world-pvp

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  • WoW Archivist: 10 years, 10 amazing moments

    by 
    Scott Andrews
    Scott Andrews
    01.16.2015

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? In 2004, I bought a brown box with some discs inside it. On the cover was a close-up of a woman with crazy purple eyebrows and an angry bearded guy -- possibly Matt Rossi -- holding a gun. I didn't know anything about the Warcraft universe at the time. I'd watched someone play Warcraft III once (or was it II?). I remember chuckling at the peons' comments as they got to work. That was the extent of my experience. I'd been playing Final Fantasy XI and I loved the concept of an online world. I was hoping for a game that was more accessible than FFXI but with all the cool monsters, grouping, exploration, and loot. I never imagined the journey that I was about to take, the people I would meet, the opportunities that would become open to me as a result of that purchase. Many of us who played back then had no idea what was about to happen to the gaming world because of that brown box. With all the hoopla surrounding Warlords of Draenor, Archivist has been busy covering yesterday's precursors to current content, such as the zombie plague pre-expansion event, patch 3.0, and the original Upper Blackrock Spire. WoW's 10th anniversary events officially ended this week (after an unscheduled extension), and it is past time that I looked back on my own ten years in Azeroth. Here are ten of my favorite WoW moments, in order. 1. Showdown at Uldaman. One of my first PvP experiences in WoW was a complete accident. In late 2004, a friend and I were questing in the cave outside of Uldaman in the Badlands. We were in our mid to high 30s at the time on our first characters. One of the mushrooms we had to gather sat behind an Alliance NPC. I went to right-click to gather it but instead I clicked the NPC and started attacking him. We were flagged for PvP on a PvE realm. We knew it was now open season on us. And on Khadgar-US, Horde players were heavily outnumbered by the Alliance.

  • World of Warcraft's 10th anniversary preview

    by 
    Sarah Pine
    Sarah Pine
    08.06.2014

    Ten years is a long time. Ten years ago, in 2004, I was 20 years old and entering my third semester of college--also entangled in endless piles of paperwork while I prepared to spend a year studying at the University of New South Wales in Sydney for the calender year 2005. Ten years ago, in November 2004, World of Warcraft officially launched. The mark that WoW has left on the gaming industry is indisputable--but we're not here for musing retrospectives. At least, not yet. We're here because there's going to be a whole bunch of fun in-game events to celebrate WoW's first decade of existence, and Blizzard has given us a lovely preview of what at least a few of them are.

  • WoW Archivist: One night of payback in 2006

    by 
    Scott Andrews
    Scott Andrews
    08.01.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? An interesting aspect of the ongoing Ashran faction hub debate is the fear people express that their hubs will be raided by enemy players, since the new hubs are adjacent to a PvP zone. Blizzard pointed out that the hubs will be better defended by NPCs than the Shrines are now -- and the Shrines currently see few serious attacks on live realms, despite their close proximity. On most realms today, little large-scale world PvP occurs, and even fewer faction raids. Faction raids were once a huge part of the game, even on PvE realms. You couldn't kill opposing players on PvE realms if they didn't want to be killed, but you could deny them their questgivers, flightmasters, and other crucial NPCs. And we did that, on both sides, throughout classic WoW. Easy targets like the Crossroads, Astranaar, Grom'gol, and Refuge Pointe were raided almost daily. If your faction was heavily outnumbered, like mine was on Khadgar-US back then, it could be infuriating. We had our small victories at times, as I covered in my first Archivist column. But many days, all we could do was stand by and watch as the Alliance occupied our towns for hours at a time and took away our ability to level effectively. On our first anniversary in 2006, my guild set out for some payback. Today I'd like to share that tale of classic world PvP, from the era when faction raids were serious business.

  • The Daily Grind: Does world PvP have to be spontaneous to be fun?

    by 
    Bree Royce
    Bree Royce
    08.01.2014

    I love big battleground PvP. I admit it. I may have cut my teeth in the FFA ganker land of classic Ultima Online, but I didn't enjoy it nearly so much as I enjoy two (or three!) huge swarms of people crashing into each other Pelennor Fields style. That's why World of Warcraft's attempt to recreate world PvP in upcoming expansion zone Ashran intrigues me. Yet Massively commenters have criticized Blizzard, suggesting that it's impossible to bottle up the fun of old Southshore and pour it back out into Ashran because Southshore's magic was in its spontaneity. At least that was the fun if you weren't on a server where your faction just got rolled repeatedly. Or if you weren't a newbie trying to quest in Southshore while the level 60s farmed each other for points. It didn't feel all that spontaneous on my server, come to think of it, since both sides would line up outside the village automatically every day; the vast majority of spontaneous PvP I see on my PvP server is just ganking lowbies or soloers, not the epic GvG sort you tell stories about later. And I'm pretty sure I'd trade the cheap thrill of spontaneity for a fair fight with some real objectives, the bigger the better. How about you? Must world PvP be spontaneous to be fun? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Warlords of Draenor encourages the return of free-form world PvP in Ashran

    by 
    Justin Olivetti
    Justin Olivetti
    07.18.2014

    World of Warcraft players who pine for the "good old days" of open world PvP may get to sup from that cup again come Warlords of Draenor. The devs are whipping up a new island, Ashran, that pulls upon lessons from past PvP zone designs to create something that encourages as close to the real open world PvP experience as one can get (and still have it designed). Ashran is for level 100 players who want to pop in and engage in up to 100v100 battles. Unlike past PvP zones, players won't have to join a raid group to partake in the fun and can choose between world and objective-based PvP. "We want players to get caught up in the moment and become emotionally invested in the outcome of each new encounter, whether it's just getting the drop on a member of the opposite faction player or getting revenge for a stolen kill," Blizzard wrote. The team also previewed another one of Warlords of Draenor's zones with Gorgrond. Gorgrond is an area split between the themes of creation and destruction and the biomes of heavy flora and barren wasteland.

  • Warlords of Draenor: New Ashran achievements

    by 
    Matthew Rossi
    Matthew Rossi
    07.10.2014

    Wowhead has datamined a whole bunch of new achievements, and the ones for Ashran interested me greatly - since I did some level 100 PvP recently (I didn't do very well at it, but I think at least part of that is my sheer unfamiliarity with it at this point) I'm definitely interested in how Ashran turns out. I assume one of those two Take Them Out achievements will eventually be switched to Alliance, and hopefully captain will be spelled correctly. (The achievements have different ID's.) It seems the Alliance gets to summon something called Fangraal (presumably this fellow), and there's something called The Everbloom where Kirin-Tor Battle Mages can die while fighting something called Yalnu (since there's an achievement for them not dying, I assume it's fairly easy for that to happen) - these are pretty tantalizing hints for what we're going to see once we get in there. I'm wondering if there's a Horde equivalent to Fangraal - possibly this Lifeless Ancient Protector, or this Ancient Protector (both are relatively close in ID and come up on a search for 'Horde Guardian')? Time will tell. Ashran Victory: Kill the opposing faction Commander while controlling all points on the Road of Glory. Bounty Hunter: Loot all the following off Alliance player corpses: Bounty Hunter: Loot all the following off Horde player corpses: Tour Of Duty: Complete each Event at the following areas listed below. Just For Me: Activate a Class Specific Book Epic Item found within Ashran. High-value Targets: Defeat all of the creatures within Ashran listed below. Opperation Counterattack: Defeat Fangraal within 5 minutes of it being summoned by the Alliance. Grand Theft, 1st Degree: Loot 100 Artifact Fragments from an enemy Player, and turn them in Grand Theft, 2nd Degree: Loot 500 Artifact Fragments from an enemy Player, and turn them in Grand Theft, 3rd Degree: Loot 1000 Artifact Fragments from an enemy Player, and turn them in Divide And Conquer: Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran. Weed Wacker: Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty. Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below. Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.

  • WoW Archivist: The battle for Hillsbrad

    by 
    Scott Andrews
    Scott Andrews
    03.14.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Almost ten years later, people still talk about the Southshore versus Tarren Mill battles, the most infamous and celebrated world PvP in WoW history. They go on about how glorious it was, how they'd like to see that kind of intensity return to world PvP. It's not often, however, that they discuss the details. If you want to know exactly what it was like to fight in those battles, keep reading. I lived it. My old tauren hunter still bears the scars. Pull up a bench and pour yourself a glass of ale. I will tell you about the war. Why Hillsbrad? Several places on Azeroth in classic WoW had two faction-specific towns in close proximity. You had Astranaar and Splintertree in Ashenvale. Arathi Highlands featured Refuge Pointe and Hammerfall. Theramore and Brackenwall squared off in Dustwallow Marsh. A few others had proximity also. So why didn't any of these pairs become as legendary as Southshore and Tarren Mill? The fact is that battles did happen here -- some fairly major ones, too. World PvP ran rampant in the early days, even on PvE realms, and even before the honor system arrived to reward you for doing it. Many raided faction villages for the simple joy of denying your enemy a stronghold, a questgiver, or a flight point. Such players sought out undefended towns, which these others often were, at least when you first struck. Other players wanted resistance. They wanted to march forward as part of one vast army of players into an equally imposing force. They wanted the chaos, the rush, the endless bloodshed, the death cries of their foes echoing all around them. And they knew exactly one place you could find that experience, at virtually any hour of the day or night. It had to be somewhere. Early forum threads began to buzz about such battles taking place. As word of mouth spread, more players wanted to make it happen on their own realm. It became the thing to do. But why there?

  • Warlords of Draenor: Base resilience and Battle Fatigue potentially eliminated

    by 
    Olivia Grace
    Olivia Grace
    01.10.2014

    Senior PvP Designer Brian Holinka has been tweeting up a storm today on the topic of PvP design plans for Season 15 and Warlords of Draenor, the most interesting of which is the following: @Linklmm We dislike how large base resil and battle fatigue numbers have gotten too. Out goal is to reduce or eliminate both in Warlords. - Holinka (@holinka) January 9, 2014 I think this is an admirable goal, base resilience and battle fatigue are confusing to some, and annoying to others, but I'd be really interested to see how they do it. Resilience, although not Battle Fatigue, has been part of the game almost since PvP first got instanced, and it's a valuable option for the devs to tune incoming PvP damage so that it can cope with the ever-inflating stat levels in PvE. Yes, there'll be a squish, but then PvE will still almost certainly scale up. So I'm pleased they aren't planning on taking the rather bold step of completely removing it, to leave themselves without the option to reintroduce it easily would seem a little foolhardy, and not something they'd be likely to do. I'd imagine that if it were to go, there'd have to be some method to increase player health, or at least effective health, in instanced PvP, and there'd have to be some formula changes to healing, too. I'm looking forward to beta!

  • Esoth explains how to serve Ordos on the Timeless Isle

    by 
    Matthew Rossi
    Matthew Rossi
    01.08.2014

    No, it's not a cookbook. Not exactly, anyway. You will be scorching your fellow players, however. If you've ever been interested in farming up some Bloody Coins on the Timeless Isle but didn't understand how it all worked, Esoth has a complete guide for you on how to go about doing just that. You first have to find Speaker Gulan and pony up 1000 timeless coins for a Censer of Eternal Agony, and then the fun (if you like killing players of every faction) begins. While I won't try and recap all of Esoth's article here (you should definitely go read it, it's very comprehensive) I will point out a fact I learned from reading it - while under the influence of the Censer, not only are you hostile to all players (Horde or Alliance) who are not under its influence, you are friendly to all players who are - meaning that your undead rogue using the Censer will be friendly to that gnome warrior who had the same idea to go farming for bloody coins. Shakes of the zombie invasion, eh? So head on over to Esoth's write up if you're feeling like spreading some mayhem. And remember, don't complain when we gang up on you and kill you sixty times in a row so we can get back to farming elites. You asked for it.

  • Breakfast Topic: Do you do world PvP?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.30.2013

    Some players really enjoy the war part of Warcraft, reveling in player versus player combat in battlegrounds, arenas, and in the world at large. And some players would rather focus on their quests without being interrupted by world PvP killing questgivers -- or them -- while they're just trying to do dailies or pick up some reputation. Though there's more disruption to be had on PvP realms, even PvE realms can see the day to day routine of cities interrupted by raids from the opposite faction storming in for fun, achievements, or just a change of pace. So tell us, fellow players -- do you enjoy a bit (or a lot) of world PvP as a break from the day to day grind? Or would you rather PvP stayed out of your way?

  • Worlds Yet to Conquer: Ideas for new content in old places

    by 
    Matthew Rossi
    Matthew Rossi
    06.03.2013

    There is a ton of lore in the Warcraft setting, from the first RTS game to the current MMO, four expansions down and counting. And one of the things I love about the setting is just how much we haven't seen yet, for all that we've been to Outland and fought the Scourge in Northrend and are now battling the effects of the Sha while dealing with old Titan repositories and mogu armies in Pandaria. When Cataclysm came out, one of the better revamped quest areas was in Winterspring, where the remnants of the Blue Dragonflight after the death of Malygos were trying to combat an incursion by forces from outside Azeroth. I was thrilled to see satyrs from Xoroth and new etherals, because it got me excited about all the places in the Warcraft setting I haven't been yet. So I started thinking about places in that setting, both on Azeroth and beyond, where I would love to see a dungeon or a raid to get us to go back and explore them, or even to introduce those places to the game for the first time. And because this just happens to be a website that talks about WoW, I have a ready-made place to discuss these things with you.

  • Where Are They Now? 2012 personalities, including the blind player and his 'guide dog'

    by 
    Lisa Poisso
    Lisa Poisso
    01.17.2013

    At last, our look back at five years of WoW personality interviews rolls around to the duo everyone's been asking about: Hexu and Davidian, the British soldier blinded in Iraq and his redoubtable "guide dog" guildmate who steered him through full participation in current raid content. Their story exploded across the internet after we interviewed Davidian here on WoW Insider, and Blizzard recognized the dynamic duo with in-game helms with flavor text alluding to their inspiring bond of friendship. Hexu and Davidian are both still playing World of Warcraft -- but the duo is together no more. As of the new year, the ever-energetic Hexu has been raiding on a new rogue, Dirtypawz, in Unqualified on Stormrage (EU). "I know!" he replies to my unspoken exclamation of surprise and sadness. "It was just that people were only raid logging, and it got boring -- but it was all amicable and cool. I still speak to people in Die Safe. I just wanted to do more than raid three nights a week." Hexu/Dirtypawz says a "very nice bloke" named Vatic is serving as his current raiding "guide dog" helper. "The people in the guild are all nice people," he adds, "and there [are] always things going on." We'll visit with Hexu/Dirtypawz next month about how he's settling in and dig into his tips for the many sight-disabled players who've written to us during the past year trying to reach him for advice. Meanwhile, Davidian reports that the year since we interviewed him has been packed with recognition and encouragement. "The publicity was just unreal," he says. "Even to this day, I get people coming to our server just to say how much the story inspired them and restored their faith in the gaming community. The biggest thing of all, though, was the fact that it made its way to Blizzard, and myself and Ben got signed copies of the collectors edition of Cataclysm signed by at least 50 members of the Blizzard team, and [we] received in-game pets also. Then to top it off, having in-game items with our names on them was just outstanding -- I mean, to be immortal in a game that we love to play is just, well words couldn't possibly describe it." All good people connecting to play a game that's close to our hearts ... Keep reading for more updates about people who love World of Warcraft, from our interviews during 2012.

  • Let the blood be spilled

    by 
    Olivia Grace
    Olivia Grace
    12.07.2012

    Blizzard Community Manager Daxxarri has taken again to the forums to weigh in on a thread bemoaning level 90s ganking on PvP servers. While it is hardly news that max-level players will occasionally take the opportunity to grief or gank lower level players, indeed, it's been a state of play that's existed pretty much since the game began, CRZ has likely increased the regularity and severity of these occurrences. There seem to be two vying camps of opinion on this issue, and it's pretty clear from his posts which one Daxxarri falls into: Daxxarri This is going to sound weird, and while I do empathize with the frustration that's being expressed in this thread, this conversation still warms the cockles of my black little heart. Why? Because for too long there was very little distinction between playing on a PvE realm and playing on a PvP realm. We had inadvertently created a situation where there was little risk when leveling in the world on a PvP realm. The experiences were, for all practical purposes, virtually identical, but that wasn't what we had in mind. Life on a PvP realm can be nasty, brutish and short. Justice is in very short supply. Every action you take in the world carries with it an added level of risk, from questing, to hunting down profession materials, to simply traveling from place to place. You can be attacked at any time, sometimes by an overwhelming force. Of course, the shoe can also be on the other foot, and you'll be able to turn the tables on your attacker, or find clever ways to delay them or escape from them. Some will become roaming slayers, seeking out enemies to destroy. In short, the experience on a PvP server is different. We want it to be different, and that includes everything from honorable conflict on the field of battle to horribly despicable ganking. It's all part of the fabric that makes a PvP server what it is. Let the blood be spilled. source

  • Patch 5.1 PTR: Reputation rewards for Alliance and Horde

    by 
    Anne Stickney
    Anne Stickney
    11.19.2012

    Patch 5.1 introduces two new factions -- Operation Shieldwall for the Alliance, and the Dominance Offensive for the Horde. With these two new factions are new dailies to complete that involve the new faction areas in the Krasarang Wilds. Although the new factions are meant to encourage world PvP, it is not necessary to flag in order to participate in the quests. So far the daily quests involve gathering resources and cheerfully murdering the other faction. And of course both sides have their own sets of reputation rewards available for purchase with Justice and Valor points. There is a reputation requirement on gear, but it never goes above Revered -- the only bonus to being exalted is the sweet new mounts that were datamined earlier this month. As for the gear, some items can be purchased immediately for Justice points, but the more valuable gear requires at least honored reputation to obtain. If you're interested in seeing what your faction has to offer in 5.1, check out the full galleries below. %Gallery-171209% %Gallery-171210% Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Breakfast Topic: What are the hottest realms for world PvP?

    by 
    Lisa Poisso
    Lisa Poisso
    11.12.2012

    Today's Breakfast Topic comes from reader ben.seeberger after our recent interview with world PvP specialist Gug of Horde Strike Force on Maelstrom (US). Ben wants to know the best realms for finding consistent world PvP action. Says ben.seeberger: I want to know what the most dangerous PvP realms are. I leveled my original main (I've since switched to a RP realm) on a PvP realm, as well as dozens of alts, and didn't find a challenge there at all (Nerzhul - US). So when people talk about the danger of running a toon on a PvP realm, I have on idea what they are talking about. First of all, we can probably come up with some general advice and observations about the advantages of RP-PvP realms. When it comes to world PvP, realms packed with roleplayers who want to stretch and fill the outlines of Azeroth's factional war probably see a little more organized action than others. If you play on an RP-PvP realm, would you agree this is true for your realm? Let's see if we can't come up with some sort of consensus on the most active and dangerous PvP realms in WoW right now. This is an opportunity to help out fellow players with specific realms recommendations and cautions -- it's time to name names! Where's the hot world PvP action? What are the dead PvP realms to avoid?

  • Terror in the Mists: Clawing up the levels on a PvP realm

    by 
    Lisa Poisso
    Lisa Poisso
    11.08.2012

    Playing on a PvP realm spins World of Warcraft in an entirely different direction. In this Azeroth, there's no such thing as "wait until I'm ready." Every single moment is rife with danger, even when you're merely trying to remain unnoticed long enough to race through a few dailies. Every player is ripe for the picking, whether you're fully healed and bristling with cooldowns or half-buried beneath an accidental overpull. Protest all you like -- if this isn't your cup of tea, you don't belong on a PvP realm. Danger is palpable. At any given moment, someone's likely to be lurking in the shadows with the specific intent of blocking your progress. If you're an Alliance player on Maelstrom (US), that somebody is likely to be a member of Horde Strike Force. "One of the first things you need to learn on a PvP realm is to expect the unexpected," explains Horde Strike Force GM Gug. "One of the second things you need to learn is to accept the fact that sometimes you're going to get attacked and killed by somebody or somebodies much more powerful or skilled than you are. The sooner you can absorb and roll with this, the faster you'll progress in level." "PvP leveling is not for the faint of heart," he continues. "You've got to be tough and able to react positively to negative situations. 'OK, I died but I can rez and go quest somewhere else for awhile' is a good code to live by while leveling. Don't get stuck in a rut; there are a lot of quest options out there. All this being said, the game doesn't get any more fun or alive and breathing than on a PvP realm. Once you go PvP, you never truly go back."

  • How to keep world bosses away from the pesky Horde (or Alliance)

    by 
    Matt Low
    Matt Low
    10.25.2012

    My server is a PvP server. It's one of the more balanced populations with a relatively healthy amount of players on both the Alliance and the Horde. Even before this expansion, you had to watch your back because you could be jumped at anytime by 3 Horde players (at least, that's how many it took to kill me). With the release of Mists of Pandaria, world bosses have made a return. Back in the old days, there was generally an unspoken etiquette among competing raids looking to take down a world boss. But this generation? Not a chance! Now we have these filthy backstabbing Horde (or Alliance) players looking for every advantage they can get to wipe Alliance players and take over their efforts. Back in my day, they had the courtesy to simply let Ysondre, Emeriss or one of those other Emerald dragons wipe the raid for them! My friends, if the Horde(or Alliance) want to fight dirty, then we can only respond in kind! Today I'm going to let you in on a few battle tactics to both defend yourselves and crush the Orcs and their allies!

  • Officers' Quarters: 4 radical ways to help your guild stand out in Mists

    by 
    Scott Andrews
    Scott Andrews
    09.24.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Today we stand at the precipice of a new era. In less than 24 hours, Mists of Pandaria will usher in what could be called the Fifth Age of WoW. The long wait through 2012 has been hard on guilds, but that time is now over. If your guild has made it this far, you should be proud of that, but this is not a time to rest. This is a time to ensure that your guild will thrive. In this new era, the best method to recruit players will not change: finding ways to set your guild apart from the dozens of others on your server. Here are four ways to do just that -- but be warned! These are not for the faint of heart. 1. Offer tutorial runs of the new dungeons. Blizzard's new guild mentoring program is a great idea, but just because your guild wasn't selected doesn't mean you can't be a force for good on your server. This strategy requires patient guild members who have run the dungeons in beta or who get a lot of practice in the early weeks of the expansion. Start an initiative on your server in which, one night a week, you offer to run players through dungeons while teaching them the boss mechanics. Players will very much appreciate the chance to learn the runs in a low-stress and constructive environment rather than the merciless meat-grinder boot camp of the dungeon finder.

  • Reflections on moving from a PvP to a PvE realm

    by 
    Matt Walsh
    Matt Walsh
    07.09.2012

    Truthfully, I had no business ever rolling on a PvP server. I only went there because some friends went there, and I stayed there out of habit. For years, I moved in the shadows, keeping one eye warily over my shoulder, with all buffs active at all times and the button for my flying mount at the ready. When I left cities, it was only to touch ground for the briefest of moments -- grab the herb, pick the ore, kill the mob, and get the hell out. Indeed, there's a certain pride in surviving on a PvP server, like a rabbit reveling in its luck of returning to the burrow at the end of a long, perilous day. I've been through multiple expansion launches and patch events and been ganked at exotic locales from Hellfire Peninsula to Quel'danas to the Molten Front to Mount Hyjal. Over time, you learn to subsist from that extra adrenaline. Even if you loathe world PvP, your body feeds off of it. The heightened sense of perception becomes exhilarating. That first terrifying moment when you realize you are under attack and fight or flight instincts kick in -- there's something in that emotional response that resonates with our most primal underpinnings. And yet, a month ago, I gave it all up. I transferred from a PvP realm to a PvE one -- and immediately, it felt like an alien landscape.

  • I am not going to miss Tol Barad at all

    by 
    Anne Stickney
    Anne Stickney
    06.19.2012

    I've been making a pretty concerted effort over the past month or so to knock out all those things that I hadn't quite gotten around to finishing for one reason or another in Cataclysm. Last week saw the end of the grueling grind to get enough tokens to purchase the mount shown above, which is easily the most hideous mount I now possess. I'm not sure who thought aqua went with olive green and pink, but whoever they were, I wholeheartedly hope they aren't doing the color scheme on any further mounts. While I was pleased to get the mount despite its questionable color scheme, there was something I was far, far happier about. I got all the tokens I needed, I got the mount, and at last, at long, long last, I never had to look at Tol Barad ever again. The only things I enjoyed from Tol Barad were getting a pet and two mounts, and the backstory that never really developed further than "Here is a mysterious island with some really strange stuff and ghosts on it." The story disappointed me, the mounts and pet were happily added to the collection, and as for the rest of it ... Well, let's just say I'm not holding any candlelight vigils for the zone. In Mists of Pandaria, we don't have a Tol Barad. We don't have a Wintergrasp. And I am perfectly happy with both of those things.