
Game developer Chris Hecker attended Parsons School of Design in the late 1980s -- his admissions counselor was a fashionable man named Tim Gunn, who accepted Hecker's portfolio complete with a four-foot oil painting of Freddy Krueger, the canvas slashed as if it had been attacked by the subject's own bladed fingers. Hecker eventually dropped out of Parsons and studied computers, picking up jobs at Microsoft and, finally, EA Maxis, building Spore. Now, he's an independent developer and his current project, SpyParty, has been in the works for eight years. Hecker is experienced. He's a veteran developer. He's a relic of gaming's lost AA industry. Or, as Hecker puts it, he's "old and decrepit."
"I'm 44 years old, which is old as hell in development," he says.
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