That's the shiznit. Now that's what I'm talking about. An iPhone gaming cradle. That will definitely put a hurtin' on the PSP and DS Lite platforms. Adios Nokia N-Gage. Shame they couldn't have added an extra battery inside it. I guess this will become Apple's gaming platform.
I'm not really sure about this. So, lets say you play games and watch movies for 6 hours on a plane. Then you want to use your phone to make calls and do some "GPSing" to find a starbucks or whatever when you land -- only to find that your phone is dead from the game playing/movie watching. If the PSP goes dead, oh well. If the phone is dead, hmm that would be a problem for me.
This is why I personally don't like combining a phone with a game player/movie watcher. Not every plane has outlets and carrying spare batteries is a big pain (does the iPhone have a spare battery you can replace?). Again, not really knocking it, but I do question the iPhone's ability to get the "must have games" in its proprietary format and the very real power problems of doing everything on one device.
this is not even an official accessory and people are thinking of apple ripping at psp and ds...huh do you think they are gonna develop games like warcraft on a new platform now???
It's a slower wannabe, because the iPhone is a baby's toy compare to the PSP's 3D capabilities. It will pump out more polygons than an Apple user can count. The idiot who wrote the article doesn't understand the hardware being used, and the idiot Apple fanboys can't see anything wrong with the article.
Sorry - the iPhone processor at 412 mhz does not "beat the living daylights" out of the PSP processor at 333 mhz. First off, the psp processor is more efficient -- It can pump out 430mips while the iPhone is pushing 450mips. An advantage of 20 mips (4.6%) does not "beat the living daylights" out of anything. However, that small advantage is completely dwarfed by the graphical capability - the psp can transform 33million polygons per second, while the iphone can only push 12 million. (that's 2.75 TIMES faster). That's sort of like saying that a 3Ghz PC with a 8500gt is better than a 2.8ghz PC with an 8800GT. It's just not true.
What you don't realize is that, even IF the iPhone has the power of a PSP or DS, the people writing the games and applications for it are, for the most part, teenage kids who want to make a "mark" on this product. They have very little knowledge of how to correctly use the hardware, and their applications have a very low degree of optimization. Sony, Nintendo, and big name 3rd-party developers have a much better handle on how to write efficient and optimized code for the PSP and DS, and this allows them to pump out high quality games. The iPhone won't meet up with the level of technological "complexity" of the PSP and DS because of its lack of decent gaming controls (which this add-on MIGHT be able to improve), and because there aren't enough good developers for the platform. Developers like Zodttd, the programming EXPERT who designed psx4all/psx4iphone, are the only ones who will be able to create software that fully utilizes the power of the iPhone. They are able to do this because of extensive knowledge of how to program for mobile/embedded devices, and developers of this caliber are in short supply.
In short - even if the iPhone has the same raw power as the PSP and DS, the software written for it using the SDK will not reach the level of the games written for these two mainstream GAMING handhelds.
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That's the shiznit. Now that's what I'm talking about. An iPhone gaming cradle. That will definitely put a hurtin' on the PSP and DS Lite platforms. Adios Nokia N-Gage. Shame they couldn't have added an extra battery inside it. I guess this will become Apple's gaming platform.
The iPhone processor and graphics beats the living daylights out of the PSP and DS so don't say this is just a slower wannabe. If you don't know the specs, don't guess:
http://www.roughlydrafted.com/2008/03/20/iphone-20-sdk-video-games-to-rival-nintendo-ds-sony-psp/
Good luck, Diamond, Instinct, Xperia and Bold. Nice attempts, but they never had a chance.
I'm not really sure about this. So, lets say you play games and watch movies for 6 hours on a plane. Then you want to use your phone to make calls and do some "GPSing" to find a starbucks or whatever when you land -- only to find that your phone is dead from the game playing/movie watching. If the PSP goes dead, oh well. If the phone is dead, hmm that would be a problem for me.
This is why I personally don't like combining a phone with a game player/movie watcher. Not every plane has outlets and carrying spare batteries is a big pain (does the iPhone have a spare battery you can replace?). Again, not really knocking it, but I do question the iPhone's ability to get the "must have games" in its proprietary format and the very real power problems of doing everything on one device.
@ Steffen: Try a name and avatar change, and then see how life treats you.
this is not even an official accessory and people are thinking of apple ripping at psp and ds...huh
do you think they are gonna develop games like warcraft on a new platform now???
Umm, the Windows Mobile phones will all have chances and they will all sell. Are you that brain washed by Apple?
Windows Mobile= More Functionality
Geez, this is coming from an iPhone user. It's not that great. Now stop sucking Steve Jobs' dick and get back to reality.
It's a slower wannabe, because the iPhone is a baby's toy compare to the PSP's 3D capabilities. It will pump out more polygons than an Apple user can count. The idiot who wrote the article doesn't understand the hardware being used, and the idiot Apple fanboys can't see anything wrong with the article.
Sorry - the iPhone processor at 412 mhz does not "beat the living daylights" out of the PSP processor at 333 mhz. First off, the psp processor is more efficient -- It can pump out 430mips while the iPhone is pushing 450mips. An advantage of 20 mips (4.6%) does not "beat the living daylights" out of anything. However, that small advantage is completely dwarfed by the graphical capability - the psp can transform 33million polygons per second, while the iphone can only push 12 million. (that's 2.75 TIMES faster).
That's sort of like saying that a 3Ghz PC with a 8500gt is better than a 2.8ghz PC with an 8800GT. It's just not true.
What you don't realize is that, even IF the iPhone has the power of a PSP or DS, the people writing the games and applications for it are, for the most part, teenage kids who want to make a "mark" on this product. They have very little knowledge of how to correctly use the hardware, and their applications have a very low degree of optimization. Sony, Nintendo, and big name 3rd-party developers have a much better handle on how to write efficient and optimized code for the PSP and DS, and this allows them to pump out high quality games. The iPhone won't meet up with the level of technological "complexity" of the PSP and DS because of its lack of decent gaming controls (which this add-on MIGHT be able to improve), and because there aren't enough good developers for the platform. Developers like Zodttd, the programming EXPERT who designed psx4all/psx4iphone, are the only ones who will be able to create software that fully utilizes the power of the iPhone. They are able to do this because of extensive knowledge of how to program for mobile/embedded devices, and developers of this caliber are in short supply.
In short - even if the iPhone has the same raw power as the PSP and DS, the software written for it using the SDK will not reach the level of the games written for these two mainstream GAMING handhelds.