Sure, that's what you and I hear, but my TV is mono. I don't have a $700 stereo system hooked up to my tube. My guess is that you don't either. But the people who pay well for a good system want to be able to use it, so it is a big deal to them.
Besides, it is a music game, and people expect high quality music even if they only have a run-of-the-mill stereo CRT. I mean, would you ask "what's the big deal" if Halo 3 only displayed in 640p resolution? Oh... wait... it did. And people got pissed because of it. But, using two frame buffers for better lighting saved the game for many. In the case of GH3, this was purely a mistake and not part of a feature, like Halo 3.
“An engineer explained to us that hundreds of ear impressions were gathered in the name of research, and while each one obviously boasted its own unique shape and size, one single characteristic remained uniform across the board: the entrance into the ear canal is not a perfect circle, it's an oval.”
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i dont understand what the big deal is most music sounds just fine when its played in Mono
Sure, that's what you and I hear, but my TV is mono. I don't have a $700 stereo system hooked up to my tube. My guess is that you don't either. But the people who pay well for a good system want to be able to use it, so it is a big deal to them.
Besides, it is a music game, and people expect high quality music even if they only have a run-of-the-mill stereo CRT. I mean, would you ask "what's the big deal" if Halo 3 only displayed in 640p resolution? Oh... wait... it did. And people got pissed because of it. But, using two frame buffers for better lighting saved the game for many. In the case of GH3, this was purely a mistake and not part of a feature, like Halo 3.