ISO images dumped from PS3 Blu-ray discs via Linux
It's starting to look like the greatest enemy to PS3 "security" is the PS3 itself. Thanks to that handy OS named Linux, which conveniently comes prepped for the console, we're already seeing some pretty nifty things being done with the PS3, and now it's being put to good use to siphon data off of those nifty Blu-ray discs. So far nothing more than a straight transfer has been achieved, but it appears the PS3 game file structure is similar to that of the PSP. We're not sure how well on the way this puts us towards the ability to create "backup" discs of PS3 games, but at least it's a start. Oh, and a quick note to the Xbox 360 fanboys: Madden '07 barely uses 7GB of that expansive storage medium of Sony's, so we wouldn't worry about missing out on content with your dual-layer DVDs just yet.
[Thanks, Tam]
[Thanks, Tam]

















No. Oh wait. I just replied, didnt I...
Hello, how can i burn my own videos on a bluray ISO and play it on PS3?
Getting linux on the Xbox 1 was the key to hacking it so successfully. Its only a matter of time for this one since Sony has thoughtfully enabled them to do that out of the box. Way to go!
So the added cost of blueray is useless..
For your knowledge, the expected size for the upcoming games range from 20 to 40 GB so don't be very happy with the double layer DVD ;)
One game and its not even an exclusive. Way not to be bias Miller, how about the Resistance Fall of Man and how it supposedly was all padding and then the facts came out that the padding was actually only 450 mbs.
It was 450 mb of padding per section .. Not sure of how many sections. Besides a game that takes 20 + gigs should be the best game ever.. but comes no where close
The necessity of a larger format size will not be seen for 3-4 more years if at all. Blu-Ray is necessarry for HD movies...but not gaming. Not yet at least.
woot! since the ps3 firmware highly resembles that of the PSP, I think you'll be able to play homebrew iso loaders on the PS3 as you do on the PSP. rawr! =)
Gears of War fits easily on one Dual Layer DVD. Why can't Resistance or any other title for that matter? With the exeption of lots of Full Motion Video files...Blu-Ray is unecessarry for gaming. This is reinforced by new Titles on the 360 that will continue to use just 1 dual layer DVD even though the Graphics and such are at least on par if not better then the PS3.
Gears of War is a game released only a year after launch and it nearly takes up the entire DVD9, same with Oblivion. A football game takes up 7 out of 8GB, 87.5% of the disc.
There's still 4 years left in the console's life. Don't you Xbox 360 owners expect anything better? It's going to be difficult without getting into multidisc games.
The PlayStation 2 when at a year after release, most games were still on CDs, but now there are almost no PS2 games that come on DVD.
Microsoft's claims that DVD9 is enough are just lies. It will cause problems in the future. Large or even medium-sized games will be forced onto multiple disks or will sloppily have features taken away to fit.
Great... more fanboyizm...
This is disgusting...
ACK! geeze, why would the very first set of games completely use the whole next gen technology? They wouldn't. As they build games, they'll realize better ways to do things, remember, they were building these titles on beta hardware. Look for games one year from now, like we have with Microsoft, and see the potential then.
Uh, who said the PS3 firmware "resembles" the psp's?
Or are you assuming this because it's GUI is similar...
Thats what I thought.
I agree with Jon and Rick btw. We haven't seen the full potential of Blu-ray yet, obviously, but with 360 games looking the way they do, I can't see it getting THAT much better. Oh well, we shall see.
Guys, has any one noticed how engadget is a wanna be tech reviewer. OMg. Its all cynism, its all bash. Then we find out they cant even get facts right. See this article, see Treo delay etc, etc. Just give us some facts. Dont take money from Vendors to hawk thier crap. Let us decide what we like, tally comments and reader opinion and stay the F$$%^K out of giving opinions because you cant do it well enough.
Blah.
"but it appears the PS3 game file structure is similar to that of the PSP"
I'm gonna make a crazy stab and say I think he got this idea from the article... yea... pretty sure.
Who said anything about the GUI?
Not necessarily. As the generation goes on, developers code better and therefore waste less space. Case in point: MechAssault 2 actually takes up less space than MechAssault. There's also a lot of buzz around new techniques like procedural synthesis. Just take a look at Roboblitz coming out on Steam and XBLA. It uses the Unreal 3 engine and looks amazing considering its only 50 MB in size.
See http://www.gamesfirst.com/?id=1132 for reference.
Admittedly, some two disc games could potentially be a problem. Online co-op would be much harder to pull off it two people had to switch discs. But what I think this means is that 360 developers will simply have to be more careful in coding, and that Microsoft will have to be more diligent in helping them keep file sizes small (see XNA).
One other thing to keep in mind is that it's getting expensive to produce a game. It's easy to create more than 17GB of padding (or FMVs), but to produce 9GB of meaningful compressed content, you're going to need a lot of people working with a large budget. If the PS3 fails to gain the huge marketshare the PS2 did, it's going to be very hard for developers to recoup their losses without porting to the 360 (and somehow dealing with the DVD-9 limits).
Y'all have to remember, this is the Engadget way... blast the hell out of a system only a week old especially if it's Sony... I think that the little "contributors" to this blast-a-thon will be eating crow next year...
Whatever pretty fantasies you need to get you through the day...
If you dropped the FMV from Resistance, it would fit on a DVD as well.
The more interesting thing about this story is that Linux is being used to possibly break into games or at least gain futher insight. How long before people are able to copy games or movies off of blu-ray via the PS3?
Damn CarpeD1em500 nobody said firmware anywhere. What he did say was file structure. Looks like someone needs to cut back on the Sony flavored Kool-Aid
Even if your right Z...It's pretty clear that consumers don't want to be forced to pay $200 extra for something that is not necessarry. If all 360 games go to 2 disc in 2 years...who cares? The game will still be fun...just half way through you will have to use the 2nd disc. But 360 owners won't have to pay $200 extra.
Blu-Ray on the PS3 is just Sony's ploy to shove the format needlessly down everyones throats...much like the failed UMD format.
Damn Straight.
How much is the MS HD-Drive again? I'm pretty certain it's $200. Do you think developers will refuse to support it because it's optional?
lol and they don't spend that extra 200$ and then some on xbox live over the course of thier ownership? Get real.
Blue Dragon is 3 DVD9s... yea, lots of FMV, but, some genres thats called for, it doesnt make any less legitimate.
The market, not your rhetoric, will decide. No one is being forced to pay more, they choose to or not to. 360 owners won't have to, but they'll also be saddled with an old format for the life of their console. PS3 owners will choose to pay now for more capacity later. The choice that MS fans tout only applies to those who don't want wireless or HD playback. To those who do, it's more expensive, and therefore prohibitive. Really, sticking with DVD is just MS's ploy to grab market share with by using cheaper components.
For the record, I own both.
"The market, not your rhetoric, will decide."
The "market" is many things, not all of them benign. Most gamers haven't a clue about the general economy, but a harsh downturn will soon determine what they're playing and on what system.
In recessions, people buy cheap. Sony isn't in any position to lower the PS3 soon. Microsoft, however, still has plenty of room to cut the 360 price. Knowing that destroying the PS3's first year could be lethal to a staggering Sony, M$ will be gunning...
Downloading games + large removable hard drive FTMFW!
Yeah, expect to see Microsoft sell larger hard drives and move to digital distribution toward the end of the 360's life cycle. It reduces their operational overhead (fewer warehouses, no disc publishing, etc.) and they will turn a profit on hard drives as well. The video service is nothing more than a test bed for a full-on digital distribution system that will put their media control and server systems to the test. I bet you'll see a digitally distributed game before next Christmas from Microsoft that is a full-on game (not Arcade that is). There's a reason Microsoft made the hard drive removable this time and I'm betting that drive failure wasn't the primary reason.
HAHA Not good for Sony. :D ROFL
This is interesting, this is how the whole PSP iso thing started they were able to rip the game and a few months later they found a way to load the games off the memory stick. Although I don't support piracy I respect the time and effort put into things like this. It would be nice to copy my games to a large hard drive to make them load faster and save my games from getting screwed up or accidentally eaten by the PS3. Also once the games begin to utilize the full capacity of the disc I don't see too many people willing to download a 40gb game from the net. It will most likely turn into one of those Rent, Rip, and Return situations.
You mean 360 fanboys read Engadget? Who'd have guessed?
It really is a shame that you guys keep quoting this procedural texture generation. I have a serious question for you. Have you ever decompressed a large zip file or generated random scenes? This is not something that can be done on spare CPU cycles. So you trade out loading for "Generating terrain...". Your still going to wait for loading, then generating. I'd rather have more space for more content than have to wait for the level to load, then wait longer for the generators. Your all holding onto dated technology. Let it go.
Yes, I know this for a fact. I know it's old, tired and cliche, but I do write games. I have a little insight on this type of thing. Procedural texture generation is not the new magic wand to make everything work better, cheaper and more reliable. That's what developers spend all their time on instead of content. If we didn't have to come up with the algorithms and could concentrate on content, AI, etc. for the games, you might actually get more enjoyment out of it than the same old tired scripted BS we spew out on a daily basis. I call it spewing data because we don't have time to work on anything more interesting.
...and XNA is not that magic wand either. Think of XNA like the Unreal Engine, because that's basically what it does. It doesn't decrease the size of the game anymore than .NET decreased the size of programs. It's smoke and mirrors. The Byte-Code generated get's compiled on demand at runtime. You don't think that might take some time to do as well? It's quite a memory hog too. Check out your task manager one day when your running one of them .NET programs. It takes away some of the "freedoms" we use for tricks in DirectX and handles it behind the scenes. This is good for Microsoft because it kicks out nothing but dumb coders that only know how to write code on Microsoft XNA systems.
If I sound a little disgruntled. I am. It sickens me to see what some of these "programmers" (if I can even call them that) do to make games. They are absolutely horrid when it comes to efficiency and you can all thank your friend Microsoft for trying to corner the gaming industry like they did with DirectX. As a gamer and a developer it makes me sick. Even worse that you all are falling right in line. Welcome to Phase 2.5 of the Microsoft takeover. Feel free to keep dumping your cash into MS banks. They'll be happy the next time your forced to pay out the rear because there's no other choice.
The HD-DVD drive isn't for games, it's purely for playing movies. That's been stated at least 36,000 times since it was announced. So, no, 360 developers won't support it. Think before you post.
Fong, you're the man! I'm so sick of stupid fanboy wars! I was just about to post when I read your words of wisdom (or, at least, words that lack stupidity :)
Ladies and pre-pubescent boys, learn from Sir Fong, here, on how to write meaningful posts!
dont forget .kkrieger
96k of fps goodness
http://en.wikipedia.org/wiki/.kkrieger
Yeah, don't forget how long it takes .kkrieger to generate those textures when it starts up too. Again, your just trading load time for generation time.
someones paying engadget off...:P
I agree with Z..
DVD9 will last about..hmm 1 more year..then they will go onto 2 DVD9's then 3... do you know why? Becuase they have to recopy some of that material onto the 2nd and 3rd dvd9.. whats of space and money...
So you Xbox 360 fanboys plan to buy a new console in 2 years? Fine by me its ur money...i'd rather spend $500 next year and get a console that will last me 5+ years... External HD DVD with what 9 movies? yaaa veery useful... while i can BURN my own 50 GB BR DVD RIGHT NOW.
bring on the HD games!!! uber realistic gfx!!!
now i just need a PS3. oh well...
next, homebrew!!!!
There are PC Blu-Ray drives, as well as PC Blu-Ray recorders, Blu-Ray isn't a proprietary format and was never meant as a copy protection device. This isn't exactly news now, is it?
It took no time for every console's media to get ripped anyway, even those with proprietary formats like GD-Rom (which, interestingly enough, was ripped using the Dreamcast itself).
People are already working on loaders.
http://ps3mods.blogspot.com
@Fong. nice read on the linky. i can see it where certain game devs. might have problems with the format if theyre not careful how they program, and how blu-ray can be little more foregiving to game devs. on how they program.
Is everyone here serious?
Since when does game size have anything to do with quality? If the game developers were clever and put more effort into compression and their game engines, we would see better games taking up no more than 200Mb.
Procedural content generation is the next step forward. Look at Spore for PC, while not really on par with Gear Of War, it is not bad looking. Kreiger (a Scene.org demo game) took not much more than 2Mb for one whole game that employed alot of the same tech used in GOW and Doom3 (while not as polished of course :P).
Can everyone please stop saying that BD-DVD games are better quality than HD-DVD games because they can hold more on them. The only thing that allows the developer to do is become lazy.
This is just rediculous.
Uh...someone did say "firmware"
Read the comments before you reply to mine buddy....
I guess the 360 fanboys don't think about multiple things going on in one game. The Xbox 360 has game slow down on Sonic and 1 min. load times after each 2-5 min. levels. I think 8 processors and partial hard drive storage would prevent that.
As far as space is concerned, I believe someone said we will never need more than 640KB...then it was 500MB...then it was 1GB...etc
Stop limiting creativity! If you build it, they will come.
meh...
blu-ray and hd-dvd is only good for hi-def video. i dont want no stinkin' video in my games! i wanna see cutscenes rendered real-time in 3D using in-game assets. i find it a helluva lot more immersing than having to suddenly jump from real-time to pre-rendered then back to real-time. we now have 3d tech that can render some amazing stuff in real-time, why not use it?
oh and about the statement about Oblivion fitting on a dual layer dvd-9 disc, that's not really true. it fits on a single layer 4.7gb dvd :) it's only ~4.2gb in size.
yeah... dvd-9 will definitely suffice this generation unless the developers have an FMV fetish. they need to start making in-game real-time cutscenes.
It's funny how quickly xbox 360 owners say how expensive a Playstation 3 is considering most ps2 owners are still using their PS2s. I bought my PS2 in October, 2 days after it came out, and it cost me$300 at the time. I definitely got my nearly 7 years (by the time I am able to get my PS3) worth of gaming for that price. It cost me about $42 a year to own a PS2 and no real problems (no 2nd or 3rd generation machine needed).
Xbox came out a year and 1 month later (november 2001) costing the same price as a PS2 back in 2000 $300. Let's not forget the online services that cost extra. Either way about $75 a year to use the machine before the new one comes out.
Xbox 360 comes out in late November in 2005 at the price tag of $400+tax. If you want the HD-DVD player you are paying an additional $200.
Total cost of Xbox 360 w/HD-DVD is $600.
This is the same price as the PS3 with a 60GB Hard Drive and Blu-Ray and the Sony seal of quality.
The bottom line is. People pay thousands of dollars (per year) for fancy dinners, new cars, movies, computers, and gambling. Does it really matter how much it costs? Unless you buy something new every week, it is only going to cost you about $100 a year to own a PS3 or an XBox 360, maybe a little more or less depending how fast you swap and how well you take care of your "stuff".
IMPO... Both machines seem pretty nice, but I would never buy a Microsoft product. Ever since I heard about the Xbox Live SERVICE FEES and the ever-dorky ZUNE. I don't pay anything to play online on my PS2, but I'm sure I'll have to since Micro$oft has set the new standard for everybody. I also have to say any company that would pay record companies money everytime they sell a product is just itching for problems.
Somebody get me a Wii...
Have fun...
A disc dump is nothing and this is making the front page of engadget is sad. While I'm sure games and movies will one day be copied, nothing is perfect; this doesn't mean that it's around the corner. BD movies also have a nice protection scheme called AACS that will provide a challenge on its own.
Many of you are overlooking a benefit of using BD. Streamline manufacturing, it helps eliminate the need for multiple discs for the various regions. One BD can contain the files needed for the various regions, etc.
i wonder if we'll see a Steam like product from MS for the pc. LIVEPC or something like that. especially with the cross-platform they are touting about.
Linux is awesome on the PS3. Sony shouldn't be blamed for allowing it, but they should be blamed for poor design IF it turns out they didn't put enough security into the system to protect content developers, but that remains to be seen.
However, the XBox360 will not be left out of HD game storage. If by holiday season 2007 there are great games that need more than DVD9 space then Microsoft will be able to sell the HD add-on for $100 by then, and they will probably do a game+HDdrive bundle for $150 for the first title that needs it. It will prove their brilliant strategy: release a console a year ahead of the competition and give people a great upgrade to spend their holiday dollars on in 2007.
They are both great consoles. I own neither yet, but PS3 with linux capabilities may beat out the cheaper XBox360+GearsOfWar for my gaming dollars. I have until PS3's are more available to make up my mind.
"However, the XBox360 will not be left out of HD game storage. If by holiday season 2007 there are great games that need more than DVD9 space then Microsoft will be able to sell the HD add-on for $100 by then, and they will probably do a game+HDdrive bundle for $150 for the first title that needs it. It will prove their brilliant strategy: release a console a year ahead of the competition and give people a great upgrade to spend their holiday dollars on in 2007."
Exactly, just like the highly successful and widely supported PS2 HDD......
they have said countless times they will not use the HD-DVD add-on for games. just movies. and yea i know its their word, and companies break their word. i still rather though dont see the big deal of using 2 disks if needed to put one game on.
Wow, using dd to create a bit for bit copy of a DVD. What a novel idea.
You know....no one really ever complained about multiple disc...so why should they now? Also, by the time the X360 games utilize every millimeter of space on DVD 9, we will have a format winner (or none at all) and there will be another console coming out.
What's the life cycle of consoles? 4-6 years?
I never had a problem swapping discs on the Playstation with FF7 for example... not sure why people complain about it being a problem now.
I'm sure in 90% of the cases a game can fit on a DVD... but I don't see any problem in having a second disc. To me saying you "NEED" a larger capacity media is overkill in terms of gaming. The cost just doesn't yet provide the benefit. Now if we were talking 5+ DVDs on every major title then you'd have a point. So far I'm aware of one 360 game that will have more than one disc (Blue Dragon) and it still has less discs than I recall swapping on my PSX.
In 5 years, this will probably be a bigger issue and at that time we'll have a new XBox to actually fit with the times instead of forcing an expensive unnecessary technology down a consumers throat.
And for those of you still griping on about this... think of it this way... when the Wii made you move to play the game we called it revolutionary. If MS starts releasing multi-DVD games, by getting up to swap the disc you'll soon be getting exercise while playing the 360. Think of it as a free upgrade.
Im just wondering if MS may ditch the drive on the 360 for games distro altogether. How do we know that as the 360 evolves we may see what they are "demo'ing" with XBLA and the new Video marketplace move onto something alittle bigger like steam and allow the downloading of actual games to hard drive... i know that as we head towards the mid term of the 360's life the availible bandwidth that us home users will be given will increase and we will beable to reasonably beable to d/l a full game maybe even larger file sizes than blu-rays max file size in the same time it takes me to get off my lazy ass and go to a game store and pick up the latest version of GoW.
All we need is MS to pull there fingure out the ass and release a larger HDD at a resonable price and they would make a killing from game royaltys...
When the PS2 was released didn't most of the games fit on a CD? And eventually the game sizes grew till a single layer DVD was necessary, and now a few PS2 games need dual layer DVD's. So what would make someone think that it would be any different on the PS3?
last @ Nov 27th 2006 9:27PM
"So you Xbox 360 fanboys plan to buy a new console in 2 years? Fine by me its ur money...i'd rather spend $500 next year and get a console that will last me 5+ years... External HD DVD with what 9 movies? yaaa veery useful... "
If you bothered to check your facts you will find that HDDVD has actually 113 out now with 33 more in 2006, while blu-ray has 103 out now and 26 more in 2006, 17 more titles and in my opinion the best selection of titles, plus with the HDDVD player sold out in multiple countries the films are hardly gonna dry up just yet.
Final Fantasy III (Final Fantasy VI) is my favorite game of all time. The rom clocks in at a few megabytes. Size means nothing to me, its all about the game.
All this talk about IF programmers optimized the code they could fit it all on a DVD with plenty to spare... but the key word is IF. The current trend shows no desire to optimize code. Storage is getting more capacious, transfer speeds are increasing, memory is abundant... why optimize? Why take the time and effort to optimize when a programmer can just "spew out data" and get a similar result with less effort.
Sure XBox360 developers can optimize code for DVD games, but my guess is that if they have a choice they'll more readily spit out the easier stuff knowing that they are contributing to a trend, if they start a trend of optimization then they will forever have to abide by it, if they take the easy way out and continue the trend of less-optimization their work will forever be a little easier while helping to grow the hardware industry in its quest for ever larger storage space and higher bandwidths.
I personally try not to base my arguements on really big IFs.
I'd just like to add that Blue Dragon is a little over 30 gigs, so it wouldn't fit on a single-layer BR disk anyways! To be fair the 3rd disk has the soundtrack on it, so I hear
Maybe console fanboys need to learn more about how their games are made, then all this talk of "developers need to optimize the code" can stop.
If you had any idea how many advancements have taken place over the years you would have nothing but praise for them. They choose to use that much space on the DVD because that is what YOU(the consumer) demands. You want your high-res textures and sounds, which are pretty much the biggest space hogs. Unless you find a way to compress different image formats into some tiny archive and are able to access the archive quickly without using much of the processing power of the system to extract files on the fly....you should just let them do their job making good games for you to play. Let them worry about the limitations of the system and what they have to do in order for it to work on all the systems the game will be played on.
Compared to a couple years ago, nearly all new games on Xbox and up have some sort of visual improvement that was developed with almost no impact on rendering speed. Characters and models can now use virtually triple the number of polygons thanks to normal mapping which is basically just all the precise details of the model saved into an image file. Sure those files take more space but to make your blocky character with 2 accessories turn into a super detailed assasin with multiple added features with no impact on the speed of the game is worth the extra MB.
The problem is the consumers don't understand the business aspect of the industry they're buying products from. Sony isn't the one making the games.....but, they have put in place a standard of storage over 16gb in case developers care to use it. Movies can already take advantage of it and if a developer wants to limit himself to one target audience(PS3 owners), he could make a game with 20+gb of content and it could be the most detailed and beautiful game to date, but he would probably make more with a game he could sell on all 3 of the top systems and also not having to spend the extra time and money on creating all the extra content.
Anyways, just stop being on the offensive people. You buy the games to play them and the companies know that. They have already had study groups and investigations into all your concerns and questions, what your upset about right now was thought about months/years ago by them and their marketing/research data has ruled it out as a concern for one reason or another.
Blah, enough of this. These blogs are starting to get ridiculous and most of the time it seems pointless to post any response due to the thickheadedness of some people and the inability to think for themselves.
Well, I'm a gamer. Plain and simple. Have been since the first release of the NES.
I agree that the Blu-ray is a needless format being shoved down consumer's throats. For example: both the Gamecube AND the Dreamcast use(d) proprietary formats EXCLUSIVE to their systems (minus Naomi GD-Rom hardware, but we're talkin consoles.) Did we have to pay more to be able to play those games? Not really. It was simply a base to keep folks from ripping off games - and for the most part, it worked.
Blu-ray is a different story. Not only is it the medium that the PS3 uses, it's also on the up-and-up for HD movie formats. It's a business strategy yes, but at the same time, it's making the system 200+ dollars more.
Next, we run into what's already an established medium -> DVD. Yes, Blu-Ray and HD-DVD offer pretty much the same thing, but HD-DVD isn't ONLY connected to Sony. We saw them try to do this with the UMD and the PSP. While the UMD's sight was a little less focused than the broad destruction of HD movies, it was an attempt to get folks to switch to their medium. It failed.
The business world is finicky just like the consumer world and chances are, Sony will get the shaft when ALL the businesses realize (and they already know this if they are established vendors) that throwing all your eggs in one basket behind ONE company is a NO-NO. Using some common sense and history to back this up, I'm betting that the more readily availble medium (both players, copiers, and movies) will be deemed HD-DVD in the end.
Years down the road, there will probably be another medium created to further get more of a bang, but Sony is just ahead of its time, not to mean out of its gourd for expecting the casual gamer ilk to all pick up a PS3. We also have HD-DVD player owners who just want hi-def movies - they bought a player which is extremely more common than a Blu-ray player.
Granted, we'll all eventually have a PS3, but that blu-ray movie format will be somewhat useless compared to our HD-DVD players sitting next to the Sony machine.
The most amusing fact in this entire console wars/format wars debate is the fact that if you walk into a BestBuy or a GameStop, you'll notice a stack of unwanted PS3s in a cage. You can't find a Wii unless you wish upon a star however.
forgot to mention Betamax - pointing out that Sony has attempted to do this before...heh.
BD is good for HD. Wat do u think bout the size of GTR HD. Is that can fit into DVD9? I dont think so. And how many of u like to keep one game in a few DVD? As we know all these think will be cheaper and is good for who "not so rich". Soon all movies/games will be in HD and microsoft will upgrade their system for xbox. cheers!
my buddy in the know said you won't see the full potential of the ps3 till 2010, about the time the new tech for hd tv's is stable, said the next gen tv's deal with lasers, and supposed to blow away lcd and plasma. just hearsay, but he seems to know what he's talking about. anyway back to the subject, what are your guys opinions on how they will get the backup games to play? internal mods, external blue ray?
Sony has projected that the PS3 will last for 10 years. While the storage (BlueRay) may last you 10 years the processor and video chips will not last that long. Microsoft has made the right decision deciding to go with a 4 year shelf life before there next console. So in 4 years XBOX 360 owners will be ready to upgrade to a new XBOX with probably a dual Blueray/HDDVD format and between both consoles they may spend a $150 more then the PS3. For those PS3 owners they will be stuck with that $800 investment that finally uses blueray but the rest of the technoloy is outdated. Come on, what last 10 years besides dept.
Sony has projected that the PS3 will last for 10 years. While the storage (BlueRay) may last you 10 years the processor and video chips will not last that long. Microsoft has made the right decision deciding to go with a 4 year shelf life before there next console. So in 4 years XBOX 360 owners will be ready to upgrade to a new XBOX with probably a dual Blueray/HDDVD format and between both consoles they may spend a $150 more then the PS3. For those PS3 owners they will be stuck with that $800 investment that finally uses blueray but the rest of the technoloy is outdated. Come on, what last 10 years besides dept.
4 year Shelf-life for a console is pretty sad if you think about it. So what you are saying here is every 4 years there going to be a new Xbox which is going to get more and more expensive everytime they release a system. Well for me personally I will keep my $600 dollar investment for 10 years and continue to watch my Blurays and play my PS3 games. Well that means that there are going to be 2 and 1/2 new Xbox's before the PS4 comes out. Xbox is going to be rich!
So according to your calculations you don't mind paying more than thousands of dollar in the span of 10years, other than paying $600 with the PS3.
M$ love people like you because you are going to make them rich in the next couple years with 2 more consoles!