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  • Wurm Online 1.0 update to feature multi-story buildings, new avatar customization

    by 
    Jef Reahard
    Jef Reahard
    08.23.2012

    Wurm Online may have been in development for nearly a decade, but December 6th of this year marks the project's first official deadline. Version 1.0 of the browser-based sandbox title is coming, and it boasts multi-story buildings and new character models with customizable facial features (not to mention visible armor and proper bone structure). Wurm creator Rolf Jansson has just posted a new dev blog with all the details on the new milestone. "The game will still be far from finished but it will have a nice (huge) set of features which all come together in a very strong way," he says. Wurm is a skill-based persistent world that's both free of instancing and free-to-play. Jansson describes it as a "player-driven economy sandbox MMO providing a strong endgame."

  • One Shots: This old house

    by 
    Bree Royce
    Bree Royce
    06.24.2012

    It'd be easy for me to sit back and say that games without housing are just lazy, so that's exactly what I'm going to do. Well, that and feature a few awesome reader screenshots of games with housing in today's One Shots! Contributor Mayrin earns the top slot this week with this image of her home in Wurm Online, a much-beloved sandbox around these parts. She writes: This is a screenshot of my house, originally taken last September. It's a stone house built back before Wurm Online had inner walls, so it's U-shaped to suggest different rooms inside. The left side is our kitchen area (the wisp of smoke over the house is from our oven), and the right side has our beds, while the center area is used mostly for storage. The gold shape near the oak tree on the left is an altar to Vynora (one of Wurm's deities); the silver one peeking out from behind the right tree is a Fo altar. Right off the path is a "spirit castle," which is used to send mail to other players. It's located where the village of Allure once stood on the Independence server. Mayrin's entry is tucked behind the break alongside a few other residential beauties!

  • MMO Blender: Jeremy's unholy MMO concoction

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.22.2012

    Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix and match their favorite features from existing MMOs for your amusement. But do our choices create a perfectly honed machine or a lumbering, speechless frankenstein of an MMO that deserves to be put out of its misery? First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!

  • Wurm Online rewards loyal players with more new land

    by 
    Shawn Schuster
    Shawn Schuster
    05.30.2012

    When Wurm Online's website and wiki was hacked earlier this month, many players thought it meant the game itself was hacked and potentially posed a threat to their own computers. Since the game client is entirely Java-based, that worry was not entirely unfounded, but Wurm creator Rolf Jansson eases our concerns with a new announcement today. Not only is the website back online and safer than ever, according to Rolf, but players are also being rewarded for their patience with a brand-new Freedom (PvE) server named Celebration. In the world of Wurm Online, servers are basically islands of virgin land, ready for exploration. Some server islands have various rules (such as open PvP), but they're all connected to each other through waterways or portals, which expands the persistent world even farther. Celebration will open its doors at 9 a.m. EDT tomorrow morning and will be accessible from the southern border of the Exodus server.

  • Wurm Online website down after SQL attack

    by 
    Jef Reahard
    Jef Reahard
    05.11.2012

    Wurm Online's familiar greenish-brown website has been replaced by a stark reminder of the oft-unsavory nature of the internet. The game itself is in perfect working order, but the forums, blog, wiki, and main website were all compromised by an SQL injection attack discovered yesterday by Wurm's three-man dev team. All of the affected pages have since been removed, and the Wurm team is currently deciding on a PHP-free solution for its web presence going forward. The news blurb on the temporary front page says that the decision will likely come next week. In the meantime, fans can keep up with developer happenings via Tumblr and the MMORPG.com forums. Wurm is an open-world sandbox MMO that was developed in Java. It originally launched in 2006. [Thanks to Bob for the tip!]

  • Free for All: Becoming a mediocre trader in several free titles

    by 
    Beau Hindman
    Beau Hindman
    03.21.2012

    I often find myself achieving little things in many different games while other gamer buddies of mine are busily conquering actual gods or dragons within one or two particular titles. Sure, I would love to join a group of battleworn adventurers as they took down one of the final bosses in almost any game, but I rarely find the time to work a character into the ranks of the ascended. OK, so I have time, but not if I wanted to do what I do here. That is to say, I am not dedicated to one game because it is my job to tell you readers about several games. About every game. About as many games as possible. I can't do that while maintaining a high DPS score. It's a give and take, but I love to explore, fortunately. Let me tell you about how I love to trade or craft in some of my favorite titles and why it's important to me.

  • Why I Play: Wurm Online

    by 
    Shawn Schuster
    Shawn Schuster
    02.15.2012

    The thing about MMOs is that most of them are terrible. There, I said it. Here at Massively, we're exposed to more MMOs than we could ever possibly play to the point of complete enjoyment. We play some for First Impressions articles, we play some for livestreaming, and we play some to see what all the hype is about, but these are often very different games than the ones we sit down to enjoy at the end of the day. That's why I wanted to start this series of articles called Why I Play. Just like The Soapbox articles, Why I Play will be a weekly column penned by various members of the Massively staff. We'll talk about which games we enjoy the most and what it is about these MMOs that keep us hooked so passionately. These aren't reviews; they're not guides or lists of features; and they're not based on any kind of launch-day deadline. We're not selling you anything, and we don't expect you to agree with us. These articles will simply be a personal ode to our favorite MMOs. So follow along as I kick things off with what has been my favorite MMO for probably the last 18 months: Wurm Online.

  • MV Guide: February 6-12, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    02.06.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Wurm Online client update brings proximity voice chat, UI update, and more

    by 
    Matt Daniel
    Matt Daniel
    01.26.2012

    The latest client update to Code Club AB's construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That's right, players will now be able to vocally communicate with any players in the immediate vicinity without the use of third-party applications like Ventrilo or Mumble. Have you ever wanted to gather up your village group, sit around a fire, and tell stories or just enjoy a bit of idle banter? Maybe typing "oh god help there's a rabid pachyderm devouring my face" just isn't expedient enough when there's a rabid pachyderm devouring your face. Either way, players now have access to proximity voice chat, an updated UI, and much more. For the full details on the latest client update, just click on through the link below to Wurm Online's official site.

  • Wurm Online answers your Epic questions

    by 
    Matt Daniel
    Matt Daniel
    10.27.2011

    Are you a Wurm Online player looking for a sense of purpose? Well, look no further than the game's Epic servers, which went live today. Not sure what Wurm Epic is? Well, you're in luck once more because over at the game's official site, Code Club CEO Rolf Jansson has posted an FAQ that covers everything you need to know about the new game type. The basic concept is this: Players both new and old can take a portal from the main game world to the Epic servers. From there, they will be stripped of all their items and skills, though they will retain all gold in their banks. After that, it's the duty of the players to build and defend kingdoms, which in turn further the goals of their gods on the moon of Valrei. Gods, in turn, have the ability to "reshape the world or spawn creature invasions as a result of how well they achieve their goals." For the full, detailed FAQ, head on over to the game's official site.

  • Wurm Online's studio changes its moniker

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2011

    It may be a new name, but it's the same old team. The makers of Wurm Online have changed their studio name from Onetoofree to the more alliterative Code Club. According to the website, the name Onetoofree was always intended to be a temporary one and was too annoying to relay to people vocally (as you'd always have to spell it out). The old title also gave no strong impression as to what the studio was like or did. Code Club fits the team's visions and is aiming to be identified as an "exotic-style" company. After all, according to its site the company serves "hot coffee and cold drinks in our spacious jungle lounge." Because the name change hurts the company's Google rankings, the studio asked that everyone in the world -- or at least dedicated fans -- start Googling "Code Club" instead.

  • Wurm's epic cluster coming October 28th

    by 
    Jef Reahard
    Jef Reahard
    10.04.2011

    Onetwofree's latest news blurb features some good news for fans of the the firm's long-running Wurm Online sandbox MMO. The game's new epic cluster is officially set to debut on October 28th, and lead developer Rolf Jansson is among those psyched about the launch date. "The epic code is something I've been working on for several years, and it feels really good to finally release it," he says. Epic's aim is to "provide the players with a full circle of purpose and something really big to strive for," according to the Wurm website. The cluster features warring gods duking it out on the moon of Valrei, and players who complete missions (and multi-mission arcs called scenarios) will set dramatic events in motion. What kinds of dramatic events? The release mentions terraforming events tied to volcanoes as well as the chance for players to become demigods and possibly even full deities complete with their own religion and a stake in the celestial battle royal.

  • Wurm Online inviting players to Exodus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2011

    In a game like Wurm Online, fresh lands are important. After all, the game places so much emphasis on setting up your own homestead in the untamed wilderness that you find yourself a bit out in the cold if the land is already developed. This was part of what led to the opening of the game's first new server, Deliverance, but the response of the playerbase has been so overwhelming that the development team is doing the time warp again. According to the development team, a new land named Exodus is being added just south of Deliverance. It's intended to give players a new chance to get involved with building in fertile lands untouched by human expansion, and it's set to go live on Thursday at 1 p.m. EDT. For those of you recalling the issues with the earlier server opening, the team hopes that the new region will open without problem. So get ready to go... well, south, young man, because the lands there are ripe for the taking. [Source: Wurm Online press release]

  • Some Assembly Required: Is the sandbox dead?

    by 
    Jef Reahard
    Jef Reahard
    09.02.2011

    Let's face it, folks, 2011 has been a fairly bad year for sandbox MMORPGs. Whether we're talking about the premature (and, ahem, forced) demise of Star Wars Galaxies, EVE Online's public relations disasters and its capitulation to the cash-shop-in-a-sub-based game fad, or Earthrise's rough launch, there hasn't been a lot to celebrate for fans of non-linear MMO gameplay in quite a while. I've even had several friends ask me point blank: Is the sandbox dead? The short answer is not just no, but hell no. Join me after the cut for a few bright spots as we look to the future, take stock of the present, and try to forget about the past.

  • One Shots: Be it ever so humble...

    by 
    Rubi Bayer
    Rubi Bayer
    05.27.2011

    Today's One Shots house comes to us from our very own Editor-in-Chief Shawn, who shows off the fun of player housing in Wurm Online. Player housing in this game might not be as flashy or shiny as in some other games, but there's a lot to be said for creating your character's home piece by piece from the ground up: It might not look like much, but this is my humble deed in Wurm Online. While most players build in the middle of a lush forest, I started my homestead on an empty, jagged mountain cliff. After terraforming and flattening the land with shipped-in dirt from another island and then planting trees for wood and gardens for food, I built my small stone house and fencing for my new animals. There's also an extensive system of mines within the mountain, complete with two forges, an oven, storage crates, and barrels galore. This week on One Shots is all about giving you a chance to show off your character's home, so send us a screenshot at oneshots@massively.com along with your name and the name of the game. Tell us anything you like about the decor, memorabilia, trophies, and so on, and we'll show it off here on One Shots so everyone can admire your digs! Want to get a head start on future One Shots themes? We'll be featuring awesome mounts next week, and then weird foes. Do you have a great shot of a dancing Abaddon in Guild Wars or a nose-picking foe from Gates of Andaron? Send those in too and we'll feature them on One Shots! %Gallery-112285%

  • The Soapbox: The road (much) less traveled

    by 
    Beau Hindman
    Beau Hindman
    04.26.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Normally, this column is reserved for some pretty big discussions. This time, however, I would like to talk about one of my specific pet peeves in MMO gaming, or at least one of the problems that I am very interested in solving. If you have ever taken a stroll down a dirt road in your favorite digital world, or if you have found yourself literally taking the long way home, then you might know what I am talking about. Players similar to me really and truly do not care about impressing other players or about how those other players are trying to impress me. When I log into a virtual world, I want to simply meet people and possibly go on an adventure. The problem is that MMO gaming, like any other activity that humans participate in, has become a hobby with rules and proper guidelines on how to get it all done very quickly. What about taking the time to travel, though? What about "it's the the journey, not the destination?" No, I mean the journey -- literally. Join me past the cut and let's talk about the need for realistic travel.

  • MV Guide: April 25th - May 1st

    by 
    Rubi Bayer
    Rubi Bayer
    04.25.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers.

  • Global Chat: Mostly meta edition

    by 
    Rubi Bayer
    Rubi Bayer
    04.17.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! It's a given that a lot goes on at Massively besides what you see on the front page. We're pretty busy behind the scenes -- and sometimes we even find time to play some of these MMO things we've heard so much talk about! This week we've turned the focus a bit inward, so follow along after the jump to take a look!

  • Around the world in eight days: A journey in Wurm Online, part two

    by 
    Shawn Schuster
    Shawn Schuster
    04.13.2011

    My journey around the world of Wurm Online continues on today through the second half of the trip. In yesterday's story, we explored the eastern and southern shores of the map's mainland, and now we get to see the western and northern shores in all their glory. Although that southwestern-most tip of land is heavily populated, you're back to desolation when you make your way up into the cliff faces of the western shore. I spent one night in the side of a rocky mountain, only slightly protected from the elements as I chiseled my way into the rock just enough for a fire and shelter for the night. I decided to roleplay a bit during the trip, setting up proper shelter before I logged out of the game for the day. What's funny about this particular shelter is the fact that I discovered a very rare diamond only three squares into the cave. I've dug entire mazes of underground mines and never found a diamond before, so this was a sure sign that the rest of the trip was going to be bountiful. And it was! Follow along below for more.%Gallery-120997%

  • Around the world in eight days: A journey in Wurm Online, part one

    by 
    Shawn Schuster
    Shawn Schuster
    04.12.2011

    Wurm Online is a unique MMO. I can't think of many other games that allow the freedom of Wurm, which may be why I still consider it my favorite online game to this date. For anyone who hasn't tried the game or heard me yammer on about it on the Massively Speaking podcast, I'll explain the basics. Wurm Online is a sandbox game created to allow players unbelievable freedom. If you've played Minecraft, you have the basic premise of Wurm, but multiply that experience by about 100. In fact, Markus "Notch" Persson was the co-founder and co-creator of Wurm before moving on to Minecraft and world fame. Wurm Online starts you off as a fairly inanimate and uncustomizable character whose goal is to simply build. Find a spot of unclaimed land, throw down a settlement token, and build to your heart's content. You cut down trees for wood, mine stone for ore, forage and fish for food, and use it all to create the world that lives within your imagination.