You see.... even the birds are envy of us Mac owners. That birds wants to feel the power of a xbox and psx and nintendo ds combined. WOW... iphone 3g you truly never cease to amaze me.
A DS has two screens and dedicated input controls. Even Nintendo wasn't stupid enough to make a game system without a D-pad, shoulder buttons, and the standard A/B/X/Y controls. The iPhone has none of these, and can't have them unless they compromise on screen space. And then, it would still be uncomfortable to hold and play, assuming the battery lasted past the intro screen.
The Xbox had a 733Mhz CPU with a dedicated 233Mhz GPU, compared to the iPhones sole 620Mhz ARM that's been underclocked to 412Mhz. I don't care what Carmack says, there is absolutely no way that a 412Mhz ARM could EVER outperform a P3 Celeron with an NV2A to support it.
Sure, optimize it for an ARM, then take the same game and optimize it for the XGPU and Celeron pair. I'm sure you can figure out which will look and play better.
The Playstation brought something truly innovative to the videogame market - Optical storage media. This in an age where carts still ruled, and it enabled developers to make games quickly, inexpensively, and behind a console that was able to sell over 100 million units worldwide, which only added to the amount of developers who wanted to get a piece of the action.
Give it 15 years like the PSX did, the iPhone is tied down to ATT in the USA, T-Mobile in Germany, O2 and Orange in other markets. It's not a piece of hardware that everyone can have, and just look at the numbers, it's impressive for a cellphone, (a bit over 10m), but not for anything else. The PSP has already sold (not shipped) 3 times that, at 37m, and the DS has even more.
Developers aren't going to shift their attention to a unit that has 1/3 of the current install base, and then, even less who are actually using it to play games. People buy NDS and PSP units to play games. People buy an iPhone for a cellphone. Developers have never shown interest in making games for multi-purpose devices in the past, (PDAs, smartphones, the N-Gage, anyone?), and they're not going to start now.
The iPhone is a great piece of hardware, and I'd like to get one as well, I have the finances and everything. I won't, though, because AT&T coverage is abhorrent where I live. I'll probably settle for an iPod Touch 64GB when they come out, since I'd be buying it for the Wi-Fi, and to replace my 60GB iPod Video.
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TL;DR - The iPhone is great CELL PHONE. It is not a games machine, and thinking it will have any sort of relevance in the games industry is just plain ignorance. But no offense, SINNN, I know you put a lot of research into your post. Trust me, it shows.
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You see.... even the birds are envy of us Mac owners. That birds wants to feel the power of a xbox and psx and nintendo ds combined. WOW... iphone 3g you truly never cease to amaze me.
A DS has two screens and dedicated input controls. Even Nintendo wasn't stupid enough to make a game system without a D-pad, shoulder buttons, and the standard A/B/X/Y controls. The iPhone has none of these, and can't have them unless they compromise on screen space. And then, it would still be uncomfortable to hold and play, assuming the battery lasted past the intro screen.
The Xbox had a 733Mhz CPU with a dedicated 233Mhz GPU, compared to the iPhones sole 620Mhz ARM that's been underclocked to 412Mhz. I don't care what Carmack says, there is absolutely no way that a 412Mhz ARM could EVER outperform a P3 Celeron with an NV2A to support it.
Sure, optimize it for an ARM, then take the same game and optimize it for the XGPU and Celeron pair. I'm sure you can figure out which will look and play better.
The Playstation brought something truly innovative to the videogame market - Optical storage media. This in an age where carts still ruled, and it enabled developers to make games quickly, inexpensively, and behind a console that was able to sell over 100 million units worldwide, which only added to the amount of developers who wanted to get a piece of the action.
Give it 15 years like the PSX did, the iPhone is tied down to ATT in the USA, T-Mobile in Germany, O2 and Orange in other markets. It's not a piece of hardware that everyone can have, and just look at the numbers, it's impressive for a cellphone, (a bit over 10m), but not for anything else. The PSP has already sold (not shipped) 3 times that, at 37m, and the DS has even more.
Developers aren't going to shift their attention to a unit that has 1/3 of the current install base, and then, even less who are actually using it to play games. People buy NDS and PSP units to play games. People buy an iPhone for a cellphone. Developers have never shown interest in making games for multi-purpose devices in the past, (PDAs, smartphones, the N-Gage, anyone?), and they're not going to start now.
The iPhone is a great piece of hardware, and I'd like to get one as well, I have the finances and everything. I won't, though, because AT&T coverage is abhorrent where I live. I'll probably settle for an iPod Touch 64GB when they come out, since I'd be buying it for the Wi-Fi, and to replace my 60GB iPod Video.
- - - - -
TL;DR - The iPhone is great CELL PHONE. It is not a games machine, and thinking it will have any sort of relevance in the games industry is just plain ignorance. But no offense, SINNN, I know you put a lot of research into your post. Trust me, it shows.
SINNN is an idiot. Everyone knows that
so DAVE, wait... you're saying a system that is faster than a DS and a PSX combined, as well as faster than a PSP, can never be a gaming system?
okay, just making sure.