XFPS RateUp emerges for PlayStation 3, includes sensitivity adjustments
Believe it or not, it's been over a year since Team Xtender's XFPS for Xbox 360 was released and lambasted for its sketchy handling of mice inputs. Thankfully, it seems the crew got the message, and has attempted to remedy the issue on its latest contraption, the XFPS RateUp for PS3. According to IGN, this device includes the same keyboard / mouse-to-console capabilities, but throws in a pair of much needed adjustment wheels that "add an additional 16-levels of X and Y axis sensitivity for dialing in mouse movement." Still, it remains to be seen if PlayStation 3 owners will be willing to fork over a C-note to pick one of these up -- especially considering the unit's native KB / mouse support in some titles -- but on the real, we'd hold off for a review even if you're currently tempted.
[Via IGN]
[Via IGN]
























Although this would be nice (in theory), I do believe it would be much more beneficial if sony released a firmware update with software emulation for mouse and keyboard as it would most likely lead to more precision than an external adapter.
Unbalanced playing field.
Its really a simple concept. You can only get so good with analog. Mouse/keyboard will always allow you to get that much better. I say keep them separate.
Yes, but if sony does make an update that enables mouse KB/mouse support for every game, then everyone can use a keyboard and mouse, so it'll be fair.
A lot of game developers are moving towards console-only releases but hardware-wise, we've just made a full circle and are now back at PC (PS3 with keyb/mouse). Let's hope the software developers follow this example and return to the master platform!
I wish so too, I think a lot of primary PC-gamers would buy PS3s if they did that. I bought a PS3 just on the basis that there are is a good variety of external adaptors and preliminary M/KB support. Still, I will probably remain a PC gamer just because of the better variety of games and the amount of money that I've put into my system.
As a PC FPS gamer slowly moving to the PS3, it's nice to see something like this one of the selling features for me with the PS3 was UT3 and that I can use my K/M with it. I only wish I could use the K/M with more games so I'm looking forward to hearing if this does work.
Screw kb/m. On cod4, halo, etc. on xbox I am pretty good. On Counterstrike Source I suck :(
Id choose analog any day over kb/m.
"plethora"???
Other than UT3 there is _______?
Resistance and that's about it.
You can stop the PS3 hating cause it actually has games now.
Right now CallofDuty4 is the number 1 online game - ITS GOT THAT.
PS3 has BIOSHOCK, RAINBOW 6 VEGAS, ASSASSIN'S CREED and a bunch of RPG's that people play but I do not.
I have XBOX360 and since CallofDuty4 came out, I haven't so much as looked in the direction of Halo 3.
STOP HATIN ON PS3.
AS FOR MOUSE/KEYBOARD vs. Gamepad... I have a problem switching right away from one to the next. I got really good with keyboards in the days of Counterstrike and Quake 2, but I'm so vegged out on PS3 and 360 that a switch right now would be traumatic.
Ohh, Flashpoint, touchy touchy... The only reason I could see you possibly reacting like this is because you know, yourself, that there aren't many good/great games out for the PS3. Are you having buyer's remorse? Should have waited for the AAA games, then maybe you wouldn't be having so much pain.
Flashpoint, PS3 does not have Bioshock and will not have Bioshock. Maybe will get its sequels, but not the original. Otherwise your argument stands.
@Flash
I have a PS3, I love it. You have gotten the impression otherwise falsely.
The author of this post originally said "especially considering the unit's native KB / mouse support in a plethora of titles". Hence my comment to the contrary. Then, without specifying so with an "update", they changed the verbiage to "some", to not look like idiots.
This post was about keyboard/mouse support. I have no idea how you could take my comment to mean that the PS3 has no games.
Holy crap for $100?!
I'm confused, are you happy or mad about the price?
Well i don't have a PS3 so i don't really care, but I find the price pretty expensive
Having used their terrible excuse for a Keyboard/Mouse system on the 360, I would to say don't even bother reviewing this piece of garbage. I'm just going to assume that out of the box, it has a dead zone of zero and no ability to do anything resembling aiming.
Go buy a Splitfish. Yes, they are cheaply made, but they work and work well. My k/d in COD4 tripled when I got one, overnight. Sometimes it's fun to go on the Controller servers in UT3 and circle strafe people, though it's not as elegant in UT3 as it is in COD4.
I highly doubt this XPFS thing works, these guys released a KB/M hookup for the 360 that only works if you get the smartjoy frag (and solder a connection in it) for the PS2 and hook it up to the PS2 port on thing. If you actually hooked up a KB/M to it, yeah, it kinda worked, as it you could make the screen move with the mouse, but you couldn't aim. You were better off handing the controller to your grandma and letting her play for you. These guys don't even deserve reviewers money for any future products, including this one.
Is there a white PS3?
Yes, it's available in Japan.
Does anyone know who makes the keyboard in that screenshot?
#Looks like a logitech board to me...
Resistance: Fall of Man supports m/kb?? Can anyone second that?
*Breaks down and cries*
That was supposed to be a reply further up :'(
Nope, it doesn't. There are some supposed hacks though:
http://youtube.com/watch?v=8MgROs03ykM
Where the hell do you even buy their products? I saw their XFPS Sniper (aka version 3), which is their current 360 KB/M adapter and is supposed to be OK, but it was only on a Hong Kong importer (Renshi) and a store that had a 25% approval rating on Reseller Ratings?!
The XFPS Sniper is no better than their original version. Meaning, there STILL isn't a dead zone adjustment. Meaning, anything resembling fine aim (for something smaller than a wall) is impossible with it since it won't register the mouse movements. Don't bother buying anything from these guys. People who have tried sending messages to their tech support get Engrish replies. At this point, I'm convinced these guys use Babel Fish to talk to their customers and it doesn't quite know what a "dead zone" is in a console controller. Otherwise, by now, they would have made one that had a dead zone adjustment.
What would make you doubt that this works? It works for the 360, as all it does is remap the controls to common keyboard FPS controls. It doesn't do anything really special that could make it not work.
Also, the SplitFish thing is a piece of shit. Just get a mouse and a cutting board to set beside you on the couch, and anyone can use a normal keyboard in their lap.
What makes me think it won't work. I'll tell you, all three versions of this they released for the XBOX 360 had no dead zone adjustments what so ever. You see, on a controller there a small amount of movement you can do without causing anything to happen in the game. This is done on purpose because the starting point is always going to be different each and everything time you play. Maybe 1 mm off to the left, but still different. If there wasn't a dead zone, you would notice sometimes you would move when not touching the controller.
Anyhow, when you do mouse translations to the controller, anything resembling aiming when using the 360 version fell right inside the dead zone. Meaning, you couldn't aim. Oh sure, you could make your guy spin like crazy in any direction you wanted. God forbid you wanted to actually HIT the other player.
At least with the cheaply made SplitFish, it works. Once you get used to how to hold it (and it did take a few days of playing to get used to it) it works quite well. Since they designed it to be firmware upgradeable, you can even tweak the controller to your taste with options outside of the little sensitivity dial on the side.
Splitfish's biggest problem is how it's made. The mouse button is used to register a "touch" on a board on the bottom of the mouse. The little rubbery things that keep it from registering touches sometimes prevent it from actually touching. The side buttons (triangle square, etc) are on another board coming out at 90 degress from the main board. Sometimes a mouse press causing that board to move and register a button press. I was able to solve all these issues with something called "glue". My K/D ratio in COD4 tripled.
I remember when I bought this thing for the Xbox 360 a while ago. I used it to play Gears of War. I was super excited to pwn some nubs, but to my dismay, this thing was a piece of crap. Horrible sensitivity control, and the mapping was done poorly. I sold it back the very next day.
Fools! Sony will lose out on a lot of potential for profit for not allowing native kb/m support. To think... they have their chance to convert 75% of PC gamers. And this is the same company selling each unit at a loss. Note that I own a PS3 and no XBOX (360 or otherwise), so this is not a X360 fanboyism comment.
Also, due to a disability, I am not physically capable of using standard controllers, let alone the SplitFish product line. All I can use is a specially modified keyboard and TABLET (that's right, I can't even use a mouse).
So before the rest of you jump in and rant about a lack of gameplay balance, you need to think about people who can't even compete even though they would go to Hell and back just for the chance.