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  • Indie Royale 'Debut 9' bundle makes first-timers available on the cheap

    by 
    David Hinkle
    David Hinkle
    01.23.2014

    Indie Royale has posted a new bundle of tempting indie delicacies from first-time developers, all of whom are currently fighting on Steam Greenlight for placement on Valve's digital distribution service. The Debut 9 bundle, available for little over the next five days, tosses together six indie debuts: Airship Dragoon, Little Trus Man, Sky Nations, Inescapable, Dark Gates and Chronicles of a Dark Lord: Episode 1 Tides of Fate. Airship Dragoon, from YorkshireRifles, is a turn-based squad combat game that takes place across two campaigns, while Little Trus Man is a side-scrolling puzzle game with stacking elements from PRC Production LTD. Sky Nations is a multiplayer sandbox game from MrBenjammin where players create airships and wage war, and Inescapable is a 2D sci-fi action-adventure game set on a remote interplanetary mining operation from MagneticRealms. The last two are DFour Games' Dark Gates, a top-down homage to paper RPG games, and Chronicles of a Dark Lord: Episode 1 Tides of Fate – a strategy game, set in a dark world, with an Active Time Battle system not unlike the one popularized by the Final Fantasy series. An additional unknown game will be revealed later. The current minimum for The Debut 9 bundle is under $4 – so if you just want the games, you can throw that much in and get to playing. Pitching in $6 or more will guarantee a bonus chiptune album, which you can sample here, from artist WMD.

  • Slightly Mad's Project Cars coming to Wii U, has nothing to do with Pixar

    by 
    Jessica Conditt
    Jessica Conditt
    01.23.2012

    Slightly Mad Studios has added Wii U to the list of platforms for its crowd-funded racing title, Project Cars. Project Cars -- standing for "community-assisted racing sim" -- is already planned for release first on PC in 2013, and later on Xbox 360 and PS3.Slightly Mad's crowd-sourced approach to Project Cars allows fans to invest in the game and to access frequent builds, provide feedback throughout its development process and possibly add "video game producer" to their resumes.

  • SeaAway's offshore Sea Sentinels detect incoming contraband

    by 
    Darren Murph
    Darren Murph
    07.05.2007

    A Florida-based startup dubbed SeaAway (no relation to Segway, truth be told) is looking to make our ports a good bit safer in the future by implementing an offshore screening process that could detect "chemical, biological, and nuclear traces as ships travel through." The aptly-dubbed Sea Sentinels would be anchored to the seafloor some 14-miles from a port, and will even house up to 15 humans and an array of unmanned aerial vehicles for extreme situations. The platforms would utilize RFID readers to detect what types of cargo passed through its screen, and if sensors flag a suspicious container, the Coast Guard is called into action. Unfortunately, the $100 million it costs to erect each system would have to be subsidized by a passage fee of $20 per container, but tax breaks for shippers are currently be pondered. Nevertheless, a prototype system will see construction later this summer, and if all goes well, finalized versions could be patrolling our seas in the not too distant future.

  • User-created WMDs do massive damage in Second Life beta test

    by 
    John Bardinelli
    John Bardinelli
    05.28.2007

    Virtual world pioneer Randy Farmer loves to mess around with MMO games. As a beta tester for Second Life, Farmer was responsible for one of the first legendary events in the game: the Jessie Massacre. Out of curiosity, he created a weapon of mass destruction and unleashed it on a community of former WWII gamers. The resulting mayhem made him the target of more than a few nasty looks, but to the rest of the community he was thought of as a hero. Using the SL creation tools, Farmer constructed tiny, almost invisible objects and programmed them to explode into dozens of fragments, flying out at maximum velocity and doing loads of damage. Afterwards the fragments teleport themselves to a random location and start the carnage again. The only way to stop them was for Farmer to shout "STOP!".As you can guess, chaos ensued when the WMD was unleashed in the town of Jessie. Farmer quickly decided his completely scientific beta testing experiment was a success and went to disarm the grenades. Then he ran into a small problem: he couldn't find the little invisible buggers. With help from Linden labs he managed to remove the bombs, but the legend of the Jesse Massacre lives on.[Via GameSetWatch]