Switched On: The PSP Changes the Game
Every Wednesday Ross Rubin contributes Switched On, a weekly column about the future of technology, multimedia, and digital entertainment:Until this week, Nintendo had dispatched so many competitors over the ten years of its virtual monopoly in the handheld gaming space that its reign seemed assured. But maybe those competitors – GameGear, Neo Geo Pocket, Atari Lynx – simply got it wrong. Maybe they lacked the right features or enough marketing support. Or maybe, as Mickey Goldmill put it in Rocky III, "they was good fighters but they wasn't killers."
Could a competitor change the rules of the game simply by throwing enough engineering and marketing dollars into a rival system? Judging from the masterpiece of technology and design that is the PlayStation Portable, the answer is an unequivocal yes.
Nintendo�s outlook on the pace of technological sophistication has been consistent over the past several years � graphics improvements are producing diminishing returns, and the new direction is differentiated gaming experiences that leverage the best-nurtured characters east of the Magic Kingdom.
The company�s perspective, though, has been driven in part by expedience. In battling two competitors with very deep pockets, Nintendo serves itself well by favoring cleverness over complexity. Rather than enter a silicon duel with Sony and Microsoft, it reasons that it should focus on producing a few beautifully crafted exclusive games that pick the coins from consumers� pockets as effortlessly as Mario picks them from the air.
However, like much content, games can encounter a fickle marketplace, which has resulted in this being a hit-or-miss strategy. A few marketplace disappointments like Luigi�s Mansion and Pikmin resulted in a slow start for the GameCube despite its price advantage. And it�s unclear whether Nintendo will be able to do better with a killer title for its experimental DS.
In contrast, while Sony may not have a single system-seller launch PSP title either (although Wipeout Pure is certainly a showcase), it doesn�t need one. The PSP�s inspiring combination of sleek looks, solid controls, gorgeous graphics, fluid rendering and brilliant wide display appeals more strongly to today�s home console gamer. This is the next marketplace target for portable consoles as kids cling to their Game Boys like pacifiers and casual gamers are satisfied with the cell phone gaming experience.
Nintendo has simply underestimated the value of graphics in an industry where, particularly in the portable space, there�s been plenty of headroom. They are called videogames after all. The Nintendo DS may tempt the adventurous with new modes of interaction, but the PSP resets expectations of portable gaming.
For at least the time between its launch and the launch of the next-generation of consoles, the PSP has effectively eliminated the perceived quality gap � and much of the experiential gap � between home and portable console playing. And unlike 16-bit portables such as the Sega Nomad and Turbo Express that used the same cartridges as their TV-connected cousins � the PSP is backed by a company with the marketing and channel clout to get the word out.
Beyond the hardware and games, much has been made of the PSP�s poor convergence features. Sony missed an opportunity to make its mark early with bundled PC connectivity software, but this is largely a non-factor at launch. Whether it is in the home or portable console space, consumers don�t purchase game machines for their convergence features. They are a nice-to-have perceived bonus as Sony showed by including DVD playback capabilities with the PlayStation 2.
Somewhat as with PDAs, the sleeper media hit on the PSP will be photos. Not only does the PSP�s screen display them vividly and dramatically, but their relative fluidity makes moving them around fairly easy. This is about the only area in which the PSP trumps the iPod photo, which is effective at showing headshots and little else. For music, the PSP is a woeful competitor.
The next Switched On will discuss the PSP�s video features� but only if time allows en route to another gold medal in Wipeout Pure. The PSP is here. Rejoice in choice.
Ross Rubin is director of industry analysis at NPD Techworld, a division of market research and analysis provider The NPD Group. Views expressed in Switched On, however, are his own. Feedback is welcome at fliptheswitch@gmail.com.





















Can't wait for the XBOX portable system.
General buzz from the media is super positive. General buzz from consumers is super negative.
http://www.evilavatar.com/forums/showthread.php?t=995
"With all the great things I've been hearing about the PSP, I've been hearing enough negative things to hold off on buying one."
"It just doesn't seem to be the system for me, as glare and short battery life make me unhappy."
"50 seconds. That's exactly how long it took to launch a round of Tiger Woods PGA Tour from the game menus. Another 24.5 seconds of loading between holes. Tiger is one of the launch titles for the PSP, the game's atrocious load times are understandable, but entirely inexcusable."
"It would be kinda funny if the UMD turns out to be what burns Sony on this - considering that their fanaticism about disc-based media is partially what brought them success with the PlayStation in the first place. Maybe it's Sony's turn to have head-in-sand."
"The problems with the PSP pretty much sum up their attitude towards their customers, which is "Suck it.""
I wish Nintendo fans would stop bashing the PSP. They know its better than DS in every aspect, except battery life, but who wants to sit on their butt all day and play childish games like "Super Mario 64". If I wanted a touch screen, ide go to a local ATM. Touching is better when your touching women, not a little 3 inch screen. It's time for you nintendo fans to wake up and realize, PSP is better.
Are there any other reports of the loading times being that bad? Something like 20 sec wait times between holes in Tiger would definitely discourage me from buying the PSP.
What? The Lynx didn't get anything wrong. What killed the Lynx was the lack of 3rd party developers. While the Atari Corp./Atari Games Corp. lawsuits against Nintendo ultimately failed (to translate into dollared damages), Nintendo was forced to modify their third party developer contracts that had tied all the companies into exclusively developing for the NES, those same companies didn't want to go out on a limb and equally develop for the Atari Lynx fearing Nintendo's wrath. The Lynx also suffered from the fact that it cost more, to manufacture and sell. That kinda happens when you are competing against a shoddy b&w gadget with a unit with a color screen and a 16 bit graphics processor. There are still features (screen flip, reverse controls for left-handers) that the Lynx had that none of the portables still match. Networking the Lynx was also a blast. Show me a Gameboy that could compete against 8 other players until recently, 16 years later after the Lynx's debut.
I've had my PSP since the Japanese launch. I have also been a consumer electronics reviewer for a major mag and a sadly departed well known website. Anyone who says anything negative about the PSP (other than battery life, which could be better, but can be overcome by having additional batteries) is just proclaiming their ignorance in the face of reality. I have owned practically every portable gaming system on the market ever produced and I can honestly say that the PSP is absolutely the best portable gaming system yet. The games (at least the Japanese versions that I have until tomorrow) look amazing, the gameplay is top notch and the size and weight of the system are fine. I have not experienced a glare problem, I haven't twisted the unit to open the UMD port and I haven't cared once about a long load time in a game. Trust me once you have seen this thing in front of you and experience the graphics first hand, a long wait time (mine have never been longer that 15sec at most) is worth it. Is this unit for everyone? No. But what technology is?
I've had my PSP since the Japanese launch. I have also been a consumer electronics reviewer for a major mag and a sadly departed well known website. Anyone who says anything negative about the PSP (other than battery life, which could be better, but can be overcome by having additional batteries) is just proclaiming their ignorance in the face of reality. I have owned practically every portable gaming system on the market ever produced and I can honestly say that the PSP is absolutely the best portable gaming system yet. The games (at least the Japanese versions that I have until tomorrow) look amazing, the gameplay is top notch and the size and weight of the system are fine. I have not experienced a glare problem, I haven't twisted the unit to open the UMD port and I haven't cared once about a long load time in a game. Trust me once you have seen this thing in front of you and experience the graphics first hand, a long wait time (mine have never been longer that 15sec at most) is worth it. Is this unit for everyone? No. But what technology is?
How could you leave out the Turbo Exrpess!
Was it too far ahead of its time for you?
I pre-ordered a DS months before its release and it was one of the worst mistakes I ever made.
The system is totally lacking in power, the graphics do not even come close to the PSP. On every site that sells PSP's, or provides information about them, there are a million people who bought the DS posting comments about how bad the battery life is on the PSP because they are very bitter about buying a DS, I know I was.
Ok, the battery life sucks, but comments about how the DS is better because 'it doesn't fingerprint as easily', give me a break. Take into account that there are only a few thousand people in the US who have even seen a PSP in person. I have since sold back my DS and my PSP order has shipped and will be here tommorrow on launch day.
Sorry Nintendo, I was always a GameBoy fan, but you screwed me with this 'touching' gimmick.
"...screen flip, reverse controls for left-handers) that the Lynx had that none of the portables still match..."
Didn't/doesn't the 'Wonderswan' have this feature (for all the good it did/does it)?
Personally, though I drooled over the Lynx myself as a young lad (and thus my friend never let me borrow it again :) ), I found the left-right flip to be kind of a dubious advantage. I always assumed that most left handed gamers were used to having the d-pad on the left side, since all the consoles manufacturers STILL make'em that way. Has there historically been reversed controller offerings on the major consoles ?
But I'm not left handed so I don't really know. Maybe it was a real boon to some people.
I kinda doubt it though, I played numerous cheap sharware games on my pc in the old Apogee and Epic days. They usually involved 4 - 9 direction controls on one side, and 2 action/option buttons on the other (much like a portable console). Some had direction control on the left, some on the right...IMHO it's just as easy either way.
Ha ha funny comments.
UMD could be awesome if Sony released a burner.
Which will NEVER EVER happen. Too bad for Sony, they could have made billions $$$ more selling blank UMD media than they'll EVER make selling UMD movies and music.. ugh. Sick a UMD burner into the PS3 and shazam! Sony gets my $1
Let me repeat this for people who read this site.
How much does a 1gb SD cost = $110
(too slow for gameplay)
How much does a 1gb pro duo cost = $150
(fast enough but look at the price)
How much does a blank dvd cost = $1
(just right)
If anybody wants to buy a $200 dollar game please speak up now. The only way to store enough data for a Good Quality 3D game would be to use optical media. Maybe one day when nano technology is fully developed we'll see something else.
okay...
You say Photos?
Think about this:
I shoot some pictures with a Sony CyberShot, inside the CyberShot is my MemoryStick Duo (Pro).
I get the MS-Duo out of my Cybershot and put it inside the PSP.
Can I watch the Pictures?
NO!!!!
Because they are in the wrong directory!
I have to replace them with a Computer or a PDA ( And the Sony Cli?s dead now :( ) to the right dir.
How lame/shitty is that!!
(This has been told to me)
Most gaming systems, especially portables have a proprietary game format, so that doesn't bother me at all. I have been put off by Sony in the past pushing their Memory Stick (when I bought a camera, they weren't a consideration because of it) but on a game system it bothers me less.
Battery life aside, my biggest complaint is the cost. I'd love to get one now but I gots billz, as they say, or at least used to say maybe 10-15 years ago. So cost is at least one thing the Nintendo DS has going for it.
Someone also mention Super Mario 64 as a 'childish' game, but I say never underestimate the selling power of nostalgia.
As far as added multimedia functions go. I have to disagree with the parent post about the importance of the PS2's DVD functionality.
DVD playback was a deal maker for me. And DVD playback has been acceptable for the entire five years that I have owned my PS2. I use it for watching DVDs far more than playing games.
I would like to see this kind of multimedia centric strategy employed on newer consoles. Watching Blu-Ray content or even including PSP features in the next PS3 would be nice. I would defintely take lower quality implementations all in one box, that getting high quality different gadgets for a high price.
And I think that's where we're headed.
14: I wonder let that bother you, if you haven't preordered one, you probably wouldn't have much of a chance getting one. At least for a while.
For myself, I'm waiting to see if there will be any PSP to PS3 connectivity. Specifically if you could use the PSP as a controller for the PSP.
It has been rumoured that the PS3 will have Wireless connectivity and we already know that the PSP supports a standard compliant wireless protocol. So, things look plausible right now.
There is a lot of gameplay features developers could do if PSP had a wide adoption percentage by the time the PS3 came around. And if it is true that this kind of this could happen with the PS3, I bet it would be a strong selling point for both systems.
Also, I betcha that Nintendo's Revelution links with the DS too. Its such a good idea that it would suck if they didn't do it. They've already tried things like this before.
Thank you number #12, for saying so simply what seems to be lost on the masses.
'UMD sucks, it's too slow, too much power...etc'. Well, who here has a better solution? You can fit tens of megs on a cart game, just where do you people suggest you store high-res textures, FMV sequences, high-quality (not midi) music, models, data, and code?
Everyone agrees that graphics on the PSP can't be matched, but no one seems to understand the challenges of running a motorized optical drive for 5+ HOURS on an 1800mAh battery.
For those of you who are going to mention minidisc and 10hr battery lifetimes... don't, because that was magnetic read and optical write. The best minidisc players wouldn't record for more than 2 hours or so.
Give sony a break. Sure, it'd be nice if battery life were better, but it'd also be nice if my laptop had a plutonium battery and ran for 2 years without recharging. Consumer electronics have always been under the bounds of technology, and the PSP is doing groundbreaking things with what is currently possible.
The Tiger Woods load time quote came from XPLAY's handheld comparison, not some fan boy.
As for running the PSP as a PS3 controller, I seem to play for hours and hours at a time. Having a controller that has to be plugged in every 3 hours isn't my idea of fun.
At that point, you may as well play with the thing plugged into the wall, at which point it is no longer wireless.
How much is your gaming experience really worth to you? First allow me to say I hate both systems equally, so there's no fan boy comments coming from me. But allow me to say... When I get my PSP(And I will get one) I'm getting it to play games. Oooh wow it can play UMDs. Big fat hairy deal. I'd much rather Sony spend more money on making the battery last longer.
How would that work? Well if they didn't make it wide screen style and gave it a smaller screen(I wouldn't mind), I'm guessing it'd take less power. Could be wrong.
#17 you ought to be ashamed of yourself "Give Sony a break"? Every time there's a problem with one of their systems, it just gets worst. Remember the old flipping Playstation on it's side so that it actually worked(read the CD)? no?
Or what about PS2(Having a stand to point this out) deciding to just plain stop reading certain color media?
Now we just go ahead and add another possible element to the mix. Yay! A portable Movie player that you're gonna travel with and can shake the eye loose.
Last thing. I don't want FMV sequences for my portable games. It's bad enough I have load time to continue playing, I don't want to waste my battery sitting there watching something.
It's ok though. We'll all have to wait and see now won't we. Just don't be blinded... think about what's happening.
#11, have you ever heard of Third Party companies??? Just because Sony might not realease a UMD burner, doesn't mean some other company won't. I'm not trying to say they will for sure, but its a good possibility they will in the future.
i'm sure with firmware upgrades and prolly
hi-UMD in the future...god knows..
sony doesnt give up on its formats easily
look how minidisc started with max 160, den 320, now 1 gig,
its all just my imagination but still,
i'm sure som1 will crack it to play games off the memory sticks,
altho not being able to multi-use memory sticks will pi$$ me off, like on PSP and on SE W800, Camcorder ..n prolly future camera
come on sony, work with me here, atleast if u did that u culd justify the price of memory sticks
No 3rd party can release a UMD burner without having the holy hell sued out of them.
3rd parties are allowed to pay for the privilege to create and sell UMD players for audio and video.
Any 3rd party that creates a UMD burner will have Sony come down on them like the wrath of God.
#20, maybe you don't quite get it, i'll see if I can make it more clear. First off no (reasonable) amount of money Sony throws at the battery life problem is going to make the battery last longer, it's just the limitation of how much power you can put in that form factor.
Your suggestion of making the screen smaller or not widescreen would kill the gaming experience and only provide negligible battery life increase, simply because an overwhelming majority of power is dissipated in the optical drive and Wi-Fi link. Being a gaming machine, and for the reasons previously discussed above, both of those things are pretty essential to the gaming experience.
In engineering, everything is a tradeoff, and in this case, true-online multiplayer gaming and beautiful high quality 3D graphics won out over huge battery life. What would we have otherwise? The Nintendo DS, which chose to move in the other direction of the tradeoff, with a lower power wireless link, non-optical media, and lower quality graphics. To each his own, but in reality the PSP battery life isn't really that bad. Consider how widespread laptops are.
As a side note, everyone seems to completely forget that the load times don't affect your gaming when you turn the unit off and want to start up where you left off. The PSP goes into sleep mode by default when you hit the power button, and all of the game data stays memory resident. It can be in sleep mode for days with negligible battery usage. The first time you load up a game, yes that might not be ideal (again a limitation of optical media), but after that, it's not nearly as bad, so people need to calm down.
#22, Semi:
Are you basing the viability of the PSP on the hope that someone can "crack it to play games off the memory sticks" and pirate games?
First: That is piracy.
Second: If that is all you are looking for, wait for someone to crack it THEN go buy it.
#24: True that load times won't affect you when putting the system to sleep, but going from 1 hole to another in Tiger Woods is almost 30 seconds. Loading a track in Ridge Racers is 20 seconds.
In a portable game system, that is an eternity.
I'd just like to say that if anyone is worried about looking "childish" when playing video games, then they've gotten involved with the wrong hobby. Even if Nintendo gets blown out of the console market, I hope they decide to keep giving us genuinely fun games to while away the hours with.
Exzite, you should check out this discussion over on Joystiq.
http://www.joystiq.com/entry/1234000743034952/
Had Sony not forced the optical disc in the system, they could have used the whole drive bay for battery. We as gamers don't need full-motion-video in our games. Everything else can be compressed to fit on reasonably sized flash cards.
#25
i'm sure with the large capacity memory sticks now available sony or some company will see fit to use memory stick to run games
they say its because of piracy that we have to charge customers more, i say make it cheap and there wont be any piracy!
#27, perhaps you missed #12's comments. Any flash memory media, even when talking about sticks in the realm of 128-256MB (a real stretch for 3D games), will run at least $20-$30. If you want a $30 fixed cost being tacked onto the price of games for, say, double the battery life, then so be it, but I don't think that's a good tradeoff. One extra battery for double the life will run $50, where as the added fixed cost of games will be present for every single game you buy.
The discussion about using flash cards being too expensive is bogus. As if sony would release games on a writable media. What would make sense is releasing the games on ROM cards with the same formfactor as memory sticks plus some special flag for "it's a game" making it only readable in the PSP. ROM or WORM cards would be cheap to manufacture and they would then only need one slot for media. Don't memorysticks support >2Gb plenty of space for movies etc.
1GB SD cards are less than $10 to manufacture, MUCH less. For $50 games its pretty high FC, but only historically in this industry, any other business would LOVE these margins.
Of course, they'd make a ton more if they sold blank UMD media and burners to consumers instead of just developers. Kinda dumb.
Yes, there is a colossal price difference between rewriteable flash cards and ROM cards. Sony could sell games on ROM cards that are read-only. This would be very affordable for them to do.
there is actually an option to run games from the memory stick out of the box. we just haven't known how it works yet.
regarding the battery life issues, just like in life, you can't have everything you want. of course we all want 20hours of battery life, but do you want a 10 pound brick in your hand? if you want a game with fmvs and stuff, you'll have to deal with load times.
Look on the bright side, loading times let's you rest your eyes. Already short sighted enough, soon i'll need a bigger screen just to make out text.
#31, Developers do not get blank UMDs or UMD burners. What they do is create their game to run off the devkit which uses DVD. They submit this burned DVD to Sony when they're done. Sony in turn creates a UMD version to market.
Can I just say that I hate watching all these stupid FMVs on games these days? I just want to jump to the action. That's it. I could care less about the jizz jazz menu items and movie sequences. I honestly think games would be a lot better if I didn't have to watch all that crap.
hey #34, look at the bright side, o wait a minute, that would be the huge screen!
PSP rocks and i think whoever have 1 would agree with me.
PSP rocks and i think whoever have 1 would agree with me.