Interestingly enough, a lot of the gripes you readers had with
the original Rock Band were addressed by Activision in the rivaling
Guitar Hero: World Tour (
cymbals, anyone?), but we're pretty sure the picky ones out there still have something to complain about. And seriously, when dropping upwards of $180 to $190 for the full-on band kit, you absolutely have a right to nitpick. Now that you've hopefully rocked through a few set lists, how are you enjoying things? Are the revamped / new instruments to your liking? Are the sensors accurate enough? Do you wish there was a freestyle mode in order to give real drummers free reign over what beats they play? Is your equipment holding up under the intense pressure of rockin' it all night long? Grab a mic and spit your feelings (in rhyme or prose, whatever) below.
Uh, because the market isn't more saturated with shooting or racing games than "fake music games"? Go away.
its hard to tell when youre aBOUT to fail out, until youve failed out
I already own two guitars and wished they offered a kit with the game, the microphone, and a drum kit. There isn't enough room in my apartment for 3 guitars and I don't really wanna pay for 3 guitars.
That's why I haven't bought yet.
How would I change Guitar Hero World Tour? Make it Rock Band 2.
Make the drums easier for noobs. People come over and want to play GH, but while the guitar can be understood in a few tries, the drums are impossible if they don't go through all of the training... It really just needs a no-fail mode for that instrument.
The whole game needs a No Fail mode. Seriously, this game is about having people over, getting drunk, and rocking out. And there's no greater buzz kill than failing out cause someone's never played the game before. It would be one thing if they did like RB and let you at least save your band mates, but no dice. That's an enormous oversight IMO at this point. You know what happens when you've got a hot girl over (it happens sometimes) and she fails her first time and everyone loses? She's embarrassed and never wants to play again. And you, Neversoft, just lost a potential customer for the next game because instead of seeing how cool the game is she's just embarrassed and wants to talk about her dog.
Start selling the drum kit already, I'm already bored of the guitar career, but I don't want to spend $200 just to get the drums
Rearrange the pads so they closer resemble a proper kit. If they were gonna go with a more realistic layout, they should have gone all the way instead of being in between RBs fake layout and a realistic layout.
I love the GHWT drums but hate the interface compared to Rock Band, most notably:
- Star Power on the drums is done way better in Rock Band in my opinion, i find myself not using the star power more often just because it screws your note streak trying to hit the two cymbals.
- Saving people in your band: I'm decent at these games but most of the people i play with generally really need the save feature and it gives it more of the 'party' atmosphere
- Rock Band Drums in GHWT are not ideal but nice and workable, GHWT drums in Rock Band are terrible and all they really needed to do was match up the drums logically and not just color to color, or at least make the crash cymbal double up with the green pad instead of doing nothing.
How about having optional advanced guitar controllers with touch pads on neck of the guitar for each fret instead of buttons? Y'know, kinda like a real guitar (minus the strings). This wouldn't be too to hard, no doubt. Just make the entire fret a color-coded button, or a touch-sensitive pad like the ones on laptop computers.
Just a thought.
Compatibility between GH:WT and Rock Band1&2 on the Wii!!!! :)
Two Words: Pink Floyd
Worst part is the game play. So boring, so linear (as others said). There's no sense of accomplishment.
The graphics are complete garbage as well, I was hoping for at least the Tool level to be cool, but it's so pixelated.
I hate the singing, the fact that you can't accrue any star-power as a singer. It also expects you to be too accurate, which is ok I guess on one level, but on the other level makes it not as fun or satisfying.
Speaking of star-power, the crappy way they handled that, and how you all add to one big pot. And how it ambiguously affects the points.
The entire organization of the menus, especially the quickplay.
The recessed touch pad on the guitar. Too hard to play, confusing.
The characters still don't move naturally, definitely not as naturally as the RB1/2 characters.
Likes:
- Soundtrack ain't too bad.
- The added bass note.
- The return of Clive Winston.
I'd like an option to change the band's difficulty settings. (Band Mode, 6-song playlist, four people. Wanna swap instruments (and usually difficulty settings) between songs? Each person must pause the song, change the difficulty and restart the song. Big time suck.)
In Training, I'd like to change speed without restarting the song.
Also in Training, I'd like to change songs without having to back out through so many menus.
Songlist is good, sound is good, but the new guitar has serious issues. Downstrum starts having issues within first 2 weeks of play. Got my first GHWT replaced only to have the issue happen again, then started reading the forums and seeing all the other people with the same issue. Also, the drums have sensitivity issues soon after being opened as well. If your not worried about voiding any warrenties, there are some good fixes out there.
End the Guitar Hero series, let Rock Band rule.
I would like it if my guitar didn't go crazy and start randomly strumming.
I think this happens due to the touch sensitive strip being too sensitive. If I use it at all, or if it heats up, I think it thinks you're touching it when you aren't. I've started songs that didn't have me playing notes for a few measures and had the guitar put me in the red as I held my hands up to prove to myself that it is possessed and not user error.
This is my second guitar, by the way. I took in the first kit (which had a great drum set) and got another with a more messed up drum set. I'm a bit disenfranchised at this point and I'm not sure how prolific this problem actually is.
I'm taping down the sensors in the drum kit to make it more sensitive now because I live in a Mac household and I can't run their frickin app.
Also, the user interface is a bit clunky. It has me press things unintuitively quite often. For example, when naming an instrument, I choose the first letter and hit green... which is 'accept', not 'next letter'. No... yellow and blue are 'next letter' and 'backspace'. Weird. Every single screen I hit I have to read the directions for.
Another example (and potential idiotic mistake): In the Music Store, you have to hit Star Power to view by Artist. Wth? Not only does it look like a + or a -, but only the guitar can rearrange the tracks.
It is indeed enough to have me hoping Rock Band 2 supports GHWT instruments on Wii.
Also- wasn't the point of me having to stick a **** Wii Remote in every one of these instruments to power them and provide wireless connectivity so that I'd Save Money?
GHWT on Wii is the most expensive version- you have to pay $40 more for each player.
Ug. All this and my copy still doesn't work right. I'll just keep reminding myself I bought it for Tool, the awesome idea of the drum set, and the more interesting note tracking.
transform the songs from gh3 to gh world tour.
miss my old dragonforce :D
Are you referring to the band, or are you like my friends and think that Dragonforce is the name of a song.
better pedal design. double pedal. make the pedal not be able to slide away. make the sensors more accurate. be able to move the cymbals around and move em on the screen, make the star power easier to use and have full round cymbals.and more leg room.make the drums more quiet. and be able to add in more drums.
also make the guitar clicker not as loud. and be able to use the slider more. move the star power button.
make the mic more durable i spun it around one time and it broke...
more songs.
better songs.
make a easier interface on the custom song maker.
be able to load in songs and it makes them for you.
The pedal is absolutely atrocious, worse than the stock RB2 pedal which I didn't think was possible. I'm not happy that my devistator pedal that i LOVE oh so much doesn't work on GHWT due to it being a different type of input. I REALLY didn't need a sound based pedal, a switch would have been just fine. I've had some issues with the GHWT pedal even after tuning that require me to put a sock over the base to keep from registering double hits.
Ad d a keyboard so you can have keyboard, drums, guitar, bass and vocals going all at once.
My biggest gripe is the music selection, its pretty damn poor. Sam B nailed it when he said one song he knows and two he has never heard of.
There are not many challenging songs either, I blew through the entire setlist on Hard setting with only a few tracks making me stumble within a few days
They need to do something drastic like a free DLC of previous Guitar Hero tracks. Rock Band seems to have tons of tracks we don't get, and most of the ones we do. I'll be keeping a close eye on Rock Band 2.
General:
Let me navigate menus using the drum pads. Having to put down a drumstick and navigate using the d-pad is amazingly annoying when left cymbal could be down and right cymbal could be up.
Load times. Why do they exist? Has nobody else played any GTA in the last five years and wondered why there's a single load screen in any videogame these days, let alone one that just has to multiplex a few audio tracks and show some flashy graphics? I'm heavily oversimplifying of course, but when loading a song takes almost as long as unhibernating my computer, you're doing something very, very wrong.
Band Play:
Relocate and make the player meters larger. On expert guitar and drums it feels nearly impossible to figure out how well I'm doing, considering I hardly have time to look at the tiny graphics all the way in the corner and figure out where my individual rock meter is.
Practice Mode:
Add a way for the game to detect sections of a song I'm clearly struggling with, other than the crappy stats. If I keep failing a song at a certain point, the game should recognize this and ask if I want to load it up in practice.
Switching to practice mode should not effectively stop the game that I had in progress. It should be off to the side, with the game returning me to where I was when I left. If I fail a song and go to practice mode, bring me back to the damn song instead of making me navigate through the menus/gigs again. What could I possibly want to do immediately after practicing a song for twenty minutes other than promptly go back so I can try my hand at it again? Do not make this hard for me. This is basic Usability 101.
Rock Band has had looping sections since day one. If I'm not doing well on a certain section of a song, guess what I wanna do? I want to play that section over and over and over until I'm able to pass it. The absolute last thing I want to do? Play a 20 second section, click down twice to restart, press green, confirm, wait through 5-10 seconds of intro animation, and *then* get to play for a whopping 20 seconds before I get to do it all again. I'll quit practicing or change sections when I'm good and ready, thank you.
Guess what else it had? Variable speed in-song, without having to go through menus and restart the song and generally make the whole thing a huge headache. The solution, up and down on the d-pad.
How about quickly changing sections? I may be alone here, but I usually work on one at a time. Navigating sections using left and right on the d-pad would be great.
Full speed, slow, slower, slowest has to go. Give us percentages in 5 or 10% increments. There are things that literally feel twice as fast on full speed than they do on slow.
Stats in practice mode are absolutely meaningless. It tells you nothing other than the percentage for the section as a whole. There are sections of sections and patterns in general that I'm simply not good at, and I don't know what I'm doing wrong. Let me scroll the highway that I just played and see the normal gems overlaid with what I actually played. Maybe my foot is twitching and I'm double-bassing by accident or I'm strumming six times instead of five without realizing. Being able to visualize all of this would make for a significantly better learning experience.
Why can two ppl practice!?
It's annoying to be a beginer (only have the game since yesterday, and got the pack with the drums today) and want to practice a song with my bf, but can't. We need to start a band to practice!!!!!
And another DLC is released that I won't purchase
you will be able to download your music from your playlist to guitar hero world tour
able to put what songs you want like metallica,all that remain,shadows fall,mushroom and more if we buy and play it should we play what we want to play not what.