WorldOfWarcraftTcg

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  • WoW TCG preview: Chain Lightning

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.19.2006

    My shaman is only level 20, and doesn't yet have access to the Chain Lightning spell yet -- but I can only imagine the fun I'll have when I get it. (I get giddy just thinking of all the sheeps I could break!) The version of the spell included in the TCG is just what you would expect after having played the online game -- for the cost of five resources, it deals 3 damage to your primary target, 2 damage to the next target, and finally 1 damage to the last target. A great way to wipe out a whole party of enemies!

  • WoW TCG preview: Mind Blast

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.17.2006

    This preview highlights the shadow priest ability Mind Blast. In the online game, we know that Mind Blast provides a burst of direct damage at the cost of increased threat -- but in the TCG the spell is a bit different. Mind Blast costs a high amount of resources (5) in exchange for its scant 2 damage, but it also forces your opponent to discard a card for each damage dealt. And, with the right timing, this sort of forced discard could be devastating -- causing your opponent to get rid of his best cards.

  • WoW TCG Preview: Smite

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.16.2006

    As far as priest abilities go, smite used to be a joke -- and the punchline was usually "lol." However, since the priest changes came through a few patches back, smite has become a decent way of dishing out holy damage on your unsuspecting foes (who probably mistakenly think that a holy priest is nothing but sweetness and light!). The trading card version of Smite dishes out 4 damage to your target at the cost of 5 resources -- and while this may seem like a high price to pay, be aware that the damage caused by smite cannot be avoided or negated. Now that's not a bad deal.

  • WoW TCG Preview: Frost Shock

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.15.2006

    The shaman's shock spells must be some of the most entertaining spells in the game. Dealing with a spellcaster? Earth shock! Trying to cope with runners? Frost shock! And the trading card game's version of Frost Shock is no different. For the cost of only 2 resources, you deal 2 damage to your target and prevent them from being used to attack or protect this turn -- allowing you to control whom your opponent may use in combat. Certainly makes you want to be sure to always have a shaman on your side...!

  • WoW TCG Preview: Barman Shanker

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.13.2006

    This preview presents us with the rogue's friend -- the Barman Shanker dagger. What makes this dagger so special, besides its unique appearance? Well, it hits exhausted targets harder than normal targets, and because you must exhaust any of your ally cards in order to utilize their special abilities, it make make your opponents think twice about using their own skills. And in case they wise up and start holding back? Well, fortunately a rogue can exhaust any card by using the gouge ability.

  • WoW TCG Preview: The Battle of Darrowshire

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.12.2006

    I think I've done the in-game Battle of Darrowshire quest once. It was a blast, but since that first time, I've found it difficult to get a group together to complete the quest on other characters. Fortunately for me, completing the trading card game's version of this quest won't require a dozen players' time and attention -- instead, you pay one resource and discard three allies from your graveyard, in your own little reenactment of the battle. For your tireless efforts, you're allowed to draw an additional card.

  • WoW TCG Preview: Boris Brightbeard

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.11.2006

    This preview focuses on a hero card - Boris Brightbeard, a Dwarf priest with a holy spec and -- unsurprisingly! -- a healing ability. The ability itself is straightforward -- Boris is able to heal damage equal to the amount of resources you spend on the heal. And, while this card doesn't tell us anything new or interesting in terms of gameplay ability, it presents some nice artwork and, of course, amusing flavor text. (Be careful, making troll jokes can get you on my do-not -heal list, too!)

  • World of Warcraft TCG: Ally Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.11.2006

    These two preview articles highlight the different allies you'll have access to in-game, and what they can and can't do for you. There are different allies for players playing alliance and horde heroes, which I imagine adds some distinct flavor to playing either side in the game. Each ally has a resource cost (the number of resources you must expend to put it into play), an attack power (the amount of damage they can do to an opponent), a health rating (the amount of damage an enemy has to do to kill them), and sometimes special abilities. One ability of note is the "protector" ability - which I would describe in in-game turns as a warrior's taunt. When one player decides to attack another in the TCG, they choose an ally to attack with and an ally on their opponents' side to attack - however, if their opponent has any allies with the protector ability, they may use those cards to defend against the attack instead. The alliance preview introduces us to the dwarf paladin Maxum Ironbrew (who can heal himself) and everyone's favorite king of Ironforge, Magni Bronzebeard (who summons a dwarf warriors each turn to fight with you and also allows all dwarves in your deck to be protectors). The horde preview introduces us to the Orgrimmar grunt (which becomes more powerful the more grunts you have in play) and Warchief Thrall (who increases the attack power and health of all your horde allies).

  • World of Warcraft TCG: Weapon Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.07.2006

    The most recent TCG preview focuses on weapons cards, highlighting the two-handed polearm Flame Wrath. In explaining how the weapon works, we get a lot of information on how the game's combat system is going to work as well. At this point, I'm curious - the highlighted card is usable by warriors, paladins, and hunters, but I don't see anything that differentiates the warriors' use of this weapon from the hunters' - so will melee hunters be a force to be reckoned with? Will bow-wielding warriors be viable without the in-game advantage that hunters receive from autoattack? There's still a lot we don't know about the dynamics of gameplay. And, again, WoW TCG news gives an excellent rundown of what these text-heavy previews tell us.

  • World of Warcraft TCG: Hero Cards

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.02.2006

    More news on the front of the trading card game! Today, we're getting some explanation of Hero Cards - but with it comes a lot of other interesting information regarding how gameplay will work. If that's a bit too much to read, WoW TCG News gives a nice summation of what Hero Cards are and how gameplay is going to work. The information is still basic, but it becomes more and more interesting it sounds - and here I thought I'd kicked my old card gaming habits!

  • World of Warcraft TCG: UDeck Cover Art

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.31.2006

    With the World of Warcraft trading card game due for an October release, we're starting to get more and more information on it. Today, WoW TCG News posted scans of the eight different UDeck covers, each one done by a different artist. The UDeck is a plastic card case that you'll get when you purchase a starter deck and the outer artwork will be customizable with the options you see here (and, no doubt, more to come). And even if the idea of a trading card game isn't your thing, Upper deck has a great line up of artists on the project.