zarathustra-studios

Latest

  • Cinemassively: "Worth Dying For" released

    by 
    Moo Money
    Moo Money
    11.28.2007

    I recently wrote about a World of Warcraft trailer that promised an epic movie would be following shortly. True to his word, Manuel Sequeira released a 40 minute movie yesterday! "Worth Dying For" offers an entertaining storyline and develops fairly well. This is a love story with deep history. A forsaken mage has plotted his revenge on the Lady Sylvanas for taking him so early, dooming him to the afterlife. If he is to become human again, he must seek out the current archmage and draw him to him. Only after battle can he return to his true form and kill her. What follows is a sad story with a surprising twist. I think you'll enjoy it!However, I do have some criticism. Despite having the amazing Phil Rice, aka Overman, voicing some of the characters, the rest of the cast doesn't fit. The editing of the sound has some part in it, but the voiceovers just feel wrong. I was also disappointed with the lack of range of movement in scenes with dialogue. In addition, I'm not sure what resolution he shot it in, but there are some scenes where he is zoomed in that are very pixelated. My last concern with this Machinima is that one of the voices is credited to Alan Smithee. What happened there?[Via Zarathustra Studios]

  • Cinemassively: ad absurdum

    by 
    Moo Money
    Moo Money
    11.03.2007

    Today's Machinima comes from Phil "Overman" Rice, of Zarathustra Studios. Best known for his breakout hit, Male Restroom Etiquette, this time he tackles video game terms of service. This is the first of a series of short films using tools, such as MovieStorm and Second Life, that are free of messy IP rights entanglements. They will air every Friday on his website, and on his blip.tv channel.As the video begins, we are introduced to Charles Bowbuck, the spokesperson for Abokey, a piece of photo-making software. He outlines some absolutely ridiculous terms of use, which would not be acceptable anywhere other than video games. So why are they accepted in video games?Phil highlights an important problem that many Machinimists face. In most platforms, they are not allowed to own, create, or profit from their work. He advises viewers to read their preferred video game's EULA. The most essential point of the video is that "Machinima is not theft."You can see the video after the jump, or download it from his website.