, or all-access passes. Through May 22nd, the single-day passes are $10 off and the all-access pass is $20 off the normal price. The day and all-access passes include special goodies such as a t-shirt, in-game items, future expansions to both EverQuest titles, and access to the showroom. Children 12 and under can attend for free, and players may elect to spring for a brunch with the developer team for an extra $59. SOE Live will take place from August 1st through August 4th at the Planet Hollywood Resort and Casino in Las Vegas.

  • Wizardry Online compensates players for performance issues

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2013

    For those put out by Wizardry Online's performance issues as of late, SOE has posted assurance that the worst is behind everyone: "Our engineers have been working tirelessly to address the issues and we're confident that you will have a better experience now." The studio is offering compensation for the inconvenience starting with a 300 Station Cash credit to players who logged into Wizardry Online before today. SOE is also handing out free seven-day Dimento Medals in the game. Finally, players who subscribed before March will see a seven-day membership credit added to their accounts.

  • Sony officially announces SOE Live 2013

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2013

    While we've known that SOE Live was moving location and dates this year to Planet Hollywood in Las Vegas from August 1st through the 4th, we now have official confirmation from the studio itself. SOE Head of Global Relations Linda Carlson drafted up an accompanying post about the upcoming convention that includes several pictures from previous years. "We're all gamers too," she writes, "and can hardly wait to hang out with you again! Everyone at the company LOVES going to SOE Live, the one event each that focuses solely on our players. We have everything in common!" Carlson explained that the change in venue was made for several reasons, primarily to keep costs down, have more flexible meeting space, and experience better air quality. She confirmed that, as in previous years, kids will get in free to the event.

  • Wizardry Online launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.30.2013

    If you've been waiting to get your fill of fantasy in the no-holds-barred setting of Wizardry Online (and then waited some more when the launch was pushed back), your patience is about to be rewarded. The time is finally at hand; the hardcore game sporting permadeath and friendly fire launches today. Curious about what lies ahead in the wilds of Wizardy Online? Get a glimpse of dungeons and death along with a taste of the adventures that await you through our hands-on experiences, gallery, videos, and news bytes after the break.

  • SOE webcast to celebrate Wizardry Online's launch

    by 
    Shawn Schuster
    Shawn Schuster
    01.29.2013

    Wizardry Online has conjured more than a few different opinions from our staff during its beta, and we're happy to say that the game is finally launching tomorrow! To help celebrate the launch, SOE is hosting a special webcast on Thursday, January 31 at 7:00 p.m. EST on its Twitch.tv channel. Host and Senior Global Brand Manager Omeed Dariani will be joined by Senior Producer Todd Carson and Associate Producer Rod Haza to discuss the game's features and what we can expect in the future of the game.

  • Wizardry Online adds high-level dungeon for launch

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2013

    While we remain on standby for Wizardry Online's delayed launch, the team at SOE has used the time to shoehorn in an additional feature for release: the Underground Dragoon Ruins. The Dragoon Ruins is a high-level dungeon full of nasty creatures and even nastier traps. We've got a video featuring combat and exploration of the ruins after the break. It's got a warrior beating up ghosts, giant rock monsters, and -- most insidiously of all -- little glowy lights. A little glowy light once killed that warrior's whole village, and she's sworn revenge over it. That's all you need know.