The Engadget & Joystiq Interview: Microsoft's Peter Moore

This morning, Vlad Cole and I had an opportunity to chat with Microsoft's Peter Moore, the man responsible for marketing the Xbox 360. When we last pinned him down at CES, there were still so many unanswered questions about the competition. After Sony and Nintendo's keynotes at E3, not to mention their own, the time was ripe to ask him about a portable Xbox, the Nintendo Wii complementing the Xbox 360, the Sony Dual Shake controller, and where he got that ink on his arm.
Forgive me if I interrupt you, if I hear something that I already heard at the press briefing, I might cut your answer short a little bit. Congratulations on Gears of War. Everyone is saying it looks and plays awesome. It actually appears to be head and shoulders above everything we're seeing on the show floor. Is that a conscious choice to keep it off the floor itself, so that the comparison gap doesn't pop?
No, not really. I think the idea is that the game deserves hands-on. We're trying to show it to as many people as we can up here. The team at Epic is really so conscious of the quality of what they're doing and presenting that bringing them up here, we'll get thousands of people through in the end, they churn people through pretty quickly, there was no conscious effort, no.
So where are the rest of the games that look this good?
Here? That depends on your ... you tell me. What is it that you think is missing?
There does appear to be a gap in quality between that and everything else. It's just head and shoulders above. We're wondering if there are other titles that will match that by the time they come out.
Quality of gameplay, graphics, depth, immersion? It's all subjective. I'm biased on all of them. Games like Crackdown: different visual style, different genre. But, it's coming together really well. Mass Effect. I was on some blogs last night where people are spending some time on it and are really impressed with it. Dave Perry and a few other people wrote some really strong stories about Mass Effect. That's a weird question ... I mean, which of my children do I love more?
Where's J Allard?
J was just, umm. J was doing a BMX event or something. I don't know. He's back in Redmond now.
It's just that he's been MIA since launch.
J's working hard. J runs the platform. J has his engineers. He's been working hard on Live updates and what have you. Live as a platform is something something to J.
It's just that the difference from pre-launch, where we saw him in the ourcolony video. He was the face of the Xbox 360.
Remember, you were there Tuesday right? I started off saying we had an organizational change. I run the business from the point of view what people have to do. One thing it means is a singular face. One thing we figured out was that the J/Robbie/Peter thing probably wasn't working. J's incredibly busy. J is one of smartest guys on the face of the Earth, and developing platforms is what he does. From that point of view ... I don't know. J's a very active young man and ... snowboarding season's over.
There's a rumor that he's maybe working on the Xboy, a portable Xbox.
I think J was actually on the grassy-knoll in '63 in Dallas.
Was he also responsible for hiding all those Xboxes at Area 51?
He actually hid the E.T. cartridges, that's how far back he goes.
If you're really serious about the whole games thing, don't you think portable's a part of that?
Portable's a part of everything, but there's a billion cell phones now that I don't think that in any way our industry is doing a fine job of exploiting what's possible on mobile phones. We're blind to the fact that everyone will carry one of these devices. It h as have input, it has a screen. Anything that has input, has a screen, you can play games.
What do you think of Nokia's new N-Gage push? I don't think they're blind to it.
I have to admire them for persistency. I have not walked the show floor.
Do you think that persistence can get them developer support the same way that you've said persistence in Japan will earn you developer support?
Nokia's an unbelievable company. They remind us a little bit of Microsoft: they stick to things they believe in it. They have the capital resources and software engineers to get stuff done. Maybe later on today I'll go have a look. My priorities are to go talk with three or four partners, maybe go play with the Wii, and get on a flight home.
To hammer this one more time: do you really think that the cell phone itself can compete against the likes of the DS and the PSP?
The cell phone at its current structure... as they evolve now. [Pulls phone out.] This is a smart phone from HTC. You start getting this level of functionality -- you know the deal -- you've got the same thing. You've got 16 by 9 aspect ratios, you've got pretty decent screens, I look at this and I think, "geez, you could probably get things on the capability of Genesis or the old days on this pretty well. I will never be able to play things like this. I just can't do it. I also prefer to use the soft key pad because I can go faster with the stylus. But yeah -- the Chairman said so. The Chairman says so, believe me. I haven't been at Microsoft long, but I know when the Chairman says so, things happen.
Services as ambitious as Live Anywhere have to be rolled out over a number of years. You're not going to get that all at once.
That's right.
So what are we going to see when Vista launches [in January]. Are we going to see any of it with Vista?
As Scott [Henson, director of the Xbox Advanced Technology Group] said, a lot of that -- certainly the interface that hooks into the service is already in Vista. I haven't seen ... we eat dog food (our stuff) at Microsoft. I think we've got the latest build of Vista coming up soon, and I'll see where we're at on that. It's all come together nicely.
Games is a major part of what Vista's about. It wasn't vaporware we put up there. The importance is when Bill does do something and puts his commitment to it, things happen. If I say do something maybe it'll get done.
Let's assume that it'll get done. The question is about timeframe.
You know what, I could make stuff up and say "here's the 18-month -- I'm sure there is -- rollout schedule." It'll happen. You're exactly right, it'll roll out. How it rolls out, don't know.
So you've said that the lack of rumble [in the redesigned controller] will hurt the PS3.
That's a personal thing about the way that I like to play. I like the tactile, the visceral response of the controller. Maybe that's because it's always been there for me. And I make that joke that maybe because I'm older I need the reminder that I'm hitting the wall. Don't you think that --
Well we went around the show floor and asked some people yesterday. Opinion's split. People who really care about the entire experience and who have played games where rumble is integral to the gameplay say that it's very important. For instance, the Rockstar Ping Pong title, you need rumble to know when you're about to hit the ball out of bounds.
Ok, I've played the title, but I haven't played to that level.
But a number of other people have said that's the least of Sony's worries. What do you think their key weaknesses are?
Price point is a weakness. As much as they will say that -- I think that Kutaragi overnight said it's too cheap or something like that -- I don't know. Price is going to be an issue. But the way that we as an industry need to cost reduce and bring better value to the consumer as quickly as we can... There are consumer segments that enter the market when the price hits a particular point. You've got to be able to cost-reduce your product accordingly.
They may be able to do an amazing job of incredibly bringing [the price] of that product down. I don't know.
Speaking of cost-reducing, Todd Holmdahl told Reuters in ... I believe it was September of last year that you have plans to cost-reduce the Xbox 360 every single year as part of the strategy.
Oh yeah. More than every year. It's not like, "January 1st let's take some cost out of the box." You have teams that are constantly looking at how you bring the box to a more -- you know, as componentry evolves... amortization, all of this stuff. It's complex stuff.
So people misquoted that as "price reduce."
Cost and price are two very different things.
It's feasible though.
Well of course.
So by launch window this holiday?
No, that's not what he said. He said you're going to cost-reduce the box every year.
I'm asking you though.
You're asking me to tell you I'm going to drop the price? We had a price drop on Monday when Sony announced their price. We obviously don't talk about price drops, and I can't think of any good reason right now that we would drop the price even further from the delta between what we're offering and what our competitor's are currently offering.
And when Nintendo announces a price that is lower than the Xbox 360 -- which is the expectation -- than, by that logic, you've suffered a price increase.
You could put it that way. It's a price increase if the consumer doesn't see the difference between the experiences. I would posit that the consumer right now would be hard pressed to find the price delta between an Xbox 360 and all it has to offer, as we currently stand here today, and the PlayStation 3, and what it promises to offer.
You're not often talking about Nintendo as a competitor ...
I talk about Nintendo every day. They are a competitor, but I think they're in a different space. They have spectacular first-party intellectual property that is timeless, that is built around fun, it's character-based in many instances, it's iterations of great franchises that have gone for decades, but it's primarily youth-based. They're also doing, with the Wii controller, which eventually I'll go and get my hands on, things that are innovative that, from the moment I saw them in Tokyo, I was quoted that day as saying that I loved the innovation and that has stayed with me forever, and I don't back down from that, but I think we're in different spaces as two different companies that can certainly coexist and complement each other.
My point would be that I can see exactly where the value proposition and the positioning of the Nintendo Wii; from who it's made for, what the price is, what would be attractive, to which demographic, on a global basis. I think we've made it clear about we are where we are, what you're getting for your $299 or $399, what the value proposition is, titles like Gears of War, Xbox Live Marketplace. Growing our reach on a global basis. In the middle, it's not clear to me, and maybe I need to take a breather and read this weekend what the value proposition is, potentially I read that Blu-ray is worth the $100 to $200 to $300 and I get very confused when Cell technology is a consumer value proposition. And I ask you guys, what does that do for me as a consumer?
From the game demos we've seen so far, and from the people we've asked, there seems to be a visual parity so they're not yet seeing what this processor is doing for the graphics of the games. But this isn't necessarily a fair comparison since you're now on the second wave of titles while they're just now getting used to developing for that processor. It might be years before we're able to see a difference. Maybe a year or year and a half from now, who's going to be the first to twenty million?
I'd like to think we'd be the first. Let's say we get to the 10 million [mark] ... they won't sell 20 million in the 12 months, it just doesn't happen. If we maintain our commitment to Xbox Live, which we will do, we've built up Live Anywhere, Vista that supports the platform, the content pipeline flow that I can see in 2007 / 2008 -- and in some instances now starting to see things that we're putting up past 2009 -- all of that comes into fruition of the quality levels I believe our third-party partners and my first party studios are doing, we have the price advantage. We globalize our strategy ... we bring China online eventually. Something's gone badly wrong if it's not at the Xbox 360.
So let's talk about Japan for a minute. Your continued investment in Japan is a sign that you really want to stay in the market in the long run. To an extent, you're saying, "the more we lost, the better the signal is to that market."
It's a commitment to the market that's very important, and when I looked at the Japanese markets, a lot of the metrics is how many pieces of hardware we sell to the Japanese consumer, but it's one of many metrics. Asia is a major part of our expansion profile cause online gaming is very important in Asia and we have an advantage. Japanese developers like Sakaguchi, Mizuguchi, Okamoto, all of these guys have an incredible impact outside the shores of the Japanese islands in to the Asian market. Companies like Konami, Capcom, Sega, Namco Bandai, Koie, are now, from an ecosystem point of view, looking globally. Our continued commitment to work with them in their domestic markets, whether it's Capcom with Dead Rising or Lost Planet, I don't talk enough about those two games either. I'm guilty of talking about Sakaguchi. Lost Planet demo has most of our data servers around the world on fire right now. For a game that's still a long way away ... what's happening with Lost Planet already, they're getting feedback from users already. You set up a URL to immediately get people like yourself saying, "Inafune-san, demo's great. Here are the three things I like, here are a couple things I don't like."
Why don't you build that right into the demo itself?
You could do that ... feedback? DeadRising.com. LostPlanet.com. Or Inafune@LostPlanet.com.
At GDC, you said that you run Japan as a hobby. Yesterday, you said that you run Japan directly.
Well, "hobby" is my typical irreverent way of saying that it's weird that I run Japan. But that comes from my legacy of being with Sega ... knowing the ecosystem there, knowing all the publishers, knowing the retailers, knowing the developers, and having as much of a gaijin as you can of understanding what makes the Japanese market tick.
But it's still accurate to characterize your involvement as increased now?
Yeah. The GM of Japan reports directly to me, which is the only country that doesn't report to Mitch Kock who's the head of worldwide sales and marketing. So, from that point of view ... But I'm very involved because all first party development reports to me, so we have MGSA , which is our first party people on the ground in Tokyo. And the third party reports to me. So, I'll go there twice a year and meet with our partners and third parties.
This one's a bit of a branding, marketing question: Would you ever name a product "Wii?" Why or why not? And, also at the same time talk about how Xbox 360, as a name, is a little hard-edged -- a little technical. How does that help or hinder the Xbox 360 in the marketplace?
Moore: Names that seem ridiculous at first, quickly get involved in our culture. "iPod." It's not even a pod. The idea of something that is unique and distinctive is what you brand. One of the challenges of global branding nowadays is finding a word you can protect on a global basis. And people said, "why not Revolution?" Well, I can only imagine how difficult it would have been to brand "Revolution." So now you see -- particularly in the world of technology -- you see these names that you can protect. And you see made up names. In the dot-com base it was "Avayo" ... "Lucent" ... there's a reason there's "Yahoo" and "Google." These are somewhat nonsensical names that try and give some can of a descriptor to the experience. And you can protect them on a legal basis.
So you don't see in problem with that name?
I mean, I'm saying "the Wii." You know, I'm from England, you know, we go for a wee. In England, it's more the Brits because Americans are completely petrified by bodily functions, so we can't even say, "toilet!" (Laughs). If you have to go to, it's the restroom. (More laughs). So in England, we ask where the toilets are ... here, toilet is horrific. So, there's a bit of toilet humor, bathroom humor ...
The portfolio strategy in Japan, it seems that PS3 will always have the advantage in terms of relationships there because Sony is just there and its a hits driven business. One title out of ten really sells consoles. Most people have characterized Sony's involvement there as magnitudes greater than yours. If you've got a portfolio of 100, you've got 10. If they've got 1000, you've got 500. So, just by virtue of luck, they're gonna have more hits and sell consoles in that territory. Would you agree?
No, what I would say is -- that my experience in Japan is it's three or four major franchises that thrive. And, whether that's Final Fantasy, Dragon Quest, Dragon Ball Z, Pokemon, Yu-gi-Oh, a Sega title ... these games would sell huge numbers. From that point of view, you're right, throw enough mud at the wall, some of it sticks. My strategy is to not to throw mud at all, but focus on bigger bets, obviously with bringing in Sakai-Sana. And you know, if you're going to do that sort of thing you will find the best in the worldm, and we were fortuitous that Sakai-san was available after leaving Square, and you place your bets accordingly. Trying to spread your bets and maybe going with a lot of mud but none of it sticks is not a smart strategy. I believe that if there's anybody I'm gonna put my bets on and ride a horse it's Sakaguchi. And I may be proven right, I may be proven wrong, it's a lot more than that as well. We haven't done a great job yet really driving the advantage of Xbox Live. We didn't do a good job with Arcade, you know, to my horror we only had one Arcade game at launch, that was Hexic. We're doing a lot now with Japanese publishers with Arcade.
Who's your tattoo artist, by the way? We wanna find out how much that thing costs.
None of you guys believe me!





















Reader Comments (Page 1 of 1)
Hassan @ May 12th 2006 11:20PM
damn that was a good interview. yay first comment.
ohpoo @ May 12th 2006 11:36PM
I like the 360 and I'll be buying a Wii on launch day. Nintendo have won me back. Sony will have to swivel this time around.. 360 is good kit and MS havent been shitty and forced a regime upon us.. (unlike them)
not lazy @ May 12th 2006 11:39PM
i want that shirt dammit.
Mitchell @ May 12th 2006 11:44PM
I've yet to see any game that reaches the full potential of the Xbox 360, and by judging from developers' responses from the development kit for the PS3, I doubt we'll see the potential of the PS3 for awhile either. With that in mind, I'm seriously considering jumping from the Sony camp to MS, even more so now that Sony has released the price structure of their console.
Fred @ May 13th 2006 12:12AM
Where's my f#$@#!!! HDMI cable???
Pascal @ May 13th 2006 12:20AM
Wow, did Grant come off as kinda mean in that interview? First he starts off with telling him he will interupt him, then he actually does interupt him when he is telling him about the lack of vibration in the PS3... and he just seemed rather pushy with other questions that no company executive really wants to answer.
But I supouse a good interviewer turns the interview into an interrogation.... I guess..
cam @ May 13th 2006 12:49AM
who would win in a fist fight Shigeru Miyamoto ,Ken Kutaragi or Peter Moore
Nukes and Candy @ May 13th 2006 12:52AM
Very good interview. Good questions.
I havent bought the X360, but probably will buy the WII, looks like the way entertainment devices should be.
A suggestion. On the shirt, give more enphasis to the Bran "Joystiq".
Have joystiq ocupy a larger, more visible portion of the shirt.
Alexander Wunderlich
Chris @ May 13th 2006 1:30AM
Things you forgot to ask.. "are you guys gonna try to bring mgs4 and FFXIII to the 360?" and "will you guys be releaseing a HDMI cable for the 360 so that it can do HDCP"
element4life3 @ May 13th 2006 1:34AM
The more I read about Peter Moore, the more I like him. I am still waiting to purchase the 360, until the next holiday season when the ones with new cpus are out. I have been playing my friends for so long I can't wait! Now after seeing the Ninty Wii, I am deffinately going to have to pick up one of those too!
BTW,does anyone else get the feeling Peter Moore is really trying to get on Nintendo's good side? Kind of funny when you keep hearing him praise their inovation, and talk about how he wants to try it out. You don't see Sony saying any of that!
Oh yeah, sorry Sony, but I still refuse to buy a console from you...especially with that price...
Bill @ May 13th 2006 2:42AM
There were some good questions and answers, but at the same time some of the questions make engadget seem very arrogant... For example, the opening line...
"Forgive me if I interrupt you, if I hear something that I already heard at the press briefing, I might cut your answer short a little bit."
It's like you're saying, Hi, we're engadget, our time is REALLY IMPORTANT... if you say something we already know, we're going to interupt you and tell you to shut up... what the hell? What kind of way is that to open an interview???
"So people misquoted that as "price reduce."
Cost and price are two very different things.
It's feasible though.
Well of course.
So by launch window this holiday?
No, that's not what he said. He said you're going to cost-reduce the box every year.
I'm asking you though.
You're asking me to tell you I'm going to drop the price?"
He sounds almost offended by the fact that you're demanding this information from him, as if you're the almighty engadget to whom all information must known.
To be completely honest, whoever did this interview is an ass. My respect for this web site just dropped about 50%. :P
l @ May 13th 2006 3:30AM
PETER MOORE IS THE FUCKING MAN AND IF YOU DISAGREE ILL PIPE YOU TO DEATH WITH A TIRE IRON
john black @ May 13th 2006 3:58AM
bill--
i completely agree. all the way through the interview, i found myself thinking that the person asking the questions is a pretentious jerk who somehow thinks that he holds a certain degree of importance/knowledge over the interviewee...who is clearly more intelligent (and gracious), by the way.
c @ May 13th 2006 4:00AM
I agree with bill.
Cartier @ May 13th 2006 6:31AM
Agree with Bill #9. That interview made painful reading. That bit where Moore asks what exactly was missing from the other games and CG just pathetically rewords his first point. Do your research man!
It's as if CG was trying to be a really hard edged interviewer when in reality he just sounded like a petulent schoolboy.
I feared he was going to pull a Paxman and just keep asking the same question over and over. Thank god for small mercies...
Ad @ May 13th 2006 7:09AM
For another, slightly older, great Peter Moore interview check out:-
http://www.1up.com/do/feature?cId=3147131
jason @ May 13th 2006 7:56AM
Nukes and Candy,
Nukes and Candy,
Wii is not capatilized at least not the ii's the stand for the remotes and 2 people 360 and Wii rule. PS3 will sell out for hardcore gamers and sony fanboys but a normal person a kid who asks is mom for a ps3 as gift for his/hers birthday or and special event for a gift will say a ps3 is to expensive until the price drops to around $400. 360 should have use hd dvd to put there games un cuz it holds alot more memory than a dvd like wot ps3 did with blue ray disc as there game format for there future and 360 should lower the price of there wireless internet adapter cuz 360 with hd dvd add on and wireless internet adapter buying all that shit is more than a ps3 i wonder how much ps3 games will costsince most ovf them will be on blue ray to stop piracy. The Wii's marketing with explaing there name is cool not joking cubs, bears, bulls rule
mike @ May 13th 2006 8:32AM
I love how Moore talks as if Gates is still, after all these years, the prophet of the tech industry.
'What Bill says happens'?? Dude. It's called Windows. Read up on it. Bill says lots of stuff that ends up being vaporware, lies, or dead wrong. The Origami? Tablet PC? Spoken/Human Interface computing??
Just.. LOOK at Vista...
Bill Gates is rich rich rich, but his company is slow slow slow...
I was surprised at the Live Anywhere thing (basically a way to leverage Windows Vista).... then I read this and realized.. "Oh, they haven't done it yet.. it's.. just.. more BS from Microsoft.. okay.. gotcha..."
Realize, this is not an Apply fanboy.. I mean.. I probably sound like Dvorak, but.. MS showing off a service, which is essentially upcoming features in Windows.. and then not actually having anything to ship.. is lame.. they're a few years away from releasing anything close to Live Anywhere.. and as usual.. don't address the main problem with mobile gaming..
PLAYING VIDEO GAMES WITH CELL PHONE KEYS IS AGONIZINGLY UNCOMFORTABLE AND INAPPROPRIATE FOR THE FORM FACTOR
What do they care? THey'll release this stuff and then blame the cell phone makers if the experience sucks. Just like they always do (many partners means no one will fight for the user experience)
rich @ May 13th 2006 8:48AM
jees - just want to agree with the guy who thinks the interviewer comes across as arrogant! i cant believe whoever did this interview - you are so rude - your lucky Peter didnt tell u where to stick your interview. Yeah its important to get good/new info but this interview shows zero respect and complete rudeness - it really does make the engadget site look pretty bad too if u ask me.
Paul @ May 13th 2006 11:41AM
Chris - some advice: tone it down. You were a kind of a jerk to Peter Moore. He came off as very patient with your overbearing antics, but why would he ever want to interview with you again? You were oozing 'tude...
Nick Dunn @ May 13th 2006 12:10PM
I was also offended with the tone you took with him... are you guys trying to copy that infamous "Shoe" interview (http://www.1up.com/do/blogEntry?bId=6405151&publicUserId=5379799)
Some good questions but ultimately they could have been asked with a LOT more tact
aleandro @ May 13th 2006 12:14PM
yeah I doubt this guy will ever give you n interview again. Was it the guys from joystiq or engadget who asked the questions. It seems more joytiq like to me...
Ad @ May 13th 2006 2:30PM
To Nick Dunn and all the other 360 fanboys i think this sums it up nicely http://www.penny-arcade.com/comic/2006/01/20
vc @ May 14th 2006 6:30AM
Hey guys -- it's interesting how things come across in text vs. in person. I was in the room. Peter Moore is a pro at the PR game and will fillibuster for minutes if you give him the chance. We wanted to ask as many good questions as we could and that required us to jump in at times when we thought he was headed towards a canned answer.
All you ever get in these interviews are canned answers anyway, but I believe that it's the media's job to push interviewees out of their comfort zones and into areas where they might say something of interest.
We wanted the interview to be more of a conversation and discussion. The typical game interviewer seems to accept whatever is said, and rarely challenges his interviewees. That's boring, to me.
- vlad
brad @ May 14th 2006 10:08AM
I agree with the above posters. Your coverage on this was arrogant and offensive. If you want to ask loaded questions and be a jerk, just talk to yourself in a mirror.
"So where are the rest of the games that look this good?"
"The portfolio strategy in Japan, it seems that PS3 will always have the advantage in terms of relationships there because Sony is just there and its a hits driven business. One title out of ten really sells consoles. Most people have characterized Sony's involvement there as magnitudes greater than yours. If you've got a portfolio of 100, you've got 10. If they've got 1000, you've got 500. So, just by virtue of luck, they're gonna have more hits and sell consoles in that territory. Would you agree??"
"To hammer this one more time: do you really think that the cell phone itself can compete against the likes of the DS and the PSP?"
This reminds me of Jostiq's podcast where they spent more time talking whole 'motion sensing' gamepad-thing like it was a new thing, and then barely even mentioned the global Live concept from MS's keynote. You guys need to drop your bias and do objective blogging...and pay attention, you're missing cool stuff.
Mike @ May 14th 2006 10:18AM
I felt let down by your podcast on Microsoft's press briefing, and I feel the same after reading this.
Nintendo, Sony, and Microsoft are each bringing their unique strengths to the market. Microsoft's main business is software and services. I feel that in your constant focus on accessories and Peter's tatoos you are missing the implications of Bill Gates' first E3 appearance.
I know that services aren't something that you can pick up and photograph, but they are a key part of the Xbox experience, and bringing those to mobile devices and PC's will likely have a large impact.
Also, I understand that a reporter may feel frustrated that a media trained executive gives stock answers, but there is a difference between asking hard questions and asking loaded questions. I feel that many of your questions were rude and biased.
Long time fan @ May 14th 2006 1:53PM
Yep, it's poor reporting like this that's going to drive loyal engadgeteers away. I've been a fan since day one but the quality of the reporting has dropped significantly. Coupled with the ridiculous amount of advertising (engadget no longer works on the PSP) I think it's finally time to switch. Any recommendations?
C. Grant @ May 14th 2006 6:11PM
Hey guys. It's funny if you compare the responses to this interview on Engadget, and the responses to the same exact post on Joystiq:
http://www.joystiq.com/2006/05/12/the-engadget-and-joystiq-interview-microsofts-peter-moore/
I wrote a response to Hsu's interview in EGM a couple months back for Xbox 360 Fanboy (another site I write for so). Our questions were respectful, targeted, and demanding. We were there to get answers for our readers, not to tell Mr. Moore how great his console is, how strong their showing was, and how amiable he is, although we might agree with all of the above.
http://www.xbox360fanboy.com/2006/01/22/he-said-hsu-said-egm-interviews-peter-moore/
vc @ May 14th 2006 6:26PM
This is actually pretty funny. I've written about Xbox Live so much (and so favorably) so many times that I assumed the quality of that service a foregone conclusion. I didn't need to give Peter Moore additional time to trumpet the Xbox 360's killer app. That'd have been free advertising and a slam dunk. It'd have been boring, as well.
lol @ May 14th 2006 6:35PM
"Yep, it's reporting like this that's going to drive rabid Xbox 360 fanboys away."
I corrected a couple words there for you! No need to thank me!