You'd think that since Amazon owns Twitch, Fire TV devices would be the lead platform for its apps but that isn't the case. However, the latest update for the streaming service favored by gamers on Bezos' set-top box is pretty significant and mirrors a lot of what's available on the console and mobile apps. It even outdoes them in a few ways. Of course you can watch plenty of live streams and the top games being played, but the update also brings in profile pages so you can check out exactly who those broadcasters are and check out their archived videos while you're at it.

Ever notice that conspicuous green glow radiating off of Deadmau5's desk during his Twitch streams? There's a reason for that. It turns out the artist has been working with Razer to help launch a new music service -- one tailored specifically to promote and educate artists that use the company's gaming hardware for music production. It's called Razer Music, and it launches today.

How do you get your Splatoon fix when you're away from your Wii U? With SplatNet -- the game's newly christened web portal, of course. Okay, it's not actually that new: Japanese players have had access to the website for months, but Nintendo only just recently got around to translating the portal for international audiences. It's a convenient online hub that lets users check their weekly ranking, plan future matches with friends, view equipped gear and more.

Destiny is getting microtransactions. Unlike item cool-downs or the obnoxious stuff that's intrinsic to all those Facebook distractions that clog up your news feed, however, these purchases aren't game-impacting. No, come October 13th they'll take the form of emotes and other cosmetic items. Developer Bungie stresses repeatedly that these will not impact your performance in any way should you not buy them. "You won't lose a Crucible (adversarial multiplayer) encounter or fail to clear a raid because you didn't have the right" emote equipped, the blog post says.

"Drums are hard."

That was the verdict from my boyfriend after a raucous night playing Rock Band 4 with a group of friends. He's a guitarist, in both the physical and digital realms, and to him, Rock Band 4's drums are an anomaly. The rhythms are somehow tricky and repetitive at the same time; landing the bass pedal takes nearly perfect timing; it's a big rig that requires big motions; and the entire instrument takes a ridiculous amount of coordination. This is why my boyfriend doesn't enjoy playing the drums in Rock Band 4 -- and it's precisely why I love it.

Xbox One Controller

Xbox One users will be able to transplant one button's function to another -- without having to stump up money for a fancy new Elite controller. While that controller costs $150 (with other reasons that might warrant a purchase), Mike Ybarra, Microsoft's Director of Program Management, replied to a user to announce that new config options will come to all controllers soon -- something that is already possible on the PS4's standard peripheral. We'd wager that the settings will come alongside that tasty Xbox 360 backwards compatibility feature, coming this November.

'Twelve Tales: Conker 64' in prototype form

If you know your Rare history, you probably know that Conker's Bad Fur Day began life as a tame, kid-friendly game and evolved into the foul-mouthed 'mature' title that reached your Nintendo 64. Have you wondered what that original squirrel adventure looked like in action, however? Rare is happy to help. It just posted unreleased footage of the game when it was still known as Twelve Tales: Conker 64. To say that this early version was playing it safe would be an understatement. As you'll see below, Conker's companion Berry (aka Berri) wasn't nearly so sexualized. Meanwhile, the gameplay mechanics involved innocuous things like unicycles and differently-themed hats -- no feces monsters here.

One of the direct results of folks helping Subset Games, the developers of FTL: Faster Than Light, absolutely demolish their Kickstarter goal was hiring Ben Prunty to score the game. And now thanks to iam8bit you'll soon be able to listen to it on the best sounding format possible: vinyl. The two LP set features some truly incredible artwork from designer Leif Podhajsky, trippy starburst green and black vinyl and a download code. To make sure those atmospheric sci-fi sounds are at their best, the soundtrack was mastered for wax at Telegraph Mastering Studio whose clients include Sufjan Stevens and Steve Aoki among many others. The release is up for pre-order right now, ships early next year and will run you $35 plus the cost it takes to get it to your door. Don't have a vinyl fetish obsession but still want these tunes? They're available for $5 over on Prunty's Bandcamp page.

If you were hoping to experience Cortana's most helpful version on your Xbox One this year, you might have to settle for her possible appearance in Halo 5 at the end of the month instead. The virtual assistant won't make her full debut to owners of Microsoft's latest console until early next year. Don't fret though: Redmond spokesperson Larry "Major Nelson" Hryb says that the voice from Master Chief's ear will be available to folks in the Xbox One's Dashboard Preview Program later this fall. There's a joke to be made about rampancy in this news -- I'm almost sure of it. Oh, and speaking of Halo 5, there's a new live-action trailer out today (embedded after the break) that nurtures the seeds of doubt in Spartan 117 that Microsoft's been sowing since the first teaser hit.

Microsoft today announced the acquisition of Havok from Intel. Havok makes a 3D physics engine and licenses it to gaming studios; its work has been featured on more than 600 titles, including popular franchises such as Assassin's Creed, Call of Duty, Destiny, Dark Souls, The Elder Scrolls and Microsoft's own Halo. While Microsoft says it is delighted to add Havok's technologies to its robust portfolio of tools and components for developers, like DirectX 12 and Azure, it did point out that it won't stop supporting partners going forward. "We will continue to license Havok's technology to the broad AAA games industry," Microsoft said in a statement to IGN. "This also means that we will continue to license Havok's technology to run across various game consoles including Sony and Nintendo."

Everybody needs a creative outlet -- a valve, if you will, to relieve the pressure of modern humanity. What if your outlet was creating video games? And what if a friend of yours compiled the games you made during a specific personal crisis, and distributed them to the world to digest? If they did, you'd have The Beginner's Guide, Davey Wrenden's weird, introverted interactive narrative experience. Join me, Tim Seppala and the disembodied voice of Wrenden himself at 6PM ET (3PM PT)on, the Engadget gaming homepage and right here in this post as we explore the mind of a game developer "struggling to deal with something they do not understand." Fair warning, though: this one is gonna get a little weird.

"Isn't this supposed to be fun?" I asked myself over and over again. I knew the answer was "yes," but I still wasn't having any. I'd been playing Super Mario Maker, a video game that lets you make your own Super Mario Bros. levels and play them on a real Nintendo console, and I was completely miserable. It didn't make any sense. I'd dreamed about making Nintendo games since I was 6 years old, but when the company gave me the chance to prove a game design genius lived under my skin, I flopped. It was then that a shocking and heartbreaking realization washed over me: I hate making video games.