wow-death-knights

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  • Lichborne: It's been one week (of 3.1)

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.01.2009

    Welcome to Lichborne, the weekly Death Knight column. This week, Daniel Whitcomb continues to make sense of just what the heck they're doing to us on the PTR.So we have one week down in the PTR. We've had a chance to get more familiar with the Death Knight changes, both the documented and undocumented, and to see how they'll affect the way we play once 3.1 goes live. Of course, by the time 3.1 goes live, they could be changed pretty extensively, but for now, it's a good idea to check out where they are right now, and not only predict where they might go, but let the developers know by our feedback, based on testing, where we think the class should go. With that in mind, let's take a look at the current state of the class on the PTR, where we're going and where we want to be heading.

  • WoW Patch 3.1 PTR Death Knight changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.24.2009

    Good Morning Death Knights! As expected, we got a pretty long list of changes for Death Knights. The frost tree has received some extensive and actually somewhat shocking reshuffling, and there's a few other unexpected but interesting changes. It's good to be mindful that these changes are still in flux. We'll probably see more changes and perhaps some reversion of these changes depending on what happens. It's worth noting that MMO Champion currently has undocumented changes and a completely different 3.1 DK Talent tree up that doesn't even match the one suggested in the patch notes, so we can't say for sure if the patch notes are already outdated. But for now, we're going to focus on the patch changes for the most part. So, let's dive right in.

  • Lichborne: Howling Blast and other patch 3.0.8 follies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.23.2008

    Welcome to Lichborne, WoW Insider's weekly Death Knight column.Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late. Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.

  • Lichborne: Basic defense gearing for the Death Knight tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.15.2008

    Welcome to another edition of Lichborne, which this week is so epic, so mind-blowing, that we just couldn't release on a lazy day like Sunday, which is why it is a day late. That is my story and I am sticking to it.So you're level 80 and you want to respec to a tank build and head straight into tanking 5-mans. In order to be the best tank you can be, there's a very definite first step you should take, which we have discussed before, but which bears repeating: Get 540 Defense. This will make you immune to critical strikes from level 83 mobs, making it much easier to heal you in pretty much every situation, and it's really a prerequisite for serious tanking before any other stat. Unfortunately, Death Knights are at a bit of a disadvantage when it comes to getting maximum defense. We don't get to wear shields, block rating gear is right out useless for us, and two-handed weapons aren't itemized for defense. Still, it's possible to hit that magic number, even without dual wielding tanking weapons. This week's Lichborne is meant to showcase a variety of defensive options for Death Knights that require a minimum of dungeon grinding to get. By picking and choosing from this list, you should be able to get that 540 defense skill cap, and hopefully then be able to tank a few of the more difficult normals and beginning heroic dungeons on your own.As a reminder, defense skill is not the same as defense rating. Rather, you need defense rating to get defense skill. Specifically, you will need approximately 690 defense rating to gain the 540 defense skill you need to gain critical strike immunity against level 83 mobs.