wow-pvp

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  • Warlords of Draenor: Call to Arms removed

    by 
    Anne Stickney
    Anne Stickney
    08.30.2014

    Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend -- later renamed the Call to Arms in Wrath of the Lich King. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation. While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. Unfortunately, some battlegrounds are still perceived as favoring one faction over another -- which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. So what's the solution? Removing the Call to Arms weekends altogether.

  • Warlords of Draenor: Highmaul Coliseum offers free-for-all PvP

    by 
    Anne Stickney
    Anne Stickney
    08.23.2014

    Warlords of Draenor certainly seems to be mixing it up on the PvP front, offering a lot of new options for players that enjoy PvP. Oddly enough, one of the coolest opportunities for PvP I've seen so far comes not in a battleground or even on the fairly addictive isle of Ashran, but from your garrison. While leveling through Gorgrond, players can choose to make one of two outposts, that will unlock the plans for one of two medium buildings -- the Lumber Mill, or the Gladiator's Sanctum. If you choose the Gladiator's Sanctum, you get a few nice perks for Gorgrond -- and you also get to build the Sanctum itself. Level 3 of the Gladiator's Sanctum unlocks the Highmaul Coliseum, shown in the video above. A solo scenario, the Coliseum places you in a pit with other players. Once the event starts, it's a free-for-all brawl, and the last person standing wins the spoils. What kind of spoils? PvP gear, of course! To unlock the level 3 blueprint for the Gladiator's Sanctum, players must first complete The Bone Collector, an achievement that requires players to collect 4,000 Broken Bones from PvP combat in Draenor -- any kill that awards honor also awards 3-6 bones. Once you've built the level 3 Sanctum, you gain access to Highmaul Coliseum, as well as a buff that reduces all damage in outdoor Draenor zones by 50% if you fall below 35% health. Take a look at the video for more of the Coliseum in action -- I particularly like how dead players are teleported up into the stands to watch the rest of the brawl play out, spectator style.

  • Hotfix to address issues with flag carriers in rated battlegrounds

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.21.2014

    It's tough carrying the flag in Warsong Gulch or Twin Peaks, primarily due to the Focused Assault debuff which increases the damage you take when you pick up the flag -- but it's about to get a little tougher for tanks playing these rated battlegrounds. According to CM Lore, in rated battlegrounds tanks who carry the flag should be getting a bigger debuff -- 50% additional damage compared to the 20% others get. However, a bug is currently treating tanks just like everyone else, so expect a hotfix soon (no restarts required). In addition to fixing debuff damage, there are plans to add the same kind of debuff system to orb carriers in rated Temple of Kotmogu and cart carriers in rated Deepwind Gorge. These changes will take effect next maintenance cycle. All of these changes are for rated battlegrounds only, where they should make it a bit easier to take out enemy flag carriers -- and tougher to keep your own alive.

  • Do Battlegrounds need tutorials?

    by 
    Anne Stickney
    Anne Stickney
    02.02.2014

    When I first starting doing Battlegrounds way back in vanilla, it was pretty easy to learn exactly what the rules were. Not because I went and researched the individual Battlegrounds, but because I had a team of guildmates that were happily running the new feature over and over for a fun break from raiding. In later years, I joined a guild that was by and large devoted to PvP content over PvE. With the original honor grind being as ruthlessly difficult as it was, I was happy to help heal those in the guild working on that arduous trek to High Warlord -- and I never had to ask what to do in a Battleground. I was well informed from the get-go. But at some point after Burning Crusade, I simply lost interest in PvP. I think it was after the introduction of arenas. Most of my PvP-oriented friends became absolutely enthralled with the idea of doing arenas, gaining ranks, and more importantly earning those hard-won season's end mount rewards. It wasn't that I didn't have an interest in the mounts, or that I didn't like PvP anymore. It was more that I knew, logistically speaking, that I wasn't particularly good at PvP. It didn't matter so much when the games were just a matter of win or lose, but when it came to arenas, I really didn't want to ruin the carefully-earned rankings my friends had obtained. I came from an era of the original honor grind. Rankings were sacred back then. Consequentially, I don't really do PvP anymore. Not because I don't enjoy a good Battleground, but because at this stage in the game, I haven't the faintest idea what to do in any of them.

  • Still no spectator mode in the works for WoW arena

    by 
    Dawn Moore
    Dawn Moore
    07.12.2013

    While there are many changes in store for the arena in patch 5.4, there are still no development plans for a spectator mode according to EU community manager, Nakatoir. The latest blue post on the matter reiterates much of what we've heard before -- that yes, a spectator mode would be awesome but would require great number of resources to develop. Thus it's not currently in the cards. Nakatoir -- Spectator mode and the esport scene in general I don't deny that getting a working spectator mode would help with community ran competitions and tournaments and it's one of the reasons that we would like to have one. Understand that this is something we know that players want and it's something that we would like to provide to you. We simply have no plans at this time to implement such a feature, but when we are able to implement this feature we'll be sure to let you know about it. source Given the incoming arena and PvP changes slated to arrive in patch 5.4, one might expect the demand for a spectator feature to increase, but who knows for sure? What do you think? Would having spectator mode increase your interest and participation in arena? Do you think the WoW eSports community would grow if there was a dedicated spectator mode like the ones found in StarCraft 2 or League of Legends?

  • Breakfast Topic: Will patch 5.4 bring you into the arena?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.07.2013

    I have to admit, even as a gamer who doesn't typically tend towards PvP combat, the recent news that Blizzard was removing the arena team requirement from participation has piqued my interest. I've played a bit of arena before, with a small team of friends, but we were never serious about it -- or particularly good at it -- and our mutually busy schedules didn't give us much time to play together. But now, participating in an arena battle looks like it will be as simple as queuing up for a battleground or dungeon run. On the plus side, that makes it easier for newbies (like me) to give the system a try. And, who knows? Perhaps arenas will become my new favorite thing. And on the down side, it might mean arenas will be flooded with newbies like me, who will be a nuisance to everyone (possibly including ourselves). But dangerous flood of newbies are not, will the patch 5.4 changes be drawing you into the arenas?

  • Patch 5.4: Arena teams out, cross-realm arenas in

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.01.2013

    Patch 5.4 is already shaping up to be a big one, and today Blizzard announced some major arena changes in addition to the tie-breaking system. Aiming to improve the arena experience by making it easier for anyone to compete, arena players will no longer need an arena team (in fact, arena teams don't even appear in the UI on the PTR): in patch 5.4, queuing for an arena match will work similarly to queuing for rated battlegrounds. You'll be matched with other players queuing to fight with and against, based on your rating. Additionally, matches are no longer limited to your battlegroup: you'll be able to play with or against anyone in your region, and even be able to compete in cross-realm groups with friends on other realms. Matches themselves will stay (mostly) the same, though your conquest point cap and requirements to purchase items will be based on your personal rating. These changes are live on the PTR now if you want to check them out for yourself. See the full text of Blizzard's announcement under the break.

  • Ask The Developers: PvP changes on the PTR

    by 
    Sarah Pine
    Sarah Pine
    04.02.2013

    A wild post has appeared on the EU forums, detailing the ground rules for an upcoming "Ask the Developers" opportunity relating to the PvP changes on the patch 5.3 PTR. It's currently locked, but on April 9th the thread will go live for 48 hours, during which time players are encouraged to post all of their PvP-related questions and to vote on their favorites. Don't ignore the voting option, because Blizz will be prioritizing their responses by popularity, and the questions with the most votes are the most likely to be answered. There are also some ground rules for how the thread will work that are typical for "Ask the Dev" designated posts, and shouldn't be anything new for forum veterans. If you're planning on participating in the post, it's worth reading over them so your questions have the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we'll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.

  • WoW Archivist: The evolution of Alterac Valley

    by 
    Scott Andrews
    Scott Andrews
    07.13.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? The battle was nearly won. Back and forth, a 16-hour war between the Frostwolf Clan and the Stormpike Expedition had ravaged this once-remote valley. Towers and strongholds had been put to the torch. Countless heroes on both sides had fallen to blade and blast. A rampaging troll king had been defeated. Air strikes had rained fire from the sky. Elementals had been summoned and vanquished. At last, but not without heavy losses, the Frostwolf orcs and their allies had fought their way across the narrow bridge to assault the final bastion of the dwarves. All had sworn to see Vanndar Stormpike dead that day and the valley seized. They would kill him or die in the attempt. The AV "zone" The original version of Alterac Valley went live with patch 1.5. Along with Warsong Gulch, these two Battlegrounds were the very first ever added to WoW. Warsong Gulch was designed to be a more traditional PvP experience that anyone who had played Unreal Tournament or Halo could recognize. Some matches could last for a while, but the experience was meant to be a short-term PvP engagement. Alterac Valley, in its first incarnation, was absolutely nothing like that. AV was not, in any modern sense of the word, a Battleground. AV was a zone.

  • A response to the "Do you like PvP?" Breakfast Topic

    by 
    Olivia Grace
    Olivia Grace
    04.11.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth making with the stabby and turning people into frogs. A little while ago, I wrote a Breakfast Topic asking if you like PvP. I was really pleased to see lots of people commenting, and we got some really interesting responses telling us why some folks don't like PvP. A lot of it was predictable, things I had anticipated as someone who's gone from really disliking PvP to absolutely loving it, making it the main thing I do in WoW, and eventually writing about it for WoW Insider. I know you may not believe me, but my early PvP experiences were basically just going into Battlegrounds and having no comprehension of what was going on, and declining duels. Now, I'm not trying to persuade you to become a PvP nut like me. I just want those who don't like PvP to take a moment to read this and maybe see if I can persuade you to try a little PvP, armed with some more knowledge. That is, after all, my main aim. A good number of complaints relate to PvP gear, how you have to grind for it, and how you need it in order to be successful. There are a few simple steps to deal with this, though! Buy the crafted set from the Auction House, or have it crafted, or craft it yourself. There is a set for everyone, and a jewelcrafter can make you jewelery to go with it. The mats aren't hard to find or expensive to buy, and anyone who's leveling the profession that makes the gear will be making it. Ask in trade; you may get it for the mats. This will net you a cool 3,250 resilience. If you're a dedicated raider or PvE player, you're going to have spare valor or justice points lying around by now. Justice points convert to honor at a rate of 375:250 and valor to conquest at 250:250.

  • StarCraft vs. Warcraft: What is the WoW community missing?

    by 
    Dawn Moore
    Dawn Moore
    01.10.2012

    For the past year or so, I've been living a double life. To some, I am a skilled and tenacious night elf priestess, adventuring through Azeroth at the charge of the Holy Light, healing the injured and saving the incompetent. To others, however, I am but a lowly brood mother, commanding a swarming, parasitic army with occasional success against my enemies across the Koprulu sector. Don't follow me? Basically, I've just been playing a lot of StarCraft 2 whenever I'm not raiding. Still, being heavily invested in WoW and StarCraft has really felt like living two lives at times, especially when you consider how dramatically different they both are. And I'm not talking about the gameplay; obviously one would expect an MMORPG and an RTS to be incomparable. What I mean is that that the culture and community that surrounds these two games are distinctively different, despite the fact that the games share some of their playerbase with one another. You'd think that one game community would be pretty similar to the next, but they're not. The whole thing has left me with a lot of questions to turn over in my mind. Is it possible that the WoW and StarCraft communities could learn from the other? Seven years in, is it even possible for the WoW community to change in any significant way at this point? And if so, is there something missing in the WoW community? To explore the idea further, I started making a list of all the things I thought the StarCraft community had that the WoW community was lacking.

  • Lichborne: PVPing as a blood death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.20.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we talked about the basics of PVP, focusing mostly on frost and unholy PVP methods. This is primarily because frost and unholy have the type of tools that one needs to not only survive but to lock down your enemies and control the field of battle in a PVP environment. That said, playing WoW is about fun, and if you have more fun playing blood, well, why not give it a try? While blood probably won't get you quite as high of a rating as unholy or frost will, it's still a relatively viable thing to use in the Battlegrounds. This week, we'll take a quick look at some the ins and outs of blood PVP.

  • Lichborne: Cataclysm PVP basics for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.13.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This is about the time in an expansion's life cycle when PVE content is just getting a little too repetitive, to be frank. With only one instance at the top raid tier and only two dungeons at the top LFD tier, it's pretty tempting to try out a few battlegrounds or an arena or two just to spice things up. Personally, the RBG reward mount is one of my favorite-looking ones out of the whole bunch, so that's even more reason to try this PVP stuff out. This week, we're going to look at some of the most basic stuff you'll need to know if you plan to do some PVP as a death knight.

  • WoW Archivist: World of Warcraft patch 1.5

    by 
    Alex Ziebart
    Alex Ziebart
    07.05.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It's back to patch notes in this week's Archivist, where we'll be looking at the lovely little details of patch 1.5, released back in June of 2005 just one month after patch 1.4. Patch 1.4 implemented the bare bones of World of Warcraft's first honor system, but it was patch 1.5 that brought us the part players cared about: battlegrounds -- specifically, Warsong Gulch and Alterac Valley. The patch also included ... Another early attempt at building the Dungeon Finder A dishonor system More effort to build upon Molten Core Follow along, won't you?

  • WoW Archivist: World of Warcraft patch 1.4

    by 
    Alex Ziebart
    Alex Ziebart
    06.21.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Onwards we go through the tomes of World of Warcraft history. Today we come to patch 1.4, released May 2005, a short two months after patch 1.3. Patch 1.4 was the sort of patch we would be shocked to see nowadays: it contained no raid zones and no instances. It wasn't bare of content, though. Some highlights from this patch are: The implementation of the earliest iteration of the honor system Sweeping itemization changes in high end 5-man dungeons and raid zones The outdoor area of Andorhal was revamped from, quite literally, the ground up And the most controversial classic WoW change of them all: the succubus model was updated Let's dig in. Just like our patch 1.3 discussion, our first page will be the patch notes (which are always massive) and the second page will be our in-depth look at the highlights.

  • Eye of the Storm rated battlegrounds video with commentary

    by 
    C. Christian Moore
    C. Christian Moore
    01.19.2011

    Work warning: NSFW language in video commentary. I originally wrote an article to go with this video. If you have some time, check out my Eye of the Storm rated battleground strategy article. After our last video, I got a special request for Eye of the Storm, as it seems there are many different kinds of strategies going around with this particular battleground. So for our second episode of rated battleground videos, I'm bringing you an Eye of the Storm, complete with Ventrilo audio (NSFW language). The audio is quite humorous at times (16:10, I'm looking at you) -- just make sure you're not around small children or your boss. This is one of the first rated battlegrounds I've done as a human;- I recently realm transferred to Kel'Thuzad and faction-changed to Alliance. In this video, I only have 1,200 resilience and 240 battleground rating. I apologize for my somewhat robotic-sounding voice; I'm going to look at investing in a higher quality microphone some time in the near future. Hopefully you'll enjoy the video; we were all very surprised with how it ended (as you can tell from the audio).

  • The Art of War(craft): Eye of the Storm rated battleground strategy

    by 
    C. Christian Moore
    C. Christian Moore
    01.16.2011

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. C. Christian Moore is filling in for Battlemaster Zach Yonzon this week, and does he have a treat for you -- rated battleground strategy! Rated battlegrounds are a very fun subject to theorycraft strategies for; they're new and interesting. I recorded a rated Eye of the Storm that I originally intended to go with this article, but instead, I'll be bringing you the written strategy now and video later, complete with Ventrilo recording! If you need a refresher on Eye of the Storm or you're new to battlegrounds in general, Zach wrote a great Eye of the Storm primer. I've only played Eye of the Storm three times now in rated battlegrounds, although I've been a part of many different strategies from premades in The Burning Crusade and Wrath of the Lich King. As far as I know, there are six seven different ways to play the battleground, although they're lumped into three camps. The three camps are 2v2, 3v1, and 4v0. The numbers are how many towers your team intends on capturing. Each camp (save 4v0) has differing sub-strategies within it.

  • Battle for Gilneas video with strategy commentary

    by 
    C. Christian Moore
    C. Christian Moore
    12.28.2010

    I mentioned in this week's Blood Sport that I'd soon have a video up for you guys. Well, it came sooner than I expected, as everything worked out splendidly. All together, it only took me a few hours to record video, record audio, patch both together, convert files, and upload to YouTube. For our first PvP video together, we'll be discussing adventures in the Battle for Gilneas with my favorite affliction warlock. This is actually my third rated battleground ever -- in the first two, I was demonology in back-to-back Twin Peaks. The games weren't particularly exciting (we 3-0 capped both games), and there were some recording errors in each. I don't have any listening music for this one; you can pick your own! If Windows Movie Maker allowed me to throw down an audio track, you'd probably be hearing Deadmau5. However, as a consolation, there is commentary from yours truly for 14 minutes and some change! In this episode, I talk about: disparity 10v10 team compositions Battle for Gilneas strategy a helpful tactic not many teams are using right now myself (unfortunately for you, bwahaha) If you have any constructive criticism, questions, or just things you'd like me to discuss next time, please leave a comment below! Note: I talk a lot about 15v15 early on in the video to quickly explain even distribution. I understand Battle for Gilneas is a 10v10 and am just making points about distribution and disparity. Find out how the Cataclysm talent tree redesign affects PvP, how sub-speccing will work at higher levels in the expansion, and how the new Azeroth will affect world PvP. Visit Blood Sport for the inside line on arena PvP.

  • The Art of War(craft): Winning Tol Barad

    by 
    Zach Yonzon
    Zach Yonzon
    12.27.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. Just like Wrath's introduction of Wintergrasp, Cataclysm implemented an outdoor (non-instanced) PvP zone where the Horde and Alliance fight for control. This place is called Tol Barad, and most of what I'd written from the beta still applies. What I didn't write about then (and what wasn't quite apparent from beta testing) was how imbalanced the zone could be in favor of the defenders. If you're level 85 and play a few battles of Tol Barad, you'll understand what I mean. While I've won more assaults than I've lost, this anecdotal experience belies the fact that the defenders have a distinct advantage -- they only need to keep one point from being captured, while the attackers need to hold all three at once. Because of how the flag is captured, through proximity and numbers (similar to the towers in Eye of the Storm), it is ridiculously easy to ruin an assault by simply zerging one capture point. Mat McCurley's post going through the problems of Tol Barad is a pretty good read and should give you an idea of the problems with the zone and some suggestions on how to fix them. For today, we'll take a look at how we can win in the zone despite the overwhelming odds. A fix is probably due, but until then, we'll all have to do battle under unfavorable conditions. This happens often in war -- so soldier up.

  • The Art of War(craft): Must-have PvP talents for warlocks in Cataclysm

    by 
    Zach Yonzon
    Zach Yonzon
    12.20.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. Whoop! Two weeks into the expansion, and I just have to ask ... are you guys having fun? Because I am. PvP is amazing, even being undergeared. Stamina is up at this point, so even lacking the right gear, combat will last more than a few global cooldowns. Today we'll conclude our talent review series with a look at warlocks and some really cool talents they can pick up to help in PvP. We still have lots to talk about in The Art of War(craft), from Tol Barad to The Battle for Gilneas to Twin Peaks to rated battlegrounds ... oh, Cataclysm is loaded with PvP goodness. Hit the jump to get started.