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  • The Game Archaeologist's fear and loathing in the Kingdom: Joshing with Jick

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2010

    Here at the Game Archaeologist Labs, we've been dissecting just what it takes to make a hit MMO that defies normal conventions -- a homemade startup that loves its wordplay long time even in an age when only about 12% of internet forum posters are fully literate. Kingdom of Loathing is an anomaly for all these reasons and more, and yet it's succeeded when MMOs boasting $100+ million budgets have bit the dust. Like Batman and Robin, Tweedledee and Tweedledum, Taco Bell and grease, and "That's what" and "she said," the two creators of Kingdom of Loathing are absolutely inseparable. Where there is Jick, there is Mr. Skullhead, and vice-versa. The pair comprise the public face of the game and are so adored by Kingdom of Loathing's fans that I received a ransom note the other day telling me that I'd never see my cat again if I didn't lavish enough praise on the duo. This was weird to me, as I don't own a cat, but that's neither here nor there. In our final week of plumbing the depths of Kingdom of Loathing, I had the pleasure of probing Zack "Jick" Johnson's mind, and I haven't quite recovered yet. I have looked into the abyss, and it looked into me -- and winked. Oh, you flirty abyss! So let's do this thing -- hit the jump and find out just what makes KoL tick from the inside out!

  • The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2010

    I'm sure that after last week's introduction to our Kingdom of Loathing retrospective, many of you out there were going, "What? What is this tomfoolery? Where are my three-dee em em ohs?" Yet I guard a tiny flicker of hope in my heart that a reader or two out there felt their curiosity tingle, then burn, then spontaneously combust as he or she gave KoL a shot. In contrast to many of the other MMOs we play today, Kingdom of Loathing is downright old-school in terms of development and staff. There's no huge company here, no six floors of cubicles or corporate softball leagues. There's just a handful of gamers and writers who turned a pet project into a long-running success. Today I got the privilege of putting Josh "Mr. Skullhead" Nite to the question, and it was a treat to end all treats. An armageddon treat, if you will. So what's it like being one of the masterminds behind the most insane MMO in the world? And are the stories of its boozy origins true? Hit the jump and find out!