I can answer all your questions about iZ3D if you email me directly at david@neurokoptics.com, since I don't want to clatter this page.
However I would like to give you some food for thought comparing eyeware-free vs shattered-glasses(e-dimensional) vs polarized glasses approach:
Usually there is a trade off that you need to make between a) wearing eyeware b) viewing comfort c) 3D depth. You need to sacrifice at
least one of those in order to get others right. Before iZ3D, we used to have SmartrON, Tritron line of 3D monitors that does not require glasses and was comfortable to look
at, but we had to make a sacrifice to 3D depth -- it was a mistake, and we admit it.
Parallax barrier based solutions (Sharp and others) sacrifice viewing comfort. As Jazzay noticed, you get a headache, plus you have funny visual experience as you move your head horizontally. But you don't have to wear glasses.
Polarized glasses approach makes you wear polarized glasses (basically sunglasses), but you can view 3D comfortably for extensive periods. BTW, answering to waffa, all professional players wear headphones, and I
talked with couple of them, and no one had any objections wearing polarized glasses. They hated shattered glasses though, because you
can't really play more than 15-20min with them.
I am not even going to discuss shuttered glasses approach, they have been around for quite a while, and I am sure most of you know what kind of visual comfort you get wearing those clunky shuttered glasses.
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I can answer all your questions about iZ3D if you email me directly at david@neurokoptics.com, since I don't want to clatter this page.
However I would like to give you some food for thought comparing eyeware-free vs shattered-glasses(e-dimensional) vs polarized glasses approach:
Usually there is a trade off that you need to make between a) wearing eyeware b) viewing comfort c) 3D depth. You need to sacrifice at
least one of those in order to get others right. Before iZ3D, we used to have SmartrON, Tritron line of 3D monitors that does not require glasses and was comfortable to look
at, but we had to make a sacrifice to 3D depth -- it was a mistake, and we admit it.
Parallax barrier based solutions (Sharp and others) sacrifice viewing comfort. As Jazzay noticed, you get a headache, plus you have funny visual experience as you move your head horizontally. But you don't have to wear glasses.
Polarized glasses approach makes you wear polarized glasses (basically sunglasses), but you can view 3D comfortably for extensive periods. BTW, answering to waffa, all professional players wear headphones, and I
talked with couple of them, and no one had any objections wearing polarized glasses. They hated shattered glasses though, because you
can't really play more than 15-20min with them.
I am not even going to discuss shuttered glasses approach, they have been around for quite a while, and I am sure most of you know what kind of visual comfort you get wearing those clunky shuttered glasses.