wow-pally-info

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  • The Light and How to Swing It: First look at protection in Mists beta

    by 
    Matt Walsh
    Matt Walsh
    03.30.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Last week, we talked about the first tantalizing drip, drip, drips of information that were emitted in the Mists of Pandaria press tour that occurred, as well as the various media appearances that surrounded that event. Then, suddenly -- beta. So here we are, somewhere between the ecstasy of exploring a new world of ubiquitous wind chimes and rotund, alcoholic bear-men, and the agony of the occasional and painful glance at the beta invitation status on our account page. Nonetheless, at least we can live vicariously through the goings-on of beta players while we wistfully watch from afar. There's a lot of information coming out of beta, from datamining to the experiences of those lucky jerks already inside, and so we have lots to talk about. Let's dig in and make sense of all the changes that'll be waiting for us when the next expansion hits (thus far!). Also, please note, I'm avoiding anything that we've already learned in the past run-up -- including changes to block, the new and various talents, and previously revealed abilities like Boundless Conviction.

  • The Light and How to Swing It: Mists beta retribution roundup

    by 
    Dan Desmond
    Dan Desmond
    03.28.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Last time, I promised to pack as much comprehensive beta information as I could into this post, so I won't bother boring you all with the story of what exactly happened in that hotel room at BlizzCon. Instead, I'll stop wasting precious words and get right to it! As always when discussing content in an open beta, everything is very much subject to change. New glyphs This is probably the most retribution-relevant thing to come out of the recent Mists of Pandaria press tour. Sure, there's all the new zones, Battlegrounds, UI updates, and Pet Battle stuff, but the uniquely paladin piece of the pie is curiously small. Sacco wrote a detailed listing of all of the new glyphs available, but when perusing the paladin glyphs, I noticed something interesting -- there are loads more healing/utility glyphs (Cleansing, Protector of the Innocent) and cosmetic glyphs (Bladed Judgment, Fire from the Heavens) than glyphs affecting damage output (Double Jeopardy, Immediate Truth).

  • The Light and How to Swing It: 4 Dragon Soul tips to make your DPSers love you

    by 
    Chase Christian
    Chase Christian
    03.25.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With the 15% nerf to Dragon Soul slated for Tuesday and Mists of Pandaria's beta test here already, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it's easy to understand why everyone is focused on what's coming next. I am always looking for ways to optimize my guild's raids. If there's a way that I can shave a few seconds off a boss encounter, I'll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you're still learning Dragon Soul or working on a new heroic encounter, these tips probably won't apply to you.

  • The Light and How to Swing It: A week of tantalizing Mists information

    by 
    Matt Walsh
    Matt Walsh
    03.23.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. News hit Wednesday night that Mists beta was beginning to slowly open, capping a week that saw a deluge of new, juicy details from the next expansion. There wasn't much directly said about protection paladins in the press tour, though some tidbits got out that make for some interesting discussion. Moreover, with the launch of the beta client, datamining has begun; as a result, we already have a preliminary list of new glyphs -- which was also backed up during Blizzard's earlier presentation. Glyphs 3.0 In Cataclysm, glyphs got a major numerical boost through the addition of prime glyphs, which were just straight buffs to various skills rather than tweaks like the major glyphs. As a result, they were easily mathed out to determine the best choice for each situation, which you likely saw listed in any class guide produced during Cataclysm's life cycle. This was pretty boring, as Blizzard saw it, and as such, the whole prime glyph system was chucked out of the game.

  • The Light and How to Swing It: 4 holy talents I want to see in Mists

    by 
    Chase Christian
    Chase Christian
    03.18.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. When I look at our upcoming talent tree in Mists of Pandaria, I'm not blown away. Repentance and Divine Purpose are nearly identical to the versions in the retribution tree today. Pursuit of Justice and Speed of Light have been edited slightly but fulfill the same general roles. There are definitely some new talents in the mix as well, like Holy Avenger and the new Sanctified Wrath, but many of the choices are simply repeats of existing talents. I have a few ideas on how to fix that. With equal parts of stealing talents from other classes and coming up with brand new ones, we could liven up our options quite a bit. I want to see more dynamic healing options available, rather than yet another cooldown like Clemency to manage. We spend most of our time in the trenches, pressing Holy Light and Holy Shock until our fingers are numb. Improving holy's style of healing will go a long way toward making the class more exciting to play.

  • The Light and How to Swing It: Being the main tank

    by 
    Matt Walsh
    Matt Walsh
    03.16.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. I've been watching an unhealthy amount of Ramsay's Kitchen Nightmares lately -- not the trashy Fox reality drama production, but the U.K. version, which is more focused on the food and, y'know, kitchens. Anyway, while watching the interactions between the various members of the kitchens depicted, it's interesting the parallels you see between the various degrees of chefs and how that correlates with the various degrees of tanks within a raid operation. Without getting too, er, French, the two biggest fish in a kitchen are the chef de cuisine (or, as the rosbifs may call the job, the head chef) and the sous-chef de cuisine. This correlates directly with most tanking hierarchies you'll find, where there is a main tank and an off tank. (In some guilds, there may be a number of off tanks.) Much like how the head chef is the boss when it comes to what's being served, the main tank is in charge of handling the burden of developing the tanking strategy and executing it. And likewise, while the sous-chef is second-in-command and chief substitute, the off tank handles a similar role within their own structure. Similar to how the head chef might not be the one always sitting there and actually preparing every single dish, the main tank isn't always the one on the boss. For both, their personal strengths might lend them better to a different, lesser role while the lieutenant gets a chance to step up and carry some of the burden. You see this in fights where one tanking class is stronger against a particular mechanic than another, like perhaps putting a highly mobile warrior on Shannox's dog Riplimb. Essentially, there is more to being a main tank than the jobs you perform. It's also the experience, the leadership, the dependability, and the prestige.

  • The Light and How to Swing It: Refreshing the retribution utility toolbox

    by 
    Dan Desmond
    Dan Desmond
    03.14.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! I have always been a staunch supporter of the Ret Paladin DPS Equality movement. Ever since my male blood elf first picked up a two-hander and started swinging, I've been quite fixated with the entire meter-chasing DPS subculture that manifests itself in at least a small handful of raiders in each and every guild. There were a few tricks that felt too dirty to use (I'm looking at you, agility gear during Wrath), but for the most part, I have enjoyed the process of milking as much delicious damage from my character as possible. Lately, however, I have found myself examining this philosophy in a wider scope. Sure, battling for the top spot on Skada has been fun, but is that truly what we should be aspiring to? Is there more to being a ret paladin than golden combo points and a big weapon? Clearly the answer to this question is, "Of course, Dan, are you mental? We have so much utility -- get the net!" Well ... chyeah, right! Actually, you are right -- our utility spells are among the things that set us apart from other classes and keep us from being just better-looking rogues. But is their mere existence enough, or should our playstyle involve some form of active utility? What would this look like, and is it even feasible?

  • The Light and How to Swing It: Evaluating Mists of Pandaria talents for holy paladins

    by 
    Chase Christian
    Chase Christian
    03.11.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Speculating on talent choices that aren't even being publicly tested yet is risky business. Mists of Pandaria isn't in beta testing yet, which means that everything is still be up in the air. What if holy power gets scrapped between now and then? What if the developers decide that shockadins should actually be viable? There are simply too many unknowns when discussing an upcoming game that hasn't faced any public scrutiny. At the same time, speculating on talent choices with no empirical evidence whatsoever is also fun, because we get to make it up as we go along. I am already imaging a build with the new Pursuit of Justice, where I stack up 5 holy power points via Boundless Conviction and run around with 60% bonus speed for an entire encounter. Will it work with 5 holy power points, or will the speed boost only count 3 of them? Only time will tell. Or Ghostcrawler. But mostly time.

  • The Light and How to Swing It: It's the end of block as we know it

    by 
    Matt Walsh
    Matt Walsh
    03.09.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Much like Commander Shepard and the Reapers, we've known for a long time that doom was coming for us block tanks, some way, some how. The stack has been on the nerf list for quite some time. We dodged the bullet in 4.2, and then in 4.3, the devs called off the dogs entirely, giving us a respite. However, with the recent publishing of Ghostcrawler's Mists stat changes Dev Watercooler, we now have an idea how our most favorite stat is going to be unceremoniously slice and diced. The changes to block will have far-reaching consequences for our class (as well as protection warriors). Obviously, this is pre-alpha and thus a nerf only in theory, but it's obvious what the intent is here: the defenestration of block to prevent mastery from being the powerhouse stat and block from being the powerhouse mechanic that both were for much of the Cataclysm cycle. And while it's evident that something needed to be done to block in the long run, I'm not quite sure that the changes Ghostcrawler outlined were the best avenue to take.

  • The Light and How to Swing It: Evaluating Holy Radiance's fifth tick

    by 
    Chase Christian
    Chase Christian
    03.04.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. I made a lot of sacrifices to hit the 3,500 haste break point, which grants our Holy Radiance spell a free fifth tick. The truth is that the extra tick wasn't free, and it came at a great cost. The question in my mind was whether or not the cost was worth the benefit, whether or not the fifth tick made up for the losses in other areas. Holy Radiance is a pretty important spell in our arsenal right now, and haste is good generally, and so I figured there was at least a chance that the fifth tick could prove valuable. I knew I was making sacrifices to get to that haste plateau, but I had no a priori way to quantify exactly how that would affect my overall healing. I just went for it. After last week's full clear of Dragon Soul with my 3,500 haste build, I now have data to parse. I started matching encounters and parts of encounters in apples-to-apples comparisons using CompareBot to evaluate my performance. The results of my experimentation with a 3,500 haste build had me quite intrigued.

  • The Light and How to Swing It: The case against Vengeance

    by 
    Matt Walsh
    Matt Walsh
    03.02.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Do you remember what it was like to tank before Vengeance existed? It's been a year and a half since patch 4.0.1 implemented the Cataclysm. Along with the myriad changes that followed, tanking threat was forever changed with the introduction of Vengeance. What I remember about threat generation in those halcyon days was you'd grab threat early on with an elaborate combination of burst and threat transfers from rogues and hunters, and then you'd spend the rest of the fight with one eye on Omen to make sure that shadow priest didn't sneak up on you and rip threat away. I know this is a song that you've heard me sing many a time before, but I always found that constant threat (pardon the pun) of your DPSers ripping aggro from you to be an intrinsic, exciting part of tanking. And while I've always argued that being robbed of that aspect of our gameplay was the biggest problem with Vengeance, the fact is there are more mechanics-oriented issues with the design. Fellow paladin blogger Theck (he of numbers and pounding headaches, and the graphs that bring all the boys to the raid) has written a compelling indictment against Vengeance, recently posted on his blog, which has caused me to completely reevaluate my opinion of the design -- and not toward a more positive light.

  • The Light and How to Swing It: 4 ways to start retadin combat off with a bang

    by 
    Dan Desmond
    Dan Desmond
    02.29.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! One of the perks of this job, at least in my mind, is receiving reader mail and interacting with the community. I love doing what I can to help people new to the spec; it's really why I started blogging and writing about retribution paladins in the first place! Anyway, last week I received an email posing the following question: I have noticed that some other ret paladins have very high initial DPS. How are they doing this and how can I do the same? The string of abilities and buttons you hit at the beginning of combat, called opening sequences or openers, are a much-discussed topic among theorycrafters and the community at large. Naturally, your first few attacks can set the pace for the rest of the fight. Fortunately, the spec is forgiving enough that even if you flub a button at the beginning of an encounter, your overall DPS won't go straight in the toilet. Even so, I have a few pieces of advice up my sleeve from my own experiences that can help you start the fight off right.

  • The Light and How to Swing It: The road to 3,500 haste

    by 
    Chase Christian
    Chase Christian
    02.26.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. I love the stat break points in WoW. The idea is that at certain values of a stat like critical strike rating or haste, your character's power improves dramatically due to some complex interaction. Not ever spell scales linearly, and so as you reach certain thresholds, your potency can vary wildly. Holy Radiance's interaction with haste rating is a perfect example. The haste rating we acquire obviously lowers the spell's base cast time, which is how every spell works. However, at certain values of haste, we can actually cause Holy Radiance's AoE HoT to proc for an additional tick of healing. The extra tick of healing tacks on an extra 10% to 15% healing to each Holy Radiance we cast, dramatically affecting the spell's potency. The problem is that while the first haste break point for HR is easily achievable at 777 haste rating, the next break point requires nearly 3,500 haste rating to achieve.

  • The Light and How to Swing It: Resistance, the magic stat

    by 
    Matt Walsh
    Matt Walsh
    02.24.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Perhaps the most elusive of all tanking stats are the various magic resistances. You can't get them on any of the normal gear you strap to your various extremities, only on some trinkets. Some races have magic resistances as part of their racial bonus toolkits, but these are minimal and don't stack with any other resistance buffs. And speaking of which, two raid buffs -- Mark of the Wild and our own Blessing of Kings -- will increase all magic resistances by a set amount. Lastly, you can buff your resistances by a rather large amount with an elixir. It fits that resistances are so rare considering how very, very powerful they are. Just the combination of a Prismatic Elixir and a raid buff can be worth about 28% magical damage reduction for fire, frost, and shadow damage, for example. Combine on top of the that the clicky effect from Mirror of Broken Images -- Image of Immortality -- which is worth 40.51% damage reduction by itself, and you're talking a serious percentage of magical damage just brushed off like dust on a sleeve. A short history of magic resistance In the early days of WoW, a key gear check for some raid fights was the requirement that everyone in the raid had to accumulate a set of gear with resistance stats for a specific type of magical damage. Molten Core was obviously the first, requiring raiders to grind out a complete fire resistance set so they could withstand the various fiery attacks that Ragnaros' minions would dish out. This trend continued throughout vanilla WoW to fights like Princess Huhuran, for whom you needed melee players kitted out in nature resistance gear, to well into The Burning Crusade for fights like Hydross the Unstable. There, the encounter demanded one tank in frost resistance gear and one in nature resistance gear to correctly tank the fight. Black Temple had several fights that rewarded shadow resistance, and perhaps the grand swan song of the resistance set in The Burning Crusade was M'uru.

  • 4 major updates for holy paladins in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    02.19.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Blizzard recently promised to release a flurry of Mists of Pandaria information in March, but apparently it's opened the gates early. The Mists of Pandaria talent calculator and ability list received a massive update this week, giving us new info on the talents and spells that holy paladins can look forward to in Mists. In addition, the Blizzard community managers have been answering questions about the new data at a rapid-fire rate. Holy paladins have a lot to look forward to in Mists. It's clear that the developers have been looking at our weaknesses as healers, as several of our long-standing issues have been addressed. While we've always had a wide variety of utility abilities, until recently, holy paladins really only had single-target heals at their disposal. With the introduction of the revamped Holy Radiance in late Cataclysm and now the new talent options we'll in Mists, our base healing toolbox is looking more and more complete.

  • The Light and How to Swing It: A look at the Mists talent calculator update for tanks

    by 
    Matt Walsh
    Matt Walsh
    02.17.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Yesterday, Blizzard updated the Mists of Pandaria talent calculator for all the classes, tantalizing us with many new goodies. For the first time since the talent trees were first debuted at BlizzCon last year, there are actual new and exciting choices awaiting paladins in each tree -- not just reworked talents and spells that already exist in game, but actual new toys to potentially play with! Moreover, the spell list betrays a few clues of how tanking will operate for us in the next expansion. Obviously, this is all pre-alpha and thus very much subject to change, but it's still very worthwhile to dig in and see where the expansion is headed. The rotation keeps on rotating For starters, as I had written was my hope last week, Crusader Strike (and Hammer of the Righteous) were changed to 4.5-second cooldowns, up from 3 seconds. And yes, they are still linked; using one will force a cooldown the other. In any case, this stretches out the heartbeat of the rotation, thankfully, and makes the act of moving through one's rotation much less blisteringly repetitive. On top of that, Judgement's cooldown was reduced to 6 seconds, Consecration's to 9 seconds, and Avenger's Shield's to 9 seconds. And on top of that, Grand Crusader now has a 40% chance to proc a free Avenger's Shield. Considering all of that, we're talking about a very busy and very varied rotation. It gives me goosebumps just to dream about not having every other key I press be Crusader Strike.

  • The Light and How to Swing It: In defense of Inquisition

    by 
    Dan Desmond
    Dan Desmond
    02.15.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! When your paladin first hit level 81 and you visited your trainer, I bet you had no idea how much of an impact that little ability called Inquisition would have on your future DPSing career. OK, maybe if you read the tooltip you could have had some idea, but I will fully admit that I completely forgot it was in my spellbook until a short while after I hit 85. And to be fair, at the time it was a really lackluster ability. Sure, Exorcism hit like a truck thanks to the new version of The Art of War, and Hammer of Wrath still hit decently hard, but other than those two abilities, Inquisition didn't really buff a whole lot. One of the main selling points of Inquisition (if not the main selling point) came when Blizzard changed our mastery from 3 free holy power to X% extra holy damage off your most used abilities in patch 4.0.6, allowing Inquisition to boost an even larger percentage of our damage by 30%. So, thanks to our mastery, Inquisition is here to stay. Is this a good thing or a bad thing? In case my own opinion wasn't made clear in the title, I have been a long-time supporter of this ability. However, I know that there is a very large group of players with a dissenting opinion, and that's OK. Some preferred the Wrath model of retribution to the current model, and for others, it's just the opposite. In an effort to make my reasoning clear, I'm going to pick a few of the most common complaints I have seen or heard. Hopefully, my responses won't make me seem like I'm a masochistic freak who loves to stare at a countdown and plot in advance exactly when to refresh it. Because I'm totally not -- my therapist assures me that I'm a completely normal person.

  • The Light and How to Swing It: New tools for evaluating holy paladins

    by 
    Chase Christian
    Chase Christian
    02.12.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There's no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player's gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly. Evaluating a healer is much more difficult. As their group's damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you're killing heroic Ultraxion in four minutes, your raid simply isn't taking enough damage for you to parse highly. In order to properly evaluate a holy paladin's play, you have to dig deeper.

  • The Light and How to Swing It: 2 tanking wishes for Mists

    by 
    Matt Walsh
    Matt Walsh
    02.10.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. We're still a ways away from Mists of Pandaria and certainly months away from the beta, but nonetheless, everyone's eyes are firmly affixed on the horizon that is the next expansion. Dragon Soul will drag on into the near future, and so around the umpteenth time one has defeated Deathwing, one cannot help but daydream of a brighter future of new landscapes, new enemies, and a revamping of one's favorite spec. Tanks in particular have much to look forward to with Mists of Pandaria and WoW 5.0. We're due for a major reconstruction of our playstyle through active mitigation. Cataclysm proved eponymous with regard to how it changed tanking during its lifespan (some would rightfully argue that it was not entirely for the better). The hope is that MoP will be equally shattering but in a much more positive way. Where Cataclysm in many ways simplified tanking and made it less interesting, hungry eyes gaze upon the next expansion in the hope that it will reverse this course. Myself, I have three wishes for Mists of Pandaria. Each would make tanking once again more compelling and far more interesting. A new, more interesting rotation In the Cataclysm beta, for a time, Crusader Strike was on a 4.5-second cooldown, which has the side effect of leaving gaps in the rotation. Beta testers raged against this, complaining that the gaps made the protection paladin rotation a snore, as well as hugely frustrating when you had nothing to fill a GCD with. Rather than fixing the issue by lowering the cooldowns on various filler attacks, the devs lowered the cooldown of Crusader Strike to 3 seconds. This eliminated the gaps but at the cost of making the rotation horribly rigid. At least in Wrath's 969 rotation -- widely accepted as the most boring tank rotation in the game -- you weren't constantly hitting the same button every other GCD. The new rotation, snarkily dubbed 939, was in some ways a step forward, in other ways a step back.

  • In defense of intellect plate

    by 
    Chase Christian
    Chase Christian
    02.05.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. There was some talk on the official forums recently about the logistical issues presented by plate gear with intellect on it. The best part of the preceding sentence is that it was true last year, it's true this week, and will probably continue to be true next year. While the gear itself was originally called spell plate due to its spellpower stat, it's now usually referred to as intellect plate. The issue isn't with intellect plate or holy paladins, because they've both been serving their purposes perfectly. The problem is how intellect plate interacts with boss loot tables, affecting everyone else in the raid.