You're paying for the convenience of established frameworks which ease your game creation as well as allow you to publish content on both Windows and the 360 without any hassle.
No, you're paying to create a barrier to entry and to reduce your audience so that all the people who payed $10k+ for the real development kit don't raise a shit-storm over free games written for practically nothing.
Reader Comments (Page 1 of 1)
Jason @ Dec 11th 2006 4:15PM
You're paying for the convenience of established frameworks which ease your game creation as well as allow you to publish content on both Windows and the 360 without any hassle.
len @ Dec 11th 2006 4:58PM
No, you're paying to create a barrier to entry and to reduce your audience so that all the people who payed $10k+ for the real development kit don't raise a shit-storm over free games written for practically nothing.