It's not meant to just be a mouse. For one thing, it's a completely 3 dimensional input device.
You don't need to twist 90 degrees either. Because it's 3D, it is just as easy for the device to use the horizontal plane as it is to use the vertical plane.
But more importantly, this thing is about TOUCH. You can feel everything. You can grope around to your heart's content. Solid objects are completely solid. Squishy objects are squishy. Rough objects are rough. Sticky objects are sticky. And you can feel forces. You can feel when you get hit, and from where.
And of course it is not really meant for playing your existing games. It is for playing all new kinds of new games. Kinds of games that you couldn't really imagine before because they involve touching and feeling and pulling and pushing and all those things you could do in the real world but not in computers until now.
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It's not meant to just be a mouse. For one thing, it's a completely 3 dimensional input device.
You don't need to twist 90 degrees either. Because it's 3D, it is just as easy for the device to use the horizontal plane as it is to use the vertical plane.
But more importantly, this thing is about TOUCH. You can feel everything. You can grope around to your heart's content. Solid objects are completely solid. Squishy objects are squishy. Rough objects are rough. Sticky objects are sticky. And you can feel forces. You can feel when you get hit, and from where.
And of course it is not really meant for playing your existing games. It is for playing all new kinds of new games. Kinds of games that you couldn't really imagine before because they involve touching and feeling and pulling and pushing and all those things you could do in the real world but not in computers until now.