world-vs-world

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  • Guild Wars 2 celebrates the holidays with a player murder spree

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2014

    Don't get too comfy and cozy with that hot cocoa and crackling fire; Guild Wars 2 is calling all fighters to arms for epic PvP conflict over the next month. Today, the team posted details for the game's two upcoming PvP events, both starting tomorrow and ending on January 13th. The fun and casualties begin with the WvW Sneak Attack event, which will change some of the established rules for this setting to make it harder to see who is attacking what and give a bonus to experience and rewards earned. Then the team is testing out a PvP ladder season, with prizes such as mini llamas and glorious hero's armor pieces to those who kick and claw their way up the rankings.

  • Guild Wars 2 launches new WvW meta-contests

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2014

    Most PvP contests require you to actually be good at PvP. That seems fair, really, just as cooking contests generally work best when they feature people who are at least passingly familiar with cooking. But the two new Guild Wars 2 WvW contests don't actually require you to be any good at WvW, just good at showing the feature off. ArenaNet has partnered with Overwolf to kick off two WvW contests that are all about promoting and celebrating WvW, even if you aren't much of a player. The first contest is looking for the players who use the Overwolf application while streaming, aiming for the highest number of concurrent viewers on Twitch. Whoever wins gets some SteelSeries peripherals as well as 8,000 gems. Meanwhile, if that's not your thing, you can also create a WvW War Report, share it via YouTube, and be eligible to win 5,000 gems if your offering is the best. So it's not about your PvP skill here, just about your ability to entertain people via that skill (or lack thereof).

  • Adopt a Guild Wars 2 developer for WvW this fall

    by 
    Justin Olivetti
    Justin Olivetti
    09.09.2014

    With the fall World vs. World tournament coming up in Guild Wars 2, ArenaNet is pushing its team outside of its comfort zones by encouraging guilds to "adopt" a developer for the season. "We want to fight by your side, experience the ups and downs, have fun and learn together with you how to make a better WvW experience," the studio posted. "We are going to be looking for guilds in different leagues who wish to host a dev. They will participate in your activities and fight for the honor of your world and guild!" There are, of course, several rules for this sort of thing that boil down to "please don't abuse our devs and make them your slave monkeys." Interested guilds can apply for adoption by sending in a PM to John Corpening. [Thanks to Zander for the tip!]

  • Guild Wars 2 plans siege additions for world-vs.-world PvP

    by 
    Bree Royce
    Bree Royce
    08.19.2014

    As part of its September feature pack rollout, ArenaNet has today discussed the world-vs.-world improvements coming to Guild Wars 2 next month. Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with super speed, AoE healing effects, and (of course) an ejection seat to amuse your guildies. ArenaNet will also add consumable tricks; the first, called a Siege Disabler, is deployed like a grenade and disables weapons and golems and can be purchased with badges and coins rather than karma. If you aren't into the PvP additions, well, you could always join the folks in Rata Sum protesting the absence of Super Adventure Box. [Thanks, thegirlwiththehair.]

  • Flameseeker Chronicles: Taking command in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    08.19.2014

    Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did. Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything.

  • Flameseeker Chronicles: Guild Wars 2's adventures in babysitting

    by 
    Anatoli Ingram
    Anatoli Ingram
    02.11.2014

    I'm having a great time in Guild Wars 2's new Edge of the Mists map. It's rekindled my love of World vs. World. I've spent so much time there that I've gotten pretty good at not accidentally running off ledges (although I've probably just jinxed myself), and my collections of empyreal fragments and badges of honor are steadily growing. Against all odds, I also managed to tear myself away long enough to write this column, which is good because there's a lot to talk about this week: What's so great about this cluster of floating rocks? How is Braham handling his new caretaking responsibilities? Why do people keep referencing the Zerg from Starcraft when they talk about GW2?

  • Flameseeker Chronicles: Living on the Edge (of the Mists) in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    02.04.2014

    Regular readers of this column may have noticed that I spend very little time discussing Guild Wars 2's PvP scene. Some of you may have even jumped to the conclusion that this is because I suck at PvP and my only reason for even entering the Mists-based sPvP lobby is to try on clothes in the locker, so I'm here today to set the record straight: You are absolutely correct. I do enjoy World vs. World, both in spite of and because I am terrible at traditional team-based PvP activities -- unless you count some special event minigames, which I am inexplicably OK at. On the whole, ArenaNet has done a pretty good job in GW2 at giving someone who has no business trying to poke fancy cutlery at other players avenues through which to do it anyway without bringing the whole structure crashing down.

  • Guild Wars 2's Edge of the Mists content release goes live today

    by 
    Anatoli Ingram
    Anatoli Ingram
    02.04.2014

    Good news first: Guild Wars 2 players will be able to get their hands on the new World vs. World map Edge of the Mists in today's content update. Now for the bad news: Scarlet Briar's minions will be able to get their hands on it, too. If you want to help Braham Eirsson and Taimi, who have gotten themselves stranded on the mysterious floating land mass, then you'll need to fight off Scarlet's invading Aetherblades. Back in Tyria at the Dead End Bar, players can also help Marjory Delaqua and Kasmeer Meade puzzle out the terrible truth behind Scarlet's grand plan using clues from previous living world chapters. Edge of the Mists is a dedicated overflow map that will allow GW2 players to jump right in to playing WvW while queuing up for the bigger battle on the Eternal Battlegrounds and Borderlands maps. This release also features an overhaul of the WvW UI to make it more informative and streamlined.

  • Guild Wars 2 Edge of the Mists Q&A with Devon Carver

    by 
    Anatoli Ingram
    Anatoli Ingram
    01.30.2014

    The newest addition to Guild Wars 2's World vs. World map family, Edge of the Mists, began beta testing in late November of 2013. With February 4th's content release, ArenaNet will introduce it to the live game, at which point it will be set upon by Scarlet Briar's forces and players will most likely get to punt plenty of Aetherblades right off the edge of the Mists and into the formless void of the Mists proper. Gosh darn it, Scarlet, this is why we can't have nice things. It's a good thing Devon Carver, head of the WvW design team, has penned a blog post about the real business of WvW: players punting each other into the formless void of the Mists. Massively got to chat with him about the upcoming release, so jump past the break to get the scoop on what the WvW team has in store!

  • Guild Wars 2 dev blog explains WvW matchup system changes

    by 
    Matt Daniel
    Matt Daniel
    12.12.2013

    There's been a small (but not insignificant) change to the way Guild Wars 2 determines world-vs.-world matchups. The official dev blog on the matter explains that, in the beginning, WvW matchups were chosen "by sorting all worlds in order of their Glicko rating, then counting off sets of three." As a result, matchups were often between the same three worlds, so ArenaNet introduced matchup variance to counter that problem. However, it appears that the devs have made an adjustment to the matchup variance formula that causes the range of worlds with which a given server can be matched to be "greatly reduced." The idea behind the new formula is that "There will be fewer matches where one or two worlds are potentially steamrolled, though it comes at the cost of seeing more of the same worlds." That's all that the average GW2 player needs to know, but if you're interested in the math and statistics behind the change, check out the full post at the game's official site.

  • Guild Wars 2's latest release will bring together new Fractals

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.19.2013

    Guild Wars 2 players voted Ellen Kiel into a position on the Lion's Arch captains' council during the Cutthroat Politics release. In the newest update, Fractured, Kiel will keep her campaign promises by opening up new areas in the Fractals of the Mists! You'll be able to revisit the popular Molten Weapons Facility and Aetherblade Retreat dungeons in Fractalized form, with the final bosses from each joining the Jade Maw as Fractal bosses. Kiel has also sponsored research into the Thaumanova Reactor meltdown, giving players a chance to explore that slice of history for the first time. In addition, Fractals of the Mists will be getting a coat of polish on rewards, progression and Agony resistance. This release will also include the opening of an arena in World vs. World's Obsidian Sanctum, giving players a dedicated space in which to beat on each other mercilessly for the fun of it. Have at you! Enjoy the new trailer after the break.

  • Flameseeker Chronicles: Cultivating positive growth in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.05.2013

    Guild Wars 2's Tower of Nightmares release has been with us for the past week, transforming formerly beautiful (if centaur-populated) Kessex Hills into a toxic wasteland. The source of the devastation is a massive, thistle-topped structure in Viathan Lake, which was built and defended by the Krait and Nightmare Court. A whole lot of mystery is tied up in that thing, from Krait religion to Nightmare ambitions to the involvement of Scarlet Briar, but Marjory Delaqua and her partner Kasmeer Meade are on the case. The Pact has also gotten involved by aiding with research and demolishing the tower plant's offshoots, which are spreading on the wind like dandelions, only I wouldn't recommend adding them to salads, and they're not fluffy. The ArenaNet team responsible for this release has made some praiseworthy improvements over previous releases, which supports the idea that GW2's living world is still a work in progress with lots of room to grow. Combined with some interesting developer responses from the collaborative development initiative, I think it paints a promising picture of where the story is going in the upcoming months.

  • Guild Wars 2 will add the Edge of the Mists to World vs. World

    by 
    Anatoli Ingram
    Anatoli Ingram
    10.18.2013

    If you're a fan of Guild Wars 2's large-scale PvP gameplay mode, World vs. World, there's some good news coming your way: ArenaNet is developing a new map called Edge of the Mists, and it's designed to add spice to WvW gameplay and help alleviate some of the ongoing difficulties with queue times. We were invited to a conference call with Game Design Lead Jon Peters, where he let us in on some of the details and philosophy behind this new content. Guilds can apply to be part of an upcoming beta test and help shape the development of this new addition as well. Following on the heels of recent WvW additions such as Borderlands Bloodlust and World Experience Points, ArenaNet plans for Edge of the Mists to be the gateway to even more improvements.

  • Borderlands bloodlust in Guild Wars 2's World vs. World

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.16.2013

    Changes are coming to Guild Wars 2 in tomorrow's Tequatl Rising patch, and not all of them have to do with dragons. ArenaNet's Devon Carver has written a blog post to let fans of World vs. World know what they can expect to see after the implementation of the new Borderlands Bloodlust buff -- and what they can expect not to see. The lakes in the center of the Borderlands maps are being replaced with Ruins of Power, which will provide benefits to the world that manages to capture and hold them. Players must capture three of the five ruins to access one rank of Borderlands Bloodlust, which will provide players from that world with a significant boost to stats. The downside is that the ruins must be defended from nasty, off-world Mist invaders (otherwise known as your fellow players) to prevent them from capturing your ruins and stealing your buff. Carver also discusses the philosophy behind the changes, which are meant to give players fun reasons to fight each other instead of krait and quaggan NPCs.

  • ArenaNet on the future of zergs and roles in Guild Wars 2's WvW

    by 
    Jef Reahard
    Jef Reahard
    06.05.2013

    ArenaNet designer Devon Carver has teased the team's vision for the future of Guild Wars 2 world-vs.-world PvP in a lengthy new blog post. The entry is broken down into an analysis of the feature's current state as well as ANet's immediate and long-term goals. Among the latter are plans to address the zerg, player roles, and matchups and matchup scoring. "Right now our game rewards you for holding an objective, not necessarily for taking it, and overwhelmingly favors the last server to log out for the day," Carver says. "We have some ideas in the pipeline to try to increase scoring when people are playing the game and to make it much more difficult to keep your territory without actively guarding it." In other GW2 news, the dev team released a new video yesterday that focuses on the lore behind the Last Stand at Southsun and how it affects the game's "living story." Watch it after the break.

  • Guild Wars 2 prepares for Southsun showdown

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2013

    The big baddie of Guild Wars 2's recent living story has been called out. He's Canach, a renegade who thinks that that the answer to every urban planning problem is "more monsters." The Sylvari is behind a plot to use the creatures of Southsun to free settlers from the grasp of the Consortium. A showdown with Canach is set to happen when the next chapter of the game's living story rolls out on May 28. The update, titled Last Stand at Southsun, will contain a solo dungeon where players will go mano-a-planto with Canach. ArenaNet says that those who defeat Canach will then open up new group content to tackle. Other changes on deck include a zone-stomping monster and plenty of changes to world-vs.-world content. Southsun living story events, achievements, and rewards will be available until June 11th.

  • Flameseeker Chronicles: Simple pleasures in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    04.16.2013

    Right after finally crafting The Flameseeker Prophecies, I took my in-game efforts down a couple of notches. As a result, I've had a few fairly quiet weeks in Guild Wars 2. It's not for lack of things to do or of goals; I've still got plans for oodles of armor sets, a few of the pseudo-legendary weapons, a double-handful of additional level 80 characters, and some titles. I've just been taking a more laid-back approach to achieving those goals. For the last month or so before getting my shield I was running two to three dungeons a day along with other things like camping meta events and going into Orr for T6 mats, which is by no means hardcore but has made for a very pleasant experience switching into a lower gear. I've been taking time to enjoy the simpler pleasures of Guild Wars 2.

  • Guild Wars 2 changes WvW match reset time

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2013

    Guild Wars 2 World vs. World players, take note: ArenaNet is changing the time that it resets the matches. According to a quick post on the forums, the time is changing from 8:00 p.m. EDT on Fridays to 6:00 p.m. EDT. This was done to balance convenience between North American and European players, although west coast players have pointed out that the reset change makes it decidedly inconvenient for them. The new reset time goes into effect this Friday. [Thanks to Vinncynt for the tip!]

  • Flameseeker Chronicles: Guild Wars 2's March update

    by 
    Elisabeth
    Elisabeth
    03.26.2013

    It's patch day! Today marks the arrival of the long-awaited World vs. World patch for Guild Wars 2. There are, of course, many other things being bundled into this month's big update, but WvW might be stealing the show a bit. Of course, WvW updates probably mean hideously long waiting times as folks hop in to check out the new shinies, so how about you go ahead and queue up for whichever Battleground you prefer, and we'll talk about the details of this patch while you wait.

  • Guild Wars 2 adding Flame and Frost: The Razing update next week

    by 
    MJ Guthrie
    MJ Guthrie
    03.22.2013

    On March 26th, the third installment of the four-part Flame and Frost series in Guild Wars 2 erupts on servers. In this update, the land of Tyria will come under attack by an army composed of the dredge and the charr Flame Legion, whose sole purpose is to completely raze the land and destroy everyone in the way. This threat will burst through the fiery portals in the Shiverpeaks, and denizens of the land need help to defend themselves to avoid annihilation. Plenty of new features accompany this update, giving players multiple ways to help neutralize this threat, from two new NPCs whose stories and missions send players into the fray to dredge-constructed spy outposts that must be found and destroyed. World-vs.-world gets a facelift with a new progression system that includes new abilities and the elimination of culling. About a week after The Razing goes lives, players will be able to peruse the new GW2 leaderboards, where WvW rankings, PvP player rankings, and total achievement points will all be listed.