Will Microsoft's Xbox One be the one gaming console to purchase over the Wii U and PS4? That's a question we'll have to wait until later this year to answer, so let's stick to the present. Redmond made a huge showing across both the software and hardware fronts today, ensuring gamers will have lots to look forward to. Whether you missed parts of the keynote or are looking for specific stories from the event, we've got you covered right here. Click past the break to find a full directory of today's news, from our exclusive look at how engineers built the Xbox One to details about fresh titles like Call of Duty: Ghosts and Forza Motorsport 5.

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STUB  Samsung shows off 133inch 3,200 x 1,800 notebook prototype at SID handson

So, it's not the full laptop setup we were kinda-sorta expecting based on Samsung's announcement yesterday, but the Korean company's 13.3-inch 3,200 x 1,800 panel -- with a whopping 275 ppi -- is still plenty impressive on its own. Though the prototype was connected to a desktop PC rather than installed in a notebook, the demo gave us what we came for: a look at that sheer pixel density. You really have to see it to believe it -- with the desktop set to the screen's native resolution, menus, icons and text all appear tiny. The benefit of such a high resolution, of course, is that you can fit more information on screen, and it's more than a little reminiscent of Apple's Retina display. The booth wasn't equipped with internet access, so we couldn't test the panel's mettle with a trip to this very site, but images on the desktop and in Samsung's pre-loaded PowerPoint looked very bright and crisp.

In addition to playing up the pixel count, Samsung touted its prototype as a "green panel," claiming 30-percent lower power consumption than existing LCDs. And like the flexible LG display we saw just a bit earlier, this screen won't stay off the market for long: expect a 13.3-inch version -- with touch capability -- to ship in the next two months, though it may debut on a third-party laptop, not necessarily one manufactured by Samsung. A rep told us that 14- and 15.6-inch versions will follow. Check out our hands-on video and photos for a closer look.

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Couldn't catch the live stream of Microsof't on-campus, in-tent Xbox One reveal event? And our liveblog simply wasn't enough to satisfy your hunger for more information, straight from Microsoft executives? We might call you crazy, but we'd rather just provide you a way to relive that experience easily and at your leisure. So here we are, doing just that -- take a look below the break for a teaser video of the new console, direct from Redmond to you.

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Xbox One controller vs Xbox 360 controller, fight!

"If it ain't broke don't fix it" is as useful a phrase as it is folksy, and though the Xbox One is a complete reinvention compared to the Xbox 360, the controller is in many ways little changed. It's a bit more rounded, a bit softer to the touch and features redesigned shoulder buttons with their own discrete rumble controllers. The D-Pad is revised, the analog sticks has more texture and the battery backpack is no longer quite as pronounced. In other words, we think it's going to be great. Check out our gallery of comparison shots in the gallery below!

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Microsoft Xbox One FAQ responds to alwayson DRM, used games rumors

One of the more contentious rumors surrounding next-gen consoles has been potential changes to DRM and while Microsoft hasn't answered all our questions when it comes to the Xbox One, it took a few head on. The official FAQ starts off with the "always-on" DRM issue and also addresses used games, indicating that the box is designed "so you can play games and watch Blu-ray movies and live TV if you lose your connection," and that it does not have to always be connected. That said, it still "requires" a connection to the internet, promising cloud-based benefits for gameplay and more. Other questions answer things like whether the new console will require more power (no) and will our Xbox Live Gold subscriptions still work with the new and old hardware (yes).

When it comes to used games, the FAQ's response is also promising, stating "We are designing Xbox One to enable customers to trade in and resell games." We can still find enough wiggle room in those responses to remain curious, but it appears we should be able to avoid a SimCity-style meltdown (with our new games, since the old ones won't work.)

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Xbox One isn't backwards compatible with Xbox 360 discs or Xbox Live Arcade, Gamerscore transfers

It's true: the Xbox One will not play your Xbox 360 game discs, nor will your Xbox Live Arcade games transfer (not to mention any other content that's dependent on the 360's hardware architecture, anyhow). That Gamerscore you've been earning, though? That's gonna transfer. As will your Xbox Live Gamertag.

Sadly, due to the x86 architecture of the Xbox One, the PowerPC-based 360 titles simply won't run on the hardware. Microsoft's not super worried about consumer reaction, though, telling Engadget, "We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future," a Microsoft rep told us. That said, Xbox One is designed, "to play an entirely new generation of games -- games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud."

We got a glimpse at some of those new games this afternoon, but we expect to see much more at E3 in a few weeks.

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Handson with prototypes of the Xbox One and new Kinect sensor

We gasped our way through the liveblog. We brought you news of the specs and the software and everything else. But now it's time time to take a deep dive into Microsoft's next-gen console and what it might mean for Earth's living room. Engadget was given exclusive access to the hallowed labs at the heart of this project and to the engineers who made it happen. We got to play with prototypes of the hardware and to discover first-hand whether Kinect 2.0 really can tell if we're winking. Read on past the break and we promise to spare you no detail.

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STUB  Eyeson with LG's 5inch flexible display at SID

You can't blame us for rushing to see LG's flexible OLED HD panel here at SID. First announced earlier this week, the 5-inch display sports a plastic construction, which allows it to be both bendable and unbreakable. Most alluring of all, though, is LG's intimation that the screen tech will debut in a smartphone by the end of this year. Before we get lost in thoughts about a tricked-out Optimus G, let's take a look at this early prototype.

The panel is made of plastic substrates, which are both more flexible and cheaper to manufacture than their glass counterparts. In fact, cost-effectiveness seems to be the chief objective overall. Clumsy consumers will benefit as well -- in a smartphone, the glass above the screen could break, but the OLED panel would stay in tact, resulting in lower repair costs. At the company's booth, a demo area let attendees take a hammer to the standalone display and twist it every which way -- sure enough, it withstood these torture tests. In our hands, the 5-inch screen was lightweight and responsive to twists and bends; it felt like a slightly thicker film strip.

An LG rep told us the panel could sport a bigger or smaller size when it debuts in a smartphone later this year. And though the prototype on display here today was labeled merely as "HD," we're sure that resolution could be adjusted as well. For now, get an early look in our video after the break.

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Building Xbox One

The engineers in Microsoft's windowless next-gen Xbox silicon lab are rattled. And understandably so. We're in their office, after all, and we have a mess of cameras in the one place you're not allowed to have cameras (or even cellphones). We're obviously outsiders on Microsoft's multi-building, security-heavy Mountain View campus, especially given our quartet of esteemed escorts: Todd Holmdahl, Ilan Spillinger, Nick Baker and Greg Williams. These four gentlemen are leading the charge on both Microsoft's next big thing and, perhaps more importantly, a major effort to internalize silicon architecture at the traditionally software-focused megacorp.

The skittish engineers aren't worried we'll film the mess of 24-inch LCD screens running video-compression tests, or the rows of desks with water hose stations used for temperature stress tests, or even the sea of circuit boards in various states of disrepair -- that's all standard for any Silicon Valley computer lab. It's really just a single chip that's causing concern: a custom-built Microsoft SoC that sits at the heart of the Xbox One. It's this SoC that has us in Mountain View, Calif. -- in Silicon Valley, literally down the road from Google -- a mere five days before Microsoft will unveil its next game console to the world. Over six hours last Friday, we learned not just about that SoC, but also how the company plans to utilize it in the new console. We spoke with its four lead hardware architects. We toured the labs where they are testing the silicon, and where the next-generation Kinect was born. What follows is more than a look behind the silicon that drives the next Xbox -- it's a deep dive into the changing approach Microsoft's taking to creating devices.

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