As for buttons, this type of UI would be designed around the click-wheel. Look at the add/delete button. It is a slider, if it was a touch screen they'd make it two buttons.
As for the guy below with the problems about the clock. I've spotted them too. The clock times are mismatched. Seconds are a constant, but on the two clocks side by side they are different, and on the main clock they don't even move. Not only that, but on the clock selector they use a partial transparency. You'll see the world man faintly moving behind the clocks. This shows that not only do they have transparency, they have full 8bit transparency (like in PNG), as compared to the 1bit used in GIF. Yet on the main page with album art on the right 25% of the screen they couldn't use any transparency to give you a bigger view of the album artwork? I like much of what I see here, but I have a hard time trusting that this is what we'll see.
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As for buttons, this type of UI would be designed around the click-wheel. Look at the add/delete button. It is a slider, if it was a touch screen they'd make it two buttons.
As for the guy below with the problems about the clock. I've spotted them too. The clock times are mismatched. Seconds are a constant, but on the two clocks side by side they are different, and on the main clock they don't even move. Not only that, but on the clock selector they use a partial transparency. You'll see the world man faintly moving behind the clocks. This shows that not only do they have transparency, they have full 8bit transparency (like in PNG), as compared to the 1bit used in GIF. Yet on the main page with album art on the right 25% of the screen they couldn't use any transparency to give you a bigger view of the album artwork? I like much of what I see here, but I have a hard time trusting that this is what we'll see.