
Android accounts for one-quarter of mobile web traffic
Android is mopping up Apple and RIM's declining mobile mindshare in the US, you'll find nothing but corroboration from Quantcast. The analytics firm reckons a full one-quarter of mobile web traffic stateside comes from devices running Google's OS

Now that we've thrown 'em off the trail, use the form below to get in touch with the people at Engadget. Please fill in all of the required fields because they're required.
When the PS3 had originally come out, the first thing I had done was throw Linux (Yellow Dog) at it. The system has only 256MB of RAM, and at the OS level, running off of the one PPC core just...needless to say...chugged hard >_<
Looking more at optimizing the kernel to use the entire Cell architecture (e.g. seven out of the eight other cores on the chip, one core being locked for redundancy by the manufacturer) I decided to ditch YDL and go for Ubuntu since it had kernels compiled to deal with the extra cores.
Long story short, after running the optimized kernel, and throwing some ENcoding jobs at it, I was...baffled to say the least.
It averaged out to encoding at ~65fps _per core_ for the whole movie...and that was from a standard dvd-rip to 1080P x264.
Some quick math and you'll see that a movie at about 90 minutes long took all of 6 minutes to encode.
Granted, this process isn't for the faint of heart (took me well over a month to get everything running) but with that kind of a performance increase over sheer optimization for the Cell...if this new card hits even half of that (since it's roughly have the Cell in a PS3) then I think for many, many people it'd be worth the ~$300 price tag.
tl;dr
The hardware can do it, but like with the advent of multi-core CPUs, the software needs to catch up to it for its true power to come through.
Just my two cents...
any chance u know where to find a tutorial for this ? :)
Wow, that sounds pretty cool, Can you give more info on how you managed to do that? That alone makes me wanna buy a Ps3...
It's been a long while since the actual install, so my original reference material is long gone from what I can find.
A quick look through where the Linux-on-Cell community is though gave me this:
http://psubuntu.com/tag/tutorial/
^That should be the best place for a tutorial on getting an actual flavor of Ubuntu to install
Then there's:
http://psubuntu.com/tag/development/
Which should help get you on track with testing the latest cell-enabled kernels.
From what I can surmise, the reference in the previous link to "Geoff's Cell Patches" refers to these:
http://kernel.org/pub/linux/kernel/people/geoff/cell/
And since you can only post three links, there's a part two of this response coming next ;-)
-----
In a nutshell, from looking at the tutorials and such, you're going to be doing a normal installation of Ubuntu on the system, and once that's all done, THEN go and patch the kernel with Geoff's patches to enable full Cell support within the OS.
Hope that has been of some help to get you started, and if it does take off for you, and you're interested in writing your own code that takes advantage of the Cell architecture, then there's:
https://www.ibm.com/developerworks/power/cell/
for you as well. One caveat of the IBM link is that their dev tools, at least when I was playing with it, require the use of Fedora...so make of that what you will.
Also, if you're interested in the more technical aspects of what makes up the Cell architecture and how to make use of it in programming, there's a click-through presentation of it that you can find here:
http://www.research.scea.com/research/html/CellGDC05/
Best of luck to you!