Isn't there a limit to what the human eye can percieve anyway, in terms of fast-moviing activity/objects? I thought I read somewhere that it tops off at 60 Hz. If someone knows for sure, that would be great, because the latest 120 Hz Samsung looked smooth enough in the store for me if I ever decided to get one (though it didn't look like traditional film). I just don't feel like sifting through tons of Google-ized misinformation.
your comments about how fast the human eye can 'see' is a bit irrelevant . . while 60 is considered the 'right number', it is NOT from how fast we can see, but how fast the brain process what it does see, vs the latency time that the image is 'stuck' in the chemistry of the eye; humans do not really see 'non-stop' . . especially when the eye is moving, but it takes lots of snapshots that the brain fuses into a apparently continuous flow of input.
The 60hz/120hz issue for electronic displays is the net result of the fact that film was recored at 24 and tv at 30 - so, as you cannot change the source, you must 'adjust' SOMETHING during playback. That adjustment is to repeat some source frames ( as was discussed above) and the eye detects this as stutter during fast action scenes (especially when the camera is panning)
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Isn't there a limit to what the human eye can percieve anyway, in terms of fast-moviing activity/objects? I thought I read somewhere that it tops off at 60 Hz. If someone knows for sure, that would be great, because the latest 120 Hz Samsung looked smooth enough in the store for me if I ever decided to get one (though it didn't look like traditional film). I just don't feel like sifting through tons of Google-ized misinformation.
your comments about how fast the human eye can 'see' is a bit irrelevant . .
while 60 is considered the 'right number', it is NOT from how fast we can see, but how fast the brain process what it does see, vs the latency time that the image is 'stuck' in the chemistry of the eye; humans do not really see 'non-stop' . . especially when the eye is moving, but it takes lots of snapshots that the brain fuses into a apparently continuous flow of input.
The 60hz/120hz issue for electronic displays is the net result of the fact that film was recored at 24 and tv at 30 - so, as you cannot change the source, you must 'adjust' SOMETHING during playback. That adjustment is to repeat some source frames ( as was discussed above) and the eye detects this as stutter during fast action scenes (especially when the camera is panning)