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  • Tomohiro Ohsumi/Bloomberg

    Japan may relax its drone rules to protect crops

    by 
    Daniel Cooper
    Daniel Cooper
    01.26.2016

    Japan is leery about the threat drones possess after one deposited radioactive material on the home of its Prime Minister. That doesn't mean that the country doesn't recognize their potential as well, which is why it's currently mulling a relaxation of its tight rules. According to the Yomiuri Shimbum / Japan News, officials are planning "special drone zones," that'll enable UAVs to be flown around island regions and mountains. Initially, the technology will be tested to see if it can serve a practical purpose away from densely-populated urban regions.

  • WildStar's Mystery of the Genesis Prime is live today [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus. The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein. [Source: Carbine Studios press release] [Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

  • The Secret World's Issue 10 characters, locations, and shield upgrades

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2014

    First things first: Funcom's Joel Bylos is still not revealing the release date of The Secret World's Issue 10, so don't get your hopes up when you read through today's October game director letter. However, if you can get past that disappointment, you'll find a treasure trove of information about Issue 10 details, such as the descriptions of four key NPCs that players will meet and four fascinating locations that players will explore (love palace, anyone?). Bylos also discusses how players will be able to wield AEGIS technology to create protective shields of their own. The Secret World's Halloween event will continue through November 13th and be followed by a scenario bonus weekend.

  • WildStar shows off the Mystery of the Genesis Prime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    The nature of the Genesis Prime is one of the major elements of WildStar's story as presented to players on the road to level 50. Even once you get there, though, you still have questions, ones that will hopefully be answered by the end of the game's next update. Lucky for you, a new trailer for the Mystery of the Genesis Prime update is now available, along with a look at the Defile region that should help bring much of this storytelling to a conclusion for the time being. Inside the Defile, players will be exploring solo content in the Sonic Plaza and the Strain Maw, taking on five-person tasks in the Black Focus, and fighting through large-group challenges with the Siege of the Lightspire. Carbine intends to have content in place for you no matter what your preference is. The update was originally scheduled to launch in November, but no formal date has been announced. Check out the trailer past the break, scope out the locations available, and get ready to find some answers to one of the game's biggest mysteries. [Source: Carbine Studios press release]

  • ArcheAge's Auroria launches today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    ArcheAge is scheduled to launch a big new update today on its North American servers. How big? Well, you can get a pretty solid idea just from the patch notes. The game is adding four new zones to be conquered and claimed by players, complete with space to build castles and houses once the claims have been made. There's also a new dungeon being added to the game, giving players uninterested in the land rush something to do with their time. New recipes have also been added for high-end weapons requiring Gilda Dust to craft. Vehicle stats have seen a rebalancing in an effort to make sure that no single vehicle is the unquestioned best in every field at all times; the vehicles retain unique abilities, but their performance is identical. Check out the full patch notes on the official site and start downloading as soon as you can since this patch is a big one. [Thanks to Robert for the tip!]

  • World of Warcraft examines the art of designing proto-Nagrand

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2014

    Part of designing an MMO is putting a whole lot of work into things that no one will really notice. If you're playing World of Warcraft and running through Nagrand in Outland, you might be vaguely curious about how the zone is going to translate into its original form in Warlords of Draenor. Odds are, though, that you'll notice only in passing what the latest development blog from art director Chris Robinson talks about extensively. Robinson details the challenges of building the temporal prototype of an iconic existing zone, especially since the original Nagrand was marked partly by the contrast between its peaceful plains and the floating bits of rock in the distance. The intent was to give the area an almost delicate feel, as if parts of the landscape could rise up and start floating away. Take a look at Robinson's whole piece for more insights about weaving the story of the zone into the art, and take a moment to stop and look around when you reach the zone in-game.

  • LEGO Minifigures Online shows off the Space World

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2014

    Space is big. Really big. You wouldn't believe how vastly, mind-bogglingly huge it is. I mean, you might think it's a long way from your bed to your computer, but that's just peanuts compared to space. So while labeling a single area in LEGO Minifigures Online as the "Space World" might seem like a bit of an oxymoron, just think of it as a sampling of the mind-boggling hugeness of what space has to offer. In this case, it's aliens and evil space marines. A new video is now available showing off the Space World and everything that players can do therein: fighting off alien invaders, huge robots, strange wildlife, and flying saucers. Yes, it's all a bit silly and strange, but when you're marching into battle with a team consisting of a pirate, a DJ, a guy in a chicken suit, and a knight, you kind of expect to be thrown into strange scenarios. Check out the video just past the break. [Source: Funcom press release]

  • Check out Dragon's Prophet's newest zone, Thadrea

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2014

    Thadrea, the newest zone for Dragon's Prophet, is coming soon, and if these previews are any indication, it will be a land of both beauty and challenges. And also -- spoilers -- dragons. "Your journey will take you to some of the most exciting places you will ever see," the team posted today. "This place is full of history, and there are many ancient sights to behold." You can check out this "ancient land" in the gallery below and in a video after the break.

  • RIFT explores the heights of Tarken Glacier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice, obviously, starting at the most basic ascent before moving up to the most distant reaches of the land. Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.

  • Archlord 2 turns on Archlord system tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2014

    Has Archlord 2 officially launched yet or is it merely riding that nebulous open beta soft launch train? It's hard to tell with this title, but what we do know is that the MMO will be releasing its first major content update tomorrow. This update includes two new world zones, a contested area, the titular Archlord PvP system, four additional dungeons, a flexible dungeon system, and plenty of equipment sets. To go with the update, the team is running a login event from September 16th through October 13th during which players can receive a four-piece avatar set by logging in at least once a week. We've got the official launch trailer for Archlord 2 after the break, which is perfect for those of you with eyes or ears or an acceptable substitute.

  • RIFT previews Nightmare Tide's Goboro Reef

    by 
    Bree Royce
    Bree Royce
    09.05.2014

    Trion Worlds has begun showcasing the new zones and content coming in RIFT's Nightmare Tide expansion in this week's dev post on Goboro Reef, which will soon become your new favorite spot to drown to death. Expect mesmerizing mermaids, an endangered reef, a threatened well, a critter hatchery, untrustworthy guards, a quest to save the Plane of Water, and the Grotto of Horror. So basically, California. Trion promises that a peek at the Pelagic Order and more bits about the zone are en route. Catch the whole post on the official site.

  • Previewing LotRO's Dead Marshes patch on the test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    The next major update for Lord of the Rings Online is up on the test server now. If you want to explore Update 14.2, you can. But what if you aren't in the mood for going through the process of a beta install just to wander around in the new area? Wouldn't it be easier if you could just get a quick look at the zone without having to roam about yourself? Good news, then, as a new video from LOTRO Players highlights the Dead Marshes and what players can expect in the new zone. The patch is quite large for a small update addition, and it contains some new enemy arrangements, some new pets, and plenty of new activities for players. Check out the full video just past the cut if you'd like to take a tour without going yourself. [Thanks to Andang for the tip!]

  • Destiny shows off a Venus trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    What lurks beneath the cloudy exterior of Venus? In the real world, a blighted hellscape that's about as conducive to human life as the heart of a nuclear reactor. In Destiny, though, it's a lush landscape full of ruins, plant life, and stunning vistas, though considering the large number of gun-toting robots that appear to be popping out of the woodwork, one suspects it might not be all that comfortable for humans just the same. Yes, the latest Destiny trailer is giving a quick peek at the planet, and while it's not replete with detailed information, it's enough of a tease to get fans excited. Click on past the break to see the planet for yourself before the game launches on September 9th.

  • Archlord 2 increases level cap and adds 600 quests

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2014

    While still in open beta, Archlord 2 is nevertheless prepping its first major update to expand both the game's level cap and overall content offering. With the upcoming patch, the level cap in Archlord 2 will rise to 46. This will not only add more statistical power, but new weapon masteries and a higher tier of gear. But wait -- that's not all! With the acquisition of this fabulous patch package, you'll also get a pair of additional zones, 600 quests, a PvP contested area, and four new dungeons! Download soon, operators are standing by!

  • Defiance launches the Silicon Valley update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's time to take it to the ruins of California in Defiance's latest patch, which introduces a large free expansion in the form of Silicon Valley. Karl Von Bach has disappeared into the region with plenty of his followers, but it turns out that the area is slightly less pleasant than advertised. Specifically, it's overrun with a cult called the Pilgrims of the Guiding Light as well as Grid, giving players plenty of things to shoot. The team behind the game has put together a new trailer to help players get excited about a trip through the valley. Aside from new missions, players can unlock new outfits and synergies, new weapon mods, and an expanded EGO cap. So what are you waiting for? Get out there and start shooting; those cultists aren't going to deal with themselves. That's the Acolytes of the Getting Out Of Your Way Conveniently -- that's not even in this expansion. [Source: Trion Worlds press release]

  • World of Warcraft's Nagrand will be familiar to Burning Crusade players

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2014

    The one question that I always had about World of Warcraft's Nagrand zone wasn't how those giant rocks floated about in the sky but how some of them could produce endless waterfalls stemming from an unknown source. Did a wizard do that? It was probably a wizard. While this question may never be answered, we'll have a second opportunity to explore the great mysteries of Nagrand with Warlords of Draenor. Blizzard pushed out a new preview today of the ancient version of Nagrand and talked a little about what players will be discovering. "We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you'll experience there," the studio said. Nagrand is supposed to feel the "most familiar" of all of Draenor's zones, although it will boast a new exciting elemental storyline and tons of easter eggs to the dedicated fan.

  • WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2014

    Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies immediately. Unfortunately for you, the local inhabitants have their own customs and lives, and you're going to need to start forging alliances to deal with this largely alien region. Yes, that's the Warlords of Draenor starting experience as well as the Mists of Pandaria starting experience. What sets the two apart, aside from MoP's clever use of mini-hubs moving out in a sort of spiderweb fashion, is that MoP approached its story by easing up on the pressure early in the plot. You start settling into a rhythm, putting down the conflict with the enemy a little more, dealing with the inhabitants on their terms. The overarching conflict was there, but it had time to fade into the background. Not so here; the conflict with the Iron Horde squats on your shoulder and screams at you, crow-like, preventing you from thinking even for a second that you might want to explore this strange fantasy world.

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.

  • World of Warcraft previews the Tanaan Jungle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first two zone previews for World of Warcraft's next expansion focused on the areas that will lie at the heart of each faction, but Warlords of Draenor doesn't start in either of those areas. No, players will begin by setting foot (or hoof) into the Tanaan Jungle, a lush land filled with warriors of the Iron Horde as well as no shortage of vicious beasts. Yes, it's dangerous even without the orcs, that's kind of a running theme here. Players using characters boosted to level 90 will be learning their classes for the first time in the jungle, meeting orc luminaries such as Grom Hellscream and Khadgar Bladefist. (They're with the Iron Horde; they won't be happy to see you.) Players are also teased that they might need to make a deal with the warlock Gul'dan to get out in one piece, which is an activity that has never worked out well for anyone. Check out the full preview and all the lore it implies on the official site.

  • WildStar previews the zones of the Strain drop

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to take on all sorts of new challenges. Blighthaven is a landscape dominated by the Strain's mutated minions along with uncontrolled Eldan machinery, featuring such comfortable-sounding regions as the Cankertube Swamps, the Globellum, the Sanctuary of the Keepers, and the Genesis Chamber. It's prime territory for new content to explore what happened to the Eldan as well as understand the virulent opponent that is the Strain. The Northern Wastes, meanwhile, brings players back to the Northern Wilds after the events in the early game, with both Dominion and Exiles struggling to claim the territory... until a new threat emerges from the Eldan bio-labs in the area. New events, challenges, missions, and path content awaits players in the zone. It's all adding up to plenty of content for a first update; you can check out the official reveal page for a few extra details. [Source: Carbine Studios press release]