wow-talent-trees

Latest

  • Mists of Pandaria says bye-bye to cookie-cutter builds

    by 
    Anne Stickney
    Anne Stickney
    05.15.2012

    I had no idea that talents existed in vanilla WoW. I wasn't really stupid -- I just didn't know what talents were or that they were something I should be getting. I expect they were detailed somewhere in the instruction booklet that I didn't bother reading before I started running around Azeroth. I was finally clued in to their existence around level 40 or so on my first character, when a friend asked what spec I was putting points into. My blank "... points?" response garnered an immediate lesson on talent trees. Talents received a massive overhaul between Wrath and Cataclysm, one that saw a vast majority of talents culled and the trees themselves shortened considerably. It took a little time to get used to the changes, but in the end, the changing of talents wasn't really as huge a deal as I thought it'd be. Choosing talents on a character is still just as easy as it used to be. Don't worry so much about what you pick while you're leveling, and when you reach 85, you'll find plenty of sites online that will tell you the best stuff to grab at max level and why. Which is sort of the problem, isn't it?

  • Cataclysm class and mastery systems explained

    by 
    Robin Torres
    Robin Torres
    07.07.2010

    Everything we knew about talents have changed. Some highlights: You choose one tree at level 10 and then can only add talents to that tree until you have put 31 points in it. Then the other trees open up. At level 78 and above, items will start dropping with Mastery as a stat. Once Mastery is learned from your class trainer, the stat will give bonuses based on the tree specialized in. The Mastery bonuses will be flat percentages and will no longer be based on the number of talents spent in a tree. Talents will alternate with skills when leveling. So you will get a talent point "about" every other level. The full blue post is after the break.

  • Ghostcrawler on Cataclysm's talent tree philosophy, abilities, and Ragnaros

    by 
    Adam Holisky
    Adam Holisky
    01.28.2010

    Ghostcrawler posted a bit this evening on the philosophical direction Blizzard is taking in Cataclysm in three important areas: Talent trees New spells and abilities Recycled raid content The discussion originated from a mild QQ post about what the poster felt were the flaws in Cataclysm, and Ghostcrawler took that opportunity to clarify a few things that the community has been talking about since the initial announcement at BlizzCon 2009. Chief amongst those is that they are specifically designing talent trees now with an intention for there to be 5 to 10 talent points that can be spent where the player wants -- and that talent guides like you find in WoW.com's class columns will only go so far in the selection of the idea talent tree; the rest of the talent selection will be left up to the individual user. Of course, this information isn't exactly new per se, but it's interesting to hear some of the refinements of it all as Cataclysm's development progresses. Ghostcrawler's full statement after the break.