Switched On: Next-gen consoles have 500 million triangles per second and nothing Pong

Every Wednesday Ross Rubin contributes Switched On, a weekly column about the future of technology, multimedia, and digital entertainment:
We all learned a few important things during the XBox 360 unveiling on MTV. First, with little more than an airbrush and a pair of LEDs in the right hands, it's possible to take the original XBox to unimagined new levels of aesthetic tragedy. Second, professional gamers can earn more than $80,000 per year, which works out to about 50 cents per hour. Finally, women gamers can assert their professionalism by saying "bitch" more times than in an average episode of Showdog Moms and Dads.
Despite all this, the network responsible for attention deficit disorder was the perfect symbolic launchpad for the next generation of home consoles. Both the XBox 360 and PlayStation 3 will meld video gaming, television watching, and multimedia to cater to today's multitasking short attention span gamer archetype. Could it get any better?
It could, says Microsoft, which deserves kudos for recognizing the white elephant in the rosy room of industry growth. Both Sony and Microsoft noted Pong in the chronologies they presented leading up to their visions of the future. Microsoft, though, lamented how early home consoles really drew in the whole family, or at least appealed to a wider demographic than today�s far more sophisticated titles. The situation is poised to get worse as next-generation titles enable more complex gameplay in addition to eye-popping graphics and animation.
Microsoft offered a few ideas on how to broaden the market, most of which � such as tracking performance across games or enabling consumers to design their own virtual merchandise � still seem to appeal to those ensconced in game culture. The most promising was the availability of free classic arcade games and modern casual hits such as Bejeweled via the new XBox Live Silver service, but that seems like a way to appeal to other family members once the console is already in the door. Nobody is going to buy an XBox 360 just to play games that have counterparts freely available on the Web. Besides, it seems like a waste to use the teraflop-crunching power of the XBox 360 to play Tetris. Casual gamers should get to enjoy gorgeous graphics, too.
Why not just include simplified versions of games with the discs on which they ship? Instead of overwhelming casual gamers with choices like designing which tattoo their character should have, simply provide a stock, good-looking character. Instead of making them prove powerslide mastery by finishing first in six races before unlocking any car faster than a Camry, give them the Ferrari up front like the original Out Run did. Instead of a feature film�s worth of cut scenes that set up the elaborate plot that will take 40 hours to unfold, provide a series of simple objectives that allow them to have some fun and get on with their lives. Limited versions of console games are already available in the forms of demos, mini-games, and �quick play� features, but these often limit the game assets available. The idea is to streamline setup and controls for casual gamers, not withhold fun.
There are probably a lot of games that will never appeal to casual gamers � epic RPGs like the Final Fantasy series, for example, would be tough to dumb down. But for racing games, shooting games, and sports, there�s far more that can be done. Console manufacturers can do their part by encouraging a �Have Fun Now� logo that publishers can use to brand games that come with a casual version or allowing consumers to set a hardware preference that automatically favors the casual flavor of the game.
Pricing and distribution would remain challenges, though. Would a casual gamer pay $50 or more for a simplified version of Madden? Would Electronic Arts be able to garner shelf space for a separate, simplified product? Could next-generation download services for consoles deliver the simplified versions? The benefit of the exponentially larger market for game titles that would result from appealing to casual gamers would justify addressing these issues.
Ross Rubin is director of industry analysis at NPD Techworld, a division of market research and analysis provider The NPD Group. Views expressed in Switched On, however, are his own. Feedback is welcome at fliptheswitch@gmail.com.





















I'm not sure, but I think what Mr Rubin is trying to describe would be the Nintendo Revolution.
Wow! Thats awsome. Im stilling buying a PS3 though
Wow! Thats awsome. Im stilling buying a PS3 though
i like how grand tourismo and automodelista (as well as many other racing simulators) have an "Arcade" mode. its this what you're looking for? Every game should have an arcade mode! Street Fighteresque games are typically "have fun now" kinda games..
Furthermore these and every game should have instant quicksaves available, or at the very least a instant persistent pause. I have too many things to do to play games that won't let me game for 10 minutes and then walk away to do more important things.
Microsoft's latest racing game, Forza Motorsport, is pretty good about this. It has a bunch of assists (racing line, auto transmission, traction control, etc.) that are on by default, so it's pretty easy to drive any car. Turn them off and you get more of a challenge and more points.
It also has an arcade mode that's pretty easy to jump into, and while the career mode lets you customize hundreds of things about the car, you can also ignore those options and race in the default setup.
For games that appeal to whole families, though, puzzle games are underestimated. They can be graphically stunning if you like, but things like Bejeweled and Tetris work because you can jump right in and play.
I have to say that this article would be very insightful if Nintendo didn't exist. How do you make an RPG accessible to anyone? You call it Zelda. Seriously though, it seems like this entire article is just a round-about way of saying "I wish Nintendo would make games for the Xbox or PS3."
I think it would be neat to be able to play free games on the service...maybe bring in some of the classic Sega Genesis games for download (you know Sega would be willing to sign up for that to get some extra ching).
We have a PS2 in my apartment, but my roommate and I spend way more time playing Bust A Move and Joust on MAME. We can decide to play on a whim, the fun starts right away, and given how busy both our lives are, more than 15 or 30 minutes playing a video game just ain't happening.
I also have a GameBoy SP, and guess what game gets the most play? Yup, Wario Ware.
Sure, "hardcore" gamers would scoff at our playing habits. But how "hardcore" is a grown adult who spends 30 hours a week playing video games?
This touches on many points i've been making over teh last few months. It takes 3 hours of your time to advance in games these days. You can't just site down and play for 30 mins and get anything done. I'm 26 and i'm slowly getting bored with games because i dont hve the 5 hours a day to put into them like i used to. I've recently started playing midnight club III and its the most fun game i've played in a long time. 2 weeks ago i swore i wouldn't even touch the new consoles, but i have to admit, the stuff i'm seeing is amazing and i want one now!!
But please, just make us some games worth playing!
#1 That was my thoughts at first. Nintendo has been saying that for a while now.
I think that simplified games is only a small part of the answer. Simplifying games would only attract those who were interested in the first place but feel daunted by what's out there. That group is already in the same demographic to the current core players, just with less video game ability.
To get target different markets, make games that they want to play. How do you do that? Take risks and hire them into your developement cycle. Animal Crossing had a large share of female gamers playing and I heard there were many women on the design team making all of the objects you can buy and trade.
So instead of trying to make your game appeal to others through simplification, make a game that appeals to them in the first place.
Of course this is all very finacialy risky, which is why I think most companies go for the tried and true methods.
Funny, this is the reason I will buy a Nintendo Revolution. I love the old NES and SNES games as well as the new stuff. I am not a huge gamer but if I had the option of playing a game and it brought back some laughs I would love it.
Nintendo, don't pay attention to what Sony and Microsoft are doing, do you're own thing...it will work. Shit I bet my sister would buy one too...Mmm Contra.
As silly as this sounds, I just want to play a "game" that lets me move around in and explore a visually interesting 3D environment. Better yet, how about a "game" that lets you zoom around in the Mandelbrot set?
Alright... so to make videogames more popular for the masses, undo twenty years of progress? I don't think so. That's like saying "In order to get more people to read, make every novel a comic book. Look at pictures, and get on with your life."
Games need to become more intuitive, more natural, exploiting the way we naturally interact with our daily lives, and eventually eliminating the concept of the direct "A to B" goal-fetching that sometimes borders on brain-numbing. In addition, gameplay and its various themes thereof need to expand to meet the interests of more people, not just males ages 8-28.
Don't pay this guy any mind. Improving games takes creative talent, not marketing spin.
Hmm, I hope those smaller silver arcade games also are multiplayer.
"Alright... so to make videogames more popular for the masses, undo twenty years of progress? I don't think so. That's like saying "In order to get more people to read, make every novel a comic book. Look at pictures, and get on with your life." "
You said it yourself but drew the wrong conclusion; it doesn't mean "make every book a light read", but "make some light reads". Right now, it's all about the hardcore gamer.
I don't know if we need simplified versions of any game, we just need games that are fun, light-hearted, uncomplicated, and easy to play in small chunks.
My girlfriend, for example, isn't against video games by any means but she doesn't play them. Unless, that is, we play Puzzle Fighter or Katamari Damacy. Games that take a few minutes per round and quick to pick up. Any social setting I've ever played games with non-gamers is always with something that didn't take persistence to get anywhere and just knowing the basics could get you moving. That's usually a puzzle game, but I remember playing things like Goldeneye and Soul Caliber because a round was short and even if you didn't know anything you could do some damage (and laugh at yourself for being so terrible). So maybe shorten up the games, focus on replay-ability, and don't worry about making an epic every time.
Also, think about taking different tones with the games. How many games have you played lately that didn't seem it was directly targeting that 18-24 year-old male demographic (with dark or xtreme type things) or fantasy geeks? Granted, I'm both of those demos so I appreciate the games but I understand why my girlfriend isn't too into games when every hyped piece of software stars a sexy woman, a hard-boiled cop/spy/thug/vigilante, or a knight of some sort all trying to save the world from some great peril in gritty, dirty, dangerous places with low lighting. Perhaps something more light-hearted is in order.
And I've said it before and I'll say it again... while you're making that light-hearted, easy-to-pick-up-and-play, replayable, and fun social game, why not make it 20 bucks too? So while I'm at the store picking up the latest Metal Gear, I'll pick up one or two of these fun, shorter games to play with my friends and family.
It's kinda like movies... Sure, I have 2001: A Space Odyssey in my collection, but I think at my next party I'll put Dodgeball in the DVD player. I wish I had a few more games like that.
#1 hehe at least it is VERY close :D
I love how sony spends millions of dollars to make you simple minded twits believe that the PS3 can do as much as they say. Real-time my ass. Im not a fanboy or anything, in fact I was contimplating getting a PS3. But then I remembered how much bullshit I had to deal with my PS2.
Spammers please spam me at: PHILVID2@comcast.net
I prefer games that take me on an in-depth story, if i want pointless killing ill play a little HALO2 online, thats the only shooter i need, cause shooters generally have weak stories, FARCRY was pretty good, but most are cruddy, i really enjoyed FFX for PS2, and will probably get FFVII for PSP, i like games that give me an escape from reality, homework and deadlines and the like (or for the people with jobs, well their jobs and taxes) people spend so much on games so they can get away from it all, these new systems have the capacity to pull of some amazing things to really get u in the game
New great technology and I'll be getting mine for free from here..
http://www.Free360XBOX.com/?r=18413364
Can't wait till it's in my hands...! Looks amazing. Now I just have to wait for ps3.
#21 I completely understand. And thats the same reason why I am getting a 360. Because I feel it has the best lineup for me, not PS3, and not Rev. But what I am saying is that I really get sick of the hype given off by Sony. Its too much, they are toying with it. But I do find it a bit funny that so many PSP commercials are up, yet DS still sells more. Everyone I talk to says "PS3 will be better kus it looks better". And when I try to talk to them about why and the specs and games and such, they have no clue wtf I am talking about. Its all basically hype.
#17 (Dan),
Superb post.
#17 (Dan),
Superb post.
DS sells more? interesting. last time i went to costco, none of the ds s therewere sold.
from a casual gamer but hardcore developer perspective, the one thing i wish would happen that could make this sort of inventive, arcade-like, quick-play games a reality is if one of the major platforms opens up and provides even a limited SDK to let independent developers create games for the console.
as is it, you have to be an established game company, $10k or so per developer to license the SDK, and preferably a publisher already interested in your game.
while my co-workers and myself have several interesting ideas (some of which have already been worked out in Flash or as HL/HL2 maps and mods), there's no way we can meet the requirements to develop for a console. we can't even _get started_.
i think the XBOX could be the easiest, in that if MS would have a way to run Flash or Shockwave games on the 360 - and provide a code review to avoid security issues - there would be a ton of fun, quick, play-and-forget games (think miniclip.com in your console). if my wife and i could play Electrotank's Fruit Smash head-to-head on the console instead of alone in our seperate rooms, that would be awesome. granted, there would also be some pretty crap games available, but the market will weed out what is good and what is bad. but at least the choice will be there.
i also think this high cost of entry into development of console games is one of the reasons we see such similar boring games over and over again. they have to make crap that sells enough just to cover their licensing costs.
i remember how in high school i had a friend who was writing games for the C64 and a publisher saw them and paid him to write more games and pressed them as cartridges. he sold quite a few and i've even seen the roms on C64 emu sites.
these days you can't even write a "Hello World" app on a console...
i will be very interested to see how the 360's Live service allows these smaller games to be developed and implimented. my fingers are crossed for more open access.
sorry for the rant - this has been on my mind for some time (actually well over a year when we first looked at writing a game for the XBOX).
My roommates and I (4 total) recently bought a Gamecube, 4 controllers, and one game for just this reason, even though we have both a PS2 and XBox. One of the roommates and I are pretty into gaming, but his girlfriend just can't get into most games we play (Anything from Madden to Jade Empire to Halo to GTA), and I can understand why.
4 player Mario Kart Double Dash, however, can keep everyone entertained for any length of time. To me, this is the perfect example of a game everyone can get into. Rounds last 3 or 4 minutes, you don't have to learn a lot of buttons to be successful, and after a few rounds almost anyone can be a contender. Smash Brothers (at least the 64 version, haven't played the new one) is another good example.
I've tried other "Kart" styled games on the other systems and none of them came close. I'm not really a Nintendo fanboy, but I do have to admit that for this type of game, they really know what they are doing.
I've been browsing Game Revolution's screenshots from PS3 games:
http://gr.bolt.com/articles/e3/e3_2005/main.htm
and I saw the upcoming KILLZONE, F1 and a couple others. The graphics for the PS3 look great but I'm still waiting for systems that have so much color-depth, and processing power that the graphics look photorealistic - even the people and characters.
I perfer FPS games that have true to life realism. Halo 2 is lame in my taste when compared with Counterstrike but, I wish CS had the same violence level as Soldier of Fortune.
I also want flight simulators with graphics that top FALCON 4.0
I am really stumped on which system to buy. I think I'll wait a couple months to buy either system until I have a chance to compare both systems side by side. I'm leaning towards a 360 though.
Now all we need is a TV that can desplay anywhere near that many triangles (pixels) and we'll be in business!