At least we have consistency the commentary is as skewed as the poll. Immersion asked "all the right questions" to enforce the argument which it puts forth, and, frankly, so does every other business out there- why are we surprised at this? And while a sample size of 10 would be clearly egregious, a sample size of 1000 people is adequate (and yes, I aced stats & prob), but moreso if the population size is not several times several of the sample size.
The first statistic(s) provided should have been, how many gamers require, like/simply like, dislike - or shades thereof - the rumble experience. From the opinions already stated in this thread, and from simple common sense, we'd realize that not everyone does. By extrapolation, by sales volumes, and by same said common sense, some do like it! So statements like "why would anyone like rumble" don't help anyone's argument. (does help me to know whether to bother reading the rest of your opinion, though, so thanks for saving me some time.) From that point on we can start talking about the sort of things Immersion questioned, but with a little more breadth.
Tony, 74% of people not knowing about the loss of rumble at this stage does not mean that the fact is insignificant. It might just mean that the 74% are a _mixture_ of dont bother to platform-nitpick before release and just dont care. Thats not an incredible expectation.
Here, now, let me make an admission- I have only owned Playstation consoles. Why? I love (good) choice, and I just get more of it with that (line of) console. That said, I am not explicitly loyal to PS, and not above calling Sony (or anyone) on their crap. In my love of choice, I will go where the best playing experience is. So if I prefer Madden on X360, feel like reliving Goldeneye (on slappers) for N64, or battling with LeChuck on my PC, thats where Ill be. But when it comes to my PS games, truth be told, most are heavy on the rumble. Yes, it is quite possible to find rumble immersive. And this is not a blanket opinion of rumble- what might be great for NFS:U, may not be great for, say, Bandicoot, i.e. I may one to feel the gravel as I slide around a corner, but feeling a boulder chase me down might be a little unnerving (and annoying if that boulder should happen to run me over). Why would feeling the rumble be immersive to me in NFS:U? Well, Radd, this chick loves to drive around as often as she can, and not particularly slowly mind you, and loves to feel the road beneath the tires- the less smooth the better. Yup, some of us like that sort of thing, so feel free not to speak for that number.
For some people, when they hit the stores (whenever Sony decided to finally release the PS3/finalize a version of PS3 for wide release), and they ask, whats in that box worth the notebook-value dollars for which Sony is asking, they might be a little disappointed. _I_ might be, if I were one inclined to rush out and by anything. This is why I think Sony has made a little misstep. But in a series of other, larger missteps, I am not sure how deciding a factor this will be. (Immersion, of course, would postulate that it is.) I believe this is a misstep because of other articles Ive read, in my pre-release nitpicking extravaganza. Sony remains floating due to PS, and for PS, it is losing and will lose on hardware. How significant this loss will be, I leave up in the air, but they know this, and have always known that they do and will. Statistics have said that the software may account for up to of revenue. (Feel free to correct that.) Wouldnt it be interesting to know, what percentage of those games use rumble, and how heavily integrated that rumble is? Given the success of titles like NFS:U, and Formula 1, and so forth seeing that racing titles are most likely to use rumble, mightnt it be a good idea not to lose that functionality? Check out the 8 titles officially listed for PS3 on us.playstation.com and determine how many would have made use of rumble for their PS2 counterparts? Now theres a statistic that I find interesting! Yes, its up to the game designers to include, so if they tell Sony thats nice about your tilt, and all, but your competitors titles are getting rumble, another revision may be in the offing. Immersions real problem just might be that the pressure theyre applying is in the wrong place.
For those with some patience - read: ones who know how Sony will be revising and revising for sometime even after it hits stores, the ones who like Xmas price cuts they will wait for some third-party innovation. I waited how long for them to work out light gun issues? I think I can wait for a while for someone to shake things up.
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At least we have consistency the commentary is as skewed as the poll. Immersion asked "all the right questions" to enforce the argument which it puts forth, and, frankly, so does every other business out there- why are we surprised at this? And while a sample size of 10 would be clearly egregious, a sample size of 1000 people is adequate (and yes, I aced stats & prob), but moreso if the population size is not several times several of the sample size.
The first statistic(s) provided should have been, how many gamers require, like/simply like, dislike - or shades thereof - the rumble experience. From the opinions already stated in this thread, and from simple common sense, we'd realize that not everyone does. By extrapolation, by sales volumes, and by same said common sense, some do like it! So statements like "why would anyone like rumble" don't help anyone's argument. (does help me to know whether to bother reading the rest of your opinion, though, so thanks for saving me some time.) From that point on we can start talking about the sort of things Immersion questioned, but with a little more breadth.
Tony, 74% of people not knowing about the loss of rumble at this stage does not mean that the fact is insignificant. It might just mean that the 74% are a _mixture_ of dont bother to platform-nitpick before release and just dont care. Thats not an incredible expectation.
Here, now, let me make an admission- I have only owned Playstation consoles. Why? I love (good) choice, and I just get more of it with that (line of) console. That said, I am not explicitly loyal to PS, and not above calling Sony (or anyone) on their crap. In my love of choice, I will go where the best playing experience is. So if I prefer Madden on X360, feel like reliving Goldeneye (on slappers) for N64, or battling with LeChuck on my PC, thats where Ill be. But when it comes to my PS games, truth be told, most are heavy on the rumble. Yes, it is quite possible to find rumble immersive. And this is not a blanket opinion of rumble- what might be great for NFS:U, may not be great for, say, Bandicoot, i.e. I may one to feel the gravel as I slide around a corner, but feeling a boulder chase me down might be a little unnerving (and annoying if that boulder should happen to run me over). Why would feeling the rumble be immersive to me in NFS:U? Well, Radd, this chick loves to drive around as often as she can, and not particularly slowly mind you, and loves to feel the road beneath the tires- the less smooth the better. Yup, some of us like that sort of thing, so feel free not to speak for that number.
For some people, when they hit the stores (whenever Sony decided to finally release the PS3/finalize a version of PS3 for wide release), and they ask, whats in that box worth the notebook-value dollars for which Sony is asking, they might be a little disappointed. _I_ might be, if I were one inclined to rush out and by anything. This is why I think Sony has made a little misstep. But in a series of other, larger missteps, I am not sure how deciding a factor this will be. (Immersion, of course, would postulate that it is.) I believe this is a misstep because of other articles Ive read, in my pre-release nitpicking extravaganza. Sony remains floating due to PS, and for PS, it is losing and will lose on hardware. How significant this loss will be, I leave up in the air, but they know this, and have always known that they do and will. Statistics have said that the software may account for up to of revenue. (Feel free to correct that.) Wouldnt it be interesting to know, what percentage of those games use rumble, and how heavily integrated that rumble is? Given the success of titles like NFS:U, and Formula 1, and so forth seeing that racing titles are most likely to use rumble, mightnt it be a good idea not to lose that functionality? Check out the 8 titles officially listed for PS3 on us.playstation.com and determine how many would have made use of rumble for their PS2 counterparts? Now theres a statistic that I find interesting! Yes, its up to the game designers to include, so if they tell Sony thats nice about your tilt, and all, but your competitors titles are getting rumble, another revision may be in the offing. Immersions real problem just might be that the pressure theyre applying is in the wrong place.
For those with some patience - read: ones who know how Sony will be revising and revising for sometime even after it hits stores, the ones who like Xmas price cuts they will wait for some third-party innovation. I waited how long for them to work out light gun issues? I think I can wait for a while for someone to shake things up.