When some 1.1 million people played Pokémon together via Twitch's game-broadcasting service, developer Studio Bean must've gotten inspired. Choice Chamber takes the idea of the audience deciding what happens onscreen to a new level and injects Twitch chat into the game's DNA; here, the peanut gallery has a direct impact on the player's progression. As you make your way through a series of randomly generated rooms, the audience (people watching you broadcast via Twitch, of course) takes a series of polls that alter the game's flow. It's a lot like playing as dungeon master with your Dungeons and Dragons crew, but with a 21st century twist. As cool as voting on what weapon the player gets, or summoning a giant fist that wipes across the screen to obliterate a boss monster sounds, though, the project is only halfway to its $30,000 Kickstarter funding goal. With four days left in the campaign, Twitch has announced that it'll step in and match the funds needed to finish the game.