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Can't wait for the Xbox One version of Goat Simulator's absolute madness and have an iOS device? (Update: Or an Android one?) Well, then Coffee Stain Studios has you covered. The team's not-at-all serious (or realistic) depiction of goat life is now available for your Apple-branded mobile gizmos, as spotted by the ever vigilant Wario64. A majority of the game's charm comes from how intentionally glitchy and broken it is, so don't be alarmed if, say, your hoofed avatar's head gets stuck inside a wall. Or worse. Depending on where you live, though, it might be cheaper to keep an actual goat that to download this $5 game to your smart device of choice.

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Once again recalibrating its bad news for the latest financial quarter, Sony has quadrupled its forecast loss for the financial year and it's down to those Xperia smartphones. The company already cut its forecast for smartphone sales in July, and this latest reassessment - to the sum of a 180 billion yen ($1.7 billion) "impairment" - comes following an internal review of it mobile arm in mid-summer. It found that the mobile arm was focused on "achieving significant sales growth" which apparently is no longer the game plan: the company is now aiming towards reducing risk, volatility and "more stable profits". (Some profit is likely a good place to start.) The revision will also factor new strategies depending on regions, and a focus on its premium smartphones -- and likely a reduction in its midrange devices.

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You excited that iOS 8's scheduled to land on your iPhones and iPads later? Cool, but if you avidly use Dropbox to back up your photos and videos, the new software comes bundled with a dash of disappointment. According to Dropbox, its service has an unfortunate compatibility issue with Apple's latest mobile platform that specifically affects the Automatic Backup function. The new software apparently prevents both Dropbox and its photo managing app Carousel from properly uploading photos and videos to the cloud.

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If the hacker bits in House of Cards' second season stoked a fire in you for the illicit parts of the internet, maybe Spike TV and Gary Oldman (pictured above) have you covered. The former has partnered with the latter and a few others to produce a series called Deep Web about, you guessed it, the hidden version of the internet where one can buy just about anything you could imagine. Like hacking software, drugs and automatic weaponry, for example. The show is based on Ross Ulbricht's ascension to the top of the online underworld and the Silk Road's bitcoin shopping mall, according to Deadline. Other details are scarce at the moment including when we might actually see it and how fictionalized it'll be (our guess? pretty heavily), but there's plenty of time for that info to surface, we'd imagine. For now, let's just hope there are 100 percent less guinea pigs and obscure techno than in what we've seen recently.

[Image credit: AFP/Getty Images]

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For all the neural-controlled, bluetooth-enabled and sport-specific prosthetics humanity has designed over the years, one thing remains constant: most of of them are lousy for climbing rock faces. Design student Kai Lin learned this while researching artificial limbs in a prosthetic-design class at Pratt Institute -- traditional leg prosthetics don't have enough grip or articulation to facilitate effective climbing. Lin's solution to the problem is almost elegant in its simplicity. He designed a prosthetic leg inspired by one of nature's best rock climbers: the mountain goat.

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The latest game development toolkit from Epic Games supports Oculus Rift and Sony's Project Morpheus, but what about virtual or augmented reality on mobile devices? That's coming, too -- and apparently pretty soon. Road to VR has noticed that on Epic's publicly-accessible "Unreal Engine 4 Roadmap" task-board two new bits were added to the VR to-do list: Samsung Gear VR and Google Project Tango support. They're labeled as September and October projects, and as Road to VR notes, the VR project category has been empty since Oculus' and Sony's features have been completed. If anything, this yet another example of just how versatile Unreal Engine 4 is when it comes to what the engine's games can run on. Maybe Amazon's Fire phone is up next? After all, there's precedent (sort of).

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Verizon's HD voice and video chat feature is now live, just like it promised back in August. The carrier officially calls it "Advanced Calling 1.0," and it lets you make high-definition voice calls over LTE to other Verizon phones that also have the capability. Its video chat function, on the other hand, is a combination of HD voice and real-time video feed, though it can transfer the video portion of the call from LTE to Verizon WiFi when available. Anyone with a compatible device can access the feature at no additional charge, with HD voice costing the same as your standard call rates. Video, however, will be billed as data, with one minute eating up between six to eight MB.

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In many parts of the world where LTE and 3G aren't as accessible, something like the Cosmos browser for Android could be incredibly cheap and useful. This upcoming Android app, you see, doesn't need data to work -- you simply plug in a URL, and it sends back a simple, stripped-down version of the page via text messages. On the project's GitHub page, its developers explained that once you input a URL, the app texts it to their Twilio number, which then forwards it to their backend. The system then gets the source code of the website and nukes the CSS and javascript to deliver a series of clean text messages to the user's phone.

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Out with the old, in with the new. That was the theme of last year's iOS update, known as iOS 7, which ushered in a flat new design. Although Apple threw in some new functionality as well, it was clear the company was mainly focused on giving its mobile OS a face-lift and setting the stage for future updates -- the first of which is coming out tomorrow. iOS 8 builds on last year's software with a plethora of new features, including third-party keyboards, camera controls, widgets, home automation, health and fitness tools and the ability to interact with other apps. (Yes, it's hard to believe these are just arriving on iOS.) Here's what to expect.

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To say that Apple's doing things differently would be an understatement. With the 4.7-inch iPhone 6 and the 5.5-inch iPhone 6 Plus, the company introduced two new high-end phones at the same time, both with a complete redesign and a much larger screen size than any iPhone that came before. Gone are the days of 3.5-inch and 4-inch phones that, at one time, seemed to provide more than ample amounts of screen space. Now, the new iPhones make their predecessors look like the tiny handset Ben Stiller used in Zoolander. The market has changed, and it was high time Apple did the same.

Even though this is Apple's first attempt at building large phones, it's not breaking new ground -- in fact, it feels more like the company is catching up than innovating. To be fair, finding a fresh take is a difficult thing to do in this crowded space: Samsung's Galaxy Note series, which started out at 5.3 inches and is now up to 5.7, is selling by the millions, and most competing flagships aren't much smaller. Basically, Apple would be leaving money on the table if it didn't address this segment of the market. So how did the company do on its first try at large phones? Pretty well -- mostly.

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