Zen Bound

Latest

  • From iPhone to iPad: Revisiting Zen Bound 2

    by 
    Erica Sadun
    Erica Sadun
    04.13.2010

    How do old favorites hold up on the iPad? In our "From iPhone to iPad" series, TUAW revisits iPhone applications that have transitioned to the iPad. We look at their latest incarnation and see how the new measures up to the old. Today, TUAW looks at Zen Bound 2. It was just about a year ago when I first played the original Zen Bound game on the iPhone. Having been recommended to me by Dave Caolo after it was originally reviewed on TUAW by Mike Schramm, I loved the game's beautiful graphics and sound design. Starting its life as a physics emulation game called Zen Bondage, Zen Bound became be a huge breakout hit on the iPhone. You play the game by wrapping rope around objects until you've covered a certain percentage of the object in question, avoiding running out of rope in the process. You progress by ascending a "game tree," unlocking new puzzles as you succeed in wrapping each object. The iPad version of Zen Bound 2 brings the same high quality design and interaction as its predecessors, all nicely updated to the new screen size. I found it a great deal of fun to play, although the puzzles are much harder this time around -- much as you might expect with a sequel. The big question is this: does the bigger screen improve the playing experience? I'm going to say no. That's not a slam at the application. It's a great game family, regardless of whether you play on the iPhone or iPad, and that's where the "no" comes from. There's nothing particularly innovative in the iPad release beyond the revised levels and a new "paint bomb" mode, which I never actually got to test. But that's okay. Zen Bound 2 is still basically the same excellent game; the iPad version has been competently upsized and the results are good. Zen Bound 2 is a worthy successor to Zen Bound. If you loved the original, you're sure to enjoy this update. Zen Bound 2 for iPad costs US$7.99 at the App Store. It's a beautiful, fun-to-play application. If you're playing with kids, you may want to start with the $2.99 iPhone original version, which offers easier puzzles before moving on to the iPad version, which my children found far more challenging. TUAW is commonly provided with not-for-resale licenses or promo codes to permit product evaluations and reviews. For more details, see our policy page. Promo code requests are not guarantees of review.

  • Zen Bound 2 for iPad out by April 3rd, looks great

    by 
    Mike Schramm
    Mike Schramm
    03.08.2010

    We've heard from Secret Exit (creators of Zen Bound) a few times about the new version of their game coming soon, but Touch Arcade has some brand new pics and insight about the game itself. Kotaku also has a few preview pics, and the game looks terrific -- not only is it due out in the App Store soon, but we know for sure that it'll be before April 3rd, because they're aiming to have a day one iPad version ready to go as well. As you can tell from the pics, it's going to be just gorgeous -- high resolution, a crisp UI with lots of room to breathe, and the same physics-based rope-twisting gameplay as the first game. Of course, there will probably be at least a few kinks -- unless Secret Exit is super lucky, they probably haven't run the code on an actual iPad just yet, so even if the app is in the store on day one, it might still need a few adjustments once they actually get a production device to run everything on. But these pics only make us even more excited at the possibility for gaming on the iPad -- just like we'd never had a mass-market touchscreen device before the iPhone came along, we've never had a widespread touchscreen device of this size before, and the bigger screen is going to make a big difference in games like this one for sure.

  • Interview with Zen Bound creators on iPad and iPhone games

    by 
    Mike Schramm
    Mike Schramm
    03.04.2010

    AppAdvice has an interview up with Secret Exit, the folks who made one of the best iPhone games of last year, Zen Bound. They spoke not only about that game and how the iPhone turned out to be the perfect platform for them to start out on, but also about the iPad and what they're planning to do with it in the future. Secret Exit echoes a lot of other developers in saying that it plans to make completely different apps for the iPad, not just upscaled or updated versions of iPhone apps. The hardware and the market, says Secret Exit, both call for completely separate releases. They also say, however, that they're worried about iPad pricing. A bigger screen and more complicated layouts mean that the investment for apps will be bigger, and if only the most recognized brands can hold down a $9.99 price point, Secret Exit says that they may not be able to build out their games to the point that they'd like. Interesting points all. Of course, much of the iPad thinking so far is speculation -- it's certainly possible that the $9.99 price point could become the default for new iPad apps, which would give developers a little more money to play with. But as with everything else iPad, we'll have to see. At least the wait's not that long.

  • Our favorite iPhone games of 2009

    by 
    Mike Schramm
    Mike Schramm
    12.31.2009

    The first full year of the App Store is coming to a close, and so let's take a look back at our favorite games of 2009. Note that these aren't best-selling, most important, or even the best games of the year -- we'll leave those lists to other sites. But these are our favorite games -- the games we played this year that we feel stand out as our favorite experiences on the App Store. The list begins after the read more link below, and be sure to agree, disagree, or share your own favorite games as usual in the comments.

  • Sneak Peek: Stair Dismount offers... broken bones, mostly

    by 
    Erica Sadun
    Erica Sadun
    11.23.2009

    Remember Zen Bound? It's a gorgeous and fun-to-play little puzzle game. So when I heard that SecretExit, the makers of Zen Bound, were about to release a new app, I was excited to get a sneak preview. Stair Dismount is a very different game to Zen Bound. Although, as you can see in the above video, the audio and graphics quality are consistently high, it's not really fair to compare the two. According to SecretExit, Stair Dismount is more focused on "humor and social elements" rather than problem solving. The game basically involves pushing someone down the stairs and seeing how many bones they break. Playing this made me feel like the world's worst sadist. Hard to get game playing satisfaction other than tormenting the poor dude. With Stair Dismount, you can add the face of a Facebook friend and send screen shots of their broken body lying at the bottom of the staircase. Secret Exit dev Jani Kahrama notes, "It feels better with a friendly Facebook face on the guy :)." Your enjoyment of this will vary by your personal take but for me, I don't think Stair Dismount will be staying on my iPod or be exposed to my kids. Stair Dismount is due to hit the App Store within the week. About the video: At this time, TUAW can only create preview videos for applications compiled for 3.1 or earlier using a development (not distribution or ad hoc) build and review videos for distribution-compiled apps that are 3.1 or earlier. TUAW is commonly provided with not-for-resale licenses or promo codes to permit product evaluations and reviews. For more details, see our policy page.

  • Updating doesn't help your iPhone app, but price drops do

    by 
    Mike Schramm
    Mike Schramm
    07.30.2009

    Here are two different insights from Pocket Gamer about how developers can grow the profile of their iPhone apps. The first comes to us from the wisdom of Peggle, that game that I just can't stop playing. Apparently, they've coined the term "Peggling," which means lowering the price of your app, and seeing a huge benefit from it. Whenever a game drops its price down to 99 cents, much as Peggle did soon after release, it sees a significant bump in the charts. I'm sure there are many other factors at play here -- Peggle was a great game, so you can't sell more of a crappy game just by selling it for cheaper, and I saw a lot of Twitter and blog attention when the price dropped, so it pays to have people watching the price in the first place. But under the right circumstances, dropping the price can do a lot for a game that's already selling pretty well.But an update, apparently, won't. That's what the makers of Zen Bound told Pocket Gamer -- they say that when they released an update with new levels and new features, it didn't make a difference in their sale numbers at all. Games like Pocket God have made a reputation for themselves by providing regular and solid updates, and certainly it seems like those updates have at least spurred sales, if not made them blow up, but the Zen Bound guys say that singular updates on major products probably won't kick sales into gear.Interesting. We're at least a few generations into App Store sales at this point, and we're started to see trends and consumer behavior in better relief; developers are getting better and better ideas every day about how to price and service their apps and customers.

  • Diorama will tilt your mind

    by 
    Mike Schramm
    Mike Schramm
    06.18.2009

    See, now this is the kind of game I want from my iPhone -- the accelerometer isn't just a gimmick thrown in with the gameplay, it's the actual premise of the game. Diorama is a weird little Marble Madness-style maze game, but the catch here is that instead of just tilting the accelerometer to move the ball (which you do), the level of the game actually moves with you, so that you get a stereoscopic kind of effect, as if the stage is real inside your iPhone's screen. Tough to explain, but as soon as you see it above, you'll know what it's like. We've seen this kind of effect before in apps like MotionX's Dice roller, but in this case, it's actually part of the game -- you can only find the paths to take around the stages by actually tilting the device. And for extra 3D viewing, there's an actual 3D mode, so if you happen to have red and cyan glasses around, you can switch on the mode for anaglyphic 3D.The app is the first iPhone release from a company called Drömsynt, and though the initial reports on iTunes say the game is pretty tough (it is a pain navigating the quickly-moving ball around those pathways), for just 99 cents, it's definitely worth downloading, if only to see how it works. So many apps just throw in a few iPhone-specific features as afterthoughts, but it's refreshing to see a game like this (or like Zen Bound, which really depends on the multitouch screen) rely on the originality of the hardware itself.

  • Award-winning board game Zooloretto in the App Store now

    by 
    Mike Schramm
    Mike Schramm
    05.29.2009

    Chillingo is not kidding about iPhone releases lately -- it seems like every other day they're premiering a new download in the App Store, for better or worse. Their website calls them "The Leading Publisher of iPhone Games," and it seems like they're definitely pushing for quantity. But there are some good gems in the mix (have you tried Zen Bound yet?), and Zooloretto looks like it might be another. The $4.99US game is based on an award-winning board game in which you have to balance zoo animals of varying sizes with pen space, all while bringing in as many visitors as possible. Like all great board games, it looks pretty simple to start out, but more and more complicated as you go along. And the fact that it's turn-based makes it perfect for the iPhone, when you can play in small spurts and keep a strategy rolling over time.If there's a drawback, it's that the game might be too simple -- it's meant as a family game, so really hardcore strategy geeks might not find enough here to dig into (it's too bad we haven't seen a quality Settlers port, or maybe even a version of Puerto Rico). And it's too bad there's no lite version to try before you buy. But if you're looking for a nice little strategy game to play around with occasionally, and enjoy a well-designed board game, Zooloretto is worth a look.

  • Zen Bound adding new tree in free update

    by 
    Mike Schramm
    Mike Schramm
    05.04.2009

    Touch Arcade has a slew of new screenshots from an upcoming free update for a game I've been coming back to more and more lately on my iPhone: Zen Bound. When I first installed it, I thought of it as more of a tech demo than a game, but as you load it up more and more, you really do start uncovering layers of competition -- "if only I twisted the statue that way I could cover more ground, or maybe if I started from that leg I could wrap around closer on that side." It's pretty addictive, and it's one of those games that starts tugging at your mind even when you're not playing it. The update probably won't help free my mind -- not only will it have a whole set of new objects to wrap up (featuring some fun retro-gaming themed pieces), but it's getting some bugfixes and some performance tweaks as well. The paint spread by the rope will be smoother, and the problem of the rope crossing through objects should be better (while that happened from time to time, it wasn't a huge complaint). Still, especially for free, it sounds like the update will only make a great game better. Zen Bound is available right now in the App Store for $4.99 (with the free update available "soon"), and there's a lite version to try out as well.

  • GDC09: iPhone gaming roundup

    by 
    Mike Schramm
    Mike Schramm
    03.25.2009

    The Game Developers Conference is on in San Francisco, and game companies are starting to pull out the major announcements on what's coming to the iPhone in the next year. Here's a roundup of all the titles we've heard mentioned already. EA announced a huge lineup of ports from their already popular games: everything from Command and Conquer: Red Alert to SSX to FIFA, Madden, and NBA are all coming in some form to the iPhone. They're also working on bringing over the Wolfenstein RPG and Spore Creatures (which was the DS port of Spore), as well as a big list of casual board games (Scrabble is only the beginning), and versions of Need for Speed: Undercover, and Tiger Woods PGA Tour. And most amazing? All of these are due out before the end of the year. Someone's lighting a fire under iPhone developers at EA. id software announced that they're bringing Wolfenstein 3D Classic to the iPhone in an official form -- that one's already been submitted to the store and should be out soon. Click the link below to read on.

  • GDC09: IGF Mobile Award winners announced

    by 
    Randy Nelson
    Randy Nelson
    03.24.2009

    Several games took home honors at this morning's Independent Games Festival's Mobile awards ceremony, but the event's true winner was apparent: the iPhone. While the awards were geared towards -- and open to -- titles for all wireless / mobile devices, every game that won is available exclusively on Apple's telephonic wunderkind (and, of course, the iPod touch). Subatomic Studios' tower defense favorite, Fieldrunners, won for Best Art and Best Mobile Game (overall). Sergei Gourski and Jamie Gotch (above), the two developers responsible for the game, have been viewed as rising stars in the indie mobile gaming scene since Fieldrunners' release; today's wins cemented their star status. We spoke with the duo about their award-winning creation -- look for the full interview soon on the 'Stiq.Two awards also went to Secret Exit for its sublime Zen Bound. The part game, part relaxation exercise was named Best iPhone Game and earned a Mobile Audio Achievement award. The Best Innovation award went to the simplistic, yet infinitely replayable 4x4 space strategy title, Galcon. The only unreleased game to win was Firemint's Real Racing, which earned Best Technical honors. We'll have a hands-on with the impressive looking (hey, it won the tech award for a reason) racer soon.

  • iPhone It In: Zen Bound

    by 
    Justin McElroy
    Justin McElroy
    03.02.2009

    Within moments of starting Zen Bound, I was completely embarrassed we hadn't yet featured it on "iPhone It In." No discussion of the iPhone as a platform that omits this soothing, beautiful puzzle game can really call itself complete. Hell, in terms of making use of the iPhone's specific strengths, Zen Bound is the discussion. It is, as developer Secret Exit says simply in its iTunes Store description, a game about wrapping wooden sculptures with rope. %Gallery-46237%

  • Zen Bound arrives on the iPhone

    by 
    Mike Schramm
    Mike Schramm
    02.27.2009

    This one's impressive -- Zen Bound originally started out as Zen Bondage, a physics game/sandbox where the goal was to wrap a rope around a 3D shape or object. The game has just recently been ported to the iPhone, and in the process has actually been improved -- the graphics look sharper and the iPhone's multitouch controls really add to the tactile experience. As a "game," it might be questionable -- it looks like there's a lot of fudging in terms of whether or not the rope has "covered" the object, and the scoring system itself is more or less tossed in as just a reason to get you to interact with the objects. But as an app, and a demonstration of the kinds of interactivity that can be exclusive to a device like the iPhone, it comes highly recommended. Zen Bound is available on the App Store now for $4.99.