after reading the title, looking atthe picture and reading the descripton I..... Still have no idea what the he'll that thing is!
Yes I know there's a video but I'm typing this on my iPod touch right now and am greatly enjoying the benefits of no flash. Its truly fantastic, like the Internet but with less calories!
I appreciate the overt enthusiasm you display for your Apple product. This will keep other Apple fanbois content and gleeful, as they will readily agree with you that, yes, your iPod is in fact better off without Flash because "that's how The Steve wants it."
What I appreciate much more however, is the subtle sarcasm you've incorporated into your post to let those of us who are intelligent (read: not Apple fanbois) know that there is in fact an Apple owner who is firmly rooted in reality. It's like a smaller sliver of light, breaking through the immense cloud that is Jobs' RDF.
Overall sir, your comment is drenched in winsauce.
I have one, maybe I could clear a few things up. To the guy who said he doesn't understand what it does: Basically there are three "motors" inside it that are adjusting how much they want to pull or push thousands of times a second. (not exact by any means, but you get the idea) This lets it simulate things like if you fire a pistol in halflife the controller pushs back in your hand. It does it differently for different weapons though - like a machinegun will have less push back per shot, but you're shooting much more so you feel it pushing back in smaller bursts but much more frequently. The magnum for instance has much more of an oomph to it - much bigger push but it's a slower rate of fire weapon.
Not to say it's just a weapon simulator or is just for FPS. It also has support in games like Virtual Pool 3 (you move the controller up/down/left/right/inwards towards the device/outwards toward you - 3D controller - to simulate a pool cue.) Or in another game named Klectit think of katamari damacy if you could feel the objects you were running into and picking up. Or if you've played Penumbra at all (free demo is available, pretty easy to find on google) you know it's an adventure game where instead of icons like most adventure games you literally pick up objects in the game to use them. Well, with the falcon if you pick up say a book vs a cinder block you feel the different weight inherent to the object because the falcon grip will pull down on your hand. And your real hand controlling the grip basically moves the in game hand since the game will know the precise x/y/z of your hand. If you are mainly a FPS player though then yeah Half Life 2 will be your first stop, then 2nd would probably be its Quake 4 support. I don't have Quake 4 so can't really tell you what it's like on that one.
Reader Comments (Page 1 of 1)
Esat @ Feb 20th 2008 6:28PM
after reading the title, looking atthe picture and reading the descripton I..... Still have no idea what the he'll that thing is!
Yes I know there's a video but I'm typing this on my iPod touch right now and am greatly enjoying the benefits of no flash. Its truly fantastic, like the Internet but with less calories!
TS @ Feb 20th 2008 7:04PM
I appreciate the overt enthusiasm you display for your Apple product. This will keep other Apple fanbois content and gleeful, as they will readily agree with you that, yes, your iPod is in fact better off without Flash because "that's how The Steve wants it."
What I appreciate much more however, is the subtle sarcasm you've incorporated into your post to let those of us who are intelligent (read: not Apple fanbois) know that there is in fact an Apple owner who is firmly rooted in reality. It's like a smaller sliver of light, breaking through the immense cloud that is Jobs' RDF.
Overall sir, your comment is drenched in winsauce.
Ualdayan @ Feb 20th 2008 7:06PM
I have one, maybe I could clear a few things up. To the guy who said he doesn't understand what it does: Basically there are three "motors" inside it that are adjusting how much they want to pull or push thousands of times a second. (not exact by any means, but you get the idea) This lets it simulate things like if you fire a pistol in halflife the controller pushs back in your hand. It does it differently for different weapons though - like a machinegun will have less push back per shot, but you're shooting much more so you feel it pushing back in smaller bursts but much more frequently. The magnum for instance has much more of an oomph to it - much bigger push but it's a slower rate of fire weapon.
Not to say it's just a weapon simulator or is just for FPS. It also has support in games like Virtual Pool 3 (you move the controller up/down/left/right/inwards towards the device/outwards toward you - 3D controller - to simulate a pool cue.) Or in another game named Klectit think of katamari damacy if you could feel the objects you were running into and picking up. Or if you've played Penumbra at all (free demo is available, pretty easy to find on google) you know it's an adventure game where instead of icons like most adventure games you literally pick up objects in the game to use them. Well, with the falcon if you pick up say a book vs a cinder block you feel the different weight inherent to the object because the falcon grip will pull down on your hand. And your real hand controlling the grip basically moves the in game hand since the game will know the precise x/y/z of your hand. If you are mainly a FPS player though then yeah Half Life 2 will be your first stop, then 2nd would probably be its Quake 4 support. I don't have Quake 4 so can't really tell you what it's like on that one.
Here's when Cnet tried it:
http://www.youtube.com/watch?v=uaHiASPSSFo