zulgurub

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  • Extended maintenance announced for Tuesday, April 26

    by 
    Michael Sacco
    Michael Sacco
    04.25.2011

    Barring force majeure, it looks like patch 4.1 lands tomorrow, folks. Not only is the 4.1 trailer out, Blizzard has also announced extended maintenance for all realms for Tuesday, April 26, beginning at 3 a.m. PST and ending at 11 a.m. PST. Expect it to last longer, as patch day maintenance usually does. While servers are down, check out our Guide to Patch 4.1, including class analysis, dungeon previews, UI additions, and more. Stop the machinations of the Zandalari! WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

  • Arcane Brilliance: The first things your mage should do after patch 4.1 drops

    by 
    Christian Belt
    Christian Belt
    04.23.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the sparkliest ways to blow things up. Turns out there are a lot them. Let me begin by saying that as of this writing, we don't know for sure when the patch will actually drop. What we do know, however, is that the build that's on the PTR right now is flagged as a possible release candidate build, meaning it could be the final build of the patch. That usually means the release of the patch is imminent. It may not happen this week or next (we can sometimes go through several "release candidate" builds before Blizzard finally drops the thing), but my guess is that it totally will. So when the patch does hit, whenever that may be, what are you going to do first? You know, besides go hunting for warlocks to stuff and mount on your wall? I find it's good to have a plan when new content drops. Otherwise, I just end up only hunting warlocks, which -- while awesome -- doesn't really involve any of the new content. So what to do? Fear not, I've compiled a handy list of the new features that apply directly to mages so you'll have something to channel your arcane energies toward once all the warlocks are dead.

  • Raid Rx: Healing loot from Zul'Aman and Zul'Gurub in patch 4.1

    by 
    Matt Low
    Matt Low
    04.22.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast. Looking to bridge the gap between heroic dungeons and raids? The new item drops from the updated Zul'Aman and Zul'Gurub ought to help with that! Obviously, these items aren't meant to be the best items in this tier, but if you want to reach for the gear ceiling in preparation for patch 4.2, you'd best have an idea of what the trolls are keeping away from you. For me, the big ticket items are things like rings, wands, off hands, bracers and select weapons. I know the places look the same, but other than looks, the encounters have been updated. I'm psyched to tackle trolls again. It has been a while since we had trolls to sink our weapons in. After the jump, we'll examine all the items available.

  • Lichborne: New death knight gear coming in patch 4.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.19.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 4.1 looks likely to drop any week now, so now's a good time to find out what the patch can do for you, gear-wise. The two new dungeons, Zul'Aman and Zul'Gurub, appear to have been completely itemized, so we can probably feel relatively safe in looking at the gear that drops from them. The gear is all ilevel 353, which puts it below raid and valor point gear but above most current heroic dungeon drops. Therefore, casual raiders, non-raiders, and new level 85 death knights will probably find a lot to like in the stuff coming out of this dungeon. Let's take a look at the gear. For the most part, these will be clear upgrades over your ilevel 346 heroic options, but in cases where there's a better or competitive old heroic option, I will mention it. Note that this information is from the patch 4.1 PTR and may therefore change when the dungeons go live.

  • Shifting Perspectives: Druid tanking and healing the new Zul'Gurub

    by 
    Allison Robert
    Allison Robert
    03.29.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison suffers humiliating wipes in new 5-man content so you don't have to. I got a little more experience in the revamped Zul'Gurub this week on the patch 4.1 PTR and have returned in triumph (and toting many a repair bill) with a comprehensive guide to surviving one of two new Rise of the Zandalari heroics. This guide should help you avoid the dungeon's knottiest problems as either a bear or a tree, although I've had to be less specific than I would have liked. Turns out that most boss abilities aren't up on the PTR version of Wowhead yet, and while tanking or healing, most groups frown on my tabbing out to record exactly how much damage stuff like Breath of Hethiss does ("Would you say that 26,000 damage per second is too much, not enough, or just right?"). (Cats and moonkin, I'm very sorry, but I'm not sure what DPS does. It's been my experience that bosses drop dead for inexplicable reasons, whether it's congestive heart failure, bad oysters, or old Sicilian curses. DPS is involved in some hazy manner here, but damn if I know how.) Keep in mind that I've pugged all of my groups on the PTR, so any estimates of the content's difficulty will necessarily be colored by that. If you're going to do the new ZG with guild groups on the live servers (particularly if your guild's outfitted in tier 11), you probably won't be as worried about some of the issues I encountered.

  • Patch 4.1: Rise of the Zandalari preview now online

    by 
    Matthew Rossi
    Matthew Rossi
    03.25.2011

    For those of us waiting with bated breath (yes, it's bated, not baited -- look it up) for the release of patch 4.1, one of the most highly anticipated aspects of the patch would be the new heroic 5-man dungeons Zul'Gurub and Zul'Aman. Now, at last, we have Blizzard's patch 4.1 content preview, Rise of the Zandalari, to tell us how ZG and ZA came back to life after we defeated the horrors within both dungeons. If you want to see how the same Zandalar tribe that once assisted us against the Hakkari in Zul'Gurub and the Drakkari in Zul'Drak is now working at cross purposes, how Vol'jin has stepped out of the shadows to stake his own claim to troll affairs, and who replaced Zul'jin as warchief of the Amani (and how the Zandalar are behind it all), this preview is for you. You can view it directly on the official Battle.net blog, or read it behind the cut below. %Gallery-119767%

  • The Queue: It's a moose, all right?

    by 
    Mathew McCurley
    Mathew McCurley
    03.06.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mat McCurley will be your host today. Hey, it's Mat here, filling in for Mike Sacco. I love filling in for Mike Sacco! He's so dreamy... Also, that's a moose. Quit bugging me. Sky asked: Question for the Queue: If the 140 VP reward for 'tier 2' heroics went live, players would be able to reach the weekly valor point cap without having to raid. Do you think this is good or bad for the game?

  • The Queue: Zul'Again

    by 
    Michael Sacco
    Michael Sacco
    03.05.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Lots of troll questions today, and I mean that literally. Questions about troll stuff. Getcher troll answers here! Free troll answers! Pledge your troll and get a free Zul'Jin tote bag! Oldboy asked: Since ZG/ZA will be "heroic-only", is there any word on whether it will be possible to intentionally queue for them more than once in a day? It almost sounds like they'll be on a separate heroic "tier", so it's not clear whether they'll be in the same pool when choosing random. Queueing restrictions are the same for ZA and ZG as they are for any other heroic dungeon. You can queue for them once a day, or run them multiple times via the random option for Cataclysm heroic tier 2.

  • The Queue: Trollface.jpg

    by 
    Michael Sacco
    Michael Sacco
    03.04.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Probably not the one you were expecting, eh? Batleth asked: Since ZG and ZA will now be lvl 85 heroic dungeons in 4.1...does that mean the current lvl 70 10 main raid ZA will go away? Or stay put? The achievement for completing the Zul'Aman raid becomes a Feat of Strength in 4.1, so it's safe to say that running the dungeon as a raid will no longer be possible.

  • Patch 4.1 PTR: Running the new 5-man heroic Zul'Gurub

    by 
    Mathew McCurley
    Mathew McCurley
    02.26.2011

    As we've learned this past week, two troll dungeon favorites are returning to Cataclysm as 5-man heroic dungeons for players level 85 to tackle, complete with new stories, new encounters, and a whole bunch of new mechanics. Today, I did a fairly complete run of Zul'Gurub with a great group of random players on the PTR servers, completing most of the encounters and bugging out poor old Bloodlord Mandokir. Click through for my first impressions, boss mechanics, and some difficulty assessments. This post and gallery contain fight and potential story spoilers for the new Zul'Gurub. %Gallery-117659%

  • Patch 4.1 PTR: The return of Zul'Gurub and Zul'Aman

    by 
    Alex Ziebart
    Alex Ziebart
    02.24.2011

    Were you one of the many players lamenting the loss of Zul'Gurub? Did you enjoy Zul'Aman back at level 70? Well, good news! They're back in patch 4.1, which has just hit the PTR this evening. The patch description first appeared on the WoW Taiwan community site and will be rolling out across all regions within the next 24 hours. The PTR download is around 5 GB, so if you're planning on participating in this PTR phase, you might want to start downloading as soon as you can. The Google Chrome translation of Taiwan's patch description (and extremely rough, barren patch notes) is behind the cut below. The translation is rough, but we'll comb through it shortly to clean up the language. We've cleaned up the translation to their best of our ability, so it should make a lot more sense now. Keep an eye on WoW Insider throughout the day, as we'll be bringing you patch coverage all day long.

  • WoW Moviewatch: In Memory of Zul'Gurub

    by 
    Michael Gray
    Michael Gray
    12.10.2010

    SleepingWilly made this movie to commemorate one area of Azeroth that was not changed by the Cataclysm. There are no ruins, no dragon marks, and nothing to remind us of what was lost. Thus, SleepingWilly made this movie In Memory of Zul'Gurub. It's about five minutes of surprisingly tranquil, beautiful footage of the lost raid instance. If you're new to WoW or just never had a chance to visit this raid, check out the movie and enjoy a monument to what has gone before. We may never be able to visit Zul'Gurub again, but at least we'll have this movie to remind us. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.

  • Patch 4.0.3a, The Shattering, likely hitting live servers tomorrow

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.22.2010

    With the announcement of extended downtime for tomorrow already out, the buzz has begun in earnest. We know that The Shattering, the patch that will change Azeroth forever, is coming either this week or the next, and an extended downtime would be the perfect time to patch it in. The Shattering patch will include all the old-world changes coming with Cataclysm, including changes to the Loremaster and Explorer achievements to match, the removal of Zul'Gurub, a reduction in the amount of experience required to level from 70 to 80, and the addition of all of the new race/class combinations. Worgen and goblins will still have to wait for Cataclysm itself, of course. If you don't plan to do any raiding or dailies in Northrend in the next couple weeks on any of your characters, you may also want to move your character to Stormwind or Orgrimmar before the servers go down, as rumor has it that the portals in Dalaran are going away with this patch. If all this change is getting you confused and dismayed, never fear! We here at WoW Insider will be with you every step of the way. Just stay with us for all the latest news and handy guides you need to survive in the brave new world of Cataclysm. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • The OverAchiever: Cataclysm achievements FAQ

    by 
    Allison Robert
    Allison Robert
    11.18.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are pleased to discover that a certain noncombat pet's going to be a lot more fun to obtain. Hey folks. This edition of OverAchiever was initially meant to cover archaeology achievements, but we've been getting so many questions on Insane in the Membrane and other problematic achievements that I decided to pre-empt the archaeology article. The Queue comments also tend to host a lot of achievement questions, so I want to answer as many of them as I can here. I apologize in advance to anyone who already knows some, most, or even all of the answers contained herein. If you have a question concerning disappearing achievements, reappearing achievements, achievements that are being altered, or [insert issue du jour], hopefully you'll find the answer here. Additionally, there's some information on the Razzashi Hatchling that pet collectors might want to hear about (fair warning: It involves a Cataclysm spoiler related to Northern Stranglethorn content), in addition to notes on what's going on with the Shen'dralar, Dire Maul, Molten Core, and city reputation tabards. I ran both an Alliance and Horde character ragged on the beta to confirm everything in this article personally, and the information should be accurate as of the most recent beta patch.

  • The OverAchiever: How to get disappearing mounts

    by 
    Allison Robert
    Allison Robert
    11.04.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we offer supplication to the gods of RNG. Four mounts will be disappearing as a result of current Wrath achievements becoming feats of strength in Cataclysm. As such, this article's essentially an extension of The OverAchiever: Do them now!, which singled out all of the known future feats. If you're interested in snagging a Swift Zulian Tiger, Swift Razzashi Raptor, Swift Alliance Steed/Swift Horde Wolf or Crusader's Warhorse, you'll find some information past the cut.

  • The OverAchiever: Do them now!

    by 
    Allison Robert
    Allison Robert
    09.30.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on. We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears. I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds). I've written this list assuming the following: Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about. With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day. Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.

  • Cataclysm Beta: Northern Stranglethorn and The Cape of Stranglethorn

    by 
    Michael Sacco
    Michael Sacco
    07.26.2010

    There are several reasons people disliked Stranglethorn Vale in vanilla WoW. I could go into detail about the confusion that The Green Hills of Stranglethorn presents to new players. I could tell you about the lack of coherent direction in questing. I could harp on the horrors of the multiple quests with low drop rates. I could spend an entire article just talking about the amount of running around you have to do. Alternatively, I could just tell you that it's all fixed in Cataclysm -- all of it. The usual caveats apply: this is spoiler-heavy, some stuff is incomplete and it's from an Alliance perspective. The first thing you should know, if you don't already, is that Stranglethorn Vale has been split in two by a gigantic whirlpool, dividing it into Northern Stranglethorn and the Cape of Stranglethorn. %Gallery-98117% %Gallery-97186%

  • The OverAchiever: 5 lucrative achievements

    by 
    Allison Robert
    Allison Robert
    01.21.2010

    Last week we discussed a set of achievements likely to drive the average player to the poorhouse. This week, in the spirit of consoling people who may not necessarily have a Traveler's Tundra Mammoth in their immediate future, I'd like to present a series of 5 achievements where at least one of the following is true: They're an unusual means of making gold in a way people wouldn't necessarily expect, or: It would be almost impossible not to make a pile of gold while doing them. Now, a disclaimer; the most obvious picks here would be achievements like Got My Mind On My Money or The Bread Winner, but they're more a record of your previous looting and questing rather than being something you really have to go for consciously. I'm on the lookout for slightly more interesting ways to grow rich from achievements that are not so directly concerned with moneymaking:

  • The Queue: Soloing Zul'Gurub like a Q

    by 
    Adam Holisky
    Adam Holisky
    02.03.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.As Alex mentioned yesterday, he and I will be taking turns with the queue. So don't fret, Alex will be back in your loving graces tomorrow. As this is my first post for the queue, I feel like I'm boldly going where no man (Alex is a superman) has gone before. And who better to welcome me than John de Lancie's iconic Q character? With Picard oddly facepalming himself... huh. I hope this isn't a sign of things to come. Anyways, I digress. On with the Q!037 asked... "Is it possible to solo Zul'Durub to farm the mounts? If it makes a difference, I am a 10 Man Naxx geared Enhancement Shaman."

  • Old world boss gold drops reduced in 3.0.8

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.21.2009

    Enjoy soloing Onyxia for a quick 180 gold every five days? With patch 3.0.8, those good old days are no more, as boss gold drops (at least back in the old world) seem to have been significantly reduced. Onyxia's 180 gold is now 50 gold and forum posters are noticing similar reductions in other old world raids from Ahn'Qiraj to Zul'Gurub. Is this the end of old world raiding for good? Well, it may not be as profitiable, but I'm willing to go on record saying that slaughtering Onyxia is still plenty of fun. Plus it's the only way to complete that awesome tier 2 set you need to be super stylish while idling in Dalaran.[Thanks, Rhaziel!]